mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 14:18:37 +00:00
1297 lines
32 KiB
C++
1297 lines
32 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/town.h"
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#include "xeen/dialogs_input.h"
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#include "xeen/dialogs_items.h"
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#include "xeen/dialogs_query.h"
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#include "xeen/dialogs_spells.h"
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#include "xeen/resources.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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Town::Town(XeenEngine *vm) : ButtonContainer(vm) {
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Common::fill(&_arr1[0], &_arr1[6], 0);
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_townMaxId = 0;
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_townActionId = 0;
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_drawFrameIndex = 0;
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_currentCharLevel = 0;
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_v1 = 0;
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_v2 = 0;
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_donation = 0;
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_healCost = 0;
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_v5 = _v6 = 0;
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_v10 = _v11 = 0;
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_v12 = _v13 = 0;
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_v14 = 0;
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_v20 = 0;
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_v21 = 0;
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_v22 = 0;
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_v23 = 0;
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_v24 = 0;
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_dayOfWeek = 0;
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_uncurseCost = 0;
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_flag1 = false;
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_experienceToNextLevel = 0;
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_drawCtr1 = _drawCtr2 = 0;
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}
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void Town::loadStrings(const Common::String &name) {
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File f(name);
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_textStrings.clear();
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while (f.pos() < f.size())
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_textStrings.push_back(f.readString());
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f.close();
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}
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int Town::townAction(int actionId) {
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Interface &intf = *_vm->_interface;
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Map &map = *_vm->_map;
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Party &party = *_vm->_party;
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Screen &screen = *_vm->_screen;
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Sound &sound = *_vm->_sound;
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bool isDarkCc = _vm->_files->_isDarkCc;
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if (actionId == 12) {
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pyramidEvent();
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return 0;
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}
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_townMaxId = Res.TOWN_MAXES[_vm->_files->_isDarkCc][actionId];
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_townActionId = actionId;
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_drawFrameIndex = 0;
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_v1 = 0;
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_townPos = Common::Point(8, 8);
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intf._overallFrame = 0;
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// This area sets up the GUI buttos and startup sample to play for the
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// given town action
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Common::String vocName = "hello1.voc";
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clearButtons();
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_icons1.clear();
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_icons2.clear();
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switch (actionId) {
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case 0:
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// Bank
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_icons1.load("bank.icn");
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_icons2.load("bank2.icn");
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addButton(Common::Rect(234, 108, 259, 128), Common::KEYCODE_d, &_icons1);
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addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_w, &_icons1);
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addButton(Common::Rect(288, 108, 312, 128), Common::KEYCODE_ESCAPE, &_icons1);
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intf._overallFrame = 1;
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sound.stopSound();
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vocName = isDarkCc ? "bank1.voc" : "banker.voc";
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break;
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case 1:
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// Blacksmith
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_icons1.load("esc.icn");
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addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), 0);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
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addButton(Common::Rect(234, 74, 308, 82), 0);
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addButton(Common::Rect(234, 84, 308, 92), 0);
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sound.stopSound();
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vocName = isDarkCc ? "see2.voc" : "whaddayo.voc";
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break;
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case 2:
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// Guild
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loadStrings("spldesc.bin");
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_icons1.load("esc.icn");
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addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), 0);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
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addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s);
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addButton(Common::Rect(234, 84, 308, 92), 0);
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_vm->_mode = MODE_17;
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sound.stopSound();
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vocName = isDarkCc ? "parrot1.voc" : "guild10.voc";
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break;
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case 3:
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// Tavern
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loadStrings("tavern.bin");
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_icons1.load("tavern.icn");
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addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_s, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_d);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_f);
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addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_t);
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addButton(Common::Rect(234, 84, 308, 92), Common::KEYCODE_r);
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_vm->_mode = MODE_17;
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sound.stopSound();
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vocName = isDarkCc ? "hello1.voc" : "hello.voc";
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break;
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case 4:
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// Temple
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_icons1.load("esc.icn");
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addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d);
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addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u);
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addButton(Common::Rect(234, 84, 308, 92), 0);
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sound.stopSound();
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vocName = isDarkCc ? "help2.voc" : "maywe2.voc";
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break;
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case 5:
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// Training
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Common::fill(&_arr1[0], &_arr1[6], 0);
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_v2 = 0;
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_icons1.load("train.icn");
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addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t);
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sound.stopSound();
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vocName = isDarkCc ? "training.voc" : "youtrn1.voc";
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break;
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case 6:
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// Arena event
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arenaEvent();
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return false;
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case 8:
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// Reaper event
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reaperEvent();
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return false;
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case 9:
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// Golem event
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golemEvent();
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return false;
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case 10:
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case 13:
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dwarfEvent();
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return false;
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case 11:
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sphinxEvent();
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return false;
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default:
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break;
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}
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sound.playSong(Res.TOWN_ACTION_MUSIC[actionId], 223);
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_townSprites.resize(Res.TOWN_ACTION_FILES[isDarkCc][actionId]);
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for (uint idx = 0; idx < _townSprites.size(); ++idx) {
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Common::String shapesName = Common::String::format("%s%d.twn",
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Res.TOWN_ACTION_SHAPES[actionId], idx + 1);
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_townSprites[idx].load(shapesName);
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}
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Character *charP = &party._activeParty[0];
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Common::String title = createTownText(*charP);
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intf._face1UIFrame = intf._face2UIFrame = 0;
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intf._dangerSenseUIFrame = 0;
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intf._spotDoorsUIFrame = 0;
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intf._levitateUIFrame = 0;
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_townSprites[_drawFrameIndex / 8].draw(screen, _drawFrameIndex % 8, _townPos);
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if (actionId == 0 && isDarkCc) {
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_townSprites[4].draw(screen, _vm->getRandomNumber(13, 18),
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Common::Point(8, 30));
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}
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intf.assembleBorder();
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// Open up the window and write the string
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screen._windows[10].open();
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screen._windows[10].writeString(title);
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drawButtons(&screen);
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screen._windows[0].update();
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intf.highlightChar(0);
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drawTownAnim(1);
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if (actionId == 0)
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intf._overallFrame = 2;
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sound.playSound(vocName, 1);
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do {
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townWait();
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charP = doTownOptions(charP);
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screen._windows[10].writeString(title);
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drawButtons(&screen);
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} while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
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switch (actionId) {
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case 1:
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// Leave blacksmith
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if (isDarkCc) {
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sound.stopSound();
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sound.playSound("come1.voc", 1);
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}
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break;
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case 3: {
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// Leave Tavern
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sound.stopSound();
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sound.playSound(isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1);
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map.mazeData()._mazeNumber = party._mazeId;
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break;
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}
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default:
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break;
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}
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int result;
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if (party._mazeId != 0) {
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map.load(party._mazeId);
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_v1 += 1440;
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party.addTime(_v1);
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result = 0;
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} else {
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_vm->_saves->saveChars();
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result = 2;
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}
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for (uint idx = 0; idx < _townSprites.size(); ++idx)
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_townSprites[idx].clear();
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intf.mainIconsPrint();
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_buttonValue = 0;
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return result;
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}
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int Town::townWait() {
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EventsManager &events = *_vm->_events;
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_buttonValue = 0;
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while (!_vm->shouldQuit() && !_buttonValue) {
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events.updateGameCounter();
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while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) {
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events.pollEventsAndWait();
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checkEvents(_vm);
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}
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if (!_buttonValue)
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drawTownAnim(!_vm->_screen->_windows[11]._enabled);
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}
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return _buttonValue;
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}
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void Town::pyramidEvent() {
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error("TODO: pyramidEvent");
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}
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void Town::arenaEvent() {
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error("TODO: arenaEvent");
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}
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void Town::reaperEvent() {
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error("TODO: repearEvent");
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}
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void Town::golemEvent() {
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error("TODO: golemEvent");
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}
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void Town::sphinxEvent() {
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error("TODO: sphinxEvent");
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}
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void Town::dwarfEvent() {
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error("TODO: dwarfEvent");
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}
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Common::String Town::createTownText(Character &ch) {
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Party &party = *_vm->_party;
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Common::String msg;
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switch (_townActionId) {
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case 0:
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// Bank
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return Common::String::format(Res.BANK_TEXT,
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XeenEngine::printMil(party._bankGold).c_str(),
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XeenEngine::printMil(party._bankGems).c_str(),
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XeenEngine::printMil(party._gold).c_str(),
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XeenEngine::printMil(party._gems).c_str());
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case 1:
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// Blacksmith
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return Common::String::format(Res.BLACKSMITH_TEXT,
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XeenEngine::printMil(party._gold).c_str());
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case 2:
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// Guild
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return !ch.guildMember() ? Res.GUILD_NOT_MEMBER_TEXT :
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Common::String::format(Res.GUILD_TEXT, ch._name.c_str());
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case 3:
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// Tavern
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return Common::String::format(Res.TAVERN_TEXT, ch._name.c_str(),
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Res.FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str());
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case 4:
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// Temple
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_donation = 0;
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_uncurseCost = 0;
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_v5 = 0;
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_v6 = 0;
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_healCost = 0;
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if (party._mazeId == (_vm->_files->_isDarkCc ? 29 : 28)) {
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_v10 = _v11 = _v12 = _v13 = 0;
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_v14 = 10;
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} else if (party._mazeId == (_vm->_files->_isDarkCc ? 31 : 30)) {
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_v13 = 10;
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_v12 = 50;
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_v11 = 500;
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_v10 = 100;
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_v14 = 25;
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} else if (party._mazeId == (_vm->_files->_isDarkCc ? 37 : 73)) {
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_v13 = 20;
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_v12 = 100;
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_v11 = 1000;
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_v10 = 200;
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_v14 = 50;
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} else if (_vm->_files->_isDarkCc || party._mazeId == 49) {
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_v13 = 100;
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_v12 = 500;
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_v11 = 5000;
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_v10 = 300;
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_v14 = 100;
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}
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_currentCharLevel = ch.getCurrentLevel();
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if (ch._currentHp < ch.getMaxHP()) {
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_healCost = _currentCharLevel * 10 + _v13;
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}
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for (int attrib = HEART_BROKEN; attrib <= UNCONSCIOUS; ++attrib) {
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if (ch._conditions[attrib])
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_healCost += _currentCharLevel * 10;
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}
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_v6 = 0;
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if (ch._conditions[DEAD]) {
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_v6 += (_currentCharLevel * 100) + (ch._conditions[DEAD] * 50) + _v12;
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}
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if (ch._conditions[STONED]) {
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_v6 += (_currentCharLevel * 100) + (ch._conditions[STONED] * 50) + _v12;
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}
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if (ch._conditions[ERADICATED]) {
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_v5 = (_currentCharLevel * 1000) + (ch._conditions[ERADICATED] * 500) + _v11;
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}
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for (int idx = 0; idx < 9; ++idx) {
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_uncurseCost |= ch._weapons[idx]._bonusFlags & 0x40;
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_uncurseCost |= ch._armor[idx]._bonusFlags & 0x40;
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_uncurseCost |= ch._accessories[idx]._bonusFlags & 0x40;
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_uncurseCost |= ch._misc[idx]._bonusFlags & 0x40;
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}
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if (_uncurseCost || ch._conditions[CURSED])
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_v5 = (_currentCharLevel * 20) + _v10;
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_donation = _flag1 ? 0 : _v14;
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_healCost += _v6 + _v5;
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return Common::String::format(Res.TEMPLE_TEXT, ch._name.c_str(),
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_healCost, _donation, XeenEngine::printK(_uncurseCost).c_str(),
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XeenEngine::printMil(party._gold).c_str());
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case 5:
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// Training
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if (_vm->_files->_isDarkCc) {
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switch (party._mazeId) {
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case 29:
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_v20 = 30;
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break;
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case 31:
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_v20 = 50;
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break;
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case 37:
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_v20 = 200;
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break;
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default:
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_v20 = 100;
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break;
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}
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} else {
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switch (party._mazeId) {
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case 28:
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_v20 = 10;
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break;
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case 30:
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_v20 = 15;
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break;
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default:
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_v20 = 20;
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break;
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}
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}
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_experienceToNextLevel = ch.experienceToNextLevel();
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if (_experienceToNextLevel >= 0x10000 && ch._level._permanent < _v20) {
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int nextLevel = ch._level._permanent + 1;
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return Common::String::format(Res.EXPERIENCE_FOR_LEVEL,
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ch._name.c_str(), _experienceToNextLevel, nextLevel);
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} else if (ch._level._permanent >= 20) {
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_experienceToNextLevel = 1;
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msg = Common::String::format(Res.LEARNED_ALL, ch._name.c_str());
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} else {
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msg = Common::String::format(Res.ELIGIBLE_FOR_LEVEL,
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ch._name.c_str(), ch._level._permanent + 1);
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}
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return Common::String::format(Res.TRAINING_TEXT,
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XeenEngine::printMil(party._gold).c_str());
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default:
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return "";
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}
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}
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Character *Town::doTownOptions(Character *c) {
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switch (_townActionId) {
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case 0:
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// Bank
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c = doBankOptions(c);
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break;
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case 1:
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// Blacksmith
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c = doBlacksmithOptions(c);
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break;
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case 2:
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// Guild
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c = doGuildOptions(c);
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break;
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case 3:
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// Tavern
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c = doTavernOptions(c);
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break;
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case 4:
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// Temple
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c = doTempleOptions(c);
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case 5:
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// Training
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c = doTrainingOptions(c);
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break;
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default:
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break;
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}
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return c;
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}
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Character *Town::doBankOptions(Character *c) {
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if (_buttonValue == Common::KEYCODE_d)
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_buttonValue = 0;
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else if (_buttonValue == Common::KEYCODE_w)
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_buttonValue = 1;
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else
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return c;
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depositWithdrawl(_buttonValue);
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return c;
|
|
}
|
|
|
|
Character *Town::doBlacksmithOptions(Character *c) {
|
|
Interface &intf = *_vm->_interface;
|
|
Party &party = *_vm->_party;
|
|
|
|
if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
}
|
|
}
|
|
else if (_buttonValue == Common::KEYCODE_b) {
|
|
c = ItemsDialog::show(_vm, c, ITEMMODE_BLACKSMITH);
|
|
_buttonValue = 0;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
Character *Town::doGuildOptions(Character *c) {
|
|
Interface &intf = *_vm->_interface;
|
|
Party &party = *_vm->_party;
|
|
Sound &sound = *_vm->_sound;
|
|
bool isDarkCc = _vm->_files->_isDarkCc;
|
|
|
|
if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
|
|
if (!c->guildMember()) {
|
|
sound.stopSound();
|
|
intf._overallFrame = 5;
|
|
sound.playSound(isDarkCc ? "skull1.voc" : "guild11.voc", 1);
|
|
}
|
|
}
|
|
} else if (_buttonValue == Common::KEYCODE_s) {
|
|
if (c->guildMember())
|
|
c = SpellsDialog::show(_vm, nullptr, c, 0x80);
|
|
_buttonValue = 0;
|
|
} else if (_buttonValue == Common::KEYCODE_c) {
|
|
if (!c->noActions()) {
|
|
if (c->guildMember())
|
|
c = SpellsDialog::show(_vm, nullptr, c, 0);
|
|
_buttonValue = 0;
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
Character *Town::doTavernOptions(Character *c) {
|
|
Interface &intf = *_vm->_interface;
|
|
Map &map = *_vm->_map;
|
|
Party &party = *_vm->_party;
|
|
Sound &sound = *_vm->_sound;
|
|
Screen &screen = *_vm->_screen;
|
|
bool isDarkCc = _vm->_files->_isDarkCc;
|
|
int idx = 0;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
_v21 = 0;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_d:
|
|
// Drink
|
|
if (!c->noActions()) {
|
|
if (party.subtract(0, 1, 0, WT_2)) {
|
|
sound.stopSound();
|
|
sound.playSound("gulp.voc");
|
|
_v21 = 1;
|
|
|
|
screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.GOOD_STUFF,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&screen._windows[0]);
|
|
screen._windows[10].update();
|
|
|
|
if (_vm->getRandomNumber(100) < 26) {
|
|
++c->_conditions[DRUNK];
|
|
intf.drawParty(true);
|
|
sound.playFX(28);
|
|
}
|
|
|
|
townWait();
|
|
}
|
|
}
|
|
break;
|
|
case Common::KEYCODE_f: {
|
|
// Food
|
|
if (party._mazeId == (isDarkCc ? 29 : 28)) {
|
|
_v22 = party._activeParty.size() * 15;
|
|
_v23 = 10;
|
|
idx = 0;
|
|
} else if (isDarkCc && party._mazeId == 31) {
|
|
_v22 = party._activeParty.size() * 60;
|
|
_v23 = 100;
|
|
idx = 1;
|
|
} else if (!isDarkCc && party._mazeId == 30) {
|
|
_v22 = party._activeParty.size() * 50;
|
|
_v23 = 50;
|
|
idx = 1;
|
|
} else if (isDarkCc) {
|
|
_v22 = party._activeParty.size() * 120;
|
|
_v23 = 250;
|
|
idx = 2;
|
|
} else if (party._mazeId == 49) {
|
|
_v22 = party._activeParty.size() * 120;
|
|
_v23 = 100;
|
|
idx = 2;
|
|
} else {
|
|
_v22 = party._activeParty.size() * 15;
|
|
_v23 = 10;
|
|
idx = 0;
|
|
}
|
|
|
|
Common::String msg = _textStrings[(isDarkCc ? 60 : 75) + idx];
|
|
screen._windows[10].close();
|
|
screen._windows[12].open();
|
|
screen._windows[12].writeString(msg);
|
|
screen._windows[12].update();
|
|
|
|
if (YesNo::show(_vm, false, true)) {
|
|
if (party._food >= _v22) {
|
|
ErrorScroll::show(_vm, Res.FOOD_PACKS_FULL, WT_2);
|
|
} else if (party.subtract(0, _v23, 0, WT_2)) {
|
|
party._food = _v22;
|
|
sound.stopSound();
|
|
sound.playSound(isDarkCc ? "thanks2.voc" : "thankyou.voc", 1);
|
|
}
|
|
}
|
|
|
|
screen._windows[12].close();
|
|
screen._windows[10].open();
|
|
_buttonValue = 0;
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_r: {
|
|
// Rumors
|
|
if (party._mazeId == (isDarkCc ? 29 : 28)) {
|
|
idx = 0;
|
|
} else if (party._mazeId == (isDarkCc ? 31 : 30)) {
|
|
idx = 10;
|
|
} else if (isDarkCc || party._mazeId == 49) {
|
|
idx = 20;
|
|
}
|
|
|
|
Common::String msg = Common::String::format("\x03""c\x0B""012%s",
|
|
_textStrings[(party._day % 10) + idx].c_str());
|
|
Window &w = screen._windows[12];
|
|
w.open();
|
|
w.writeString(msg);
|
|
w.update();
|
|
|
|
townWait();
|
|
w.close();
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_s: {
|
|
// Sign In
|
|
idx = isDarkCc ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
|
|
assert(idx >= 0);
|
|
party._mazePosition.x = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][0];
|
|
party._mazePosition.y = Res.TAVERN_EXIT_LIST[isDarkCc ? 1 : 0][_townActionId][idx][1];
|
|
|
|
if (!isDarkCc || party._mazeId == 29)
|
|
party._mazeDirection = DIR_WEST;
|
|
else if (party._mazeId == 31)
|
|
party._mazeDirection = DIR_EAST;
|
|
else
|
|
party._mazeDirection = DIR_SOUTH;
|
|
|
|
party._priorMazeId = party._mazeId;
|
|
for (idx = 0; idx < (int)party._activeParty.size(); ++idx) {
|
|
party._activeParty[idx]._savedMazeId = party._mazeId;
|
|
party._activeParty[idx]._xeenSide = map._loadDarkSide;
|
|
}
|
|
|
|
party.addTime(1440);
|
|
party._mazeId = 0;
|
|
_vm->_quitMode = 2;
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_t:
|
|
if (!c->noActions()) {
|
|
if (!_v21) {
|
|
screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.HAVE_A_DRINK,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&screen);
|
|
screen._windows[10].update();
|
|
townWait();
|
|
} else {
|
|
_v21 = 0;
|
|
if (c->_conditions[DRUNK]) {
|
|
screen._windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.YOURE_DRUNK,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&screen);
|
|
screen._windows[10].update();
|
|
townWait();
|
|
} else if (party.subtract(0, 1, 0, WT_2)) {
|
|
sound.stopSound();
|
|
sound.playSound(isDarkCc ? "thanks2.voc" : "thankyou.voc", 1);
|
|
|
|
if (party._mazeId == (isDarkCc ? 29 : 28)) {
|
|
_v24 = 30;
|
|
} else if (isDarkCc && party._mazeId == 31) {
|
|
_v24 = 40;
|
|
} else if (!isDarkCc && party._mazeId == 45) {
|
|
_v24 = 45;
|
|
} else if (!isDarkCc && party._mazeId == 49) {
|
|
_v24 = 60;
|
|
} else if (isDarkCc) {
|
|
_v24 = 50;
|
|
}
|
|
|
|
Common::String msg = _textStrings[map.mazeData()._tavernTips + _v24];
|
|
map.mazeData()._tavernTips = (map.mazeData()._tavernTips + 1) /
|
|
(isDarkCc ? 10 : 15);
|
|
|
|
Window &w = screen._windows[12];
|
|
w.open();
|
|
w.writeString(Common::String::format("\x03""c\x0B""012%s", msg.c_str()));
|
|
w.update();
|
|
townWait();
|
|
w.close();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
Character *Town::doTempleOptions(Character *c) {
|
|
Interface &intf = *_vm->_interface;
|
|
Party &party = *_vm->_party;
|
|
Sound &sound = *_vm->_sound;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
_dayOfWeek = 0;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_d:
|
|
if (_donation && party.subtract(0, _donation, 0, WT_2)) {
|
|
sound.stopSound();
|
|
sound.playSound("coina.voc", 1);
|
|
_dayOfWeek = (_dayOfWeek + 1) / 10;
|
|
|
|
if (_dayOfWeek == (party._day / 10)) {
|
|
party._clairvoyanceActive = true;
|
|
party._lightCount = 1;
|
|
|
|
int amt = _dayOfWeek ? _dayOfWeek : 10;
|
|
party._heroism = amt;
|
|
party._holyBonus = amt;
|
|
party._powerShield = amt;
|
|
party._blessed = amt;
|
|
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc");
|
|
_flag1 = true;
|
|
_donation = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_h:
|
|
if (_healCost && party.subtract(0, _healCost, 0, WT_2)) {
|
|
c->_magicResistence._temporary = 0;
|
|
c->_energyResistence._temporary = 0;
|
|
c->_poisonResistence._temporary = 0;
|
|
c->_electricityResistence._temporary = 0;
|
|
c->_coldResistence._temporary = 0;
|
|
c->_fireResistence._temporary = 0;
|
|
c->_ACTemp = 0;
|
|
c->_level._temporary = 0;
|
|
c->_luck._temporary = 0;
|
|
c->_accuracy._temporary = 0;
|
|
c->_speed._temporary = 0;
|
|
c->_endurance._temporary = 0;
|
|
c->_personality._temporary = 0;
|
|
c->_intellect._temporary = 0;
|
|
c->_might._temporary = 0;
|
|
c->_currentHp = c->getMaxHP();
|
|
Common::fill(&c->_conditions[HEART_BROKEN], &c->_conditions[NO_CONDITION], 0);
|
|
|
|
_v1 = 1440;
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc", 1);
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_u:
|
|
if (_uncurseCost && party.subtract(0, _uncurseCost, 0, WT_2)) {
|
|
for (int idx = 0; idx < 9; ++idx) {
|
|
c->_weapons[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_armor[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_accessories[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_misc[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
}
|
|
|
|
_v1 = 1440;
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc", 1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
Character *Town::doTrainingOptions(Character *c) {
|
|
Interface &intf = *_vm->_interface;
|
|
Party &party = *_vm->_party;
|
|
Sound &sound = *_vm->_sound;
|
|
bool isDarkCc = _vm->_files->_isDarkCc;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
_v2 = _buttonValue;
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_t:
|
|
if (_experienceToNextLevel) {
|
|
sound.stopSound();
|
|
_drawFrameIndex = 0;
|
|
|
|
Common::String name;
|
|
if (c->_level._permanent >= _v20) {
|
|
name = isDarkCc ? "gtlost.voc" : "trainin1.voc";
|
|
} else {
|
|
name = isDarkCc ? "gtlost.voc" : "trainin0.voc";
|
|
}
|
|
|
|
sound.playSound(name);
|
|
|
|
} else if (!c->noActions()) {
|
|
if (party.subtract(0, (c->_level._permanent * c->_level._permanent) * 10, 0, WT_2)) {
|
|
_drawFrameIndex = 0;
|
|
sound.stopSound();
|
|
sound.playSound(isDarkCc ? "prtygd.voc" : "trainin2.voc", 1);
|
|
|
|
c->_experience -= c->nextExperienceLevel() -
|
|
(c->getCurrentExperience() - c->_experience);
|
|
c->_level._permanent++;
|
|
|
|
if (!_arr1[_v2]) {
|
|
party.addTime(1440);
|
|
_arr1[_v2] = 1;
|
|
}
|
|
|
|
party.resetTemps();
|
|
c->_currentHp = c->getMaxHP();
|
|
c->_currentSp = c->getMaxSP();
|
|
intf.drawParty(true);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
void Town::depositWithdrawl(int choice) {
|
|
Party &party = *_vm->_party;
|
|
Screen &screen = *_vm->_screen;
|
|
Sound &sound = *_vm->_sound;
|
|
int gold, gems;
|
|
|
|
if (choice) {
|
|
gold = party._bankGold;
|
|
gems = party._bankGems;
|
|
} else {
|
|
gold = party._gold;
|
|
gems = party._gems;
|
|
}
|
|
|
|
for (uint idx = 0; idx < _buttons.size(); ++idx)
|
|
_buttons[idx]._sprites = &_icons2;
|
|
_buttons[0]._value = Common::KEYCODE_o;
|
|
_buttons[1]._value = Common::KEYCODE_e;
|
|
_buttons[2]._value = Common::KEYCODE_ESCAPE;
|
|
|
|
Common::String msg = Common::String::format(Res.GOLD_GEMS,
|
|
Res.DEPOSIT_WITHDRAWL[choice],
|
|
XeenEngine::printMil(gold).c_str(),
|
|
XeenEngine::printMil(gems).c_str());
|
|
|
|
screen._windows[35].open();
|
|
screen._windows[35].writeString(msg);
|
|
drawButtons(&screen._windows[35]);
|
|
screen._windows[35].update();
|
|
|
|
sound.stopSound();
|
|
File voc("coina.voc");
|
|
bool flag = false;
|
|
|
|
do {
|
|
switch (townWait()) {
|
|
case Common::KEYCODE_o:
|
|
flag = false;
|
|
break;
|
|
case Common::KEYCODE_e:
|
|
flag = true;
|
|
break;
|
|
case Common::KEYCODE_ESCAPE:
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
|
|
if ((choice && !party._bankGems && flag) ||
|
|
(choice && !party._bankGold && !flag) ||
|
|
(!choice && !party._gems && flag) ||
|
|
(!choice && !party._gold && !flag)) {
|
|
party.notEnough(flag, choice, 1, WT_2);
|
|
} else {
|
|
screen._windows[35].writeString(Res.AMOUNT);
|
|
int amount = NumericInput::show(_vm, 35, 10, 77);
|
|
|
|
if (amount) {
|
|
if (flag) {
|
|
if (party.subtract(true, amount, choice, WT_2)) {
|
|
if (choice) {
|
|
party._gems += amount;
|
|
} else {
|
|
party._bankGems += amount;
|
|
}
|
|
}
|
|
} else {
|
|
if (party.subtract(false, amount, choice, WT_2)) {
|
|
if (choice) {
|
|
party._gold += amount;
|
|
} else {
|
|
party._bankGold += amount;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (choice) {
|
|
gold = party._bankGold;
|
|
gems = party._bankGems;
|
|
} else {
|
|
gold = party._gold;
|
|
gems = party._gems;
|
|
}
|
|
|
|
sound.playSound(voc);
|
|
msg = Common::String::format(Res.GOLD_GEMS_2, Res.DEPOSIT_WITHDRAWL[choice],
|
|
XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str());
|
|
screen._windows[35].writeString(msg);
|
|
screen._windows[35].update();
|
|
}
|
|
// TODO
|
|
} while (!_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
|
|
|
|
for (uint idx = 0; idx < _buttons.size(); ++idx)
|
|
_buttons[idx]._sprites = &_icons1;
|
|
_buttons[0]._value = Common::KEYCODE_d;
|
|
_buttons[1]._value = Common::KEYCODE_w;
|
|
_buttons[2]._value = Common::KEYCODE_ESCAPE;
|
|
}
|
|
|
|
void Town::drawTownAnim(bool flag) {
|
|
Interface &intf = *_vm->_interface;
|
|
Screen &screen = *_vm->_screen;
|
|
Sound &sound = *_vm->_sound;
|
|
bool isDarkCc = _vm->_files->_isDarkCc;
|
|
|
|
if (_townActionId == 1) {
|
|
if (sound.isPlaying()) {
|
|
if (isDarkCc) {
|
|
_townSprites[_drawFrameIndex / 8].draw(screen, _drawFrameIndex % 8, _townPos);
|
|
_townSprites[2].draw(screen, _vm->getRandomNumber(11) == 1 ? 9 : 10,
|
|
Common::Point(34, 33));
|
|
_townSprites[2].draw(screen, _vm->getRandomNumber(5) + 3,
|
|
Common::Point(34, 54));
|
|
}
|
|
} else {
|
|
_townSprites[_drawFrameIndex / 8].draw(screen, _drawFrameIndex % 8, _townPos);
|
|
if (isDarkCc) {
|
|
_townSprites[2].draw(screen, _vm->getRandomNumber(11) == 1 ? 9 : 10,
|
|
Common::Point(34, 33));
|
|
}
|
|
}
|
|
} else {
|
|
if (!isDarkCc || _townActionId != 5) {
|
|
if (!_townSprites[_drawFrameIndex / 8].empty())
|
|
_townSprites[_drawFrameIndex / 8].draw(screen, _drawFrameIndex % 8, _townPos);
|
|
}
|
|
}
|
|
|
|
switch (_townActionId) {
|
|
case 0:
|
|
if (sound.isPlaying() || (isDarkCc && intf._overallFrame)) {
|
|
if (isDarkCc) {
|
|
if (sound.isPlaying() || intf._overallFrame == 1) {
|
|
_townSprites[4].draw(screen, _vm->getRandomNumber(13, 18),
|
|
Common::Point(8, 30));
|
|
} else if (intf._overallFrame > 1) {
|
|
_townSprites[4].draw(screen, 13 - intf._overallFrame++,
|
|
Common::Point(8, 30));
|
|
if (intf._overallFrame > 14)
|
|
intf._overallFrame = 0;
|
|
}
|
|
} else {
|
|
_townSprites[2].draw(screen, _vm->getRandomNumber(7, 11), Common::Point(8, 8));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (sound.isPlaying()) {
|
|
if (isDarkCc) {
|
|
if (intf._overallFrame) {
|
|
intf._overallFrame ^= 1;
|
|
_townSprites[6].draw(screen, intf._overallFrame, Common::Point(8, 106));
|
|
} else {
|
|
_townSprites[6].draw(screen, _vm->getRandomNumber(3), Common::Point(16, 48));
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
if (sound.isPlaying() && isDarkCc) {
|
|
_townSprites[4].draw(screen, _vm->getRandomNumber(7), Common::Point(153, 49));
|
|
}
|
|
break;
|
|
case 4:
|
|
if (sound.isPlaying()) {
|
|
_townSprites[3].draw(screen, _vm->getRandomNumber(2, 4), Common::Point(8, 8));
|
|
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
if (sound.isPlaying()) {
|
|
if (isDarkCc) {
|
|
_townSprites[_drawFrameIndex / 8].draw(screen, _drawFrameIndex % 8, _townPos);
|
|
}
|
|
} else {
|
|
if (isDarkCc) {
|
|
_townSprites[0].draw(screen, ++intf._overallFrame % 8, Common::Point(8, 8));
|
|
_townSprites[5].draw(screen, _vm->getRandomNumber(5), Common::Point(61, 74));
|
|
} else {
|
|
_townSprites[1].draw(screen, _vm->getRandomNumber(8, 12), Common::Point(8, 8));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (flag) {
|
|
intf._face1UIFrame = 0;
|
|
intf._face2UIFrame = 0;
|
|
intf._dangerSenseUIFrame = 0;
|
|
intf._spotDoorsUIFrame = 0;
|
|
intf._levitateUIFrame = 0;
|
|
|
|
intf.assembleBorder();
|
|
}
|
|
|
|
if (screen._windows[11]._enabled) {
|
|
_drawCtr1 = (_drawCtr1 + 1) % 2;
|
|
if (!_drawCtr1 || !_drawCtr2) {
|
|
_drawFrameIndex = 0;
|
|
_drawCtr2 = 0;
|
|
} else {
|
|
_drawFrameIndex = _vm->getRandomNumber(3);
|
|
}
|
|
} else {
|
|
_drawFrameIndex = (_drawFrameIndex + 1) % _townMaxId;
|
|
}
|
|
|
|
if (isDarkCc) {
|
|
if (_townActionId == 1 && (_drawFrameIndex == 4 || _drawFrameIndex == 13))
|
|
sound.playFX(45);
|
|
|
|
if (_townActionId == 5 && _drawFrameIndex == 23) {
|
|
sound.playSound("spit1.voc");
|
|
}
|
|
} else {
|
|
if (_townMaxId == 32 && _drawFrameIndex == 0)
|
|
_drawFrameIndex = 17;
|
|
if (_townMaxId == 26 && _drawFrameIndex == 0)
|
|
_drawFrameIndex = 20;
|
|
if (_townActionId == 1 && (_drawFrameIndex == 3 || _drawFrameIndex == 9))
|
|
sound.playFX(45);
|
|
}
|
|
|
|
screen._windows[3].update();
|
|
}
|
|
|
|
bool Town::isActive() const {
|
|
return _townSprites.size() > 0 && !_townSprites[0].empty();
|
|
}
|
|
|
|
void Town::clearSprites() {
|
|
_townSprites.clear();
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
bool TownMessage::show(XeenEngine *vm, int portrait, const Common::String &name,
|
|
const Common::String &text, int confirm) {
|
|
TownMessage *dlg = new TownMessage(vm);
|
|
bool result = dlg->execute(portrait, name, text, confirm);
|
|
delete dlg;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool TownMessage::execute(int portrait, const Common::String &name, const Common::String &text,
|
|
int confirm) {
|
|
EventsManager &events = *_vm->_events;
|
|
Interface &intf = *_vm->_interface;
|
|
Screen &screen = *_vm->_screen;
|
|
Town &town = *_vm->_town;
|
|
Window &w = screen._windows[11];
|
|
|
|
town._townMaxId = 4;
|
|
town._townActionId = 7;
|
|
town._drawFrameIndex = 0;
|
|
town._townPos = Common::Point(23, 22);
|
|
|
|
if (!confirm)
|
|
loadButtons();
|
|
|
|
if (town._townSprites[0].empty()) {
|
|
town._townSprites[0].load(Common::String::format("face%02d.fac", portrait));
|
|
town._townSprites[1].load("frame.fac");
|
|
}
|
|
|
|
if (!w._enabled)
|
|
w.open();
|
|
|
|
int result = -1;
|
|
Common::String msgText = text;
|
|
for (;;) {
|
|
Common::String msg = Common::String::format("\r\v014\x03c\t125%s\t000\v054%s",
|
|
name.c_str(), msgText.c_str());
|
|
const char *msgEnd = w.writeString(msg.c_str());
|
|
int wordCount = 0;
|
|
|
|
for (const char *msgP = msg.c_str(); msgP < msgEnd; ++msgP) {
|
|
if (*msgP == ' ')
|
|
++wordCount;
|
|
}
|
|
|
|
town._drawCtr2 = wordCount * 2;
|
|
town._townSprites[1].draw(screen, 0, Common::Point(16, 16));
|
|
town._townSprites[0].draw(screen, town._drawFrameIndex, Common::Point(23, 22));
|
|
w.update();
|
|
|
|
if (!msgEnd) {
|
|
// Doesn't look like the code here in original can ever be reached
|
|
assert(0);
|
|
}
|
|
|
|
if (confirm == 2) {
|
|
intf._face1State = intf._face2State = 2;
|
|
return false;
|
|
}
|
|
|
|
do {
|
|
events.clearEvents();
|
|
events.updateGameCounter();
|
|
if (msgEnd)
|
|
clearButtons();
|
|
|
|
do {
|
|
events.wait(3);
|
|
checkEvents(_vm);
|
|
if (_vm->shouldQuit())
|
|
return false;
|
|
|
|
town.drawTownAnim(false);
|
|
events.updateGameCounter();
|
|
} while (!_buttonValue);
|
|
|
|
if (msgEnd)
|
|
break;
|
|
|
|
if (!msgEnd) {
|
|
if (confirm || _buttonValue == Common::KEYCODE_ESCAPE ||
|
|
_buttonValue == Common::KEYCODE_n)
|
|
result = 0;
|
|
else if (_buttonValue == Common::KEYCODE_y)
|
|
result = 1;
|
|
}
|
|
} while (result == -1);
|
|
|
|
if (msgEnd) {
|
|
msgText = Common::String(msgEnd);
|
|
town._drawCtr2 = wordCount;
|
|
continue;
|
|
}
|
|
} while (result == -1);
|
|
|
|
intf._face1State = intf._face2State = 2;
|
|
if (!confirm)
|
|
intf.mainIconsPrint();
|
|
|
|
town._townSprites[0].clear();
|
|
town._townSprites[1].clear();
|
|
return result == 1;
|
|
}
|
|
|
|
void TownMessage::loadButtons() {
|
|
_iconSprites.load("confirm.icn");
|
|
|
|
addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &_iconSprites);
|
|
addButton(Common::Rect(260, 75, 284, 95), Common::KEYCODE_n, &_iconSprites);
|
|
addButton(Common::Rect(), Common::KEYCODE_ESCAPE);
|
|
}
|
|
|
|
} // End of namespace Xeen
|