scummvm/simon/saveload.cpp

625 lines
13 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#ifndef _WIN32_WCE
// FIXME TODO FIXME: Using errno is not really portable!
// We should get rid of this, possibly by adding (clear)ioFailed methods
// to the SaveFile class.
#include <errno.h>
#endif
#include "gui/about.h"
#include "gui/message.h"
#include "simon/simon.h"
#include "simon/intern.h"
#include "common/savefile.h"
#include "common/system.h"
namespace Simon {
void SimonEngine::o_save_game() {
save_or_load_dialog(false);
}
void SimonEngine::o_load_game() {
save_or_load_dialog(true);
}
int SimonEngine::count_savegames() {
InSaveFile *f;
uint i = 1;
bool marks[256];
char *prefix = gen_savename(999);
prefix[strlen(prefix)-3] = '\0';
_saveFileMan->listSavefiles(prefix, marks, 256);
while (i < 256) {
if (marks[i] &&
(f = _saveFileMan->openForLoading(gen_savename(i)))) {
i++;
delete f;
} else
break;
}
return i;
}
int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) {
int slot, last_slot;
InSaveFile *in;
showMessageFormat("\xC");
memset(dst, 0, 18 * 6);
slot = curpos;
while (curpos + 6 > slot) {
if(!(in = _saveFileMan->openForLoading(gen_savename(slot))))
break;
in->read(dst, 18);
delete in;
last_slot = slot;
if (slot < 10)
showMessageFormat(" ");
showMessageFormat("%d", slot);
showMessageFormat(".%s\n", dst);
dst += 18;
slot++;
}
// while_break
if (!load) {
if (curpos + 6 == slot)
slot++;
else {
if (slot < 10)
showMessageFormat(" ");
showMessageFormat("%d.\n", slot);
}
} else {
if (curpos + 6 == slot) {
if((in = _saveFileMan->openForLoading(gen_savename(slot)))) {
slot++;
delete in;
}
}
}
return slot - curpos;
}
void SimonEngine::quick_load_or_save() {
// simon1demo subroutines are missing too many segments
// original demo didn't allow load or save either.
if (_game == GAME_SIMON1DEMO)
return;
bool success;
char buf[50];
char *filename = gen_savename(_saveLoadSlot);
if (_saveLoadFlag == 2) {
Subroutine *sub;
success = load_game(_saveLoadSlot);
if (!success) {
sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
} else {
// Redraw Inventory
lock();
fcs_unk_proc_1(2, getItem1Ptr(), 0, 0);
unlock();
// Reset engine?
vc_set_bit_to(97, true);
sub = getSubroutineByID(100);
startSubroutine(sub);
}
} else {
success = save_game(_saveLoadSlot, _saveLoadName);
if (!success)
sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
}
if (!success) {
GUI::MessageDialog dialog(buf, "OK");
dialog.runModal();
} else if (_saveLoadFlag == 1) {
sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();
}
_saveLoadFlag = 0;
}
void SimonEngine::savegame_dialog(char *buf) {
int i;
o_unk_132_helper_3();
i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf);
_savedialog_flag = true;
if (i != 7) {
i++;
if (!_save_or_load)
i++;
_savedialog_flag = false;
}
if (!--i)
return;
do {
clear_hitarea_bit_0x40(0xd0 + i - 1);
} while (--i);
}
void SimonEngine::save_or_load_dialog(bool load) {
time_t save_time;
int number_of_savegames;
int i;
int unk132_result;
FillOrCopyStruct *fcs;
char *name;
int name_len;
bool b;
char buf[108];
_save_or_load = load;
save_time = time(NULL);
_copy_partial_mode = 1;
number_of_savegames = count_savegames();
if (!load)
number_of_savegames++;
number_of_savegames -= 6;
if (number_of_savegames < 0)
number_of_savegames = 0;
number_of_savegames++;
_num_savegame_rows = number_of_savegames;
_saveload_row_curpos = 1;
if (!load)
_saveload_row_curpos = number_of_savegames;
_saveload_flag = false;
restart:;
do {
i = o_unk_132_helper(&b, buf);
} while (!b);
if (i == 205)
goto get_out;
if (!load) {
// if_1
if_1:;
unk132_result = i;
set_hitarea_bit_0x40(0xd0 + i);
leaveHitAreaById(0xd0 + i);
// some code here
fcs = _fcs_ptr_array_3[5];
fcs->textRow = unk132_result;
if (_language == 20) { //Hebrew
// init x offset with a 2 character savegame number + a period (18 pix)
fcs->textColumn = 3;
fcs->textColumnOffset = 6;
fcs->textLength = 3;
} else {
// init x offset with a 2 character savegame number + a period (18 pix)
fcs->textColumn = 2;
fcs->textColumnOffset = 2;
fcs->textLength = 3;
}
name = buf + i * 18;
// now process entire savegame name to get correct x offset for cursor
name_len = 0;
while (name[name_len]) {
if (_language == 20) { //Hebrew
byte width = 6;
if (name[name_len] >= 64 && name[name_len] < 91)
width = _hebrew_char_widths [name[name_len] - 64];
fcs->textLength++;
fcs->textColumnOffset -= width;
if (fcs->textColumnOffset < width) {
fcs->textColumnOffset += 8;
fcs->textColumn++;
}
} else {
fcs->textLength++;
fcs->textColumnOffset += 6;
if (name[name_len] == 'i' || name[name_len] == 'l')
fcs->textColumnOffset -= 2;
if (fcs->textColumnOffset >= 8) {
fcs->textColumnOffset -= 8;
fcs->textColumn++;
}
}
name_len++;
}
// while_1_end
// do_3_start
for (;;) {
video_putchar(fcs, 0x7f);
_saveload_flag = true;
// do_2
do {
i = o_unk_132_helper(&b, buf);
if (b) {
if (i == 205)
goto get_out;
clear_hitarea_bit_0x40(0xd0 + unk132_result);
if (_saveload_flag) {
o_clear_character(_fcs_ptr_array_3[5], 8);
// move code
}
goto if_1;
}
// is_not_b
if (!_saveload_flag) {
clear_hitarea_bit_0x40(0xd0 + unk132_result);
goto restart;
}
} while (i >= 0x80 || i == 0);
// after_do_2
o_clear_character(_fcs_ptr_array_3[5], 8);
if (i == 10 || i == 13)
break;
if (i == 8) {
// do_backspace
if (name_len != 0) {
int x;
byte m;
name_len--;
m = name[name_len];
if (_language == 20) //Hebrew
x = 8;
else
x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
name[name_len] = 0;
o_clear_character(_fcs_ptr_array_3[5], x, m);
}
} else if (i >= 32 && name_len != 17) {
name[name_len++] = i;
video_putchar(_fcs_ptr_array_3[5], i);
}
}
// do_save
if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18))
o_file_error(_fcs_ptr_array_3[5], true);
} else {
if (!load_game(_saveload_row_curpos + i))
o_file_error(_fcs_ptr_array_3[5], false);
}
get_out:;
o_unk_132_helper_3();
_base_time = time(NULL) - save_time + _base_time;
_copy_partial_mode = 0;
dx_copy_rgn_from_3_to_2(94, 208, 46, 80);
i = _timer_4;
do {
delay(10);
} while (i == _timer_4);
g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) {
HitArea *ha;
const char *string, *string2;
if (save_error) {
string = "\r Save failed.";
string2 = "\r Disk error.";
} else {
string = "\r Load failed.";
string2 = "\r File not found.";
}
video_putchar(fcs, 0xC);
for (; *string; string++)
video_putchar(fcs, *string);
for (; *string2; string2++)
video_putchar(fcs, *string2);
fcs->textColumn = (fcs->width >> 1) - 3;
fcs->textRow = fcs->height - 1;
fcs->textLength = 0;
string = "[ OK ]";
for (; *string; string++)
video_putchar(fcs, *string);
ha = findEmptyHitArea();
ha->x = ((fcs->width >> 1) + (fcs->x - 3)) << 3;
ha->y = (fcs->height << 3) + fcs->y - 8;
ha->width = 48;
ha->height = 8;
ha->flags = 0x20;
ha->id = 0x7FFF;
ha->layer = 0x3EF;
loop:;
_last_hitarea = _last_hitarea_3 = 0;
do {
delay(1);
} while (_last_hitarea_3 == 0);
ha = _last_hitarea;
if (ha == NULL || ha->id != 0x7FFF)
goto loop;
// Return
delete_hitarea(0x7FFF);
}
bool SimonEngine::save_game(uint slot, char *caption) {
OutSaveFile *f;
uint item_index, num_item, i, j;
TimeEvent *te;
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = _saveFileMan->openForSaving(gen_savename(slot));
if (f == NULL) {
_lock_word &= ~0x100;
return false;
}
f->write(caption, 0x12);
f->writeUint32BE(_itemarray_inited - 1);
f->writeUint32BE(0xFFFFFFFF);
f->writeUint32BE(0);
f->writeUint32BE(0);
i = 0;
for (te = _first_time_struct; te; te = te->next)
i++;
f->writeUint32BE(i);
for (te = _first_time_struct; te; te = te->next) {
f->writeUint32BE(te->time + _base_time);
f->writeUint16BE(te->subroutine_id);
}
item_index = 1;
for (num_item = _itemarray_inited - 1; num_item; num_item--) {
Item *item = _itemarray_ptr[item_index++];
f->writeUint16BE(item->parent);
f->writeUint16BE(item->sibling);
f->writeUint16BE(item->unk3);
f->writeUint16BE(item->unk4);
Child1 *child1 = (Child1 *)findChildOfType(item, 1);
if (child1) {
f->writeUint16BE(child1->fr2);
}
Child2 *child2 = (Child2 *)findChildOfType(item, 2);
if (child2) {
f->writeUint32BE(child2->avail_props);
i = child2->avail_props & 1;
for (j = 1; j < 16; j++) {
if ((1 << j) & child2->avail_props) {
f->writeUint16BE(child2->array[i++]);
}
}
}
Child9 *child9 = (Child9 *) findChildOfType(item, 9);
if (child9) {
for (i = 0; i != 4; i++) {
f->writeUint16BE(child9->array[i]);
}
}
}
// write the 255 variables
for (i = 0; i != 255; i++) {
f->writeUint16BE(readVariable(i));
}
// write the items in array 6
for (i = 0; i != 10; i++) {
f->writeUint16BE(itemPtrToID(_item_array_6[i]));
}
// Write the bits in array 1 & 2
for (i = 0; i != 32; i++)
f->writeUint16BE(_bit_array[i]);
delete f;
_lock_word &= ~0x100;
return true;
}
char *SimonEngine::gen_savename(int slot) {
static char buf[15];
if (_game & GF_SIMON2) {
sprintf(buf, "simon2.%.3d", slot);
} else {
sprintf(buf, "simon1.%.3d", slot);
}
return buf;
}
bool SimonEngine::load_game(uint slot) {
char ident[18];
InSaveFile *f;
uint num, item_index, i, j;
_lock_word |= 0x100;
#ifndef _WIN32_WCE
errno = 0;
#endif
f = _saveFileMan->openForLoading(gen_savename(slot));
if (f == NULL) {
_lock_word &= ~0x100;
return false;
}
f->read(ident, 18);
num = f->readUint32BE();
if (f->readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
delete f;
_lock_word &= ~0x100;
return false;
}
f->readUint32BE();
f->readUint32BE();
_no_parent_notify = true;
// add all timers
killAllTimers();
for (num = f->readUint32BE(); num; num--) {
uint32 timeout = f->readUint32BE();
uint16 func_to_call = f->readUint16BE();
addTimeEvent(timeout, func_to_call);
}
item_index = 1;
for (num = _itemarray_inited - 1; num; num--) {
Item *item = _itemarray_ptr[item_index++], *parent_item;
uint parent = f->readUint16BE();
uint sibling = f->readUint16BE();
parent_item = derefItem(parent);
setItemParent(item, parent_item);
if (parent_item == NULL) {
item->parent = parent;
item->sibling = sibling;
}
item->unk3 = f->readUint16BE();
item->unk4 = f->readUint16BE();
Child1 *child1 = (Child1 *)findChildOfType(item, 1);
if (child1 != NULL) {
child1->fr2 = f->readUint16BE();
}
Child2 *child2 = (Child2 *)findChildOfType(item, 2);
if (child2 != NULL) {
child2->avail_props = f->readUint32BE();
i = child2->avail_props & 1;
for (j = 1; j < 16; j++) {
if ((1 << j) & child2->avail_props) {
child2->array[i++] = f->readUint16BE();
}
}
}
Child9 *child9 = (Child9 *) findChildOfType(item, 9);
if (child9) {
for (i = 0; i != 4; i++) {
child9->array[i] = f->readUint16BE();
}
}
}
// read the 255 variables
for (i = 0; i != 255; i++) {
writeVariable(i, f->readUint16BE());
}
// write the items in array 6
for (i = 0; i != 10; i++) {
_item_array_6[i] = derefItem(f->readUint16BE());
}
// Write the bits in array 1 & 2
for (i = 0; i != 32; i++)
_bit_array[i] = f->readUint16BE();
delete f;
_no_parent_notify = false;
_lock_word &= ~0x100;
#ifndef _WIN32_WCE
if (errno != 0)
error("load failed");
#endif
return true;
}
} // End of namespace Simon