mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-27 20:28:27 +00:00
e79c168d35
svn-id: r17517
625 lines
13 KiB
C++
625 lines
13 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001-2005 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#ifndef _WIN32_WCE
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// FIXME TODO FIXME: Using errno is not really portable!
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// We should get rid of this, possibly by adding (clear)ioFailed methods
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// to the SaveFile class.
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#include <errno.h>
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#endif
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#include "gui/about.h"
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#include "gui/message.h"
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#include "simon/simon.h"
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#include "simon/intern.h"
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#include "common/savefile.h"
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#include "common/system.h"
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namespace Simon {
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void SimonEngine::o_save_game() {
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save_or_load_dialog(false);
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}
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void SimonEngine::o_load_game() {
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save_or_load_dialog(true);
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}
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int SimonEngine::count_savegames() {
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InSaveFile *f;
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uint i = 1;
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bool marks[256];
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char *prefix = gen_savename(999);
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prefix[strlen(prefix)-3] = '\0';
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_saveFileMan->listSavefiles(prefix, marks, 256);
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while (i < 256) {
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if (marks[i] &&
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(f = _saveFileMan->openForLoading(gen_savename(i)))) {
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i++;
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delete f;
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} else
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break;
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}
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return i;
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}
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int SimonEngine::display_savegame_list(int curpos, bool load, char *dst) {
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int slot, last_slot;
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InSaveFile *in;
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showMessageFormat("\xC");
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memset(dst, 0, 18 * 6);
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slot = curpos;
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while (curpos + 6 > slot) {
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if(!(in = _saveFileMan->openForLoading(gen_savename(slot))))
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break;
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in->read(dst, 18);
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delete in;
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last_slot = slot;
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if (slot < 10)
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showMessageFormat(" ");
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showMessageFormat("%d", slot);
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showMessageFormat(".%s\n", dst);
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dst += 18;
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slot++;
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}
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// while_break
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if (!load) {
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if (curpos + 6 == slot)
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slot++;
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else {
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if (slot < 10)
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showMessageFormat(" ");
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showMessageFormat("%d.\n", slot);
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}
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} else {
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if (curpos + 6 == slot) {
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if((in = _saveFileMan->openForLoading(gen_savename(slot)))) {
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slot++;
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delete in;
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}
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}
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}
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return slot - curpos;
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}
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void SimonEngine::quick_load_or_save() {
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// simon1demo subroutines are missing too many segments
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// original demo didn't allow load or save either.
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if (_game == GAME_SIMON1DEMO)
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return;
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bool success;
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char buf[50];
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char *filename = gen_savename(_saveLoadSlot);
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if (_saveLoadFlag == 2) {
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Subroutine *sub;
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success = load_game(_saveLoadSlot);
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if (!success) {
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sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
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} else {
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// Redraw Inventory
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lock();
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fcs_unk_proc_1(2, getItem1Ptr(), 0, 0);
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unlock();
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// Reset engine?
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vc_set_bit_to(97, true);
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sub = getSubroutineByID(100);
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startSubroutine(sub);
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}
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} else {
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success = save_game(_saveLoadSlot, _saveLoadName);
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if (!success)
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sprintf(buf, "Failed to save game state to file:\n\n%s", filename);
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}
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if (!success) {
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GUI::MessageDialog dialog(buf, "OK");
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dialog.runModal();
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} else if (_saveLoadFlag == 1) {
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sprintf(buf, "Successfully saved game state in file:\n\n%s", filename);
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GUI::TimedMessageDialog dialog(buf, 1500);
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dialog.runModal();
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}
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_saveLoadFlag = 0;
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}
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void SimonEngine::savegame_dialog(char *buf) {
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int i;
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o_unk_132_helper_3();
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i = display_savegame_list(_saveload_row_curpos, _save_or_load, buf);
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_savedialog_flag = true;
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if (i != 7) {
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i++;
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if (!_save_or_load)
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i++;
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_savedialog_flag = false;
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}
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if (!--i)
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return;
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do {
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clear_hitarea_bit_0x40(0xd0 + i - 1);
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} while (--i);
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}
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void SimonEngine::save_or_load_dialog(bool load) {
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time_t save_time;
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int number_of_savegames;
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int i;
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int unk132_result;
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FillOrCopyStruct *fcs;
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char *name;
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int name_len;
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bool b;
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char buf[108];
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_save_or_load = load;
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save_time = time(NULL);
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_copy_partial_mode = 1;
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number_of_savegames = count_savegames();
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if (!load)
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number_of_savegames++;
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number_of_savegames -= 6;
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if (number_of_savegames < 0)
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number_of_savegames = 0;
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number_of_savegames++;
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_num_savegame_rows = number_of_savegames;
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_saveload_row_curpos = 1;
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if (!load)
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_saveload_row_curpos = number_of_savegames;
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_saveload_flag = false;
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restart:;
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do {
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i = o_unk_132_helper(&b, buf);
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} while (!b);
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if (i == 205)
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goto get_out;
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if (!load) {
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// if_1
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if_1:;
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unk132_result = i;
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set_hitarea_bit_0x40(0xd0 + i);
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leaveHitAreaById(0xd0 + i);
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// some code here
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fcs = _fcs_ptr_array_3[5];
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fcs->textRow = unk132_result;
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if (_language == 20) { //Hebrew
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// init x offset with a 2 character savegame number + a period (18 pix)
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fcs->textColumn = 3;
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fcs->textColumnOffset = 6;
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fcs->textLength = 3;
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} else {
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// init x offset with a 2 character savegame number + a period (18 pix)
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fcs->textColumn = 2;
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fcs->textColumnOffset = 2;
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fcs->textLength = 3;
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}
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name = buf + i * 18;
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// now process entire savegame name to get correct x offset for cursor
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name_len = 0;
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while (name[name_len]) {
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if (_language == 20) { //Hebrew
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byte width = 6;
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if (name[name_len] >= 64 && name[name_len] < 91)
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width = _hebrew_char_widths [name[name_len] - 64];
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fcs->textLength++;
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fcs->textColumnOffset -= width;
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if (fcs->textColumnOffset < width) {
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fcs->textColumnOffset += 8;
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fcs->textColumn++;
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}
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} else {
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fcs->textLength++;
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fcs->textColumnOffset += 6;
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if (name[name_len] == 'i' || name[name_len] == 'l')
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fcs->textColumnOffset -= 2;
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if (fcs->textColumnOffset >= 8) {
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fcs->textColumnOffset -= 8;
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fcs->textColumn++;
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}
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}
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name_len++;
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}
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// while_1_end
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// do_3_start
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for (;;) {
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video_putchar(fcs, 0x7f);
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_saveload_flag = true;
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// do_2
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do {
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i = o_unk_132_helper(&b, buf);
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if (b) {
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if (i == 205)
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goto get_out;
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clear_hitarea_bit_0x40(0xd0 + unk132_result);
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if (_saveload_flag) {
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o_clear_character(_fcs_ptr_array_3[5], 8);
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// move code
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}
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goto if_1;
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}
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// is_not_b
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if (!_saveload_flag) {
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clear_hitarea_bit_0x40(0xd0 + unk132_result);
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goto restart;
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}
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} while (i >= 0x80 || i == 0);
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// after_do_2
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o_clear_character(_fcs_ptr_array_3[5], 8);
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if (i == 10 || i == 13)
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break;
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if (i == 8) {
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// do_backspace
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if (name_len != 0) {
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int x;
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byte m;
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name_len--;
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m = name[name_len];
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if (_language == 20) //Hebrew
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x = 8;
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else
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x = (name[name_len] == 'i' || name[name_len] == 'l') ? 1 : 8;
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name[name_len] = 0;
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o_clear_character(_fcs_ptr_array_3[5], x, m);
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}
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} else if (i >= 32 && name_len != 17) {
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name[name_len++] = i;
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video_putchar(_fcs_ptr_array_3[5], i);
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}
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}
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// do_save
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if (!save_game(_saveload_row_curpos + unk132_result, buf + unk132_result * 18))
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o_file_error(_fcs_ptr_array_3[5], true);
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} else {
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if (!load_game(_saveload_row_curpos + i))
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o_file_error(_fcs_ptr_array_3[5], false);
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}
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get_out:;
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o_unk_132_helper_3();
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_base_time = time(NULL) - save_time + _base_time;
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_copy_partial_mode = 0;
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dx_copy_rgn_from_3_to_2(94, 208, 46, 80);
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i = _timer_4;
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do {
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delay(10);
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} while (i == _timer_4);
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g_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
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}
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void SimonEngine::o_file_error(FillOrCopyStruct *fcs, bool save_error) {
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HitArea *ha;
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const char *string, *string2;
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if (save_error) {
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string = "\r Save failed.";
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string2 = "\r Disk error.";
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} else {
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string = "\r Load failed.";
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string2 = "\r File not found.";
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}
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video_putchar(fcs, 0xC);
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for (; *string; string++)
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video_putchar(fcs, *string);
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for (; *string2; string2++)
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video_putchar(fcs, *string2);
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fcs->textColumn = (fcs->width >> 1) - 3;
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fcs->textRow = fcs->height - 1;
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fcs->textLength = 0;
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string = "[ OK ]";
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for (; *string; string++)
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video_putchar(fcs, *string);
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ha = findEmptyHitArea();
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ha->x = ((fcs->width >> 1) + (fcs->x - 3)) << 3;
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ha->y = (fcs->height << 3) + fcs->y - 8;
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ha->width = 48;
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ha->height = 8;
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ha->flags = 0x20;
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ha->id = 0x7FFF;
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ha->layer = 0x3EF;
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loop:;
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_last_hitarea = _last_hitarea_3 = 0;
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do {
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delay(1);
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} while (_last_hitarea_3 == 0);
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ha = _last_hitarea;
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if (ha == NULL || ha->id != 0x7FFF)
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goto loop;
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// Return
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delete_hitarea(0x7FFF);
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}
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bool SimonEngine::save_game(uint slot, char *caption) {
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OutSaveFile *f;
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uint item_index, num_item, i, j;
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TimeEvent *te;
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_lock_word |= 0x100;
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#ifndef _WIN32_WCE
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errno = 0;
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#endif
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f = _saveFileMan->openForSaving(gen_savename(slot));
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if (f == NULL) {
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_lock_word &= ~0x100;
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return false;
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}
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f->write(caption, 0x12);
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f->writeUint32BE(_itemarray_inited - 1);
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f->writeUint32BE(0xFFFFFFFF);
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f->writeUint32BE(0);
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f->writeUint32BE(0);
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i = 0;
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for (te = _first_time_struct; te; te = te->next)
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i++;
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f->writeUint32BE(i);
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for (te = _first_time_struct; te; te = te->next) {
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f->writeUint32BE(te->time + _base_time);
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f->writeUint16BE(te->subroutine_id);
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}
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item_index = 1;
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for (num_item = _itemarray_inited - 1; num_item; num_item--) {
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Item *item = _itemarray_ptr[item_index++];
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f->writeUint16BE(item->parent);
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f->writeUint16BE(item->sibling);
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f->writeUint16BE(item->unk3);
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f->writeUint16BE(item->unk4);
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Child1 *child1 = (Child1 *)findChildOfType(item, 1);
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if (child1) {
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f->writeUint16BE(child1->fr2);
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}
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Child2 *child2 = (Child2 *)findChildOfType(item, 2);
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if (child2) {
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f->writeUint32BE(child2->avail_props);
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i = child2->avail_props & 1;
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for (j = 1; j < 16; j++) {
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if ((1 << j) & child2->avail_props) {
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f->writeUint16BE(child2->array[i++]);
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}
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}
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}
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Child9 *child9 = (Child9 *) findChildOfType(item, 9);
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if (child9) {
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for (i = 0; i != 4; i++) {
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f->writeUint16BE(child9->array[i]);
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}
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}
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}
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// write the 255 variables
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for (i = 0; i != 255; i++) {
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f->writeUint16BE(readVariable(i));
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}
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// write the items in array 6
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for (i = 0; i != 10; i++) {
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f->writeUint16BE(itemPtrToID(_item_array_6[i]));
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}
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// Write the bits in array 1 & 2
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for (i = 0; i != 32; i++)
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f->writeUint16BE(_bit_array[i]);
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delete f;
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_lock_word &= ~0x100;
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return true;
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}
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char *SimonEngine::gen_savename(int slot) {
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static char buf[15];
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if (_game & GF_SIMON2) {
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sprintf(buf, "simon2.%.3d", slot);
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} else {
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sprintf(buf, "simon1.%.3d", slot);
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}
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return buf;
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}
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bool SimonEngine::load_game(uint slot) {
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char ident[18];
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InSaveFile *f;
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uint num, item_index, i, j;
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_lock_word |= 0x100;
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#ifndef _WIN32_WCE
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errno = 0;
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#endif
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f = _saveFileMan->openForLoading(gen_savename(slot));
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if (f == NULL) {
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_lock_word &= ~0x100;
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return false;
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}
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f->read(ident, 18);
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num = f->readUint32BE();
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if (f->readUint32BE() != 0xFFFFFFFF || num != _itemarray_inited - 1) {
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delete f;
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_lock_word &= ~0x100;
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return false;
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}
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f->readUint32BE();
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f->readUint32BE();
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_no_parent_notify = true;
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// add all timers
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killAllTimers();
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for (num = f->readUint32BE(); num; num--) {
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uint32 timeout = f->readUint32BE();
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uint16 func_to_call = f->readUint16BE();
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addTimeEvent(timeout, func_to_call);
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}
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item_index = 1;
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for (num = _itemarray_inited - 1; num; num--) {
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Item *item = _itemarray_ptr[item_index++], *parent_item;
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uint parent = f->readUint16BE();
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uint sibling = f->readUint16BE();
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parent_item = derefItem(parent);
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setItemParent(item, parent_item);
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if (parent_item == NULL) {
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item->parent = parent;
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item->sibling = sibling;
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}
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item->unk3 = f->readUint16BE();
|
|
item->unk4 = f->readUint16BE();
|
|
|
|
Child1 *child1 = (Child1 *)findChildOfType(item, 1);
|
|
if (child1 != NULL) {
|
|
child1->fr2 = f->readUint16BE();
|
|
}
|
|
|
|
Child2 *child2 = (Child2 *)findChildOfType(item, 2);
|
|
if (child2 != NULL) {
|
|
child2->avail_props = f->readUint32BE();
|
|
i = child2->avail_props & 1;
|
|
|
|
for (j = 1; j < 16; j++) {
|
|
if ((1 << j) & child2->avail_props) {
|
|
child2->array[i++] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
Child9 *child9 = (Child9 *) findChildOfType(item, 9);
|
|
if (child9) {
|
|
for (i = 0; i != 4; i++) {
|
|
child9->array[i] = f->readUint16BE();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// read the 255 variables
|
|
for (i = 0; i != 255; i++) {
|
|
writeVariable(i, f->readUint16BE());
|
|
}
|
|
|
|
// write the items in array 6
|
|
for (i = 0; i != 10; i++) {
|
|
_item_array_6[i] = derefItem(f->readUint16BE());
|
|
}
|
|
|
|
// Write the bits in array 1 & 2
|
|
for (i = 0; i != 32; i++)
|
|
_bit_array[i] = f->readUint16BE();
|
|
|
|
delete f;
|
|
|
|
_no_parent_notify = false;
|
|
|
|
_lock_word &= ~0x100;
|
|
|
|
#ifndef _WIN32_WCE
|
|
if (errno != 0)
|
|
error("load failed");
|
|
#endif
|
|
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace Simon
|