mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
edc73529af
svn-id: r38776
102 lines
2.6 KiB
C++
102 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_H
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#define SCI_H
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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#include "sci/console.h"
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#include "sci/include/sciresource.h"
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namespace Sci {
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// our engine debug levels
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enum kDebugLevels {
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kDebugLevelError = 1 << 0,
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kDebugLevelNodes = 1 << 1,
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kDebugLevelGraphics = 1 << 2,
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kDebugLevelStrings = 1 << 3,
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kDebugLevelMem = 1 << 4,
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kDebugLevelFuncCheck = 1 << 5,
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kDebugLevelBresen = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelGfxDriver = 1 << 8,
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kDebugLevelBaseSetter = 1 << 9,
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kDebugLevelParser = 1 << 10,
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kDebugLevelMenu = 1 << 11,
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kDebugLevelSaid = 1 << 12,
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kDebugLevelFile = 1 << 13,
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kDebugLevelTime = 1 << 14,
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kDebugLevelRoom = 1 << 15,
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kDebugLevelAvoidPath = 1 << 16
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};
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struct GameFlags {
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//int gameType;
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//int gameId;
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//uint32 features;
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// SCI Version
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// Resource Map Version
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// etc...
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};
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struct SciGameDescription {
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ADGameDescription desc;
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GameFlags flags;
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int res_version;
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int version;
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};
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class SciEngine : public Engine {
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public:
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SciEngine(OSystem *syst, const SciGameDescription *desc);
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~SciEngine();
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virtual Common::Error init();
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virtual Common::Error go();
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GUI::Debugger *getDebugger() { return _console; }
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const char* getGameID() const;
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int getResourceVersion() const;
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int getVersion() const;
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Common::Language getLanguage() const;
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Common::Platform getPlatform() const;
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uint32 getFlags() const;
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ResourceManager *getResMgr() { return _resmgr; }
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Common::String getSavegameName(int nr) const;
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private:
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const SciGameDescription *_gameDescription;
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Console *_console;
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ResourceManager *_resmgr;
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};
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} // End of namespace Sci
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#endif // SCI_H
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