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![Joel Teichroeb](/assets/img/avatar_default.png)
Also, an initial split-off for EMI from the costume-class, now uses it as a base class. (somaen)
68 lines
1.9 KiB
C++
68 lines
1.9 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_ANIMATIONEMI_H
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#define GRIM_ANIMATIONEMI_H
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#include "common/str.h"
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#include "math/mathfwd.h"
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#include "math/quat.h"
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#include "engines/grim/object.h"
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namespace Grim {
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struct AnimRotation {
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Math::Quaternion _quat;
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float _time;
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};
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struct AnimTranslation {
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Math::Vector3d _vec;
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float _time;
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};
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struct Bone {
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Common::String _boneName;
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int _operation;
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int _b;
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int _c;
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int _count;
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AnimRotation **_rotations;
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AnimTranslation **_translations;
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Bone() : _rotations(NULL), _translations(NULL), _boneName(""), _operation(0) {}
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~Bone();
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};
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class AnimationEmi : public Object {
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void loadAnimation(Common::SeekableReadStream *data);
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public:
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Common::String _name;
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float _duration;
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int _numBones;
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Bone **_bones;
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AnimationEmi(const Common::String &filename, Common::SeekableReadStream *data) : _name(""), _duration(0.0f), _numBones(0), _bones(NULL) { loadAnimation(data); }
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~AnimationEmi();
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};
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} // end of namespace Grim
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#endif |