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ccf9368c53
svn-id: r32991
355 lines
12 KiB
C++
355 lines
12 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef THEME_PARSER_H
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#define THEME_PARSER_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "common/system.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/stack.h"
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#include "common/xmlparser.h"
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#include "graphics/VectorRenderer.h"
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#include "gui/ThemeRenderer.h"
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/**
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*********************************************
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** Theme Description File format overview. **
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*********************************************
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This document is a work in progress.
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A more complete version will be posted on the wiki soon.
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In the new version of the Graphical User Interface for ScummVM, almost
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all properties regarding looks, design and positioning of the UI
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elements are defined in a set of external files.
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The chosen syntax for theme description is a basic subset of XML.
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The process of theme description is divided in two main parts: Drawing
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specifications for the vector renderer and theme design/layout
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information for the actual theme engine.
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These two core sections of a theme's description may be placed in a
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single file or split for convenience across several files.
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_DRAWING SPECIFICATIONS_
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The process of rendering a widget on the screen is discretized into
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several phases called "drawing steps". A set of such steps, which
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generate a basic widget shape on screen is called a Draw Data set. The
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GUI Engine loads all the different data sets for a given
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widget and takes care of rendering it into the screen based on its
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current state.
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For example, the basic Button widget may be composed of several sets
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of data: Drawing data for the button's idle state, drawing data for
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when the button is hovered and drawing data for when the button is
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pressed.
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The functionality of each set of Drawing Data is hard-coded into the
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Graphical User Interface; the most up to date version of all the
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drawing sets may be found extensively commented in the
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"gui/InterfaceManager.h" file, in the DrawData enumeration inside the
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InterfaceManager class.
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In order to successfully parse and load a custom theme definition, the
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whole list of Draw Data sets must be specified.
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_THEME LAYOUT SPECIFICATIONS_
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#######
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_SYNTAX OVERVIEW AND PARAMETERS_
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As stated before, all the theme description is done through a XML-like
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syntax. The files are parsed left-to-right, ignoring extra whitespaces
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and newlines. Parser data is interpreted during the parsing. As a
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general guideline, theme files are composed of keys which may or not
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contain specific values for the key and which may parent several
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subkeys; independently of this, all keys must be properly closed with
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the '/' operator.
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<parent_key value1 = "sample">
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<child_key1>
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<self_closed_child value2 = 124 />
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<external_closed_child value3 = 245>
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</external_closed_child>
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</child_key1>
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<child_key2 with_value = "sample">
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<subchild/>
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</child_key2>
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</parent_key>
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Note how keys which contain no children may be closed by themselves
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or with an external closure.
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- Comments
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The parser supports the same comment syntax as the C++ programming
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language. Comment blocks may be specified by surrounding them with the
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'/ *' and '* /' operators, while whole lines may be commented out by
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preceding them with the // operator.
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Block comments are parsed in a non-hungry manner, i.e. the first
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comment closure is understood to close the whole commenting block, so
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syntax like
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/ * hey look this comment finishes here * / or maybe here?? * /
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is invalid.
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- Section keys.
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The section key is the root level of a theme description file. Each
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file may contain one or more of these keys, which specifies the nature
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of all their children, namely if the children keys specify drawing or
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layout information. Its syntax is as follows:
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<layout_info platform = "NDS" resolution = "320x240">
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// ...
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</layout_info>
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<render_info platform = "NDS" resolution = "320x240">
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// ...
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</render_info>
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The "layout_info" key specifies that all children keys contain
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information regarding the layout of the theme, while the "render_info"
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key specifies that all children keys contain information regarding the
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looks of the theme.
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Both keys support the two optional parameters "platform" and
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"resolution", in order to make a certain layout apply to a single
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resolution or to a single platform. To make a key apply for more than
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one specific platform or resolution at the same time, you may separate
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their names with commas.
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<render_info platform = "nds, palmos, pocketpc">
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- Render Info keys:
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The children of a "render_info" key are expected to be one of these
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kind:
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-- DrawData key:
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DrawData keys are the core of the rendering engine. They specifiy
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via their own children the looks of all the UI elements. Here's
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their syntax:
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<drawdata id = "button_idle" cache = true platform = "NDS"
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resolution = "320x240">
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</drawdata>
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All drawdata keys must contain an "id" value, specifying which set
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of drawing data they implement. Here's a list of all possible ids.
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#########
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Remember that all these ids must me implemented in order for the
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parsing to be considered succesful.
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DrawData keys may also contain an optional boolean value "cache",
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which states if the set of DrawingSteps may be cached into the
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memory so it can be blit into the Overlay each frame or if the set
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of Drawing Steps should be performed individually each frame. If
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omitted, the "cache" value defaults to false.
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Also, just like the <render_info> key, DrawData keys may also
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contain optional "platform" and "resolution" values, making such
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draw steps specific for a single or several platforms or
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resolutions. In order to specify several platforms or resolutions,
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they must be separated by commas inside the key's value.
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<drawdata id = "background_default" cache = true platform = "nds, palmos">
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</drawdata>
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When making a set of Drawing Data for a widget specific to a
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single platform or resolution, remember that the set must be also
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implemented later generically for other platforms, or the
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rendering of the theme will fail in such platforms.
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Lastly, each DrawData key must contain at least a children
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"drawstep" subkey, with the necessary info for the
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VectorRenderer.
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- The DrawStep key
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The DrawStep key is probably the most complex definition of
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a ThemeDescription file. It contains enough information to
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allow the Vector Renderer to draw a basic or complex shape
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into the screen.
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DrawStep keys are supposed to have no children, so they must
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be either self-closed or closed externally.
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Their basic syntax is as follows:
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<drawstep func = "roundedsq">
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</drawstep>
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The only required value is the function "func" which states
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the drawing function that will be used, and it must be
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accompanied by a set of parameters specific to each drawing
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step. Here's a list of such parameters:
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Common parameters for all functions:
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fill = "none|foreground|background|gradient"
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Specifies the fill mode for the drawn shape.
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Possible values:
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"none": Disables filling so only the stroke is shown.
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"foreground" (default): Fills the whole shape with the active foreground
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color.
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"background": Fills the whole shape with the active background
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color.
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"gradient": Fills the whole shape with the active gradient.
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gradient_start = "R, G, B" | "color name"
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gradient_end = "R, G, B" | "color name"
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fg_color = "R, G, B" | "color name"
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bg_color = "R, G, B" | "color name"
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Sets the active gradient, foreground or backgroud colors. Colors
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may be specified with their three components (red, green, blue)
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ranging each from 0 to 255, or via a color name which has
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previously been defined in the palette section.
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These colours have no default values.
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stroke = width (integer)
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Sets the active stroke width; strokes may be disabled by setting
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this value to 0. All shapes are automatically stroked with the
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given width and the active foreground color. Defaults to 1.
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shadow = offset (integer)
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Sets the shadow offset. In the rendering engines that support it,
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drawn shapes will have a soft shadow offseted the given amount on
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their bottom-right corner. Defaults to 0 (disabled).
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factor = amount (integer)
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The factor value specifies the displacement of the active
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gradient, i.e. its zoom level. It is only taken into account if
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the active fill mode is set to gradient. Defaults to 1.
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Standard primitive drawing functions:
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func = "circle"
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Draws a primitive circle. Requires the additional parameter
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"radius", with an integer defining the radius of the circle or
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the "auto" value.
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func = "square"
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Draws a primitive square/rectangle. Requires no additional parameters.
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func = "roundedsq"
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Draws a square/rectangle with rounded corners. Requires the
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additional parameter "radius" defining the radius of the rounded
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corners.
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func = "bevelsq"
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Draws a square/rectangle with beveled borders. This square
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ignores the active fill mode, as it is never filled. Requires the
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additional parameter "bevel" with the amount of bevel.
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func = "line"
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Draws a line. If the "size" parameter is specified, the line will
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be drawn ranging from the bottom-left corner to the top-right
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corner of the defined box. Optionally, you may define the ending
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point of the line with the "end" parameter.
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func = "triangle"
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Draws a triangle. Triangles are always isosceles, meaning they
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are drawn inside the square defined by the position and size
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values, with the given width as the base of the triangle and the
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given height as the height of the triangle.
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The optional parameter
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orientation = "top|left|right|bottom"
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may be specified to define the way in which the triangle is
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pointing. Defaults to top.
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func = "fill"
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This call ignores position and size parameters, as it completely
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fills the active drawing surface taken into account the active
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fill mode and colors.
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*/
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namespace GUI {
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using namespace Graphics;
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using namespace Common;
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class ThemeRenderer;
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class ThemeParser : public XMLParser {
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typedef void (VectorRenderer::*DrawingFunctionCallback)(const Common::Rect &, const DrawStep &);
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typedef bool (ThemeParser::*ParserCallback)();
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public:
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ThemeParser(GUI::ThemeRenderer *parent);
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protected:
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ThemeRenderer *_theme;
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bool keyCallback(Common::String keyName);
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bool parserCallback_DRAWSTEP();
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bool parserCallback_DRAWDATA();
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bool parserCallback_palette();
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bool parserCallback_color();
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bool parserCallback_renderInfo();
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bool parserCallback_layoutInfo();
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bool parserCallback_defaultSet();
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bool parserCallback_text();
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void cleanup();
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Graphics::DrawStep *newDrawStep();
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Graphics::DrawStep *defaultDrawStep();
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bool parseDrawStep(ParserNode *stepNode, Graphics::DrawStep *drawstep, bool functionSpecific);
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Graphics::DrawStep *_defaultStepGlobal;
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Graphics::DrawStep *_defaultStepLocal;
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Common::HashMap<Common::String, DrawingFunctionCallback, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _drawFunctions;
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Common::HashMap<Common::String, ParserCallback, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _callbacks;
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struct PaletteColor {
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uint8 r, g, b;
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};
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Common::HashMap<Common::String, PaletteColor, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> _palette;
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};
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}
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#endif
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