2021-12-26 18:48:43 +01:00

53 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef VOYEUR_SOUND_H
#define VOYEUR_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/mixer.h"
namespace Voyeur {
class SoundManager {
private:
Audio::Mixer *_mixer;
Audio::SoundHandle _soundHandle;
int _vocOffset;
public:
SoundManager(Audio::Mixer *mixer);
void playVOCMap(byte *voc, int vocSize);
void stopVOCPlay();
void abortVOCMap();
void setVOCOffset(int offset);
Common::String getVOCFileName(int idx);
void startVOCPlay(const Common::String &filename);
void startVOCPlay(int soundId);
int getVOCStatus();
uint32 getVOCFrame();
};
} // End of namespace Voyeur
#endif /* VOYEUR_SOUND_H */