scummvm/engines/voyeur/animation.cpp
2014-02-18 02:43:50 +01:00

486 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/animation.h"
#include "voyeur/staticres.h"
#include "voyeur/voyeur.h"
#include "common/endian.h"
#include "common/memstream.h"
#include "common/system.h"
#include "audio/decoders/raw.h"
#include "graphics/surface.h"
namespace Voyeur {
// Number of audio frames to keep audio track topped up when playing back video
#define SOUND_FRAMES_READAHEAD 3
RL2Decoder::RL2Decoder(Audio::Mixer::SoundType soundType) : _soundType(soundType) {
_paletteStart = 0;
_fileStream = nullptr;
_soundFrameNumber = -1;
}
RL2Decoder::~RL2Decoder() {
close();
}
bool RL2Decoder::loadVideo(int videoId) {
Common::String filename = Common::String::format("%s.rl2",
::Voyeur::SZ_FILENAMES[videoId * 2]);
return loadFile(filename);
}
bool RL2Decoder::loadFile(const Common::String &file, bool palFlag) {
bool result = VideoDecoder::loadFile(file);
_paletteStart = palFlag ? 0 : 128;
return result;
}
bool RL2Decoder::loadStream(Common::SeekableReadStream *stream) {
close();
// Load basic file information
_fileStream = stream;
_header.load(stream);
_paletteStart = 0;
// Check RL2 magic number
if (!_header.isValid()) {
warning("RL2Decoder::loadStream(): attempted to load non-RL2 data (0x%08X)", _header._signature);
return false;
}
// Add an audio track if sound is present
_audioTrack = nullptr;
if (_header._soundRate) {
_audioTrack = new RL2AudioTrack(_header, stream, _soundType);
addTrack(_audioTrack);
}
// Create a video track
_videoTrack = new RL2VideoTrack(_header, _audioTrack, stream);
addTrack(_videoTrack);
// Load the offset/sizes of the video's audio data
_soundFrames.reserve(_header._numFrames);
for (int frameNumber = 0; frameNumber < _header._numFrames; ++frameNumber) {
int offset = _header._frameOffsets[frameNumber];
int size = _header._frameSoundSizes[frameNumber];
_soundFrames.push_back(SoundFrame(offset, size));
}
return true;
}
const Common::List<Common::Rect> *RL2Decoder::getDirtyRects() const {
if (_videoTrack)
return _videoTrack->getDirtyRects();
return 0;
}
void RL2Decoder::clearDirtyRects() {
if (_videoTrack)
_videoTrack->clearDirtyRects();
}
void RL2Decoder::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
if (_videoTrack)
_videoTrack->copyDirtyRectsToBuffer(dst, pitch);
}
void RL2Decoder::readNextPacket() {
int frameNumber = getCurFrame();
RL2AudioTrack *audioTrack = getAudioTrack();
// Handle queueing sound data
if (_soundFrameNumber == -1)
_soundFrameNumber = (frameNumber == -1) ? 0 : frameNumber;
while (audioTrack->numQueuedStreams() < SOUND_FRAMES_READAHEAD &&
(_soundFrameNumber < (int)_soundFrames.size())) {
_fileStream->seek(_soundFrames[_soundFrameNumber]._offset);
audioTrack->queueSound(_fileStream, _soundFrames[_soundFrameNumber]._size);
++_soundFrameNumber;
}
}
bool RL2Decoder::seekIntern(const Audio::Timestamp &where) {
_soundFrameNumber = -1;
return VideoDecoder::seekIntern(where);
}
void RL2Decoder::close() {
VideoDecoder::close();
delete _fileStream;
_fileStream = nullptr;
_soundFrameNumber = -1;
}
/*------------------------------------------------------------------------*/
RL2Decoder::SoundFrame::SoundFrame(int offset, int size) {
_offset = offset;
_size = size;
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2FileHeader::RL2FileHeader() {
_frameOffsets = nullptr;
_frameSoundSizes = nullptr;
}
RL2Decoder::RL2FileHeader::~RL2FileHeader() {
delete[] _frameOffsets;
delete[] _frameSoundSizes;
}
void RL2Decoder::RL2FileHeader::load(Common::SeekableReadStream *stream) {
stream->seek(0);
_form = stream->readUint32LE();
_backSize = stream->readUint32LE();
_signature = stream->readUint32BE();
if (!isValid())
return;
_dataSize = stream->readUint32LE();
_numFrames = stream->readUint32LE();
_method = stream->readUint16LE();
_soundRate = stream->readUint16LE();
_rate = stream->readUint16LE();
_channels = stream->readUint16LE();
_defSoundSize = stream->readUint16LE();
_videoBase = stream->readUint16LE();
_colorCount = stream->readUint32LE();
assert(_colorCount <= 256);
stream->read(_palette, 768);
// Skip over background frame, if any, and the list of overall frame sizes (which we don't use)
stream->skip(_backSize + 4 * _numFrames);
// Load frame offsets
delete[] _frameOffsets;
_frameOffsets = new uint32[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameOffsets[i] = stream->readUint32LE();
// Load the size of the sound portion of each frame
delete[] _frameSoundSizes;
_frameSoundSizes = new int[_numFrames];
for (int i = 0; i < _numFrames; ++i)
_frameSoundSizes[i] = stream->readUint32LE() & 0xffff;
}
bool RL2Decoder::RL2FileHeader::isValid() const {
return _signature == MKTAG('R','L','V','2') || _signature == MKTAG('R','L','V','3');
}
Common::Rational RL2Decoder::RL2FileHeader::getFrameRate() const {
return (_soundRate > 0) ? Common::Rational(_rate, _defSoundSize) :
Common::Rational(11025, 1103);
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2VideoTrack::RL2VideoTrack(const RL2FileHeader &header, RL2AudioTrack *audioTrack,
Common::SeekableReadStream *stream):
_header(header), _audioTrack(audioTrack), _fileStream(stream) {
// Set up surfaces
_surface = new Graphics::Surface();
_surface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
_hasBackFrame = header._backSize != 0;
_backSurface = NULL;
if (_hasBackFrame)
initBackSurface();
_videoBase = header._videoBase;
_dirtyPalette = header._colorCount > 0;
_curFrame = -1;
_initialFrame = true;
}
RL2Decoder::RL2VideoTrack::~RL2VideoTrack() {
// Free surfaces
_surface->free();
delete _surface;
if (_backSurface) {
_backSurface->free();
delete _backSurface;
}
}
void RL2Decoder::RL2VideoTrack::initBackSurface() {
_backSurface = new Graphics::Surface();
_backSurface->create(320, 200, Graphics::PixelFormat::createFormatCLUT8());
}
bool RL2Decoder::RL2VideoTrack::seek(const Audio::Timestamp &time) {
int frame = getFrameAtTime(time);
if (frame < 0 || frame >= _header._numFrames)
return false;
_curFrame = frame;
return true;
}
uint16 RL2Decoder::RL2VideoTrack::getWidth() const {
return _surface->w;
}
uint16 RL2Decoder::RL2VideoTrack::getHeight() const {
return _surface->h;
}
Graphics::PixelFormat RL2Decoder::RL2VideoTrack::getPixelFormat() const {
return _surface->format;
}
const Graphics::Surface *RL2Decoder::RL2VideoTrack::decodeNextFrame() {
if (_initialFrame && _hasBackFrame) {
// Read in the initial background frame
_fileStream->seek(0x324);
rl2DecodeFrameWithoutTransparency(0);
Common::copy((byte *)_surface->getPixels(), (byte *)_surface->getPixels() + (320 * 200),
(byte *)_backSurface->getPixels());
_dirtyRects.push_back(Common::Rect(0, 0, _surface->w, _surface->h));
_initialFrame = false;
}
// Move to the next frame data
_fileStream->seek(_header._frameOffsets[++_curFrame]);
// If there's any sound data, pass it to the audio track
_fileStream->seek(_header._frameSoundSizes[_curFrame], SEEK_CUR);
// Decode the graphic data using the appropriate method depending on whether the animation
// has a background or just raw frames without any background transparency
if (_backSurface) {
rl2DecodeFrameWithTransparency(_videoBase);
} else {
rl2DecodeFrameWithoutTransparency(_videoBase);
}
return _surface;
}
void RL2Decoder::RL2VideoTrack::copyDirtyRectsToBuffer(uint8 *dst, uint pitch) {
for (Common::List<Common::Rect>::const_iterator it = _dirtyRects.begin(); it != _dirtyRects.end(); ++it) {
for (int y = (*it).top; y < (*it).bottom; ++y) {
const int x = (*it).left;
memcpy(dst + y * pitch + x, (byte *)_surface->getPixels() + y * getWidth() + x, (*it).right - x);
}
}
clearDirtyRects();
}
void RL2Decoder::RL2VideoTrack::copyFrame(uint8 *data) {
memcpy((byte *)_surface->getPixels(), data, getWidth() * getHeight());
// Redraw
_dirtyRects.clear();
_dirtyRects.push_back(Common::Rect(0, 0, getWidth(), getHeight()));
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithoutTransparency(int screenOffset) {
if (screenOffset == -1)
screenOffset = _videoBase;
int frameSize = _surface->w * _surface->h - screenOffset;
byte *destP = (byte *)_surface->getPixels();
// Main frame decode loop
byte nextByte;
for (;;) {
nextByte = _fileStream->readByte();
if (nextByte < 0x80) {
// Simple byte to copy to output
assert(frameSize > 0);
*destP++ = nextByte;
--frameSize;
} else if (nextByte > 0x80) {
// Lower 7 bits a run length for the following byte
int runLength = _fileStream->readByte();
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, nextByte & 0x7f);
destP += runLength;
frameSize -= runLength;
} else {
// Follow byte run length for zeroes. If zero, indicates end of image
int runLength = _fileStream->readByte();
if (runLength == 0)
break;
runLength = MIN(runLength, frameSize);
Common::fill(destP, destP + runLength, 0);
destP += runLength;
frameSize -= runLength;
}
}
// If there's any remaining screen area, zero it out
byte *endP = (byte *)_surface->getPixels() + _surface->w * _surface->h;
if (destP != endP)
Common::fill(destP, endP, 0);
}
void RL2Decoder::RL2VideoTrack::rl2DecodeFrameWithTransparency(int screenOffset) {
int frameSize = _surface->w * _surface->h - screenOffset;
byte *refP = (byte *)_backSurface->getPixels();
byte *destP = (byte *)_surface->getPixels();
// If there's a screen offset, copy unchanged initial pixels from reference surface
if (screenOffset > 0)
Common::copy(refP, refP + screenOffset, destP);
// Main decode loop
while (frameSize > 0) {
byte nextByte = _fileStream->readByte();
if (nextByte == 0) {
// Move one single byte from reference surface
assert(frameSize > 0);
destP[screenOffset] = refP[screenOffset];
++screenOffset;
--frameSize;
} else if (nextByte < 0x80) {
// Single 7-bit pixel to output (128-255)
assert(frameSize > 0);
destP[screenOffset] = nextByte | 0x80;
++screenOffset;
--frameSize;
} else if (nextByte == 0x80) {
int runLength = _fileStream->readByte();
if (runLength == 0)
return;
// Run length of transparency (i.e. pixels to copy from reference frame)
runLength = MIN(runLength, frameSize);
Common::copy(refP + screenOffset, refP + screenOffset + runLength, destP + screenOffset);
screenOffset += runLength;
frameSize -= runLength;
} else {
// Run length of a single pixel value
int runLength = _fileStream->readByte();
runLength = MIN(runLength, frameSize);
Common::fill(destP + screenOffset, destP + screenOffset + runLength, nextByte);
screenOffset += runLength;
frameSize -= runLength;
}
}
// If there's a remaining section of the screen not covered, copy it from reference surface
if (screenOffset < (_surface->w * _surface->h))
Common::copy(refP + screenOffset, refP + (_surface->w * _surface->h), destP + screenOffset);
}
Graphics::Surface *RL2Decoder::RL2VideoTrack::getBackSurface() {
if (!_backSurface)
initBackSurface();
return _backSurface;
}
/*------------------------------------------------------------------------*/
RL2Decoder::RL2AudioTrack::RL2AudioTrack(const RL2FileHeader &header, Common::SeekableReadStream *stream, Audio::Mixer::SoundType soundType):
_header(header), _soundType(soundType) {
// Create audio straem for the audio track
_audStream = Audio::makeQueuingAudioStream(_header._rate, _header._channels == 2);
}
RL2Decoder::RL2AudioTrack::~RL2AudioTrack() {
delete _audStream;
}
void RL2Decoder::RL2AudioTrack::queueSound(Common::SeekableReadStream *stream, int size) {
// Queue the sound data
byte *data = (byte *)malloc(size);
stream->read(data, size);
Common::MemoryReadStream *memoryStream = new Common::MemoryReadStream(data, size,
DisposeAfterUse::YES);
_audStream->queueAudioStream(Audio::makeRawStream(memoryStream, _header._rate,
Audio::FLAG_UNSIGNED, DisposeAfterUse::YES), DisposeAfterUse::YES);
}
Audio::AudioStream *RL2Decoder::RL2AudioTrack::getAudioStream() const {
return _audStream;
}
void RL2Decoder::play(VoyeurEngine *vm, int resourceOffset,
byte *frames, byte *imgPos) {
vm->flipPageAndWait();
int paletteStart = getPaletteStart();
int paletteCount = getPaletteCount();
PictureResource videoFrame(getVideoTrack()->getBackSurface());
int picCtr = 0;
while (!vm->shouldQuit() && !endOfVideo() && !vm->_eventsManager._mouseClicked) {
if (hasDirtyPalette()) {
const byte *palette = getPalette();
vm->_graphicsManager.setPalette128(palette, paletteStart, paletteCount);
}
if (needsUpdate()) {
if (frames) {
// If reached a point where a new background is needed, load it
// and copy over to the video decoder
if (getCurFrame() >= READ_LE_UINT16(frames + picCtr * 4)) {
PictureResource *newPic = vm->_bVoy->boltEntry(0x302 + picCtr)._picResource;
Common::Point pt(READ_LE_UINT16(imgPos + 4 * picCtr) - 32,
READ_LE_UINT16(imgPos + 4 * picCtr + 2) - 20);
vm->_graphicsManager.sDrawPic(newPic, &videoFrame, pt);
++picCtr;
}
}
// Decode the next frame and display
const Graphics::Surface *frame = decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)vm->_graphicsManager._screenSurface.getPixels());
}
vm->_eventsManager.getMouseInfo();
g_system->delayMillis(10);
}
}
} // End of namespace Voyeur