scummvm/engines/wintermute/base/gfx/base_renderer.cpp
2013-08-04 00:51:09 +02:00

405 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/gfx/base_renderer.h"
#include "engines/wintermute/base/gfx/base_surface.h"
#include "engines/wintermute/base/gfx/base_image.h"
#include "engines/wintermute/base/base_sub_frame.h"
#include "engines/wintermute/base/base_region.h"
#include "engines/wintermute/platform_osystem.h"
#include "engines/wintermute/base/base_persistence_manager.h"
namespace Wintermute {
//////////////////////////////////////////////////////////////////////
BaseRenderer::BaseRenderer(BaseGame *inGame) : BaseClass(inGame) {
_window = 0;
_clipperWindow = 0;
_active = false;
_ready = false;
_windowed = true;
_forceAlphaColor = 0x00;
_indicatorDisplay = false;
_indicatorColor = BYTETORGBA(255, 0, 0, 128);
_indicatorProgress = 0;
_indicatorX = -1;
_indicatorY = -1;
_indicatorWidth = -1;
_indicatorHeight = 8;
_indicatorWidthDrawn = 0;
_loadImageName = "";
_saveImageName = "";
_saveLoadImage = nullptr;
_loadInProgress = false;
_hasDrawnSaveLoadImage = false;
_saveImageX = _saveImageY = 0;
_loadImageX = _loadImageY = 0;
_width = _height = _bPP = 0;
BasePlatform::setRectEmpty(&_monitorRect);
_realWidth = _realHeight = 0;
_drawOffsetX = _drawOffsetY = 0;
}
//////////////////////////////////////////////////////////////////////
BaseRenderer::~BaseRenderer() {
deleteRectList();
unclipCursor();
delete _saveLoadImage;
}
//////////////////////////////////////////////////////////////////////
void BaseRenderer::initLoop() {
deleteRectList();
}
void BaseRenderer::initIndicator() {
if (_indicatorY == -1) {
_indicatorY = _height - _indicatorHeight;
}
if (_indicatorX == -1) {
_indicatorX = 0;
}
if (_indicatorWidth == -1) {
_indicatorWidth = _width;
}
}
void BaseRenderer::setIndicator(int width, int height, int x, int y, uint32 color) {
_indicatorWidth = width;
_indicatorHeight = height;
_indicatorX = x;
_indicatorY = y;
_indicatorColor = color;
}
void BaseRenderer::setIndicatorVal(int value) {
bool redisplay = (_indicatorProgress != value);
_indicatorProgress = value;
if (redisplay)
displayIndicator();
}
void BaseRenderer::setLoadingScreen(const char *filename, int x, int y) {
if (filename == nullptr) {
_saveImageName = "";
} else {
_loadImageName = filename;
}
_loadImageX = x;
_loadImageY = y;
}
void BaseRenderer::setSaveImage(const char *filename, int x, int y) {
if (filename == nullptr) {
_saveImageName = "";
} else {
_saveImageName = filename;
}
_saveImageX = x;
_saveImageY = y;
}
void BaseRenderer::initSaveLoad(bool isSaving, bool quickSave) {
_indicatorDisplay = true;
_indicatorProgress = 0;
_hasDrawnSaveLoadImage = false;
if (isSaving && !quickSave) {
delete _saveLoadImage;
_saveLoadImage = nullptr;
if (_saveImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_saveImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = nullptr;
}
}
} else {
delete _saveLoadImage;
_saveLoadImage = nullptr;
if (_loadImageName.size()) {
_saveLoadImage = createSurface();
if (!_saveLoadImage || DID_FAIL(_saveLoadImage->create(_loadImageName, true, 0, 0, 0))) {
delete _saveLoadImage;
_saveLoadImage = nullptr;
}
}
_loadInProgress = true;
}
}
void BaseRenderer::endSaveLoad() {
_loadInProgress = false;
_indicatorDisplay = false;
_indicatorWidthDrawn = 0;
delete _saveLoadImage;
_saveLoadImage = nullptr;
}
void BaseRenderer::persistSaveLoadImages(BasePersistenceManager *persistMgr) {
persistMgr->transfer(TMEMBER(_loadImageName));
persistMgr->transfer(TMEMBER(_saveImageName));
persistMgr->transfer(TMEMBER(_saveImageX));
persistMgr->transfer(TMEMBER(_saveImageY));
persistMgr->transfer(TMEMBER(_loadImageX));
persistMgr->transfer(TMEMBER(_loadImageY));
}
//////////////////////////////////////////////////////////////////////
BaseObject *BaseRenderer::getObjectAt(int x, int y) {
Point32 point;
point.x = x;
point.y = y;
for (int i = _rectList.size() - 1; i >= 0; i--) {
if (BasePlatform::ptInRect(&_rectList[i]->_rect, point)) {
if (_rectList[i]->_precise) {
// frame
if (_rectList[i]->_frame) {
int xx = (int)((_rectList[i]->_frame->getRect().left + x - _rectList[i]->_rect.left + _rectList[i]->_offsetX) / (float)((float)_rectList[i]->_zoomX / (float)100));
int yy = (int)((_rectList[i]->_frame->getRect().top + y - _rectList[i]->_rect.top + _rectList[i]->_offsetY) / (float)((float)_rectList[i]->_zoomY / (float)100));
if (_rectList[i]->_frame->_mirrorX) {
int width = _rectList[i]->_frame->getRect().right - _rectList[i]->_frame->getRect().left;
xx = width - xx;
}
if (_rectList[i]->_frame->_mirrorY) {
int height = _rectList[i]->_frame->getRect().bottom - _rectList[i]->_frame->getRect().top;
yy = height - yy;
}
if (!_rectList[i]->_frame->_surface->isTransparentAt(xx, yy)) {
return _rectList[i]->_owner;
}
}
// region
else if (_rectList[i]->_region) {
if (_rectList[i]->_region->pointInRegion(x + _rectList[i]->_offsetX, y + _rectList[i]->_offsetY)) {
return _rectList[i]->_owner;
}
}
} else {
return _rectList[i]->_owner;
}
}
}
return (BaseObject *)nullptr;
}
//////////////////////////////////////////////////////////////////////////
void BaseRenderer::deleteRectList() {
for (uint32 i = 0; i < _rectList.size(); i++) {
delete _rectList[i];
}
_rectList.clear();
}
//////////////////////////////////////////////////////////////////////
bool BaseRenderer::initRenderer(int width, int height, bool windowed) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////
void BaseRenderer::onWindowChange() {
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::windowedBlt() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::setup2D(bool Force) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::setupLines() {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::drawLine(int x1, int y1, int x2, int y2, uint32 color) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::drawRect(int x1, int y1, int x2, int y2, uint32 color, int width) {
for (int i = 0; i < width; i++) {
drawLine(x1 + i, y1 + i, x2 - i, y1 + i, color); // up
drawLine(x1 + i, y2 - i, x2 - i + 1, y2 - i, color); // down
drawLine(x1 + i, y1 + i, x1 + i, y2 - i, color); // left
drawLine(x2 - i, y1 + i, x2 - i, y2 - i + 1, color); // right
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::setViewport(int left, int top, int right, int bottom) {
return STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::setScreenViewport() {
return setViewport(_drawOffsetX, _drawOffsetY, _width + _drawOffsetX, _height + _drawOffsetY);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::setViewport(Rect32 *rect) {
return setViewport(rect->left + _drawOffsetX,
rect->top + _drawOffsetY,
rect->right + _drawOffsetX,
rect->bottom + _drawOffsetY);
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::clipCursor() {
// TODO: Reimplement this. (Currently aspect-indpendence isn't quite finished)
/*
if (!_windowed) {
Rect32 rc;
GetWindowRect(_window, &rc);
// if "maintain aspect ratio" is in effect, lock mouse to visible area
rc.left = _drawOffsetX;
rc.top = _drawOffsetY;
rc.right = rc.left + _width;
rc.bottom = rc.top + _height;
::ClipCursor(&rc);
}
*/
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::unclipCursor() {
/*
if (!_windowed) ::ClipCursor(nullptr);
*/
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::pointInViewport(Point32 *p) {
if (p->x < _drawOffsetX) {
return false;
}
if (p->y < _drawOffsetY) {
return false;
}
if (p->x > _drawOffsetX + _width) {
return false;
}
if (p->y > _drawOffsetY + _height) {
return false;
}
return true;
}
void BaseRenderer::addRectToList(BaseActiveRect *rect) {
_rectList.push_back(rect);
}
bool BaseRenderer::saveScreenShot(const Common::String &filename, int sizeX, int sizeY) {
BaseImage *image = takeScreenshot();
if (image) {
if (sizeX != 0 && sizeY != 0) {
if (!DID_SUCCEED(image->resize(sizeX, sizeY))) {
delete image;
return false;
}
}
image->saveBMPFile(filename);
delete image;
return true;
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool BaseRenderer::displayIndicator() {
if (!_indicatorDisplay || !_indicatorProgress) {
return STATUS_OK;
}
if (_saveLoadImage && !_hasDrawnSaveLoadImage) {
Rect32 rc;
BasePlatform::setRect(&rc, 0, 0, _saveLoadImage->getWidth(), _saveLoadImage->getHeight());
if (_loadInProgress) {
_saveLoadImage->displayTrans(_loadImageX, _loadImageY, rc);
} else {
_saveLoadImage->displayTrans(_saveImageX, _saveImageY, rc);
}
flip();
_hasDrawnSaveLoadImage = true;
}
if ((!_indicatorDisplay && _indicatorWidth <= 0) || _indicatorHeight <= 0) {
return STATUS_OK;
}
setupLines();
int curWidth = (int)(_indicatorWidth * (float)((float)_indicatorProgress / 100.0f));
for (int i = 0; i < _indicatorHeight; i++) {
drawLine(_indicatorX, _indicatorY + i, _indicatorX + curWidth, _indicatorY + i, _indicatorColor);
}
setup2D();
_indicatorWidthDrawn = curWidth;
if (_indicatorWidthDrawn) {
indicatorFlip();
}
return STATUS_OK;
}
} // End of namespace Wintermute