scummvm/engines/wintermute/ui/ui_window.cpp

1445 lines
40 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This file is based on WME Lite.
* http://dead-code.org/redir.php?target=wmelite
* Copyright (c) 2011 Jan Nedoma
*/
#include "engines/wintermute/base/base_game.h"
#include "engines/wintermute/base/base_parser.h"
#include "engines/wintermute/base/base_active_rect.h"
#include "engines/wintermute/base/base_dynamic_buffer.h"
#include "engines/wintermute/base/base_keyboard_state.h"
#include "engines/wintermute/base/scriptables/script_value.h"
#include "engines/wintermute/ui/ui_button.h"
#include "engines/wintermute/ui/ui_edit.h"
#include "engines/wintermute/ui/ui_text.h"
#include "engines/wintermute/ui/ui_tiled_image.h"
#include "engines/wintermute/ui/ui_window.h"
#include "engines/wintermute/base/base_viewport.h"
#include "engines/wintermute/base/font/base_font_storage.h"
#include "engines/wintermute/base/font/base_font.h"
#include "engines/wintermute/base/base_string_table.h"
#include "engines/wintermute/base/scriptables/script.h"
#include "engines/wintermute/base/scriptables/script_stack.h"
#include "engines/wintermute/base/base_sprite.h"
#include "engines/wintermute/base/base_file_manager.h"
#include "engines/wintermute/platform_osystem.h"
namespace WinterMute {
IMPLEMENT_PERSISTENT(UIWindow, false)
//////////////////////////////////////////////////////////////////////////
UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
BasePlatform::setRectEmpty(&_titleRect);
BasePlatform::setRectEmpty(&_dragRect);
_titleAlign = TAL_LEFT;
_transparent = false;
_backInactive = NULL;
_fontInactive = NULL;
_imageInactive = NULL;
_type = UI_WINDOW;
_canFocus = true;
_dragging = false;
_dragFrom.x = _dragFrom.y = 0;
_mode = WINDOW_NORMAL;
_shieldWindow = NULL;
_shieldButton = NULL;
_fadeColor = 0x00000000;
_fadeBackground = false;
_ready = true;
_isMenu = false;
_inGame = false;
_clipContents = false;
_viewport = NULL;
_pauseMusic = true;
}
//////////////////////////////////////////////////////////////////////////
UIWindow::~UIWindow() {
close();
cleanup();
}
//////////////////////////////////////////////////////////////////////////
void UIWindow::cleanup() {
delete _shieldWindow;
delete _shieldButton;
delete _viewport;
_shieldWindow = NULL;
_shieldButton = NULL;
_viewport = NULL;
delete _backInactive;
if (!_sharedFonts && _fontInactive) {
_gameRef->_fontStorage->removeFont(_fontInactive);
}
if (!_sharedImages && _imageInactive) {
delete _imageInactive;
}
for (int i = 0; i < _widgets.getSize(); i++) {
delete _widgets[i];
}
_widgets.clear();
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::display(int offsetX, int offsetY) {
// go exclusive
if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
if (!_shieldWindow) {
_shieldWindow = new UIWindow(_gameRef);
}
if (_shieldWindow) {
_shieldWindow->_posX = _shieldWindow->_posY = 0;
_shieldWindow->_width = _gameRef->_renderer->_width;
_shieldWindow->_height = _gameRef->_renderer->_height;
_shieldWindow->display();
}
} else if (_isMenu) {
if (!_shieldButton) {
_shieldButton = new UIButton(_gameRef);
_shieldButton->setName("close");
_shieldButton->setListener(this, _shieldButton, 0);
_shieldButton->_parent = this;
}
if (_shieldButton) {
_shieldButton->_posX = _shieldButton->_posY = 0;
_shieldButton->_width = _gameRef->_renderer->_width;
_shieldButton->_height = _gameRef->_renderer->_height;
_shieldButton->display();
}
}
if (!_visible) {
return STATUS_OK;
}
if (_fadeBackground) {
Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
byte fadeR, fadeG, fadeB, fadeA;
// First convert from the internal format to the screen-format
uint32 fadeColor = format.ARGBToColor(RGBCOLGetA(_fadeColor), RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
// Then get components
format.colorToARGB(fadeColor, fadeA, fadeR, fadeG, fadeB);
_gameRef->_renderer->fadeToColor(fadeR, fadeG, fadeB, fadeA);
}
if (_dragging) {
_posX += (_gameRef->_mousePos.x - _dragFrom.x);
_posY += (_gameRef->_mousePos.y - _dragFrom.y);
_dragFrom.x = _gameRef->_mousePos.x;
_dragFrom.y = _gameRef->_mousePos.y;
}
if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
moveFocus();
}
bool popViewport = false;
if (_clipContents) {
if (!_viewport) {
_viewport = new BaseViewport(_gameRef);
}
if (_viewport) {
_viewport->setRect(_posX + offsetX, _posY + offsetY, _posX + _width + offsetX, _posY + _height + offsetY);
_gameRef->pushViewport(_viewport);
popViewport = true;
}
}
UITiledImage *back = _back;
BaseSprite *image = _image;
BaseFont *font = _font;
if (!isFocused()) {
if (_backInactive) {
back = _backInactive;
}
if (_imageInactive) {
image = _imageInactive;
}
if (_fontInactive) {
font = _fontInactive;
}
}
if (_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = _alphaColor;
}
if (back) {
back->display(_posX + offsetX, _posY + offsetY, _width, _height);
}
if (image) {
image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
}
if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
font->drawText((byte *)_text, _posX + offsetX + _titleRect.left, _posY + offsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
}
if (!_transparent && !image) {
_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
}
for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->display(_posX + offsetX, _posY + offsetY);
}
if (_alphaColor != 0) {
_gameRef->_renderer->_forceAlphaColor = 0;
}
if (popViewport) {
_gameRef->popViewport();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadFile(const char *filename) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
bool ret;
setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) {
_gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
}
delete[] buffer;
return ret;
}
TOKEN_DEF_START
TOKEN_DEF(WINDOW)
TOKEN_DEF(ALPHA_COLOR)
TOKEN_DEF(ALPHA)
TOKEN_DEF(TEMPLATE)
TOKEN_DEF(DISABLED)
TOKEN_DEF(VISIBLE)
TOKEN_DEF(BACK_INACTIVE)
TOKEN_DEF(BACK)
TOKEN_DEF(IMAGE_INACTIVE)
TOKEN_DEF(IMAGE)
TOKEN_DEF(FONT_INACTIVE)
TOKEN_DEF(FONT)
TOKEN_DEF(TITLE_ALIGN)
TOKEN_DEF(TITLE_RECT)
TOKEN_DEF(TITLE)
TOKEN_DEF(DRAG_RECT)
TOKEN_DEF(X)
TOKEN_DEF(Y)
TOKEN_DEF(WIDTH)
TOKEN_DEF(HEIGHT)
TOKEN_DEF(FADE_ALPHA)
TOKEN_DEF(FADE_COLOR)
TOKEN_DEF(CURSOR)
TOKEN_DEF(NAME)
TOKEN_DEF(BUTTON)
TOKEN_DEF(STATIC)
TOKEN_DEF(TRANSPARENT)
TOKEN_DEF(SCRIPT)
TOKEN_DEF(CAPTION)
TOKEN_DEF(PARENT_NOTIFY)
TOKEN_DEF(MENU)
TOKEN_DEF(IN_GAME)
TOKEN_DEF(CLIP_CONTENTS)
TOKEN_DEF(PAUSE_MUSIC)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF(EDIT)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
bool UIWindow::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(WINDOW)
TOKEN_TABLE(ALPHA_COLOR)
TOKEN_TABLE(ALPHA)
TOKEN_TABLE(TEMPLATE)
TOKEN_TABLE(DISABLED)
TOKEN_TABLE(VISIBLE)
TOKEN_TABLE(BACK_INACTIVE)
TOKEN_TABLE(BACK)
TOKEN_TABLE(IMAGE_INACTIVE)
TOKEN_TABLE(IMAGE)
TOKEN_TABLE(FONT_INACTIVE)
TOKEN_TABLE(FONT)
TOKEN_TABLE(TITLE_ALIGN)
TOKEN_TABLE(TITLE_RECT)
TOKEN_TABLE(TITLE)
TOKEN_TABLE(DRAG_RECT)
TOKEN_TABLE(X)
TOKEN_TABLE(Y)
TOKEN_TABLE(WIDTH)
TOKEN_TABLE(HEIGHT)
TOKEN_TABLE(FADE_ALPHA)
TOKEN_TABLE(FADE_COLOR)
TOKEN_TABLE(CURSOR)
TOKEN_TABLE(NAME)
TOKEN_TABLE(BUTTON)
TOKEN_TABLE(STATIC)
TOKEN_TABLE(TRANSPARENT)
TOKEN_TABLE(SCRIPT)
TOKEN_TABLE(CAPTION)
TOKEN_TABLE(PARENT_NOTIFY)
TOKEN_TABLE(MENU)
TOKEN_TABLE(IN_GAME)
TOKEN_TABLE(CLIP_CONTENTS)
TOKEN_TABLE(PAUSE_MUSIC)
TOKEN_TABLE(EDITOR_PROPERTY)
TOKEN_TABLE(EDIT)
TOKEN_TABLE_END
byte *params;
int cmd = 2;
BaseParser parser(_gameRef);
int fadeR = 0, fadeG = 0, fadeB = 0, fadeA = 0;
int ar = 0, ag = 0, ab = 0, alpha = 0;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_WINDOW) {
_gameRef->LOG(0, "'WINDOW' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
}
while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) >= PARSERR_TOKENNOTFOUND) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (DID_FAIL(loadFile((char *)params))) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_NAME:
setName((char *)params);
break;
case TOKEN_CAPTION:
setCaption((char *)params);
break;
case TOKEN_BACK:
delete _back;
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
_back = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BACK_INACTIVE:
delete _backInactive;
_backInactive = new UITiledImage(_gameRef);
if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
delete _backInactive;
_backInactive = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE:
delete _image;
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
_image = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_IMAGE_INACTIVE:
delete _imageInactive,
_imageInactive = new BaseSprite(_gameRef);
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
delete _imageInactive;
_imageInactive = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT:
if (_font) {
_gameRef->_fontStorage->removeFont(_font);
}
_font = _gameRef->_fontStorage->addFont((char *)params);
if (!_font) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_FONT_INACTIVE:
if (_fontInactive) {
_gameRef->_fontStorage->removeFont(_fontInactive);
}
_fontInactive = _gameRef->_fontStorage->addFont((char *)params);
if (!_fontInactive) {
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_TITLE:
setText((char *)params);
_gameRef->_stringTable->expand(&_text);
break;
case TOKEN_TITLE_ALIGN:
if (scumm_stricmp((char *)params, "left") == 0) {
_titleAlign = TAL_LEFT;
} else if (scumm_stricmp((char *)params, "right") == 0) {
_titleAlign = TAL_RIGHT;
} else {
_titleAlign = TAL_CENTER;
}
break;
case TOKEN_TITLE_RECT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
break;
case TOKEN_DRAG_RECT:
parser.scanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
break;
case TOKEN_X:
parser.scanStr((char *)params, "%d", &_posX);
break;
case TOKEN_Y:
parser.scanStr((char *)params, "%d", &_posY);
break;
case TOKEN_WIDTH:
parser.scanStr((char *)params, "%d", &_width);
break;
case TOKEN_HEIGHT:
parser.scanStr((char *)params, "%d", &_height);
break;
case TOKEN_CURSOR:
delete _cursor;
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
_cursor = NULL;
cmd = PARSERR_GENERIC;
}
break;
case TOKEN_BUTTON: {
UIButton *btn = new UIButton(_gameRef);
if (!btn || DID_FAIL(btn->loadBuffer(params, false))) {
delete btn;
btn = NULL;
cmd = PARSERR_GENERIC;
} else {
btn->_parent = this;
_widgets.add(btn);
}
}
break;
case TOKEN_STATIC: {
UIText *text = new UIText(_gameRef);
if (!text || DID_FAIL(text->loadBuffer(params, false))) {
delete text;
text = NULL;
cmd = PARSERR_GENERIC;
} else {
text->_parent = this;
_widgets.add(text);
}
}
break;
case TOKEN_EDIT: {
UIEdit *edit = new UIEdit(_gameRef);
if (!edit || DID_FAIL(edit->loadBuffer(params, false))) {
delete edit;
edit = NULL;
cmd = PARSERR_GENERIC;
} else {
edit->_parent = this;
_widgets.add(edit);
}
}
break;
case TOKEN_WINDOW: {
UIWindow *win = new UIWindow(_gameRef);
if (!win || DID_FAIL(win->loadBuffer(params, false))) {
delete win;
win = NULL;
cmd = PARSERR_GENERIC;
} else {
win->_parent = this;
_widgets.add(win);
}
}
break;
case TOKEN_TRANSPARENT:
parser.scanStr((char *)params, "%b", &_transparent);
break;
case TOKEN_SCRIPT:
addScript((char *)params);
break;
case TOKEN_PARENT_NOTIFY:
parser.scanStr((char *)params, "%b", &_parentNotify);
break;
case TOKEN_PAUSE_MUSIC:
parser.scanStr((char *)params, "%b", &_pauseMusic);
break;
case TOKEN_DISABLED:
parser.scanStr((char *)params, "%b", &_disable);
break;
case TOKEN_VISIBLE:
parser.scanStr((char *)params, "%b", &_visible);
break;
case TOKEN_MENU:
parser.scanStr((char *)params, "%b", &_isMenu);
break;
case TOKEN_IN_GAME:
parser.scanStr((char *)params, "%b", &_inGame);
break;
case TOKEN_CLIP_CONTENTS:
parser.scanStr((char *)params, "%b", &_clipContents);
break;
case TOKEN_FADE_COLOR:
parser.scanStr((char *)params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
_fadeBackground = true;
break;
case TOKEN_FADE_ALPHA:
parser.scanStr((char *)params, "%d", &fadeA);
_fadeBackground = true;
break;
case TOKEN_EDITOR_PROPERTY:
parseEditorProperty(params, false);
break;
case TOKEN_ALPHA_COLOR:
parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
break;
case TOKEN_ALPHA:
parser.scanStr((char *)params, "%d", &alpha);
break;
default:
if (DID_FAIL(_gameRef->windowLoadHook(this, (char **)&buffer, (char **)params))) {
cmd = PARSERR_GENERIC;
}
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
_gameRef->LOG(0, "Syntax error in WINDOW definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
_gameRef->LOG(0, "Error loading WINDOW definition");
return STATUS_FAILED;
}
correctSize();
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
ar = ag = ab = 255;
}
_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
if (_fadeBackground) {
_fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
}
_focusedWidget = NULL;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "WINDOW\n");
buffer->putTextIndent(indent, "{\n");
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
buffer->putTextIndent(indent + 2, "\n");
if (_back && _back->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
}
if (_backInactive && _backInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->getFilename());
}
if (_image && _image->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
}
if (_imageInactive && _imageInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->getFilename());
}
if (_font && _font->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
}
if (_fontInactive && _fontInactive->getFilename()) {
buffer->putTextIndent(indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->getFilename());
}
if (_cursor && _cursor->getFilename()) {
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
}
buffer->putTextIndent(indent + 2, "\n");
if (_text) {
buffer->putTextIndent(indent + 2, "TITLE=\"%s\"\n", _text);
}
switch (_titleAlign) {
case TAL_LEFT:
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
break;
case TAL_RIGHT:
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
break;
case TAL_CENTER:
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
break;
default:
error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
}
if (!BasePlatform::isRectEmpty(&_titleRect)) {
buffer->putTextIndent(indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
}
if (!BasePlatform::isRectEmpty(&_dragRect)) {
buffer->putTextIndent(indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
}
buffer->putTextIndent(indent + 2, "\n");
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
buffer->putTextIndent(indent + 2, "\n");
if (_fadeBackground) {
buffer->putTextIndent(indent + 2, "FADE_COLOR { %d, %d, %d }\n", RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
buffer->putTextIndent(indent + 2, "FADE_ALPHA=%d\n", RGBCOLGetA(_fadeColor));
}
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
buffer->putTextIndent(indent + 2, "ALPHA=%d\n", RGBCOLGetA(_alphaColor));
buffer->putTextIndent(indent + 2, "\n");
// scripts
for (int i = 0; i < _scripts.getSize(); i++) {
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
buffer->putTextIndent(indent + 2, "\n");
// editor properties
BaseClass::saveAsText(buffer, indent + 2);
// controls
for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->saveAsText(buffer, indent + 2);
}
buffer->putTextIndent(indent, "}\n");
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::enableWidget(const char *name, bool enable) {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
_widgets[i]->_disable = !enable;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::showWidget(const char *name, bool visible) {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
_widgets[i]->_visible = visible;
}
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
//////////////////////////////////////////////////////////////////////////
// GetWidget / GetControl
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "GetWidget") == 0 || strcmp(name, "GetControl") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
if (val->getType() == VAL_INT) {
int widget = val->getInt();
if (widget < 0 || widget >= _widgets.getSize()) {
stack->pushNULL();
} else {
stack->pushNative(_widgets[widget], true);
}
} else {
for (int i = 0; i < _widgets.getSize(); i++) {
if (scumm_stricmp(_widgets[i]->getName(), val->getString()) == 0) {
stack->pushNative(_widgets[i], true);
return STATUS_OK;
}
}
stack->pushNULL();
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetInactiveFont
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetInactiveFont") == 0) {
stack->correctParams(1);
if (_fontInactive) {
_gameRef->_fontStorage->removeFont(_fontInactive);
}
_fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
stack->pushBool(_fontInactive != NULL);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SetInactiveImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetInactiveImage") == 0) {
stack->correctParams(1);
delete _imageInactive;
_imageInactive = new BaseSprite(_gameRef);
const char *filename = stack->pop()->getString();
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(filename))) {
delete _imageInactive;
_imageInactive = NULL;
stack->pushBool(false);
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetInactiveImage
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetInactiveImage") == 0) {
stack->correctParams(0);
if (!_imageInactive || !_imageInactive->getFilename()) {
stack->pushNULL();
} else {
stack->pushString(_imageInactive->getFilename());
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GetInactiveImageObject
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetInactiveImageObject") == 0) {
stack->correctParams(0);
if (!_imageInactive) {
stack->pushNULL();
} else {
stack->pushNative(_imageInactive, true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Close
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Close") == 0) {
stack->correctParams(0);
stack->pushBool(DID_SUCCEED(close()));
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GoExclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GoExclusive") == 0) {
stack->correctParams(0);
goExclusive();
script->waitFor(this);
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// GoSystemExclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GoSystemExclusive") == 0) {
stack->correctParams(0);
goSystemExclusive();
script->waitFor(this);
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Center
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Center") == 0) {
stack->correctParams(0);
_posX = (_gameRef->_renderer->_width - _width) / 2;
_posY = (_gameRef->_renderer->_height - _height) / 2;
stack->pushNULL();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// LoadFromFile
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "LoadFromFile") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
cleanup();
if (!val->isNULL()) {
stack->pushBool(DID_SUCCEED(loadFile(val->getString())));
} else {
stack->pushBool(true);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// CreateButton
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateButton") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
UIButton *btn = new UIButton(_gameRef);
if (!val->isNULL()) {
btn->setName(val->getString());
}
stack->pushNative(btn, true);
btn->_parent = this;
_widgets.add(btn);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// CreateStatic
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateStatic") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
UIText *sta = new UIText(_gameRef);
if (!val->isNULL()) {
sta->setName(val->getString());
}
stack->pushNative(sta, true);
sta->_parent = this;
_widgets.add(sta);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// CreateEditor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateEditor") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
UIEdit *edi = new UIEdit(_gameRef);
if (!val->isNULL()) {
edi->setName(val->getString());
}
stack->pushNative(edi, true);
edi->_parent = this;
_widgets.add(edi);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// CreateWindow
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "CreateWindow") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
UIWindow *win = new UIWindow(_gameRef);
if (!val->isNULL()) {
win->setName(val->getString());
}
stack->pushNative(win, true);
win->_parent = this;
_widgets.add(win);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// DeleteControl / DeleteButton / DeleteStatic / DeleteEditor / DeleteWindow
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DeleteControl") == 0 || strcmp(name, "DeleteButton") == 0 || strcmp(name, "DeleteStatic") == 0 || strcmp(name, "DeleteEditor") == 0 || strcmp(name, "DeleteWindow") == 0) {
stack->correctParams(1);
ScValue *val = stack->pop();
UIObject *obj = (UIObject *)val->getNative();
for (int i = 0; i < _widgets.getSize(); i++) {
if (_widgets[i] == obj) {
delete _widgets[i];
_widgets.remove_at(i);
if (val->getType() == VAL_VARIABLE_REF) {
val->setNULL();
}
}
}
stack->pushNULL();
return STATUS_OK;
} else if DID_SUCCEED(_gameRef->windowScriptMethodHook(this, script, stack, name)) {
return STATUS_OK;
}
else {
return UIObject::scCallMethod(script, stack, thisStack, name);
}
}
//////////////////////////////////////////////////////////////////////////
ScValue *UIWindow::scGetProperty(const char *name) {
_scValue->setNULL();
//////////////////////////////////////////////////////////////////////////
// Type
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Type") == 0) {
_scValue->setString("window");
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// NumWidgets / NumControls (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "NumWidgets") == 0 || strcmp(name, "NumControls") == 0) {
_scValue->setInt(_widgets.getSize());
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Exclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Exclusive") == 0) {
_scValue->setBool(_mode == WINDOW_EXCLUSIVE);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// SystemExclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SystemExclusive") == 0) {
_scValue->setBool(_mode == WINDOW_SYSTEM_EXCLUSIVE);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Menu
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Menu") == 0) {
_scValue->setBool(_isMenu);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// InGame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InGame") == 0) {
_scValue->setBool(_inGame);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// PauseMusic
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PauseMusic") == 0) {
_scValue->setBool(_pauseMusic);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// ClipContents
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ClipContents") == 0) {
_scValue->setBool(_clipContents);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// Transparent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Transparent") == 0) {
_scValue->setBool(_transparent);
return _scValue;
}
//////////////////////////////////////////////////////////////////////////
// FadeColor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "FadeColor") == 0) {
_scValue->setInt((int)_fadeColor);
return _scValue;
} else {
return UIObject::scGetProperty(name);
}
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::scSetProperty(const char *name, ScValue *value) {
//////////////////////////////////////////////////////////////////////////
// Name
//////////////////////////////////////////////////////////////////////////
if (strcmp(name, "Name") == 0) {
setName(value->getString());
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Menu
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Menu") == 0) {
_isMenu = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// InGame
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "InGame") == 0) {
_inGame = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// PauseMusic
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "PauseMusic") == 0) {
_pauseMusic = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// ClipContents
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "ClipContents") == 0) {
_clipContents = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Transparent
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Transparent") == 0) {
_transparent = value->getBool();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// FadeColor
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "FadeColor") == 0) {
_fadeColor = (uint32)value->getInt();
_fadeBackground = (_fadeColor != 0);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// Exclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "Exclusive") == 0) {
if (value->getBool()) {
goExclusive();
} else {
close();
_visible = true;
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
// SystemExclusive
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SystemExclusive") == 0) {
if (value->getBool()) {
goSystemExclusive();
} else {
close();
_visible = true;
}
return STATUS_OK;
} else {
return UIObject::scSetProperty(name, value);
}
}
//////////////////////////////////////////////////////////////////////////
const char *UIWindow::scToString() {
return "[window]";
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::handleKeypress(Common::Event *event, bool printable) {
//TODO
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
return DID_SUCCEED(moveFocus(!BaseKeyboardState::isShiftDown()));
} else {
if (_focusedWidget) {
return _focusedWidget->handleKeypress(event, printable);
} else {
return false;
}
}
return false;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::handleMouseWheel(int Delta) {
if (_focusedWidget) {
return _focusedWidget->handleMouseWheel(Delta);
} else {
return false;
}
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
bool res = UIObject::handleMouse(event, button);
// handle window dragging
if (!BasePlatform::isRectEmpty(&_dragRect)) {
// start drag
if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
Rect32 dragRect = _dragRect;
int offsetX, offsetY;
getTotalOffset(&offsetX, &offsetY);
dragRect.offsetRect(_posX + offsetX, _posY + offsetY);
if (BasePlatform::ptInRect(&dragRect, _gameRef->_mousePos)) {
_dragFrom.x = _gameRef->_mousePos.x;
_dragFrom.y = _gameRef->_mousePos.y;
_dragging = true;
}
}
// end drag
else if (_dragging && event == MOUSE_RELEASE && button == MOUSE_BUTTON_LEFT) {
_dragging = false;
}
}
return res;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::persist(BasePersistenceManager *persistMgr) {
UIObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_backInactive));
persistMgr->transfer(TMEMBER(_clipContents));
persistMgr->transfer(TMEMBER(_dragFrom));
persistMgr->transfer(TMEMBER(_dragging));
persistMgr->transfer(TMEMBER(_dragRect));
persistMgr->transfer(TMEMBER(_fadeBackground));
persistMgr->transfer(TMEMBER(_fadeColor));
persistMgr->transfer(TMEMBER(_fontInactive));
persistMgr->transfer(TMEMBER(_imageInactive));
persistMgr->transfer(TMEMBER(_inGame));
persistMgr->transfer(TMEMBER(_isMenu));
persistMgr->transfer(TMEMBER_INT(_mode));
persistMgr->transfer(TMEMBER(_shieldButton));
persistMgr->transfer(TMEMBER(_shieldWindow));
persistMgr->transfer(TMEMBER_INT(_titleAlign));
persistMgr->transfer(TMEMBER(_titleRect));
persistMgr->transfer(TMEMBER(_transparent));
persistMgr->transfer(TMEMBER(_viewport));
persistMgr->transfer(TMEMBER(_pauseMusic));
_widgets.persist(persistMgr);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::moveFocus(bool forward) {
int i;
bool found = false;
for (i = 0; i < _widgets.getSize(); i++) {
if (_widgets[i] == _focusedWidget) {
found = true;
break;
}
}
if (!found) {
_focusedWidget = NULL;
}
if (!_focusedWidget) {
if (_widgets.getSize() > 0) {
i = 0;
} else {
return STATUS_OK;
}
}
int numTries = 0;
bool done = false;
while (numTries <= _widgets.getSize()) {
if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
_focusedWidget = _widgets[i];
done = true;
break;
}
if (forward) {
i++;
if (i >= _widgets.getSize()) {
i = 0;
}
} else {
i--;
if (i < 0) {
i = _widgets.getSize() - 1;
}
}
numTries++;
}
return done ? STATUS_OK : STATUS_FAILED;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::goExclusive() {
if (_mode == WINDOW_EXCLUSIVE) {
return STATUS_OK;
}
if (_mode == WINDOW_NORMAL) {
_ready = false;
_mode = WINDOW_EXCLUSIVE;
_visible = true;
_disable = false;
_gameRef->focusWindow(this);
return STATUS_OK;
} else {
return STATUS_FAILED;
}
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::goSystemExclusive() {
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
return STATUS_OK;
}
makeFreezable(false);
_mode = WINDOW_SYSTEM_EXCLUSIVE;
_ready = false;
_visible = true;
_disable = false;
_gameRef->focusWindow(this);
_gameRef->freeze(_pauseMusic);
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::close() {
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
_gameRef->unfreeze();
}
_mode = WINDOW_NORMAL;
_visible = false;
_ready = true;
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
UIObject *obj = (UIObject *)param1;
switch (obj->_type) {
case UI_BUTTON:
if (scumm_stricmp(obj->getName(), "close") == 0) {
close();
} else {
return BaseObject::listen(param1, param2);
}
break;
default:
return BaseObject::listen(param1, param2);
}
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void UIWindow::makeFreezable(bool freezable) {
for (int i = 0; i < _widgets.getSize(); i++) {
_widgets[i]->makeFreezable(freezable);
}
BaseObject::makeFreezable(freezable);
}
//////////////////////////////////////////////////////////////////////////
bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
for (int i = 0; i < _widgets.getSize(); i++) {
UIObject *control = _widgets[i];
if (control->_disable && interactiveOnly) {
continue;
}
switch (control->_type) {
case UI_WINDOW:
((UIWindow *)control)->getWindowObjects(objects, interactiveOnly);
break;
case UI_BUTTON:
case UI_EDIT:
objects.add(control);
break;
default:
if (!interactiveOnly) {
objects.add(control);
}
}
}
return STATUS_OK;
}
} // end of namespace WinterMute