mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
1445 lines
40 KiB
C++
1445 lines
40 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "engines/wintermute/base/base_game.h"
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#include "engines/wintermute/base/base_parser.h"
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#include "engines/wintermute/base/base_active_rect.h"
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#include "engines/wintermute/base/base_dynamic_buffer.h"
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#include "engines/wintermute/base/base_keyboard_state.h"
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#include "engines/wintermute/base/scriptables/script_value.h"
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#include "engines/wintermute/ui/ui_button.h"
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#include "engines/wintermute/ui/ui_edit.h"
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#include "engines/wintermute/ui/ui_text.h"
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#include "engines/wintermute/ui/ui_tiled_image.h"
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#include "engines/wintermute/ui/ui_window.h"
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#include "engines/wintermute/base/base_viewport.h"
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#include "engines/wintermute/base/font/base_font_storage.h"
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#include "engines/wintermute/base/font/base_font.h"
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#include "engines/wintermute/base/base_string_table.h"
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#include "engines/wintermute/base/scriptables/script.h"
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#include "engines/wintermute/base/scriptables/script_stack.h"
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#include "engines/wintermute/base/base_sprite.h"
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#include "engines/wintermute/base/base_file_manager.h"
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#include "engines/wintermute/platform_osystem.h"
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namespace WinterMute {
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IMPLEMENT_PERSISTENT(UIWindow, false)
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//////////////////////////////////////////////////////////////////////////
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UIWindow::UIWindow(BaseGame *inGame) : UIObject(inGame) {
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BasePlatform::setRectEmpty(&_titleRect);
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BasePlatform::setRectEmpty(&_dragRect);
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_titleAlign = TAL_LEFT;
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_transparent = false;
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_backInactive = NULL;
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_fontInactive = NULL;
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_imageInactive = NULL;
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_type = UI_WINDOW;
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_canFocus = true;
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_dragging = false;
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_dragFrom.x = _dragFrom.y = 0;
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_mode = WINDOW_NORMAL;
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_shieldWindow = NULL;
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_shieldButton = NULL;
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_fadeColor = 0x00000000;
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_fadeBackground = false;
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_ready = true;
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_isMenu = false;
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_inGame = false;
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_clipContents = false;
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_viewport = NULL;
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_pauseMusic = true;
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}
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//////////////////////////////////////////////////////////////////////////
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UIWindow::~UIWindow() {
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close();
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cleanup();
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}
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//////////////////////////////////////////////////////////////////////////
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void UIWindow::cleanup() {
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delete _shieldWindow;
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delete _shieldButton;
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delete _viewport;
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_shieldWindow = NULL;
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_shieldButton = NULL;
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_viewport = NULL;
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delete _backInactive;
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if (!_sharedFonts && _fontInactive) {
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_gameRef->_fontStorage->removeFont(_fontInactive);
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}
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if (!_sharedImages && _imageInactive) {
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delete _imageInactive;
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}
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for (int i = 0; i < _widgets.getSize(); i++) {
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delete _widgets[i];
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}
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_widgets.clear();
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIWindow::display(int offsetX, int offsetY) {
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// go exclusive
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if (_mode == WINDOW_EXCLUSIVE || _mode == WINDOW_SYSTEM_EXCLUSIVE) {
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if (!_shieldWindow) {
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_shieldWindow = new UIWindow(_gameRef);
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}
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if (_shieldWindow) {
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_shieldWindow->_posX = _shieldWindow->_posY = 0;
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_shieldWindow->_width = _gameRef->_renderer->_width;
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_shieldWindow->_height = _gameRef->_renderer->_height;
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_shieldWindow->display();
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}
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} else if (_isMenu) {
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if (!_shieldButton) {
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_shieldButton = new UIButton(_gameRef);
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_shieldButton->setName("close");
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_shieldButton->setListener(this, _shieldButton, 0);
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_shieldButton->_parent = this;
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}
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if (_shieldButton) {
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_shieldButton->_posX = _shieldButton->_posY = 0;
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_shieldButton->_width = _gameRef->_renderer->_width;
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_shieldButton->_height = _gameRef->_renderer->_height;
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_shieldButton->display();
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}
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}
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if (!_visible) {
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return STATUS_OK;
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}
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if (_fadeBackground) {
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Graphics::PixelFormat format = _gameRef->_renderer->getPixelFormat();
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byte fadeR, fadeG, fadeB, fadeA;
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// First convert from the internal format to the screen-format
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uint32 fadeColor = format.ARGBToColor(RGBCOLGetA(_fadeColor), RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
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// Then get components
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format.colorToARGB(fadeColor, fadeA, fadeR, fadeG, fadeB);
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_gameRef->_renderer->fadeToColor(fadeR, fadeG, fadeB, fadeA);
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}
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if (_dragging) {
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_posX += (_gameRef->_mousePos.x - _dragFrom.x);
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_posY += (_gameRef->_mousePos.y - _dragFrom.y);
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_dragFrom.x = _gameRef->_mousePos.x;
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_dragFrom.y = _gameRef->_mousePos.y;
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}
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if (!_focusedWidget || (!_focusedWidget->_canFocus || _focusedWidget->_disable || !_focusedWidget->_visible)) {
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moveFocus();
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}
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bool popViewport = false;
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if (_clipContents) {
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if (!_viewport) {
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_viewport = new BaseViewport(_gameRef);
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}
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if (_viewport) {
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_viewport->setRect(_posX + offsetX, _posY + offsetY, _posX + _width + offsetX, _posY + _height + offsetY);
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_gameRef->pushViewport(_viewport);
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popViewport = true;
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}
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}
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UITiledImage *back = _back;
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BaseSprite *image = _image;
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BaseFont *font = _font;
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if (!isFocused()) {
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if (_backInactive) {
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back = _backInactive;
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}
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if (_imageInactive) {
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image = _imageInactive;
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}
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if (_fontInactive) {
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font = _fontInactive;
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}
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}
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if (_alphaColor != 0) {
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_gameRef->_renderer->_forceAlphaColor = _alphaColor;
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}
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if (back) {
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back->display(_posX + offsetX, _posY + offsetY, _width, _height);
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}
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if (image) {
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image->draw(_posX + offsetX, _posY + offsetY, _transparent ? NULL : this);
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}
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if (!BasePlatform::isRectEmpty(&_titleRect) && font && _text) {
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font->drawText((byte *)_text, _posX + offsetX + _titleRect.left, _posY + offsetY + _titleRect.top, _titleRect.right - _titleRect.left, _titleAlign, _titleRect.bottom - _titleRect.top);
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}
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if (!_transparent && !image) {
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_gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, _posX + offsetX, _posY + offsetY, _width, _height, 100, 100, false));
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}
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for (int i = 0; i < _widgets.getSize(); i++) {
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_widgets[i]->display(_posX + offsetX, _posY + offsetY);
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}
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if (_alphaColor != 0) {
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_gameRef->_renderer->_forceAlphaColor = 0;
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}
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if (popViewport) {
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_gameRef->popViewport();
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}
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return STATUS_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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bool UIWindow::loadFile(const char *filename) {
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byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
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if (buffer == NULL) {
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_gameRef->LOG(0, "UIWindow::LoadFile failed for file '%s'", filename);
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return STATUS_FAILED;
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}
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bool ret;
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setFilename(filename);
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if (DID_FAIL(ret = loadBuffer(buffer, true))) {
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_gameRef->LOG(0, "Error parsing WINDOW file '%s'", filename);
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}
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delete[] buffer;
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return ret;
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}
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TOKEN_DEF_START
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TOKEN_DEF(WINDOW)
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TOKEN_DEF(ALPHA_COLOR)
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TOKEN_DEF(ALPHA)
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TOKEN_DEF(TEMPLATE)
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TOKEN_DEF(DISABLED)
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TOKEN_DEF(VISIBLE)
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TOKEN_DEF(BACK_INACTIVE)
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TOKEN_DEF(BACK)
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TOKEN_DEF(IMAGE_INACTIVE)
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TOKEN_DEF(IMAGE)
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TOKEN_DEF(FONT_INACTIVE)
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TOKEN_DEF(FONT)
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TOKEN_DEF(TITLE_ALIGN)
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TOKEN_DEF(TITLE_RECT)
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TOKEN_DEF(TITLE)
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TOKEN_DEF(DRAG_RECT)
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TOKEN_DEF(X)
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TOKEN_DEF(Y)
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TOKEN_DEF(WIDTH)
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TOKEN_DEF(HEIGHT)
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TOKEN_DEF(FADE_ALPHA)
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TOKEN_DEF(FADE_COLOR)
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TOKEN_DEF(CURSOR)
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TOKEN_DEF(NAME)
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TOKEN_DEF(BUTTON)
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TOKEN_DEF(STATIC)
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TOKEN_DEF(TRANSPARENT)
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TOKEN_DEF(SCRIPT)
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TOKEN_DEF(CAPTION)
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TOKEN_DEF(PARENT_NOTIFY)
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TOKEN_DEF(MENU)
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TOKEN_DEF(IN_GAME)
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TOKEN_DEF(CLIP_CONTENTS)
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TOKEN_DEF(PAUSE_MUSIC)
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TOKEN_DEF(EDITOR_PROPERTY)
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TOKEN_DEF(EDIT)
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TOKEN_DEF_END
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//////////////////////////////////////////////////////////////////////////
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bool UIWindow::loadBuffer(byte *buffer, bool complete) {
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TOKEN_TABLE_START(commands)
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TOKEN_TABLE(WINDOW)
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TOKEN_TABLE(ALPHA_COLOR)
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TOKEN_TABLE(ALPHA)
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TOKEN_TABLE(TEMPLATE)
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TOKEN_TABLE(DISABLED)
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TOKEN_TABLE(VISIBLE)
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TOKEN_TABLE(BACK_INACTIVE)
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TOKEN_TABLE(BACK)
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TOKEN_TABLE(IMAGE_INACTIVE)
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TOKEN_TABLE(IMAGE)
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TOKEN_TABLE(FONT_INACTIVE)
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TOKEN_TABLE(FONT)
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TOKEN_TABLE(TITLE_ALIGN)
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TOKEN_TABLE(TITLE_RECT)
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TOKEN_TABLE(TITLE)
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TOKEN_TABLE(DRAG_RECT)
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TOKEN_TABLE(X)
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TOKEN_TABLE(Y)
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TOKEN_TABLE(WIDTH)
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TOKEN_TABLE(HEIGHT)
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TOKEN_TABLE(FADE_ALPHA)
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TOKEN_TABLE(FADE_COLOR)
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TOKEN_TABLE(CURSOR)
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TOKEN_TABLE(NAME)
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TOKEN_TABLE(BUTTON)
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TOKEN_TABLE(STATIC)
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TOKEN_TABLE(TRANSPARENT)
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TOKEN_TABLE(SCRIPT)
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TOKEN_TABLE(CAPTION)
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TOKEN_TABLE(PARENT_NOTIFY)
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TOKEN_TABLE(MENU)
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TOKEN_TABLE(IN_GAME)
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TOKEN_TABLE(CLIP_CONTENTS)
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TOKEN_TABLE(PAUSE_MUSIC)
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TOKEN_TABLE(EDITOR_PROPERTY)
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TOKEN_TABLE(EDIT)
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TOKEN_TABLE_END
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byte *params;
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int cmd = 2;
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BaseParser parser(_gameRef);
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int fadeR = 0, fadeG = 0, fadeB = 0, fadeA = 0;
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int ar = 0, ag = 0, ab = 0, alpha = 0;
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if (complete) {
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if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_WINDOW) {
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_gameRef->LOG(0, "'WINDOW' keyword expected.");
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return STATUS_FAILED;
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}
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buffer = params;
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}
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while (cmd >= PARSERR_TOKENNOTFOUND && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) >= PARSERR_TOKENNOTFOUND) {
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switch (cmd) {
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case TOKEN_TEMPLATE:
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if (DID_FAIL(loadFile((char *)params))) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_NAME:
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setName((char *)params);
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break;
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case TOKEN_CAPTION:
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setCaption((char *)params);
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break;
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case TOKEN_BACK:
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delete _back;
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_back = new UITiledImage(_gameRef);
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if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
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delete _back;
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_back = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BACK_INACTIVE:
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delete _backInactive;
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_backInactive = new UITiledImage(_gameRef);
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if (!_backInactive || DID_FAIL(_backInactive->loadFile((char *)params))) {
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delete _backInactive;
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_backInactive = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE:
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delete _image;
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_image = new BaseSprite(_gameRef);
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if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
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delete _image;
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_image = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_IMAGE_INACTIVE:
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delete _imageInactive,
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_imageInactive = new BaseSprite(_gameRef);
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if (!_imageInactive || DID_FAIL(_imageInactive->loadFile((char *)params))) {
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delete _imageInactive;
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_imageInactive = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT:
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if (_font) {
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_gameRef->_fontStorage->removeFont(_font);
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}
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_font = _gameRef->_fontStorage->addFont((char *)params);
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if (!_font) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_FONT_INACTIVE:
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if (_fontInactive) {
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_gameRef->_fontStorage->removeFont(_fontInactive);
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}
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_fontInactive = _gameRef->_fontStorage->addFont((char *)params);
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if (!_fontInactive) {
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_TITLE:
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setText((char *)params);
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_gameRef->_stringTable->expand(&_text);
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break;
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case TOKEN_TITLE_ALIGN:
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if (scumm_stricmp((char *)params, "left") == 0) {
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_titleAlign = TAL_LEFT;
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} else if (scumm_stricmp((char *)params, "right") == 0) {
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_titleAlign = TAL_RIGHT;
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} else {
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_titleAlign = TAL_CENTER;
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}
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break;
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case TOKEN_TITLE_RECT:
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parser.scanStr((char *)params, "%d,%d,%d,%d", &_titleRect.left, &_titleRect.top, &_titleRect.right, &_titleRect.bottom);
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break;
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case TOKEN_DRAG_RECT:
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parser.scanStr((char *)params, "%d,%d,%d,%d", &_dragRect.left, &_dragRect.top, &_dragRect.right, &_dragRect.bottom);
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break;
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case TOKEN_X:
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parser.scanStr((char *)params, "%d", &_posX);
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break;
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case TOKEN_Y:
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parser.scanStr((char *)params, "%d", &_posY);
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break;
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case TOKEN_WIDTH:
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parser.scanStr((char *)params, "%d", &_width);
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break;
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case TOKEN_HEIGHT:
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parser.scanStr((char *)params, "%d", &_height);
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break;
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case TOKEN_CURSOR:
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delete _cursor;
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_cursor = new BaseSprite(_gameRef);
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if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
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delete _cursor;
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_cursor = NULL;
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cmd = PARSERR_GENERIC;
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}
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break;
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case TOKEN_BUTTON: {
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UIButton *btn = new UIButton(_gameRef);
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if (!btn || DID_FAIL(btn->loadBuffer(params, false))) {
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delete btn;
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btn = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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btn->_parent = this;
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_widgets.add(btn);
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}
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}
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break;
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case TOKEN_STATIC: {
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UIText *text = new UIText(_gameRef);
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if (!text || DID_FAIL(text->loadBuffer(params, false))) {
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delete text;
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text = NULL;
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cmd = PARSERR_GENERIC;
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} else {
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text->_parent = this;
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_widgets.add(text);
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}
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}
|
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break;
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case TOKEN_EDIT: {
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UIEdit *edit = new UIEdit(_gameRef);
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if (!edit || DID_FAIL(edit->loadBuffer(params, false))) {
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delete edit;
|
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edit = NULL;
|
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cmd = PARSERR_GENERIC;
|
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} else {
|
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edit->_parent = this;
|
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_widgets.add(edit);
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}
|
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}
|
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break;
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|
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case TOKEN_WINDOW: {
|
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UIWindow *win = new UIWindow(_gameRef);
|
|
if (!win || DID_FAIL(win->loadBuffer(params, false))) {
|
|
delete win;
|
|
win = NULL;
|
|
cmd = PARSERR_GENERIC;
|
|
} else {
|
|
win->_parent = this;
|
|
_widgets.add(win);
|
|
}
|
|
}
|
|
break;
|
|
|
|
|
|
case TOKEN_TRANSPARENT:
|
|
parser.scanStr((char *)params, "%b", &_transparent);
|
|
break;
|
|
|
|
case TOKEN_SCRIPT:
|
|
addScript((char *)params);
|
|
break;
|
|
|
|
case TOKEN_PARENT_NOTIFY:
|
|
parser.scanStr((char *)params, "%b", &_parentNotify);
|
|
break;
|
|
|
|
case TOKEN_PAUSE_MUSIC:
|
|
parser.scanStr((char *)params, "%b", &_pauseMusic);
|
|
break;
|
|
|
|
case TOKEN_DISABLED:
|
|
parser.scanStr((char *)params, "%b", &_disable);
|
|
break;
|
|
|
|
case TOKEN_VISIBLE:
|
|
parser.scanStr((char *)params, "%b", &_visible);
|
|
break;
|
|
|
|
case TOKEN_MENU:
|
|
parser.scanStr((char *)params, "%b", &_isMenu);
|
|
break;
|
|
|
|
case TOKEN_IN_GAME:
|
|
parser.scanStr((char *)params, "%b", &_inGame);
|
|
break;
|
|
|
|
case TOKEN_CLIP_CONTENTS:
|
|
parser.scanStr((char *)params, "%b", &_clipContents);
|
|
break;
|
|
|
|
case TOKEN_FADE_COLOR:
|
|
parser.scanStr((char *)params, "%d,%d,%d", &fadeR, &fadeG, &fadeB);
|
|
_fadeBackground = true;
|
|
break;
|
|
|
|
case TOKEN_FADE_ALPHA:
|
|
parser.scanStr((char *)params, "%d", &fadeA);
|
|
_fadeBackground = true;
|
|
break;
|
|
|
|
case TOKEN_EDITOR_PROPERTY:
|
|
parseEditorProperty(params, false);
|
|
break;
|
|
|
|
case TOKEN_ALPHA_COLOR:
|
|
parser.scanStr((char *)params, "%d,%d,%d", &ar, &ag, &ab);
|
|
break;
|
|
|
|
case TOKEN_ALPHA:
|
|
parser.scanStr((char *)params, "%d", &alpha);
|
|
break;
|
|
|
|
|
|
default:
|
|
if (DID_FAIL(_gameRef->windowLoadHook(this, (char **)&buffer, (char **)params))) {
|
|
cmd = PARSERR_GENERIC;
|
|
}
|
|
}
|
|
}
|
|
if (cmd == PARSERR_TOKENNOTFOUND) {
|
|
_gameRef->LOG(0, "Syntax error in WINDOW definition");
|
|
return STATUS_FAILED;
|
|
}
|
|
if (cmd == PARSERR_GENERIC) {
|
|
_gameRef->LOG(0, "Error loading WINDOW definition");
|
|
return STATUS_FAILED;
|
|
}
|
|
|
|
correctSize();
|
|
|
|
if (alpha != 0 && ar == 0 && ag == 0 && ab == 0) {
|
|
ar = ag = ab = 255;
|
|
}
|
|
_alphaColor = BYTETORGBA(ar, ag, ab, alpha);
|
|
|
|
if (_fadeBackground) {
|
|
_fadeColor = BYTETORGBA(fadeR, fadeG, fadeB, fadeA);
|
|
}
|
|
|
|
_focusedWidget = NULL;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::saveAsText(BaseDynamicBuffer *buffer, int indent) {
|
|
buffer->putTextIndent(indent, "WINDOW\n");
|
|
buffer->putTextIndent(indent, "{\n");
|
|
|
|
buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
|
|
buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
if (_back && _back->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
|
|
}
|
|
if (_backInactive && _backInactive->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "BACK_INACTIVE=\"%s\"\n", _backInactive->getFilename());
|
|
}
|
|
|
|
if (_image && _image->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
|
|
}
|
|
if (_imageInactive && _imageInactive->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "IMAGE_INACTIVE=\"%s\"\n", _imageInactive->getFilename());
|
|
}
|
|
|
|
if (_font && _font->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
|
|
}
|
|
if (_fontInactive && _fontInactive->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "FONT_INACTIVE=\"%s\"\n", _fontInactive->getFilename());
|
|
}
|
|
|
|
if (_cursor && _cursor->getFilename()) {
|
|
buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
if (_text) {
|
|
buffer->putTextIndent(indent + 2, "TITLE=\"%s\"\n", _text);
|
|
}
|
|
|
|
switch (_titleAlign) {
|
|
case TAL_LEFT:
|
|
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "left");
|
|
break;
|
|
case TAL_RIGHT:
|
|
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "right");
|
|
break;
|
|
case TAL_CENTER:
|
|
buffer->putTextIndent(indent + 2, "TITLE_ALIGN=\"%s\"\n", "center");
|
|
break;
|
|
default:
|
|
error("UIWindow::SaveAsText - Unhandled enum-value NUM_TEXT_ALIGN");
|
|
}
|
|
|
|
if (!BasePlatform::isRectEmpty(&_titleRect)) {
|
|
buffer->putTextIndent(indent + 2, "TITLE_RECT { %d, %d, %d, %d }\n", _titleRect.left, _titleRect.top, _titleRect.right, _titleRect.bottom);
|
|
}
|
|
|
|
if (!BasePlatform::isRectEmpty(&_dragRect)) {
|
|
buffer->putTextIndent(indent + 2, "DRAG_RECT { %d, %d, %d, %d }\n", _dragRect.left, _dragRect.top, _dragRect.right, _dragRect.bottom);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
|
|
buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
|
|
buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
|
|
buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
|
|
|
|
buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
|
|
|
|
buffer->putTextIndent(indent + 2, "TRANSPARENT=%s\n", _transparent ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "PAUSE_MUSIC=%s\n", _pauseMusic ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "MENU=%s\n", _isMenu ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "IN_GAME=%s\n", _inGame ? "TRUE" : "FALSE");
|
|
buffer->putTextIndent(indent + 2, "CLIP_CONTENTS=%s\n", _clipContents ? "TRUE" : "FALSE");
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
if (_fadeBackground) {
|
|
buffer->putTextIndent(indent + 2, "FADE_COLOR { %d, %d, %d }\n", RGBCOLGetR(_fadeColor), RGBCOLGetG(_fadeColor), RGBCOLGetB(_fadeColor));
|
|
buffer->putTextIndent(indent + 2, "FADE_ALPHA=%d\n", RGBCOLGetA(_fadeColor));
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d, %d, %d }\n", RGBCOLGetR(_alphaColor), RGBCOLGetG(_alphaColor), RGBCOLGetB(_alphaColor));
|
|
buffer->putTextIndent(indent + 2, "ALPHA=%d\n", RGBCOLGetA(_alphaColor));
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// scripts
|
|
for (int i = 0; i < _scripts.getSize(); i++) {
|
|
buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
|
|
}
|
|
|
|
buffer->putTextIndent(indent + 2, "\n");
|
|
|
|
// editor properties
|
|
BaseClass::saveAsText(buffer, indent + 2);
|
|
|
|
// controls
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
_widgets[i]->saveAsText(buffer, indent + 2);
|
|
}
|
|
|
|
|
|
buffer->putTextIndent(indent, "}\n");
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::enableWidget(const char *name, bool enable) {
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
|
|
_widgets[i]->_disable = !enable;
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::showWidget(const char *name, bool visible) {
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->getName(), name) == 0) {
|
|
_widgets[i]->_visible = visible;
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// high level scripting interface
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetWidget / GetControl
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "GetWidget") == 0 || strcmp(name, "GetControl") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
if (val->getType() == VAL_INT) {
|
|
int widget = val->getInt();
|
|
if (widget < 0 || widget >= _widgets.getSize()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_widgets[widget], true);
|
|
}
|
|
} else {
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
if (scumm_stricmp(_widgets[i]->getName(), val->getString()) == 0) {
|
|
stack->pushNative(_widgets[i], true);
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
stack->pushNULL();
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetInactiveFont
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetInactiveFont") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
if (_fontInactive) {
|
|
_gameRef->_fontStorage->removeFont(_fontInactive);
|
|
}
|
|
_fontInactive = _gameRef->_fontStorage->addFont(stack->pop()->getString());
|
|
stack->pushBool(_fontInactive != NULL);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SetInactiveImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SetInactiveImage") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
delete _imageInactive;
|
|
_imageInactive = new BaseSprite(_gameRef);
|
|
const char *filename = stack->pop()->getString();
|
|
if (!_imageInactive || DID_FAIL(_imageInactive->loadFile(filename))) {
|
|
delete _imageInactive;
|
|
_imageInactive = NULL;
|
|
stack->pushBool(false);
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetInactiveImage
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetInactiveImage") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageInactive || !_imageInactive->getFilename()) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushString(_imageInactive->getFilename());
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GetInactiveImageObject
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GetInactiveImageObject") == 0) {
|
|
stack->correctParams(0);
|
|
if (!_imageInactive) {
|
|
stack->pushNULL();
|
|
} else {
|
|
stack->pushNative(_imageInactive, true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Close
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Close") == 0) {
|
|
stack->correctParams(0);
|
|
stack->pushBool(DID_SUCCEED(close()));
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GoExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GoExclusive") == 0) {
|
|
stack->correctParams(0);
|
|
goExclusive();
|
|
script->waitFor(this);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// GoSystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "GoSystemExclusive") == 0) {
|
|
stack->correctParams(0);
|
|
goSystemExclusive();
|
|
script->waitFor(this);
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Center
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Center") == 0) {
|
|
stack->correctParams(0);
|
|
_posX = (_gameRef->_renderer->_width - _width) / 2;
|
|
_posY = (_gameRef->_renderer->_height - _height) / 2;
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// LoadFromFile
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "LoadFromFile") == 0) {
|
|
stack->correctParams(1);
|
|
|
|
ScValue *val = stack->pop();
|
|
cleanup();
|
|
if (!val->isNULL()) {
|
|
stack->pushBool(DID_SUCCEED(loadFile(val->getString())));
|
|
} else {
|
|
stack->pushBool(true);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateButton
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateButton") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
UIButton *btn = new UIButton(_gameRef);
|
|
if (!val->isNULL()) {
|
|
btn->setName(val->getString());
|
|
}
|
|
stack->pushNative(btn, true);
|
|
|
|
btn->_parent = this;
|
|
_widgets.add(btn);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateStatic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateStatic") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
UIText *sta = new UIText(_gameRef);
|
|
if (!val->isNULL()) {
|
|
sta->setName(val->getString());
|
|
}
|
|
stack->pushNative(sta, true);
|
|
|
|
sta->_parent = this;
|
|
_widgets.add(sta);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateEditor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateEditor") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
UIEdit *edi = new UIEdit(_gameRef);
|
|
if (!val->isNULL()) {
|
|
edi->setName(val->getString());
|
|
}
|
|
stack->pushNative(edi, true);
|
|
|
|
edi->_parent = this;
|
|
_widgets.add(edi);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// CreateWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "CreateWindow") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
|
|
UIWindow *win = new UIWindow(_gameRef);
|
|
if (!val->isNULL()) {
|
|
win->setName(val->getString());
|
|
}
|
|
stack->pushNative(win, true);
|
|
|
|
win->_parent = this;
|
|
_widgets.add(win);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// DeleteControl / DeleteButton / DeleteStatic / DeleteEditor / DeleteWindow
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "DeleteControl") == 0 || strcmp(name, "DeleteButton") == 0 || strcmp(name, "DeleteStatic") == 0 || strcmp(name, "DeleteEditor") == 0 || strcmp(name, "DeleteWindow") == 0) {
|
|
stack->correctParams(1);
|
|
ScValue *val = stack->pop();
|
|
UIObject *obj = (UIObject *)val->getNative();
|
|
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
if (_widgets[i] == obj) {
|
|
delete _widgets[i];
|
|
_widgets.remove_at(i);
|
|
if (val->getType() == VAL_VARIABLE_REF) {
|
|
val->setNULL();
|
|
}
|
|
}
|
|
}
|
|
stack->pushNULL();
|
|
return STATUS_OK;
|
|
} else if DID_SUCCEED(_gameRef->windowScriptMethodHook(this, script, stack, name)) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
else {
|
|
return UIObject::scCallMethod(script, stack, thisStack, name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
ScValue *UIWindow::scGetProperty(const char *name) {
|
|
_scValue->setNULL();
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Type
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Type") == 0) {
|
|
_scValue->setString("window");
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// NumWidgets / NumControls (RO)
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "NumWidgets") == 0 || strcmp(name, "NumControls") == 0) {
|
|
_scValue->setInt(_widgets.getSize());
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Exclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Exclusive") == 0) {
|
|
_scValue->setBool(_mode == WINDOW_EXCLUSIVE);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SystemExclusive") == 0) {
|
|
_scValue->setBool(_mode == WINDOW_SYSTEM_EXCLUSIVE);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Menu
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Menu") == 0) {
|
|
_scValue->setBool(_isMenu);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// InGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "InGame") == 0) {
|
|
_scValue->setBool(_inGame);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseMusic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PauseMusic") == 0) {
|
|
_scValue->setBool(_pauseMusic);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ClipContents
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ClipContents") == 0) {
|
|
_scValue->setBool(_clipContents);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Transparent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Transparent") == 0) {
|
|
_scValue->setBool(_transparent);
|
|
return _scValue;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeColor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FadeColor") == 0) {
|
|
_scValue->setInt((int)_fadeColor);
|
|
return _scValue;
|
|
} else {
|
|
return UIObject::scGetProperty(name);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::scSetProperty(const char *name, ScValue *value) {
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Name
|
|
//////////////////////////////////////////////////////////////////////////
|
|
if (strcmp(name, "Name") == 0) {
|
|
setName(value->getString());
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Menu
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Menu") == 0) {
|
|
_isMenu = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// InGame
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "InGame") == 0) {
|
|
_inGame = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// PauseMusic
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "PauseMusic") == 0) {
|
|
_pauseMusic = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// ClipContents
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "ClipContents") == 0) {
|
|
_clipContents = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Transparent
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Transparent") == 0) {
|
|
_transparent = value->getBool();
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// FadeColor
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "FadeColor") == 0) {
|
|
_fadeColor = (uint32)value->getInt();
|
|
_fadeBackground = (_fadeColor != 0);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Exclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "Exclusive") == 0) {
|
|
if (value->getBool()) {
|
|
goExclusive();
|
|
} else {
|
|
close();
|
|
_visible = true;
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// SystemExclusive
|
|
//////////////////////////////////////////////////////////////////////////
|
|
else if (strcmp(name, "SystemExclusive") == 0) {
|
|
if (value->getBool()) {
|
|
goSystemExclusive();
|
|
} else {
|
|
close();
|
|
_visible = true;
|
|
}
|
|
return STATUS_OK;
|
|
} else {
|
|
return UIObject::scSetProperty(name, value);
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
const char *UIWindow::scToString() {
|
|
return "[window]";
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::handleKeypress(Common::Event *event, bool printable) {
|
|
//TODO
|
|
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
|
|
return DID_SUCCEED(moveFocus(!BaseKeyboardState::isShiftDown()));
|
|
} else {
|
|
if (_focusedWidget) {
|
|
return _focusedWidget->handleKeypress(event, printable);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::handleMouseWheel(int Delta) {
|
|
if (_focusedWidget) {
|
|
return _focusedWidget->handleMouseWheel(Delta);
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::handleMouse(TMouseEvent event, TMouseButton button) {
|
|
bool res = UIObject::handleMouse(event, button);
|
|
|
|
// handle window dragging
|
|
if (!BasePlatform::isRectEmpty(&_dragRect)) {
|
|
// start drag
|
|
if (event == MOUSE_CLICK && button == MOUSE_BUTTON_LEFT) {
|
|
Rect32 dragRect = _dragRect;
|
|
int offsetX, offsetY;
|
|
getTotalOffset(&offsetX, &offsetY);
|
|
dragRect.offsetRect(_posX + offsetX, _posY + offsetY);
|
|
|
|
if (BasePlatform::ptInRect(&dragRect, _gameRef->_mousePos)) {
|
|
_dragFrom.x = _gameRef->_mousePos.x;
|
|
_dragFrom.y = _gameRef->_mousePos.y;
|
|
_dragging = true;
|
|
}
|
|
}
|
|
// end drag
|
|
else if (_dragging && event == MOUSE_RELEASE && button == MOUSE_BUTTON_LEFT) {
|
|
_dragging = false;
|
|
}
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::persist(BasePersistenceManager *persistMgr) {
|
|
|
|
UIObject::persist(persistMgr);
|
|
|
|
persistMgr->transfer(TMEMBER(_backInactive));
|
|
persistMgr->transfer(TMEMBER(_clipContents));
|
|
persistMgr->transfer(TMEMBER(_dragFrom));
|
|
persistMgr->transfer(TMEMBER(_dragging));
|
|
persistMgr->transfer(TMEMBER(_dragRect));
|
|
persistMgr->transfer(TMEMBER(_fadeBackground));
|
|
persistMgr->transfer(TMEMBER(_fadeColor));
|
|
persistMgr->transfer(TMEMBER(_fontInactive));
|
|
persistMgr->transfer(TMEMBER(_imageInactive));
|
|
persistMgr->transfer(TMEMBER(_inGame));
|
|
persistMgr->transfer(TMEMBER(_isMenu));
|
|
persistMgr->transfer(TMEMBER_INT(_mode));
|
|
persistMgr->transfer(TMEMBER(_shieldButton));
|
|
persistMgr->transfer(TMEMBER(_shieldWindow));
|
|
persistMgr->transfer(TMEMBER_INT(_titleAlign));
|
|
persistMgr->transfer(TMEMBER(_titleRect));
|
|
persistMgr->transfer(TMEMBER(_transparent));
|
|
persistMgr->transfer(TMEMBER(_viewport));
|
|
persistMgr->transfer(TMEMBER(_pauseMusic));
|
|
|
|
_widgets.persist(persistMgr);
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::moveFocus(bool forward) {
|
|
int i;
|
|
bool found = false;
|
|
for (i = 0; i < _widgets.getSize(); i++) {
|
|
if (_widgets[i] == _focusedWidget) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!found) {
|
|
_focusedWidget = NULL;
|
|
}
|
|
|
|
if (!_focusedWidget) {
|
|
if (_widgets.getSize() > 0) {
|
|
i = 0;
|
|
} else {
|
|
return STATUS_OK;
|
|
}
|
|
}
|
|
|
|
int numTries = 0;
|
|
bool done = false;
|
|
|
|
while (numTries <= _widgets.getSize()) {
|
|
if (_widgets[i] != _focusedWidget && _widgets[i]->_canFocus && _widgets[i]->_visible && !_widgets[i]->_disable) {
|
|
_focusedWidget = _widgets[i];
|
|
done = true;
|
|
break;
|
|
}
|
|
|
|
if (forward) {
|
|
i++;
|
|
if (i >= _widgets.getSize()) {
|
|
i = 0;
|
|
}
|
|
} else {
|
|
i--;
|
|
if (i < 0) {
|
|
i = _widgets.getSize() - 1;
|
|
}
|
|
}
|
|
numTries++;
|
|
}
|
|
|
|
return done ? STATUS_OK : STATUS_FAILED;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::goExclusive() {
|
|
if (_mode == WINDOW_EXCLUSIVE) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
if (_mode == WINDOW_NORMAL) {
|
|
_ready = false;
|
|
_mode = WINDOW_EXCLUSIVE;
|
|
_visible = true;
|
|
_disable = false;
|
|
_gameRef->focusWindow(this);
|
|
return STATUS_OK;
|
|
} else {
|
|
return STATUS_FAILED;
|
|
}
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::goSystemExclusive() {
|
|
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
|
|
return STATUS_OK;
|
|
}
|
|
|
|
makeFreezable(false);
|
|
|
|
_mode = WINDOW_SYSTEM_EXCLUSIVE;
|
|
_ready = false;
|
|
_visible = true;
|
|
_disable = false;
|
|
_gameRef->focusWindow(this);
|
|
|
|
_gameRef->freeze(_pauseMusic);
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::close() {
|
|
if (_mode == WINDOW_SYSTEM_EXCLUSIVE) {
|
|
_gameRef->unfreeze();
|
|
}
|
|
|
|
_mode = WINDOW_NORMAL;
|
|
_visible = false;
|
|
_ready = true;
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::listen(BaseScriptHolder *param1, uint32 param2) {
|
|
UIObject *obj = (UIObject *)param1;
|
|
|
|
switch (obj->_type) {
|
|
case UI_BUTTON:
|
|
if (scumm_stricmp(obj->getName(), "close") == 0) {
|
|
close();
|
|
} else {
|
|
return BaseObject::listen(param1, param2);
|
|
}
|
|
break;
|
|
default:
|
|
return BaseObject::listen(param1, param2);
|
|
}
|
|
|
|
return STATUS_OK;
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
void UIWindow::makeFreezable(bool freezable) {
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
_widgets[i]->makeFreezable(freezable);
|
|
}
|
|
|
|
BaseObject::makeFreezable(freezable);
|
|
}
|
|
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
bool UIWindow::getWindowObjects(BaseArray<UIObject *> &objects, bool interactiveOnly) {
|
|
for (int i = 0; i < _widgets.getSize(); i++) {
|
|
UIObject *control = _widgets[i];
|
|
if (control->_disable && interactiveOnly) {
|
|
continue;
|
|
}
|
|
|
|
switch (control->_type) {
|
|
case UI_WINDOW:
|
|
((UIWindow *)control)->getWindowObjects(objects, interactiveOnly);
|
|
break;
|
|
|
|
case UI_BUTTON:
|
|
case UI_EDIT:
|
|
objects.add(control);
|
|
break;
|
|
|
|
default:
|
|
if (!interactiveOnly) {
|
|
objects.add(control);
|
|
}
|
|
}
|
|
}
|
|
return STATUS_OK;
|
|
}
|
|
|
|
} // end of namespace WinterMute
|