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https://github.com/libretro/scummvm.git
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68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TOON_PICTURE_H
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#define TOON_PICTURE_H
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#include "common/stream.h"
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#include "common/array.h"
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#include "common/func.h"
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#include "common/str.h"
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#include "toon/toon.h"
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namespace Toon {
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class ToonEngine;
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class Picture {
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public:
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Picture(ToonEngine *vm);
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~Picture();
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bool loadPicture(const Common::String &file);
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void setupPalette();
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void draw(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
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void drawWithRectList(Graphics::Surface& surface, int16 x, int16 y, int16 dx, int16 dy, Common::Array<Common::Rect>& rectArray);
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void drawMask(Graphics::Surface &surface, int16 x, int16 y, int16 dx, int16 dy);
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void drawLineOnMask(int16 x, int16 y, int16 x2, int16 y2, bool walkable);
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void floodFillNotWalkableOnMask(int16 x, int16 y);
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uint8 getData(int16 x, int16 y);
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uint8 *getDataPtr() { return _data; }
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int16 getWidth() const { return _width; }
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int16 getHeight() const { return _height; }
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protected:
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int16 _width;
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int16 _height;
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uint8 *_data;
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uint8 *_palette; // need to be copied at 3-387
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int32 _paletteEntries;
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bool _useFullPalette;
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ToonEngine *_vm;
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};
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} // End of namespace Toon
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#endif
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