scummvm/scumm/sprite_he.h
Travis Howell 51af9cf4aa Add some additional details for sprite fields.
Remove the unused sprite/spriteGroup fields.
Break old He90+ saves but they aren't stable anyway.

svn-id: r17711
2005-04-20 10:33:20 +00:00

104 lines
2.3 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001-2005 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#ifndef SPRITE_HE_H
#define SPRITE_HE_H
namespace Scumm {
enum SpriteFlags {
kSFChanged = 0x1,
kSFNeedRedraw = 0x2,
kSFZoomed = 0x10,
kSFRotated = 0x20,
kSFDoubleBuffered = 0x1000,
kSFYFlipped = 0x2000,
kSFXFlipped = 0x4000,
kSFActive = 0x8000,
kSFNeedPaletteRemap = 0x80000,
kSFDelayed = 0x200000,
kSFMarkDirty = 0x400000,
kSFBlitDirectly = 0x2000000,
kSF30 = 0x20000000,
kSFImageless = 0x40000000
};
enum SpriteGroupFlags {
kSGFClipBox = (1 << 0)
};
struct SpriteInfo {
int32 id;
int32 zorder;
int32 flags;
int32 resId;
int32 resState;
int32 groupNum;
int32 paletteNum;
int32 zorderPriority;
Common::Rect bbox;
int32 dx;
int32 dy;
Common::Point pos;
int32 tx;
int32 ty;
int32 field_44;
int32 curImageState;
int32 curResId;
int32 imglistNum;
int32 xmapNum;
int32 res_wiz_states;
int32 angle;
int32 zoom;
int32 delayCount;
int32 curAngle;
int32 curZoom;
int32 curImgFlags;
int32 field_74;
int32 delayAmount;
int32 maskImgResNum;
int32 field_80;
int32 field_84;
int32 classFlags;
int32 imgFlags;
int32 field_90;
};
struct SpriteGroup {
Common::Rect bbox;
int32 zorderPriority;
int32 flags;
int32 tx;
int32 ty;
int32 dstResNum;
int32 scaling;
int32 scale_x_ratio_mul;
int32 scale_x_ratio_div;
int32 scale_y_ratio_mul;
int32 scale_y_ratio_div;
};
} // End of namespace Scumm
#endif