scummvm/engines/tony/input.h

118 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Tony Tough source code
*
* Copyright (c) 1997-2003 Nayma Software
*/
#ifndef TONY_INPUT_H
#define TONY_INPUT_H
#include "common/events.h"
#include "tony/utils.h"
namespace Tony {
class RMInput {
private:
Common::Event _event;
// Mouse related fields
RMPoint _mousePos;
bool _clampMouse;
bool _leftButton, _rightButton;
bool _leftClickMouse, _leftReleaseMouse, _rightClickMouse, _rightReleaseMouse;
// Keyboard related fields
bool _keyDown[350];
private:
/**
* Deinitialize DirectInput
*/
void DIClose();
public:
RMInput();
~RMInput();
/**
* Class initialization
*/
void init(/*uint32 hInst*/);
/**
* Closes the class
*/
void close();
/**
* Polling (must be performed once per frame)
*/
void poll();
/**
* Reading of the mouse
*/
RMPoint mousePos() {
return _mousePos;
}
/**
* Current status of the mouse buttons
*/
bool mouseLeft();
bool mouseRight();
/**
* Events of mouse clicks
*/
bool mouseLeftClicked() {
return _leftClickMouse;
}
bool mouseRightClicked() {
return _rightClickMouse;
}
bool mouseBothClicked() {
return _leftClickMouse && _rightClickMouse;
}
bool mouseLeftReleased() {
return _leftReleaseMouse;
}
bool mouseRightReleased() {
return _rightReleaseMouse;
}
bool mouseBothReleased() {
return _leftReleaseMouse && _rightReleaseMouse;
}
/**
* Returns true if the given key is pressed
*/
bool getAsyncKeyState(Common::KeyCode kc);
};
} // End of namespace Tony
#endif