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https://github.com/libretro/scummvm.git
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65aba03517
Now the log() function writes to a file, as the AGI engine did. It appears that ScummVM doesn't have any "append" functionality. As a result, I made this implementation create a new file each time a message is logged. Note that the file is only created if the log() function is called. The file name includes the game name and the current time, ensuring that logs won't be overwritten. The format is: agi.<gameid>.<currentime>.log and will be logged to the working directory. Last week I first implemented the log() function. In that commit I just had it log to the console. In this commit we start writing to a file.
1062 lines
27 KiB
C++
1062 lines
27 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGI_AGI_H
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#define AGI_AGI_H
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#include "common/scummsys.h"
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#include "common/error.h"
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#include "common/util.h"
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#include "common/file.h"
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#include "common/keyboard.h"
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#include "common/rect.h"
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#include "common/rendermode.h"
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#include "common/stack.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "engines/engine.h"
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#include "gui/debugger.h"
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// AGI resources
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#include "agi/console.h"
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#include "agi/view.h"
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#include "agi/picture.h"
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#include "agi/logic.h"
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#include "agi/sound.h"
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#include "agi/detection.h"
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namespace Common {
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class RandomSource;
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}
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/**
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* This is the namespace of the AGI engine.
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*
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* Status of this engine: ???
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*
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* Games using this engine:
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* - Early Sierra adventure games
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* - many fan made games
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* - Mickey's Space Adventure (Pre-AGI)
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* - Winnie the Pooh in the Hundred Acre Wood (Pre-AGI)
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* - Troll's Tale (Pre-AGI)
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*/
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namespace Agi {
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typedef signed int Err;
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//
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// Version and other definitions
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//
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#define TITLE "AGI engine"
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#define DIR_ "dir"
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#define LOGDIR "logdir"
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#define PICDIR "picdir"
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#define VIEWDIR "viewdir"
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#define SNDDIR "snddir"
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#define OBJECTS "object"
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#define WORDS "words.tok"
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#define MAX_DIRECTORY_ENTRIES 256
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#define MAX_CONTROLLERS 256
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#define MAX_VARS 256
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#define MAX_FLAGS (256 >> 3)
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#define SCREENOBJECTS_MAX 255 // KQ3 uses o255!
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#define SCREENOBJECTS_EGO_ENTRY 0 // first entry is ego
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#define MAX_WORDS 20
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#define MAX_STRINGS 24 // MAX_STRINGS + 1 used for get.num
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#define MAX_STRINGLEN 40
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#define MAX_CONTROLLER_KEYMAPPINGS 39
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#define SAVEDGAME_DESCRIPTION_LEN 30
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#define _EMPTY 0xfffff
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#define EGO_OWNED 0xff
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#define EGO_OWNED_V1 0xf9
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#define CRYPT_KEY_SIERRA "Avis Durgan"
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#define CRYPT_KEY_AGDS "Alex Simkin"
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#define ADD_PIC 1
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#define ADD_VIEW 2
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#define CMD_BSIZE 12
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enum {
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NO_GAMEDIR = 0,
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GAMEDIR
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};
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enum AGIErrors {
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errOK = 0,
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errDoNothing,
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errBadCLISwitch,
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errInvalidAGIFile,
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errBadFileOpen,
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errNotEnoughMemory,
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errBadResource,
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errUnknownAGIVersion,
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errNoLoopsInView,
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errViewDataError,
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errNoGameList,
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errIOError,
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errUnk = 127
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};
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enum kDebugLevels {
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kDebugLevelMain = 1 << 0,
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kDebugLevelResources = 1 << 1,
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kDebugLevelSprites = 1 << 2,
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kDebugLevelInventory = 1 << 3,
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kDebugLevelInput = 1 << 4,
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kDebugLevelMenu = 1 << 5,
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kDebugLevelScripts = 1 << 6,
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kDebugLevelSound = 1 << 7,
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kDebugLevelText = 1 << 8,
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kDebugLevelSavegame = 1 << 9
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};
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/**
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* AGI resources.
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*/
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enum {
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RESOURCETYPE_LOGIC = 1,
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RESOURCETYPE_SOUND,
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RESOURCETYPE_VIEW,
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RESOURCETYPE_PICTURE
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};
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enum {
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RES_LOADED = 0x01,
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RES_COMPRESSED = 0x40,
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RES_PICTURE_V3_NIBBLE_PARM = 0x80 // Flag that gets set for picture resources,
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// which use a nibble instead of a byte as F0+F2 parameters
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};
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enum {
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lCOMMAND_MODE = 1,
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lTEST_MODE
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};
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struct gameIdList {
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gameIdList *next;
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uint32 version;
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uint32 crc;
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char *gName;
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char *switches;
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};
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struct Mouse {
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int button;
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Common::Point pos;
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Mouse() : button(0) {}
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};
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// Used by AGI Mouse protocol 1.0 for v27 (i.e. button pressed -variable).
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enum AgiMouseButton {
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kAgiMouseButtonUp, // Mouse button is up (not pressed)
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kAgiMouseButtonLeft, // Left mouse button
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kAgiMouseButtonRight, // Right mouse button
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kAgiMouseButtonMiddle // Middle mouse button
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};
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/**
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* AGI variables.
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*/
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enum {
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VM_VAR_CURRENT_ROOM = 0, // 0
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VM_VAR_PREVIOUS_ROOM, // 1
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VM_VAR_BORDER_TOUCH_EGO, // 2
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VM_VAR_SCORE, // 3
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VM_VAR_BORDER_CODE, // 4
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VM_VAR_BORDER_TOUCH_OBJECT, // 5
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VM_VAR_EGO_DIRECTION, // 6
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VM_VAR_MAX_SCORE, // 7
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VM_VAR_FREE_PAGES, // 8
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VM_VAR_WORD_NOT_FOUND, // 9
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VM_VAR_TIME_DELAY, // 10
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VM_VAR_SECONDS, // 11
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VM_VAR_MINUTES, // 12
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VM_VAR_HOURS, // 13
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VM_VAR_DAYS, // 14
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VM_VAR_JOYSTICK_SENSITIVITY, // 15
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VM_VAR_EGO_VIEW_RESOURCE, // 16
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VM_VAR_AGI_ERROR_CODE, // 17
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VM_VAR_AGI_ERROR_INFO, // 18
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VM_VAR_KEY, // 19
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VM_VAR_COMPUTER, // 20
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VM_VAR_WINDOW_AUTO_CLOSE_TIMER, // 21
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VM_VAR_SOUNDGENERATOR, // 22
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VM_VAR_VOLUME, // 23
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VM_VAR_MAX_INPUT_CHARACTERS, // 24
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VM_VAR_SELECTED_INVENTORY_ITEM, // 25
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VM_VAR_MONITOR = 26, // 26
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VM_VAR_MOUSE_BUTTONSTATE = 27, // 27
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VM_VAR_MOUSE_X = 28, // 28
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VM_VAR_MOUSE_Y = 29 // 29
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};
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/**
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* Different monitor types.
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* Used with AGI variable 26 i.e. vMonitor.
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*/
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enum AgiMonitorType {
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kAgiMonitorCga = 0,
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//kAgiMonitorTandy = 1, // Not sure about this
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kAgiMonitorHercules = 2,
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kAgiMonitorEga = 3
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//kAgiMonitorVga = 4 // Not sure about this
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};
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/**
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* Different computer types.
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* Used with AGI variable 20 i.e. vComputer.
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*
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* At least these Amiga AGI versions use value 5:
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* 2.082 (King's Quest I v1.0U 1986)
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* 2.090 (King's Quest III v1.01 1986-11-08)
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* x.yyy (Black Cauldron v2.00 1987-06-14)
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* x.yyy (Larry I v1.05 1987-06-26)
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* 2.107 (King's Quest II v2.0J. Date is probably 1987-01-29)
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* 2.202 (Space Quest II v2.0F)
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* 2.310 (Police Quest I v2.0B 1989-02-22)
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* 2.316 (Gold Rush! v2.05 1989-03-09)
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* 2.333 (King's Quest III v2.15 1989-11-15)
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*
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* At least these Amiga AGI versions use value 20:
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* 2.082 (Space Quest I v1.2 1986)
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* x.yyy (Manhunter NY 1.06 3/18/89)
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* 2.333 (Manhunter SF 3.06 8/17/89)
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*
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*/
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enum AgiComputerType {
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kAgiComputerPC = 0,
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kAgiComputerAtariST = 4,
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kAgiComputerAmiga = 5, // Newer Amiga AGI interpreters' value (Commonly used)
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kAgiComputerApple2GS = 7,
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kAgiComputerAmigaOld = 20 // Older Amiga AGI interpreters' value (Seldom used)
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};
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enum AgiSoundType {
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kAgiSoundPC = 1,
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kAgiSoundTandy = 3, // Tandy (This value is also used by the Amiga AGI and Apple IIGS AGI)
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kAgiSound2GSOld = 8 // Apple IIGS's Gold Rush! (Version 1.0M 1989-02-28 (CE), AGI 3.003) uses value 8
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};
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/**
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* AGI flags
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*/
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enum {
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VM_FLAG_EGO_WATER = 0, // 0
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VM_FLAG_EGO_INVISIBLE,
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VM_FLAG_ENTERED_CLI,
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VM_FLAG_EGO_TOUCHED_P2,
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VM_FLAG_SAID_ACCEPTED_INPUT,
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VM_FLAG_NEW_ROOM_EXEC, // 5
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VM_FLAG_RESTART_GAME,
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VM_FLAG_SCRIPT_BLOCKED,
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VM_FLAG_JOY_SENSITIVITY,
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VM_FLAG_SOUND_ON,
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VM_FLAG_DEBUGGER_ON, // 10
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VM_FLAG_LOGIC_ZERO_FIRST_TIME,
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VM_FLAG_RESTORE_JUST_RAN,
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VM_FLAG_STATUS_SELECTS_ITEMS,
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VM_FLAG_MENUS_ACCESSIBLE,
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VM_FLAG_OUTPUT_MODE, // 15
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VM_FLAG_AUTO_RESTART
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};
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struct AgiControllerKeyMapping {
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uint16 keycode;
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byte controllerSlot;
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AgiControllerKeyMapping() : keycode(0), controllerSlot(0) {}
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};
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struct AgiObject {
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int location;
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Common::String name;
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};
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struct AgiDir {
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uint8 volume;
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uint32 offset;
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uint32 len;
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uint32 clen;
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// 0 = not in mem, can be freed
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// 1 = in mem, can be released
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// 2 = not in mem, cant be released
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// 3 = in mem, cant be released
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// 0x40 = was compressed
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uint8 flags;
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void reset() {
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volume = 0;
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offset = 0;
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len = 0;
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clen = 0;
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flags = 0;
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}
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AgiDir() { reset(); }
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};
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struct AgiBlock {
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bool active;
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int16 x1, y1;
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int16 x2, y2;
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AgiBlock() : active(false), x1(0), y1(0), x2(0), y2(0) {}
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};
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struct ScriptPos {
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int script;
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int curIP;
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};
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enum CycleInnerLoopType {
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CYCLE_INNERLOOP_GETSTRING = 0,
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CYCLE_INNERLOOP_GETNUMBER,
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CYCLE_INNERLOOP_INVENTORY,
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CYCLE_INNERLOOP_MENU_VIA_KEYBOARD,
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CYCLE_INNERLOOP_MENU_VIA_MOUSE,
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CYCLE_INNERLOOP_SYSTEMUI_SELECTSAVEDGAMESLOT,
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CYCLE_INNERLOOP_SYSTEMUI_VERIFICATION,
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CYCLE_INNERLOOP_MESSAGEBOX,
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CYCLE_INNERLOOP_HAVEKEY
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};
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typedef Common::Array<int16> SavedGameSlotIdArray;
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/**
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* AGI game structure.
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* This structure contains all global data of an AGI game executed
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* by the interpreter.
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*/
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struct AgiGame {
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AgiEngine *_vm;
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// TODO: Check whether adjMouseX and adjMouseY must be saved and loaded when using savegames.
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// If they must be then loading and saving is partially broken at the moment.
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int adjMouseX; /**< last given adj.ego.move.to.x.y-command's 1st parameter */
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int adjMouseY; /**< last given adj.ego.move.to.x.y-command's 2nd parameter */
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char name[8]; /**< lead in id (e.g. `GR' for goldrush) */
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char id[8]; /**< game id */
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uint32 crc; /**< game CRC */
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// game flags and variables
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uint8 flags[MAX_FLAGS]; /**< 256 1-bit flags combined into a total of 32 bytes */
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uint8 vars[MAX_VARS]; /**< 256 variables */
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// internal variables
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int16 horizon; /**< horizon y coordinate */
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bool cycleInnerLoopActive;
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int16 cycleInnerLoopType;
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int16 curLogicNr; /**< current logic number */
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Common::Array<ScriptPos> execStack;
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// internal flags
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bool playerControl; /**< player is in control */
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bool exitAllLogics; /**< break cycle after new.room */
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bool pictureShown; /**< show.pic has been issued */
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#define ID_AGDS 0x00000001
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#define ID_AMIGA 0x00000002
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int gameFlags; /**< agi options flags */
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// windows
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AgiBlock block;
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// graphics & text
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bool gfxMode;
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unsigned int numObjects;
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bool controllerOccurred[MAX_CONTROLLERS]; /**< keyboard keypress events */
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AgiControllerKeyMapping controllerKeyMapping[MAX_CONTROLLER_KEYMAPPINGS];
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char strings[MAX_STRINGS + 1][MAX_STRINGLEN]; /**< strings */
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// directory entries for resources
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AgiDir dirLogic[MAX_DIRECTORY_ENTRIES];
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AgiDir dirPic[MAX_DIRECTORY_ENTRIES];
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AgiDir dirView[MAX_DIRECTORY_ENTRIES];
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AgiDir dirSound[MAX_DIRECTORY_ENTRIES];
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// resources
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AgiPicture pictures[MAX_DIRECTORY_ENTRIES]; /**< AGI picture resources */
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AgiLogic logics[MAX_DIRECTORY_ENTRIES]; /**< AGI logic resources */
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AgiView views[MAX_DIRECTORY_ENTRIES]; /**< AGI view resources */
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AgiSound *sounds[MAX_DIRECTORY_ENTRIES]; /**< Pointers to AGI sound resources */
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AgiLogic *_curLogic;
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// view table
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ScreenObjEntry screenObjTable[SCREENOBJECTS_MAX];
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ScreenObjEntry addToPicView;
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bool automaticSave; /**< set by CmdSetSimple() */
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char automaticSaveDescription[SAVEDGAME_DESCRIPTION_LEN + 1];
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Common::Rect mouseFence; /**< rectangle set by fence.mouse command */
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bool mouseEnabled; /**< if mouse is supposed to be active */
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bool mouseHidden; /**< if mouse is currently hidden */
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// IF condition handling
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int testResult;
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int max_logics;
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int logic_list[256];
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// used to detect situations, where the game shows some text and changes rooms right afterwards
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// for example Space Quest 2 intro right at the start
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// or Space Quest 2, when entering the vent also right at the start
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// The developers assumed that loading the new room would take a bit.
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// In ScummVM it's basically done in an instant, which means that
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// the text would only get shown for a split second.
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// We delay a bit as soon as such situations get detected.
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bool nonBlockingTextShown;
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int16 nonBlockingTextCyclesLeft;
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bool automaticRestoreGame;
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uint16 appleIIgsSpeedControllerSlot;
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int appleIIgsSpeedLevel;
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void setAppleIIgsSpeedLevel(int appleIIgsSpeedLevel);
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AgiGame() {
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_vm = nullptr;
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adjMouseX = 0;
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adjMouseY = 0;
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for (uint16 i = 0; i < ARRAYSIZE(name); i++) {
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name[i] = 0;
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}
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for (uint16 i = 0; i < ARRAYSIZE(id); i++) {
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id[i] = 0;
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}
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crc = 0;
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for (uint16 i = 0; i < ARRAYSIZE(flags); i++) {
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flags[i] = 0;
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}
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for (uint16 i = 0; i < ARRAYSIZE(vars); i++) {
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vars[i] = 0;
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}
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horizon = 0;
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cycleInnerLoopActive = false;
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cycleInnerLoopType = 0;
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curLogicNr = 0;
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// execStack is defaulted by Common::Array constructor
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playerControl = false;
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exitAllLogics = false;
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pictureShown = false;
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gameFlags = 0;
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// block defaulted by AgiBlock constructor
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gfxMode = false;
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numObjects = 0;
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for (uint16 i = 0; i < ARRAYSIZE(controllerOccurred); i++) {
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controllerOccurred[i] = false;
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}
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// controllerKeyMapping defaulted by AgiControllerKeyMapping constructor
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for (uint16 i = 0; i < MAX_STRINGS + 1; i++) {
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for (uint16 j = 0; j < MAX_STRINGLEN; j++) {
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strings[i][j] = 0;
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}
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}
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// dirLogic cleared by AgiDir constructor
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// dirPic cleared by AgiDir constructor
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// dirView cleared by AgiDir constructor
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// dirSound cleared by AgiDir constructor
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// pictures cleared by AgiPicture constructor
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// logics cleared by AgiLogic constructor
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// views cleared by AgiView constructor
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for (uint16 i = 0; i < ARRAYSIZE(sounds); i++) {
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sounds[i] = nullptr;
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}
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_curLogic = nullptr;
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// screenObjTable cleared by ScreenObjEntry constructor
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|
|
// addToPicView cleared by ScreenObjEntry constructor
|
|
|
|
automaticSave = false;
|
|
for (uint16 i = 0; i < ARRAYSIZE(automaticSaveDescription); i++) {
|
|
automaticSaveDescription[i] = 0;
|
|
}
|
|
|
|
// mouseFence cleared by Common::Rect constructor
|
|
mouseEnabled = false;
|
|
mouseHidden = false;
|
|
|
|
testResult = 0;
|
|
|
|
max_logics = 0;
|
|
for (uint16 i = 0; i < ARRAYSIZE(logic_list); i++) {
|
|
logic_list[i] = 0;
|
|
}
|
|
|
|
nonBlockingTextShown = false;
|
|
nonBlockingTextCyclesLeft = 0;
|
|
|
|
automaticRestoreGame = false;
|
|
|
|
appleIIgsSpeedControllerSlot = 0xffff; // we didn't add yet speed menu
|
|
appleIIgsSpeedLevel = 2; // normal speed
|
|
}
|
|
};
|
|
|
|
class AgiLoader {
|
|
public:
|
|
|
|
AgiLoader() {}
|
|
virtual ~AgiLoader() {}
|
|
|
|
virtual int init() = 0;
|
|
virtual int deinit() = 0;
|
|
virtual int detectGame() = 0;
|
|
virtual int loadResource(int16 resourceType, int16 resourceNr) = 0;
|
|
virtual int unloadResource(int16 resourceType, int16 resourceNr) = 0;
|
|
virtual int loadObjects(const char *) = 0;
|
|
virtual int loadWords(const char *) = 0;
|
|
};
|
|
|
|
class AgiLoader_v1 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
Common::String _filenameDisk0;
|
|
Common::String _filenameDisk1;
|
|
|
|
int loadDir_DDP(AgiDir *agid, int offset, int max);
|
|
int loadDir_BC(AgiDir *agid, int offset, int max);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
AgiLoader_v1(AgiEngine *vm);
|
|
|
|
int init() override;
|
|
int deinit() override;
|
|
int detectGame() override;
|
|
int loadResource(int16 resourceType, int16 resourceNr) override;
|
|
int unloadResource(int16 resourceType, int16 resourceNr) override;
|
|
int loadObjects(const char *) override;
|
|
int loadWords(const char *) override;
|
|
};
|
|
|
|
class AgiLoader_v2 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, const char *fname);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v2(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
int init() override;
|
|
int deinit() override;
|
|
int detectGame() override;
|
|
int loadResource(int16 resourceType, int16 resourceNr) override;
|
|
int unloadResource(int16 resourceType, int16 resourceNr) override;
|
|
int loadObjects(const char *) override;
|
|
int loadWords(const char *) override;
|
|
};
|
|
|
|
class AgiLoader_v3 : public AgiLoader {
|
|
private:
|
|
AgiEngine *_vm;
|
|
|
|
int loadDir(AgiDir *agid, Common::File *fp, uint32 offs, uint32 len);
|
|
uint8 *loadVolRes(AgiDir *agid);
|
|
|
|
public:
|
|
|
|
AgiLoader_v3(AgiEngine *vm) {
|
|
_vm = vm;
|
|
}
|
|
|
|
int init() override;
|
|
int deinit() override;
|
|
int detectGame() override;
|
|
int loadResource(int16 resourceType, int16 resourceNr) override;
|
|
int unloadResource(int16 resourceType, int16 resourceNr) override;
|
|
int loadObjects(const char *) override;
|
|
int loadWords(const char *) override;
|
|
};
|
|
|
|
class GfxFont;
|
|
class GfxMgr;
|
|
class SpritesMgr;
|
|
class InventoryMgr;
|
|
class TextMgr;
|
|
class GfxMenu;
|
|
class SystemUI;
|
|
class Words;
|
|
|
|
// Image stack support
|
|
struct ImageStackElement {
|
|
uint8 type;
|
|
uint8 pad;
|
|
int16 parm1;
|
|
int16 parm2;
|
|
int16 parm3;
|
|
int16 parm4;
|
|
int16 parm5;
|
|
int16 parm6;
|
|
int16 parm7;
|
|
};
|
|
|
|
struct StringData {
|
|
int x;
|
|
int y;
|
|
int len;
|
|
int str;
|
|
};
|
|
|
|
#define TICK_SECONDS 20
|
|
|
|
#define KEY_QUEUE_SIZE 16
|
|
|
|
class AgiBase : public ::Engine {
|
|
protected:
|
|
// Engine API
|
|
Common::Error init();
|
|
virtual Common::Error go() = 0;
|
|
Common::Error run() override {
|
|
Common::Error err;
|
|
err = init();
|
|
if (err.getCode() != Common::kNoError)
|
|
return err;
|
|
return go();
|
|
}
|
|
bool hasFeature(EngineFeature f) const override;
|
|
|
|
virtual void initialize() = 0;
|
|
|
|
void initRenderMode();
|
|
|
|
public:
|
|
Words *_words;
|
|
|
|
GfxFont *_font;
|
|
GfxMgr *_gfx;
|
|
|
|
Common::RenderMode _renderMode;
|
|
AgiDebug _debug;
|
|
AgiGame _game;
|
|
Common::RandomSource *_rnd;
|
|
|
|
SoundMgr *_sound;
|
|
|
|
Mouse _mouse;
|
|
|
|
bool _noSaveLoadAllowed;
|
|
|
|
virtual bool promptIsEnabled() {
|
|
return false;
|
|
}
|
|
|
|
virtual int getKeypress() = 0;
|
|
virtual bool isKeypress() = 0;
|
|
virtual void clearKeyQueue() = 0;
|
|
|
|
AgiBase(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
~AgiBase() override;
|
|
|
|
virtual void clearImageStack() = 0;
|
|
virtual void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) = 0;
|
|
virtual void releaseImageStack() = 0;
|
|
|
|
int _soundemu;
|
|
|
|
bool getFlag(int16 flagNr);
|
|
void setFlag(int16 flagNr, bool newState);
|
|
void flipFlag(int16 flagNr);
|
|
|
|
const AGIGameDescription *_gameDescription;
|
|
|
|
uint32 _gameFeatures;
|
|
uint16 _gameVersion;
|
|
|
|
uint32 getGameID() const;
|
|
uint32 getFeatures() const;
|
|
uint16 getVersion() const;
|
|
uint16 getGameType() const;
|
|
Common::Language getLanguage() const;
|
|
bool isLanguageRTL() const;
|
|
Common::Platform getPlatform() const;
|
|
const char *getGameMD5() const;
|
|
void initFeatures();
|
|
void setFeature(uint32 feature);
|
|
void initVersion();
|
|
void setVersion(uint16 version);
|
|
|
|
const char *getDiskName(uint16 id);
|
|
|
|
bool canLoadGameStateCurrently() override;
|
|
bool canSaveGameStateCurrently() override;
|
|
|
|
const byte *getFontData();
|
|
|
|
void cycleInnerLoopActive(int16 loopType) {
|
|
_game.cycleInnerLoopActive = true;
|
|
_game.cycleInnerLoopType = loopType;
|
|
};
|
|
void cycleInnerLoopInactive() {
|
|
_game.cycleInnerLoopActive = false;
|
|
};
|
|
bool cycleInnerLoopIsActive() {
|
|
return _game.cycleInnerLoopActive;
|
|
}
|
|
};
|
|
|
|
enum AgiArtificialDelayTriggerType {
|
|
ARTIFICIALDELAYTYPE_NEWROOM = 0,
|
|
ARTIFICIALDELAYTYPE_NEWPICTURE = 1,
|
|
ARTIFICIALDELAYTYPE_END = -1
|
|
};
|
|
|
|
struct AgiArtificialDelayEntry {
|
|
uint32 gameId;
|
|
Common::Platform platform;
|
|
AgiArtificialDelayTriggerType triggerType;
|
|
int16 orgNr;
|
|
int16 newNr;
|
|
uint16 millisecondsDelay;
|
|
};
|
|
|
|
typedef void (*AgiOpCodeFunction)(AgiGame *state, AgiEngine *vm, uint8 *p);
|
|
|
|
struct AgiOpCodeEntry {
|
|
const char *name;
|
|
const char *parameters;
|
|
AgiOpCodeFunction functionPtr;
|
|
uint16 parameterSize;
|
|
};
|
|
|
|
struct AgiOpCodeDefinitionEntry {
|
|
const char *name;
|
|
const char *parameters;
|
|
AgiOpCodeFunction functionPtr;
|
|
};
|
|
|
|
class AgiEngine : public AgiBase {
|
|
protected:
|
|
// Engine APIs
|
|
Common::Error go() override;
|
|
|
|
void initialize() override;
|
|
|
|
public:
|
|
AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc);
|
|
~AgiEngine() override;
|
|
|
|
bool promptIsEnabled() override;
|
|
|
|
Common::Error loadGameState(int slot) override;
|
|
Common::Error saveGameState(int slot, const Common::String &description, bool isAutosave = false) override;
|
|
|
|
private:
|
|
int _keyQueue[KEY_QUEUE_SIZE];
|
|
int _keyQueueStart;
|
|
int _keyQueueEnd;
|
|
|
|
bool _allowSynthetic;
|
|
|
|
bool checkPriority(ScreenObjEntry *v);
|
|
bool checkCollision(ScreenObjEntry *v);
|
|
bool checkPosition(ScreenObjEntry *v);
|
|
|
|
int _firstSlot;
|
|
|
|
public:
|
|
Common::Array<AgiObject> _objects; // objects in the game
|
|
|
|
StringData _stringdata;
|
|
|
|
SavedGameSlotIdArray getSavegameSlotIds();
|
|
bool getSavegameInformation(int16 slotId, Common::String &saveDescription, uint32 &saveDate, uint32 &saveTime, bool &saveIsValid);
|
|
|
|
int saveGame(const Common::String &fileName, const Common::String &descriptionString);
|
|
int loadGame(const Common::String &fileName, bool checkId = true);
|
|
bool saveGameDialog();
|
|
bool saveGameAutomatic();
|
|
bool loadGameDialog();
|
|
bool loadGameAutomatic();
|
|
int doSave(int slot, const Common::String &desc);
|
|
int doLoad(int slot, bool showMessages);
|
|
int scummVMSaveLoadDialog(bool isSave);
|
|
|
|
uint8 *_intobj;
|
|
bool _restartGame;
|
|
|
|
SpritesMgr *_sprites;
|
|
TextMgr *_text;
|
|
InventoryMgr *_inventory;
|
|
PictureMgr *_picture;
|
|
AgiLoader *_loader; // loader
|
|
GfxMenu *_menu;
|
|
SystemUI *_systemUI;
|
|
Common::DumpFile *_logFile; // File used for the log() agi command.
|
|
|
|
Common::Stack<ImageStackElement> _imageStack;
|
|
|
|
void clearImageStack() override;
|
|
void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) override;
|
|
void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
|
|
int16 p4, int16 p5, int16 p6, int16 p7) override;
|
|
void releaseImageStack() override;
|
|
|
|
void wait(uint32 msec, bool busy = false);
|
|
|
|
int agiInit();
|
|
int agiDeinit();
|
|
int agiDetectGame();
|
|
int agiLoadResource(int16 resourceType, int16 resourceNr);
|
|
int agiUnloadResource(int16 resourceType, int16 resourceNr);
|
|
void agiUnloadResources();
|
|
|
|
int getKeypress() override;
|
|
bool isKeypress() override;
|
|
void clearKeyQueue() override;
|
|
|
|
byte getVar(int16 varNr);
|
|
void setVar(int16 varNr, byte newValue);
|
|
|
|
private:
|
|
void applyVolumeToMixer();
|
|
|
|
public:
|
|
void syncSoundSettings() override;
|
|
|
|
public:
|
|
void decrypt(uint8 *mem, int len);
|
|
void releaseSprites();
|
|
uint16 processAGIEvents();
|
|
int viewPictures();
|
|
int runGame();
|
|
int getAppDir(char *appDir, unsigned int size);
|
|
|
|
int setupV2Game(int ver);
|
|
int setupV3Game(int ver);
|
|
|
|
void newRoom(int16 newRoomNr);
|
|
void resetControllers();
|
|
void interpretCycle();
|
|
int playGame();
|
|
|
|
void allowSynthetic(bool);
|
|
void processScummVMEvents();
|
|
void checkQuickLoad();
|
|
|
|
const Common::String getTargetName() const { return _targetName; }
|
|
|
|
// Objects
|
|
public:
|
|
int showObjects();
|
|
int loadObjects(const char *fname);
|
|
int loadObjects(Common::File &fp);
|
|
const char *objectName(uint16 objectNr);
|
|
int objectGetLocation(uint16 objectNr);
|
|
void objectSetLocation(uint16 objectNr, int);
|
|
private:
|
|
int decodeObjects(uint8 *mem, uint32 flen);
|
|
int readObjects(Common::File &fp, int flen);
|
|
|
|
// Logic
|
|
public:
|
|
int decodeLogic(int16 logicNr);
|
|
void unloadLogic(int16 logicNr);
|
|
int runLogic(int16 logicNr);
|
|
void debugConsole(int, int, const char *);
|
|
bool testIfCode(int16 logicNr);
|
|
void executeAgiCommand(uint8, uint8 *);
|
|
|
|
private:
|
|
bool _veryFirstInitialCycle; /**< signals, that currently the very first cycle is executed (restarts, etc. do not count!) */
|
|
uint32 _instructionCounter; /**< counts every instruction, that got executed, can wrap around */
|
|
|
|
bool _setVolumeBrokenFangame;
|
|
|
|
void resetGetVarSecondsHeuristic();
|
|
void getVarSecondsHeuristicTrigger();
|
|
uint32 _getVarSecondsHeuristicLastInstructionCounter; /**< last time VM_VAR_SECONDS were read */
|
|
uint16 _getVarSecondsHeuristicCounter; /**< how many times heuristic was triggered */
|
|
|
|
uint32 _playTimeInSecondsAdjust; /**< milliseconds to adjust for calculating current play time in seconds, see setVarSecondsTrigger() */
|
|
|
|
void setVarSecondsTrigger(byte newSeconds);
|
|
|
|
public:
|
|
// Some submethods of testIfCode
|
|
void skipInstruction(byte op);
|
|
void skipInstructionsUntil(byte v);
|
|
uint8 testObjRight(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjCenter(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testObjInBox(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testPosn(uint8, uint8, uint8, uint8, uint8);
|
|
uint8 testSaid(uint8, uint8 *);
|
|
uint8 testController(uint8);
|
|
uint8 testCompareStrings(uint8, uint8);
|
|
|
|
// View
|
|
private:
|
|
|
|
void lSetLoop(ScreenObjEntry *screenObj, int16 loopNr);
|
|
void updateView(ScreenObjEntry *screenObj);
|
|
|
|
public:
|
|
void setView(ScreenObjEntry *screenObj, int16 viewNr);
|
|
void setLoop(ScreenObjEntry *screenObj, int16 loopNr);
|
|
void setCel(ScreenObjEntry *screenObj, int16 celNr);
|
|
|
|
void clipViewCoordinates(ScreenObjEntry *screenObj);
|
|
|
|
void startUpdate(ScreenObjEntry *);
|
|
void stopUpdate(ScreenObjEntry *);
|
|
void updateScreenObjTable();
|
|
void unloadView(int16 viewNr);
|
|
int decodeView(byte *resourceData, uint16 resourceSize, int16 viewNr);
|
|
|
|
private:
|
|
void unpackViewCelData(AgiViewCel *celData, byte *compressedData, uint16 compressedSize);
|
|
void unpackViewCelDataAGI256(AgiViewCel *celData, byte *compressedData, uint16 compressedSize);
|
|
|
|
public:
|
|
void addToPic(int, int, int, int, int, int, int);
|
|
void drawObj(int);
|
|
bool isEgoView(const ScreenObjEntry *screenObj);
|
|
|
|
// Motion
|
|
private:
|
|
int checkStep(int delta, int step);
|
|
bool checkBlock(int16 x, int16 y);
|
|
void changePos(ScreenObjEntry *screenObj);
|
|
void motionWander(ScreenObjEntry *screenObj);
|
|
void motionFollowEgo(ScreenObjEntry *screenObj);
|
|
void motionMoveObj(ScreenObjEntry *screenObj);
|
|
void motionMoveObjStop(ScreenObjEntry *screenObj);
|
|
void checkMotion(ScreenObjEntry *screenObj);
|
|
|
|
public:
|
|
void motionActivated(ScreenObjEntry *screenObj);
|
|
void cyclerActivated(ScreenObjEntry *screenObj);
|
|
void checkAllMotions();
|
|
void moveObj(ScreenObjEntry *screenObj);
|
|
void inDestination(ScreenObjEntry *screenObj);
|
|
void fixPosition(int16 screenObjNr);
|
|
void fixPosition(ScreenObjEntry *screenObj);
|
|
void updatePosition();
|
|
int getDirection(int16 objX, int16 objY, int16 destX, int16 destY, int16 stepSize);
|
|
|
|
bool _keyHoldMode;
|
|
Common::KeyCode _keyHoldModeLastKey;
|
|
|
|
// Keyboard
|
|
int doPollKeyboard();
|
|
void cleanKeyboard();
|
|
|
|
bool handleMouseClicks(uint16 &key);
|
|
bool handleController(uint16 key);
|
|
|
|
bool showPredictiveDialog();
|
|
|
|
uint16 agiGetKeypress();
|
|
int waitKey();
|
|
int waitAnyKey();
|
|
|
|
void nonBlockingText_IsShown();
|
|
void nonBlockingText_Forget();
|
|
|
|
void artificialDelay_Reset();
|
|
void artificialDelay_CycleDone();
|
|
|
|
uint16 artificialDelay_SearchTable(AgiArtificialDelayTriggerType triggerType, int16 orgNr, int16 newNr);
|
|
|
|
void artificialDelayTrigger_NewRoom(int16 newRoomNr);
|
|
void artificialDelayTrigger_DrawPicture(int16 newPictureNr);
|
|
|
|
private:
|
|
int16 _artificialDelayCurrentRoom;
|
|
int16 _artificialDelayCurrentPicture;
|
|
|
|
public:
|
|
void redrawScreen();
|
|
|
|
void inGameTimerReset(uint32 newPlayTime = 0);
|
|
void inGameTimerResetPassedCycles();
|
|
uint32 inGameTimerGet();
|
|
uint32 inGameTimerGetPassedCycles();
|
|
|
|
void inGameTimerUpdate();
|
|
|
|
private:
|
|
uint32 _lastUsedPlayTimeInCycles; // 40 per second
|
|
uint32 _lastUsedPlayTimeInSeconds; // actual seconds
|
|
uint32 _passedPlayTimeCycles; // increased by 1 every time we passed a cycle
|
|
|
|
private:
|
|
AgiOpCodeEntry _opCodes[256]; // always keep those at 256, so that there is no way for invalid memory access
|
|
AgiOpCodeEntry _opCodesCond[256];
|
|
|
|
void setupOpCodes(uint16 version);
|
|
|
|
public:
|
|
const AgiOpCodeEntry *getOpCodesTable() { return _opCodes; }
|
|
};
|
|
|
|
} // End of namespace Agi
|
|
|
|
#endif /* AGI_AGI_H */
|