scummvm/engines/mutationofjb/commands/ifpiggycommand.cpp
2021-12-26 18:48:43 +01:00

69 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mutationofjb/commands/ifpiggycommand.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
#include "mutationofjb/util.h"
#include "common/str.h"
/** @file
* "IFPIGGY"
*
* IFPIGGY command tests whether current loaded APK file (character animation) is "piggy.apk".
* If it is, execution continues to the next line.
* Otherwise execution continues after first "#ELSE" or "=ELSE".
*
* Please note that this does not work like you are used to from saner languages.
* IFPIGGY does not have any blocks. It only searches for first #ELSE, so you can have stuff like:
* IFPIGGY
* IFITEM someitem
* #ELSE
* ...
* This is effectively logical AND.
*/
namespace MutationOfJB {
bool IfPiggyCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line != "IFPIGGY") {
return false;
}
_tags.push(0);
command = new IfPiggyCommand();
return true;
}
Command::ExecuteResult IfPiggyCommand::execute(ScriptExecutionContext &scriptExecCtx) {
_cachedResult = scriptExecCtx.getGameData()._currentAPK == "piggy.apk";
return Finished;
}
Common::String IfPiggyCommand::debugString() const {
return "IFPIGGY";
}
}