scummvm/engines/mutationofjb/commands/loadplayercommand.cpp
Le Philousophe 1f2c78adfe ALL: Make sure str.h is included when using String
Fix all cases working because str.h is included in util.h
2022-10-30 18:37:16 +01:00

64 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mutationofjb/commands/loadplayercommand.h"
#include "mutationofjb/game.h"
#include "mutationofjb/gamedata.h"
#include "mutationofjb/script.h"
/** @file
* "RABLOAD " <apkFrameFirst> " " <apkFrameLast> " " <playerFrameFirst> " " <palIndexFirst> " " <apkFilename>
*
* Load player frames from APK file specified by apkFileName.
* Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst.
* Player's palette is loaded at index defined by palIndexFirst.
*/
namespace MutationOfJB {
bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) {
return false;
}
const uint8 apkFrameFirst = atoi(line.c_str() + 8);
const uint8 apkFrameLast = atoi(line.c_str() + 12);
const uint8 playerFrameFirst = atoi(line.c_str() + 16);
const uint8 palIndexFirst = atoi(line.c_str() + 20);
const Common::String apkFileName = line.c_str() + 24;
command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName);
return true;
}
Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) {
scriptExeCtx.getGameData()._currentAPK = _apkFileName;
return Command::Finished;
}
Common::String LoadPlayerCommand::debugString() const {
return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str());
}
}