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https://github.com/libretro/scummvm.git
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1f2c78adfe
Fix all cases working because str.h is included in util.h
64 lines
2.4 KiB
C++
64 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mutationofjb/commands/loadplayercommand.h"
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#include "mutationofjb/game.h"
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#include "mutationofjb/gamedata.h"
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#include "mutationofjb/script.h"
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/** @file
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* "RABLOAD " <apkFrameFirst> " " <apkFrameLast> " " <playerFrameFirst> " " <palIndexFirst> " " <apkFilename>
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*
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* Load player frames from APK file specified by apkFileName.
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* Only frames between apkFrameFirst and apkFrameLast are loaded onto position defined by playerFrameFirst.
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* Player's palette is loaded at index defined by palIndexFirst.
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*/
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namespace MutationOfJB {
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bool LoadPlayerCommandParser::parse(const Common::String &line, ScriptParseContext &, Command *&command) {
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if (line.size() < 25 || !line.hasPrefix("RABLOAD ")) {
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return false;
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}
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const uint8 apkFrameFirst = atoi(line.c_str() + 8);
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const uint8 apkFrameLast = atoi(line.c_str() + 12);
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const uint8 playerFrameFirst = atoi(line.c_str() + 16);
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const uint8 palIndexFirst = atoi(line.c_str() + 20);
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const Common::String apkFileName = line.c_str() + 24;
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command = new LoadPlayerCommand(apkFrameFirst, apkFrameLast, playerFrameFirst, palIndexFirst, apkFileName);
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return true;
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}
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Command::ExecuteResult LoadPlayerCommand::execute(ScriptExecutionContext &scriptExeCtx) {
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scriptExeCtx.getGameData()._currentAPK = _apkFileName;
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return Command::Finished;
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}
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Common::String LoadPlayerCommand::debugString() const {
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return Common::String::format("LOADPLAYER %u %u %u %u %s", (unsigned int) _apkFrameFirst, (unsigned int) _apkFrameLast, (unsigned int) _playerFrameFirst, (unsigned int) _palIndexFirst, _apkFileName.c_str());
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}
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}
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