2021-12-26 21:19:38 +01:00

83 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_CAMERA_H
#define STARK_RESOURCES_CAMERA_H
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
#include "math/angle.h"
#include "math/vector3d.h"
#include "math/vector4d.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
/**
* Camera resources define the camera position, perspective parameters,
* and look at direction.
*/
class Camera : public Object {
public:
static const Type::ResourceType TYPE = Type::kCamera;
Camera(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~Camera();
// Resource API
void onAllLoaded() override;
void onEnterLocation() override;
/** Define the near and far clip planes distances */
void setClipPlanes(float near, float far);
/** Compute the angle between the X vector and the look at direction in the horizontal plane */
Math::Angle getHorizontalAngle() const;
protected:
void readData(Formats::XRCReadStream *stream) override;
void printData() override;
Math::Vector3d _position;
Math::Vector3d _lookDirection;
float _f1;
float _fov;
Common::Rect _viewSize;
Math::Vector3d _v4;
float _nearClipPlane;
float _farClipPlane;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_CAMERA_H