scummvm/engines/stark/resources/knowledgeset.h
2021-12-26 21:19:38 +01:00

86 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_RESOURCES_KNOWLEDGE_SET_H
#define STARK_RESOURCES_KNOWLEDGE_SET_H
#include "common/str.h"
#include "engines/stark/gfx/renderentry.h"
#include "engines/stark/resources/object.h"
namespace Stark {
namespace Formats {
class XRCReadStream;
}
namespace Resources {
class InventoryItem;
/**
* A typed collection of Knowledge resources
*/
class KnowledgeSet : public Object {
public:
static const Type::ResourceType TYPE = Type::kKnowledgeSet;
enum SubType {
kInventory = 1,
kState = 2,
kPersons = 3,
kLocations = 4,
kDiary = 5
};
KnowledgeSet(Object *parent, byte subType, uint16 index, const Common::String &name);
virtual ~KnowledgeSet();
// Resource API
void saveLoad(ResourceSerializer *serializer) override;
/** Add an inventory item, and keep track of its acquisition order */
void addItem(InventoryItem *item);
/** Remove an inventory item */
void removeItem(InventoryItem *item);
/** Get the render entries for the inventory items, in the order they were obtained */
Gfx::RenderEntryArray getInventoryRenderEntries() const;
/** Get a cursor style visual for an inventory item */
Visual *getInventoryItemVisual(uint16 itemIndex);
/** Get the index of a neighbor inventory item of a selected item, return -1 in corner case */
int16 getNeighborInventoryItem(int16 selectedItem, bool forward);
protected:
void printData() override;
Common::Array<uint16> _inventoryItemOrder;
};
} // End of namespace Resources
} // End of namespace Stark
#endif // STARK_RESOURCES_KNOWLEDGE_SET_H