mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 06:39:17 +00:00
441 lines
11 KiB
C++
441 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/file.h"
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "adl/adl_v5.h"
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#include "adl/display_a2.h"
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#include "adl/graphics.h"
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#include "adl/disk.h"
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namespace Adl {
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class HiRes6Engine : public AdlEngine_v5 {
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public:
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HiRes6Engine(OSystem *syst, const AdlGameDescription *gd) :
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AdlEngine_v5(syst, gd),
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_currVerb(0),
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_currNoun(0) {
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}
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private:
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// AdlEngine
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void gameLoop() override;
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void setupOpcodeTables() override;
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void runIntro() override;
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void init() override;
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void initGameState() override;
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void showRoom() override;
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int goDirection(ScriptEnv &e, Direction dir) override;
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Common::String formatVerbError(const Common::String &verb) const override;
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Common::String formatNounError(const Common::String &verb, const Common::String &noun) const override;
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void loadState(Common::ReadStream &stream) override;
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void saveState(Common::WriteStream &stream) override;
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// AdlEngine_v2
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void printString(const Common::String &str) override;
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// Engine
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bool canSaveGameStateCurrently() override;
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int o_fluteSound(ScriptEnv &e);
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static const uint kRegions = 3;
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static const uint kItems = 15;
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byte _currVerb, _currNoun;
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};
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void HiRes6Engine::gameLoop() {
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AdlEngine_v5::gameLoop();
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// Variable 25 starts at 5 and counts down every 160 moves.
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// When it reaches 0, the game ends. This variable determines
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// what you see when you "LOOK SUNS".
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// Variable 39 is used to advance the suns based on game events,
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// so even a fast player will see the suns getting closer together
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// as he progresses.
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if (getVar(39) != 0) {
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if (getVar(39) < getVar(25))
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setVar(25, getVar(39));
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setVar(39, 0);
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}
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if (getVar(25) != 0) {
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if (getVar(25) > 5)
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error("Variable 25 has unexpected value %d", getVar(25));
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if ((6 - getVar(25)) * 160 == _state.moves)
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setVar(25, getVar(25) - 1);
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}
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}
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void HiRes6Engine::setupOpcodeTables() {
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AdlEngine_v5::setupOpcodeTables();
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_actOpcodes[0x1e] = opcode(&HiRes6Engine::o_fluteSound);
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}
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int HiRes6Engine::goDirection(ScriptEnv &e, Direction dir) {
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OP_DEBUG_0((Common::String("\tGO_") + dirStr(dir) + "()").c_str());
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byte room = getCurRoom().connections[dir];
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if (room == 0) {
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// Don't penalize invalid directions at escapable Garthim encounter
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if (getVar(33) == 2)
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setVar(34, getVar(34) + 1);
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printMessage(_messageIds.cantGoThere);
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return -1;
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}
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switchRoom(room);
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// Escapes an escapable Garthim encounter by going to a different room
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if (getVar(33) == 2) {
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printMessage(102);
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setVar(33, 0);
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}
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return -1;
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}
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int HiRes6Engine::o_fluteSound(ScriptEnv &e) {
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OP_DEBUG_0("\tFLUTE_SOUND()");
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Tones tones;
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tones.push_back(Tone(1072.0, 587.6));
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tones.push_back(Tone(1461.0, 495.8));
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tones.push_back(Tone(0.0, 1298.7));
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playTones(tones, false);
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_linesPrinted = 0;
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return 0;
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}
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bool HiRes6Engine::canSaveGameStateCurrently() {
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if (!_canSaveNow)
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return false;
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// Back up variables that may be changed by this test
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const byte var2 = getVar(2);
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const byte var24 = getVar(24);
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const bool abortScript = _abortScript;
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const bool retval = AdlEngine_v5::canSaveGameStateCurrently();
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setVar(2, var2);
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setVar(24, var24);
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_abortScript = abortScript;
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return retval;
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}
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#define SECTORS_PER_TRACK 16
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#define BYTES_PER_SECTOR 256
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static Common::MemoryReadStream *loadSectors(DiskImage *disk, byte track, byte sector = SECTORS_PER_TRACK - 1, byte count = SECTORS_PER_TRACK) {
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const int bufSize = count * BYTES_PER_SECTOR;
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byte *const buf = (byte *)malloc(bufSize);
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byte *p = buf;
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while (count-- > 0) {
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StreamPtr stream(disk->createReadStream(track, sector, 0, 0));
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stream->read(p, BYTES_PER_SECTOR);
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if (stream->err() || stream->eos())
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error("Error loading from disk image");
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p += BYTES_PER_SECTOR;
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if (sector > 0)
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--sector;
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else {
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++track;
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// Skip VTOC track
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if (track == 17)
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++track;
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sector = SECTORS_PER_TRACK - 1;
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}
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}
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return new Common::MemoryReadStream(buf, bufSize, DisposeAfterUse::YES);
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}
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void HiRes6Engine::runIntro() {
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Display_A2 *display = static_cast<Display_A2 *>(_display);
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insertDisk(0);
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StreamPtr stream(loadSectors(_disk, 11, 1, 96));
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display->setMode(Display::kModeGraphics);
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display->loadFrameBuffer(*stream);
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display->renderGraphics();
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delay(256 * 8609 / 1000);
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display->loadFrameBuffer(*stream);
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display->renderGraphics();
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delay(256 * 8609 / 1000);
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display->loadFrameBuffer(*stream);
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// Load copyright string from boot file
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Files_AppleDOS *files(new Files_AppleDOS());
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if (!files->open(getDiskImageName(0)))
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error("Failed to open disk volume 0");
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stream.reset(files->createReadStream("\010\010\010\010\010\010"));
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Common::String copyright(readStringAt(*stream, 0x103, _display->asciiToNative('\r')));
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delete files;
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display->renderGraphics();
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display->home();
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display->setMode(Display::kModeMixed);
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display->moveCursorTo(Common::Point(0, 21));
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display->printString(copyright);
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delay(256 * 8609 / 1000);
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}
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void HiRes6Engine::init() {
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_graphics = new GraphicsMan_v3<Display_A2>(*static_cast<Display_A2 *>(_display));
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insertDisk(0);
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StreamPtr stream(_disk->createReadStream(0x3, 0xf, 0x05));
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loadRegionLocations(*stream, kRegions);
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stream.reset(_disk->createReadStream(0x5, 0xa, 0x07));
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loadRegionInitDataOffsets(*stream, kRegions);
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stream.reset(loadSectors(_disk, 0x7));
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_strings.verbError = readStringAt(*stream, 0x666);
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_strings.nounError = readStringAt(*stream, 0x6bd);
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_strings.enterCommand = readStringAt(*stream, 0x6e9);
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_strings.lineFeeds = readStringAt(*stream, 0x408);
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_strings_v2.saveInsert = readStringAt(*stream, 0xad8);
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_strings_v2.saveReplace = readStringAt(*stream, 0xb95);
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_strings_v2.restoreInsert = readStringAt(*stream, 0xc07);
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_strings.playAgain = readStringAt(*stream, 0xcdf, 0xff);
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_messageIds.cantGoThere = 249;
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_messageIds.dontUnderstand = 247;
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_messageIds.itemDoesntMove = 253;
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_messageIds.itemNotHere = 254;
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_messageIds.thanksForPlaying = 252;
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stream.reset(loadSectors(_disk, 0x6, 0xb, 2));
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stream->seek(0x16);
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loadItemDescriptions(*stream, kItems);
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stream.reset(_disk->createReadStream(0x8, 0x9, 0x16));
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loadDroppedItemOffsets(*stream, 16);
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stream.reset(_disk->createReadStream(0xb, 0xd, 0x08));
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loadItemPicIndex(*stream, kItems);
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}
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void HiRes6Engine::initGameState() {
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_state.vars.resize(40);
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insertDisk(0);
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StreamPtr stream(_disk->createReadStream(0x3, 0xe, 0x03));
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loadItems(*stream);
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// A combined total of 91 rooms
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static const byte rooms[kRegions] = { 35, 29, 27 };
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initRegions(rooms, kRegions);
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loadRegion(1);
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_currVerb = _currNoun = 0;
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}
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void HiRes6Engine::showRoom() {
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_state.curPicture = getCurRoom().curPicture;
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bool redrawPic = false;
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if (getVar(26) == 0xfe)
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setVar(26, 0);
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else if (getVar(26) != 0xff)
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setVar(26, _state.room);
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if (_state.room != _roomOnScreen) {
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loadRoom(_state.room);
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if (getVar(26) < 0x80 && getCurRoom().isFirstTime)
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setVar(26, 0);
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_graphics->clearScreen();
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if (!_state.isDark)
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redrawPic = true;
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} else {
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if (getCurRoom().curPicture != _picOnScreen || _itemRemoved)
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redrawPic = true;
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}
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if (redrawPic) {
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_roomOnScreen = _state.room;
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_picOnScreen = getCurRoom().curPicture;
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drawPic(getCurRoom().curPicture);
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_itemRemoved = false;
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_itemsOnScreen = 0;
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Common::List<Item>::iterator item;
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for (item = _state.items.begin(); item != _state.items.end(); ++item)
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item->isOnScreen = false;
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}
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if (!_state.isDark)
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drawItems();
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_display->renderGraphics();
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setVar(2, 0xff);
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printString(_roomData.description);
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}
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Common::String HiRes6Engine::formatVerbError(const Common::String &verb) const {
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Common::String err = _strings.verbError;
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for (uint i = 0; i < verb.size(); ++i)
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err.setChar(verb[i], i + 24);
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const char spaceChar = _display->asciiToNative(' ');
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err.setChar(spaceChar, 32);
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uint i = 24;
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while (err[i] != spaceChar)
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++i;
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err.setChar(_display->asciiToNative('.'), i);
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return err;
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}
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Common::String HiRes6Engine::formatNounError(const Common::String &verb, const Common::String &noun) const {
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Common::String err = _strings.nounError;
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for (uint i = 0; i < noun.size(); ++i)
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err.setChar(noun[i], i + 24);
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const char spaceChar = _display->asciiToNative(' ');
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for (uint i = 35; i > 31; --i)
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err.setChar(spaceChar, i);
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uint i = 24;
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while (err[i] != spaceChar)
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++i;
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err.setChar(_display->asciiToNative('I'), i + 1);
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err.setChar(_display->asciiToNative('S'), i + 2);
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err.setChar(_display->asciiToNative('.'), i + 3);
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return err;
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}
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void HiRes6Engine::loadState(Common::ReadStream &stream) {
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AdlEngine_v5::loadState(stream);
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_state.moves = (getVar(39) << 8) | getVar(24);
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setVar(39, 0);
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}
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void HiRes6Engine::saveState(Common::WriteStream &stream) {
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// Move counter is stuffed into variables, in order to save it
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setVar(24, _state.moves & 0xff);
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setVar(39, _state.moves >> 8);
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AdlEngine_v5::saveState(stream);
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setVar(39, 0);
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}
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void HiRes6Engine::printString(const Common::String &str) {
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Common::String s;
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uint found = 0;
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// Variable 27 is 1 when Kira is present, 0 otherwise. It's used for choosing
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// between singular and plural variants of a string.
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// This does not emulate the corner cases of the original, hence this check
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if (getVar(27) > 1)
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error("Invalid value %i encountered for variable 27", getVar(27));
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for (uint i = 0; i < str.size(); ++i) {
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if (str[i] == '%') {
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++found;
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if (found == 3)
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found = 0;
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} else {
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if (found == 0 || found - 1 == getVar(27))
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s += str[i];
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}
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}
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// Variables 2 and 26 are used for controlling the printing of room descriptions
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if (getVar(2) == 0xff) {
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if (getVar(26) == 0) {
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// This checks for special room description string " "
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if (str.size() == 1 && _display->asciiToNative(str[0]) == _display->asciiToNative(' ')) {
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setVar(2, 160);
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} else {
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AdlEngine_v5::printString(s);
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setVar(2, 1);
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}
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} else if (getVar(26) == 0xff) {
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// Storing the room number in a variable allows for range comparisons
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setVar(26, _state.room);
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setVar(2, 1);
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} else {
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setVar(2, 80);
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}
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doAllCommands(_globalCommands, _currVerb, _currNoun);
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} else {
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AdlEngine_v5::printString(s);
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}
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}
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Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd) {
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return new HiRes6Engine(syst, gd);
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}
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} // End of namespace Adl
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