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This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors |
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string_manager.cpp | ||
string_manager.h | ||
subtitles.cpp | ||
subtitles.h | ||
text.cpp | ||
text.h | ||
truetype_font.cpp | ||
truetype_font.h |