mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 22:58:09 +00:00
8b3821e9ff
svn-id: r27606
230 lines
5.7 KiB
C++
230 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/stdafx.h"
|
|
|
|
#include "common/config-manager.h"
|
|
#include "common/system.h"
|
|
#include "common/savefile.h"
|
|
|
|
#include "lure/luredefs.h"
|
|
#include "lure/surface.h"
|
|
#include "lure/lure.h"
|
|
#include "lure/intro.h"
|
|
#include "lure/game.h"
|
|
|
|
namespace Lure {
|
|
|
|
static LureEngine *int_engine = NULL;
|
|
|
|
LureEngine::LureEngine(OSystem *system): Engine(system) {
|
|
|
|
Common::addSpecialDebugLevel(kLureDebugScripts, "scripts", "Scripts debugging");
|
|
Common::addSpecialDebugLevel(kLureDebugAnimations, "animations", "Animations debugging");
|
|
Common::addSpecialDebugLevel(kLureDebugHotspots, "hotspots", "Hotspots debugging");
|
|
Common::addSpecialDebugLevel(kLureDebugFights, "fights", "Fights debugging");
|
|
|
|
// Setup mixer
|
|
/*
|
|
if (!_mixer->isReady()) {
|
|
warning("Sound initialization failed.");
|
|
}
|
|
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
|
|
_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume"));
|
|
*/
|
|
|
|
_features = 0;
|
|
_game = 0;
|
|
}
|
|
|
|
int LureEngine::init() {
|
|
_system->beginGFXTransaction();
|
|
initCommonGFX(false);
|
|
_system->initSize(FULL_SCREEN_WIDTH, FULL_SCREEN_HEIGHT);
|
|
_system->endGFXTransaction();
|
|
|
|
detectGame();
|
|
_disk = new Disk();
|
|
_resources = new Resources();
|
|
_strings = new StringData();
|
|
_screen = new Screen(*_system);
|
|
_mouse = new Mouse();
|
|
_events = new Events();
|
|
_menu = new Menu();
|
|
Surface::initialise();
|
|
_room = new Room();
|
|
_fights = new FightsManager();
|
|
int_engine = this;
|
|
return 0;
|
|
}
|
|
|
|
LureEngine::~LureEngine() {
|
|
// Remove all of our debug levels here
|
|
Common::clearAllSpecialDebugLevels();
|
|
|
|
// Delete and deinitialise subsystems
|
|
Surface::deinitialise();
|
|
delete _fights;
|
|
delete _room;
|
|
delete _menu;
|
|
delete _events;
|
|
delete _mouse;
|
|
delete _screen;
|
|
delete _strings;
|
|
delete _resources;
|
|
delete _disk;
|
|
}
|
|
|
|
LureEngine &LureEngine::getReference() {
|
|
return *int_engine;
|
|
}
|
|
|
|
int LureEngine::go() {
|
|
if (ConfMan.getInt("boot_param") == 0) {
|
|
// Show the introduction
|
|
Introduction *intro = new Introduction(*_screen, *_system);
|
|
intro->show();
|
|
delete intro;
|
|
}
|
|
|
|
// Play the game
|
|
if (!_events->quitFlag) {
|
|
// Play the game
|
|
Game *gameInstance = new Game();
|
|
gameInstance->execute();
|
|
delete gameInstance;
|
|
}
|
|
|
|
//quitGame();
|
|
return 0;
|
|
}
|
|
|
|
void LureEngine::quitGame() {
|
|
_system->quit();
|
|
}
|
|
|
|
const char *LureEngine::generateSaveName(int slotNumber) {
|
|
static char buffer[15];
|
|
|
|
sprintf(buffer, "lure.%.3d", slotNumber);
|
|
return buffer;
|
|
}
|
|
|
|
bool LureEngine::saveGame(uint8 slotNumber, Common::String &caption) {
|
|
Common::WriteStream *f = this->_saveFileMan->openForSaving(
|
|
generateSaveName(slotNumber));
|
|
if (f == NULL) {
|
|
warning("saveGame: Failed to save slot %d", slotNumber);
|
|
return false;
|
|
}
|
|
|
|
f->write("lure", 5);
|
|
f->writeByte(_language);
|
|
f->writeByte(LURE_DAT_MINOR);
|
|
f->writeString(caption);
|
|
f->writeByte(0); // End of string terminator
|
|
|
|
Resources::getReference().saveToStream(f);
|
|
Room::getReference().saveToStream(f);
|
|
Fights.saveToStream(f);
|
|
|
|
delete f;
|
|
return true;
|
|
}
|
|
|
|
#define FAILED_MSG "loadGame: Failed to load slot %d"
|
|
|
|
bool LureEngine::loadGame(uint8 slotNumber) {
|
|
Common::ReadStream *f = this->_saveFileMan->openForLoading(
|
|
generateSaveName(slotNumber));
|
|
if (f == NULL) {
|
|
warning(FAILED_MSG, slotNumber);
|
|
return false;
|
|
}
|
|
|
|
// Check for header
|
|
char buffer[5];
|
|
f->read(buffer, 5);
|
|
if (memcmp(buffer, "lure", 5) != 0)
|
|
{
|
|
warning(FAILED_MSG, slotNumber);
|
|
delete f;
|
|
return false;
|
|
}
|
|
|
|
// Check language version
|
|
uint8 language = f->readByte();
|
|
uint8 version = f->readByte();
|
|
if ((language != _language) || (version != LURE_DAT_MINOR))
|
|
{
|
|
warning("loadGame: Failed to load slot %d - incorrect version", slotNumber);
|
|
delete f;
|
|
return false;
|
|
}
|
|
|
|
// Read in and discard the savegame caption
|
|
while (f->readByte() != 0) ;
|
|
|
|
// Load in the data
|
|
Resources::getReference().loadFromStream(f);
|
|
Room::getReference().loadFromStream(f);
|
|
Fights.loadFromStream(f);
|
|
|
|
delete f;
|
|
return true;
|
|
}
|
|
|
|
Common::String *LureEngine::detectSave(int slotNumber) {
|
|
Common::ReadStream *f = this->_saveFileMan->openForLoading(
|
|
generateSaveName(slotNumber));
|
|
if (f == NULL) return NULL;
|
|
Common::String *result = NULL;
|
|
|
|
// Check for header
|
|
char buffer[5];
|
|
f->read(&buffer[0], 5);
|
|
if (memcmp(&buffer[0], "lure", 5) == 0) {
|
|
// Check language version
|
|
uint8 language = f->readByte();
|
|
uint8 version = f->readByte();
|
|
if ((language == _language) && (version == LURE_DAT_MINOR)) {
|
|
// Read in the savegame title
|
|
char saveName[MAX_DESC_SIZE];
|
|
char *p = saveName;
|
|
int decCtr = MAX_DESC_SIZE - 1;
|
|
while ((decCtr > 0) && ((*p++ = f->readByte()) != 0)) --decCtr;
|
|
*p = '\0';
|
|
result = new Common::String(saveName);
|
|
}
|
|
}
|
|
|
|
delete f;
|
|
return result;
|
|
}
|
|
|
|
} // End of namespace Lure
|