mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-29 23:01:58 +00:00
7a4121a61a
svn-id: r3760
417 lines
9.4 KiB
C++
417 lines
9.4 KiB
C++
#ifdef _WIN32_WCE
|
|
|
|
// Browse directories to locate SCUMM games
|
|
|
|
#include "stdafx.h"
|
|
#include <Winuser.h>
|
|
#include <Winnls.h>
|
|
#include "resource.h"
|
|
|
|
#define MAX_GAMES 20
|
|
|
|
struct ScummGame {
|
|
const char *gamename;
|
|
const char *description;
|
|
const char *directory;
|
|
const char *check_file_1;
|
|
const char *check_file_2;
|
|
const char *filename;
|
|
unsigned char next_demo;
|
|
};
|
|
|
|
struct InstalledScummGame {
|
|
unsigned char reference;
|
|
TCHAR directory[MAX_PATH];
|
|
};
|
|
|
|
static const ScummGame GameList[] = {
|
|
{
|
|
"Indiana Jones 3 (new)",
|
|
"Buggy, unplayable",
|
|
"indy3", "", "",
|
|
"indy3",
|
|
0
|
|
},
|
|
{
|
|
"Zak Mc Kracken (new)",
|
|
"Buggy, unplayable",
|
|
"zak256", "", "",
|
|
"zak256",
|
|
0
|
|
},
|
|
{
|
|
"Loom (old)",
|
|
"Not working",
|
|
"loom", "", "",
|
|
"loom",
|
|
0
|
|
},
|
|
{
|
|
"Monkey Island 1 (EGA)",
|
|
"Not tested",
|
|
"monkeyEGA", "", "",
|
|
"monkeyEGA",
|
|
0
|
|
},
|
|
{
|
|
"Loom (VGA)",
|
|
"Buggy, playable a bit",
|
|
"loomcd", "", "",
|
|
"loomcd",
|
|
0
|
|
},
|
|
{
|
|
"Monkey Island 1 (VGA)",
|
|
"Completable, no music",
|
|
"", "MONKEY.000", "MONKEY.001",
|
|
"monkey",
|
|
0
|
|
},
|
|
{
|
|
"Monkey Island 2 (VGA)",
|
|
"Completable",
|
|
"", "MONKEY2.000", "MONKEY2.001",
|
|
"monkey2",
|
|
0
|
|
},
|
|
{
|
|
"Indiana Jones 4",
|
|
"Completable",
|
|
"", "ATLANTIS.000", "ATLANTIS.001",
|
|
"atlantis",
|
|
1
|
|
},
|
|
{
|
|
"Indiana Jones 4 demo",
|
|
"Completable",
|
|
"", "PLAYFATE.000", "PLAYFATE.001",
|
|
"playfate",
|
|
0
|
|
},
|
|
{
|
|
"Day of the Tentacle",
|
|
"Completable",
|
|
"", "TENTACLE.000", "TENTACLE.001",
|
|
"tentacle",
|
|
1
|
|
},
|
|
{
|
|
"Day of the Tentacle demo",
|
|
"Completable",
|
|
"", "DOTTDEMO.000", "DOTTDEMO.001",
|
|
"dottdemo",
|
|
0
|
|
},
|
|
{
|
|
"Sam & Max",
|
|
"Completable,glitches,no music",
|
|
"", "SAMNMAX.000", "SAMNMAX.001",
|
|
"samnmax",
|
|
1
|
|
},
|
|
{
|
|
"Sam & Max demo",
|
|
"Completable, minor glitches, no music",
|
|
"", "SNMDEMO.000", "SNMDEMO.001",
|
|
"snmdemo",
|
|
0
|
|
},
|
|
{
|
|
"Full Throttle",
|
|
"Partially working",
|
|
"", "FT.LA0", "FT.LA1",
|
|
"ft",
|
|
0
|
|
},
|
|
{
|
|
"The Dig",
|
|
"Partially working",
|
|
"", "DIG.LA0", "DIG.LA1",
|
|
"dig",
|
|
0
|
|
},
|
|
{
|
|
NULL, NULL, NULL, NULL, NULL, NULL, 0
|
|
}
|
|
};
|
|
|
|
void findGame(TCHAR*);
|
|
int displayFoundGames(void);
|
|
|
|
char gamesFound[MAX_GAMES];
|
|
unsigned char listIndex[MAX_GAMES];
|
|
InstalledScummGame gamesInstalled[MAX_GAMES];
|
|
int installedGamesNumber;
|
|
HWND hwndDlg;
|
|
|
|
void setFindGameDlgHandle(HWND x) {
|
|
hwndDlg = x;
|
|
}
|
|
|
|
bool loadGameSettings() {
|
|
HKEY hkey;
|
|
DWORD disposition;
|
|
DWORD keyType, keySize, dummy;
|
|
int index;
|
|
int i;
|
|
unsigned char references[MAX_PATH];
|
|
|
|
if(RegCreateKeyEx(HKEY_CURRENT_USER, TEXT("Software\\PocketSCUMM"),
|
|
0, NULL, 0, 0, NULL, &hkey, &disposition) == ERROR_SUCCESS) {
|
|
|
|
keyType = REG_DWORD;
|
|
keySize = sizeof(DWORD);
|
|
if (RegQueryValueEx(hkey, TEXT("GamesInstalled"), NULL, &keyType,
|
|
(unsigned char*)&dummy, &keySize) == ERROR_SUCCESS)
|
|
index = dummy;
|
|
else
|
|
return FALSE;
|
|
|
|
installedGamesNumber = index;
|
|
|
|
keyType = REG_BINARY;
|
|
keySize = index;
|
|
if (RegQueryValueEx(hkey, TEXT("GamesReferences"), NULL, &keyType,
|
|
references, &keySize) != ERROR_SUCCESS)
|
|
return FALSE;
|
|
|
|
for (i=0; i<index; i++)
|
|
gamesFound[references[i]] = 1;
|
|
|
|
keyType = REG_SZ;
|
|
for (i=0; i<index; i++) {
|
|
char work[100];
|
|
TCHAR keyname[100];
|
|
|
|
gamesInstalled[i].reference = references[i];
|
|
keySize = MAX_PATH;
|
|
sprintf(work, "GamesDirectory%d", i);
|
|
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, keyname, sizeof(keyname));
|
|
if (RegQueryValueEx(hkey, keyname, NULL, &keyType, (unsigned char*)gamesInstalled[i].directory, &keySize) != ERROR_SUCCESS)
|
|
return FALSE;
|
|
}
|
|
|
|
RegCloseKey(hkey);
|
|
displayFoundGames();
|
|
return TRUE;
|
|
}
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
int countGameReferenced(int reference, int *infos) {
|
|
int i;
|
|
int number = 0;
|
|
|
|
for (i=0; i<installedGamesNumber; i++)
|
|
if (gamesInstalled[i].reference == reference)
|
|
infos[number++] = i;
|
|
|
|
return number;
|
|
}
|
|
|
|
int displayFoundGames() {
|
|
|
|
int i;
|
|
int index = 0;
|
|
|
|
for (i = 0; i< MAX_GAMES; i++) {
|
|
ScummGame current_game;
|
|
char work[400];
|
|
TCHAR desc[400];
|
|
int numberReferenced;
|
|
int infos[10];
|
|
int j;
|
|
|
|
current_game = GameList[i];
|
|
if (!current_game.filename)
|
|
break;
|
|
if (!gamesFound[i])
|
|
continue;
|
|
|
|
numberReferenced = countGameReferenced(i, infos);
|
|
|
|
for (j=0; j<numberReferenced; j++) {
|
|
if (numberReferenced != 1)
|
|
sprintf(work, "%s (%d)", current_game.gamename, j + 1);
|
|
else
|
|
strcpy(work, current_game.gamename);
|
|
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, desc, sizeof(desc));
|
|
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_ADDSTRING, 0, (LPARAM)desc);
|
|
listIndex[index++] = infos[j];
|
|
}
|
|
}
|
|
|
|
return index;
|
|
|
|
}
|
|
|
|
void startFindGame() {
|
|
TCHAR fileName[MAX_PATH];
|
|
TCHAR *tempo;
|
|
int i = 0;
|
|
int index = 0;
|
|
HKEY hkey;
|
|
DWORD disposition, keyType, keySize, dummy;
|
|
unsigned char references[MAX_GAMES];
|
|
|
|
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scanning, please wait"));
|
|
|
|
SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_RESETCONTENT, 0, 0);
|
|
|
|
memset(gamesFound, 0, MAX_GAMES);
|
|
GetModuleFileName(NULL, fileName, MAX_PATH);
|
|
tempo = wcsrchr(fileName, '\\');
|
|
*tempo = '\0';
|
|
*(tempo + 1) = '\0';
|
|
installedGamesNumber = 0;
|
|
|
|
findGame(fileName);
|
|
|
|
// Display the results
|
|
index = displayFoundGames();
|
|
|
|
// Save the results in the registry
|
|
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Saving the results"));
|
|
|
|
for (i=0; i<index; i++)
|
|
references[i] = gamesInstalled[i].reference;
|
|
|
|
if(RegCreateKeyEx(HKEY_CURRENT_USER, TEXT("Software\\PocketSCUMM"),
|
|
0, NULL, 0, 0, NULL, &hkey, &disposition) == ERROR_SUCCESS) {
|
|
|
|
keyType = REG_DWORD;
|
|
keySize = sizeof(DWORD);
|
|
dummy = index;
|
|
RegSetValueEx(hkey, TEXT("GamesInstalled"), 0, keyType, (unsigned char*)&dummy, keySize);
|
|
keyType = REG_BINARY;
|
|
keySize = index;
|
|
RegSetValueEx(hkey, TEXT("GamesReferences"), 0, keyType, references,
|
|
keySize);
|
|
keyType = REG_SZ;
|
|
for (i=0; i<index; i++) {
|
|
char work[100];
|
|
TCHAR keyname[100];
|
|
|
|
sprintf(work, "GamesDirectory%d", i);
|
|
MultiByteToWideChar(CP_ACP, 0, work, strlen(work) + 1, keyname, sizeof(keyname));
|
|
keySize = (wcslen(gamesInstalled[i].directory) + 1) * 2;
|
|
RegSetValueEx(hkey, keyname, 0, keyType, (unsigned char*)gamesInstalled[i].directory, keySize);
|
|
}
|
|
|
|
RegCloseKey(hkey);
|
|
}
|
|
|
|
SetDlgItemText(hwndDlg, IDC_FILEPATH, TEXT("Scan finished"));
|
|
|
|
}
|
|
|
|
void getSelectedGame(int result, char *id, TCHAR *directory) {
|
|
ScummGame game;
|
|
|
|
game = GameList[gamesInstalled[listIndex[result]].reference];
|
|
strcpy(id, game.filename);
|
|
wcscpy(directory, gamesInstalled[listIndex[result]].directory);
|
|
}
|
|
|
|
void displayGameInfo() {
|
|
int item;
|
|
TCHAR work[400];
|
|
ScummGame game;
|
|
|
|
item = SendMessage(GetDlgItem(hwndDlg, IDC_LISTAVAILABLE), LB_GETCURSEL, 0, 0);
|
|
if (item == LB_ERR)
|
|
return;
|
|
|
|
game = GameList[gamesInstalled[listIndex[item]].reference];
|
|
wcscpy(work, TEXT("File path : ..."));
|
|
wcscat(work, wcsrchr(gamesInstalled[listIndex[item]].directory, '\\'));
|
|
SetDlgItemText(hwndDlg, IDC_FILEPATH, work);
|
|
MultiByteToWideChar(CP_ACP, 0, game.description, strlen(game.description) + 1, work, sizeof(work));
|
|
SetDlgItemText(hwndDlg, IDC_GAMEDESC, work);
|
|
}
|
|
|
|
void findGame(TCHAR *directory) {
|
|
TCHAR fileName[MAX_PATH];
|
|
TCHAR newDirectory[MAX_PATH];
|
|
WIN32_FIND_DATA desc;
|
|
HANDLE x;
|
|
int i;
|
|
|
|
// Check for games in the current directory
|
|
|
|
//MessageBox(NULL, directory, TEXT("Current"), MB_OK);
|
|
|
|
for (i = 0 ; i < MAX_GAMES ; i++) {
|
|
ScummGame current_game;
|
|
|
|
current_game = GameList[i];
|
|
if (!current_game.filename)
|
|
break;
|
|
|
|
if (strlen(current_game.directory)) {
|
|
// see if the last directory matches
|
|
TCHAR *work;
|
|
char curdir[MAX_PATH];
|
|
|
|
|
|
work = wcsrchr(directory, '\\');
|
|
WideCharToMultiByte(CP_ACP, 0, work + 1, wcslen(work + 1) + 1, curdir, sizeof(curdir), NULL, NULL);
|
|
if (stricmp(curdir, current_game.directory) == 0) {
|
|
|
|
//MessageBox(NULL, TEXT("Match directory !"), TEXT("..."), MB_OK);
|
|
|
|
gamesFound[i] = 1;
|
|
gamesInstalled[installedGamesNumber].reference = i;
|
|
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
|
|
installedGamesNumber++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TCHAR work[MAX_PATH];
|
|
TCHAR checkfile[MAX_PATH];
|
|
|
|
|
|
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_1, strlen(current_game.check_file_1) + 1, checkfile, sizeof(checkfile));
|
|
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
|
|
//MessageBox(NULL, work, TEXT("Checking file"), MB_OK);
|
|
|
|
if (GetFileAttributes(work) == 0xFFFFFFFF)
|
|
continue;
|
|
|
|
//MessageBox(NULL, TEXT("Check OK"), TEXT("Checking file"), MB_OK);
|
|
MultiByteToWideChar(CP_ACP, 0, current_game.check_file_2, strlen(current_game.check_file_2) + 1, checkfile, sizeof(checkfile));
|
|
wsprintf(work, TEXT("%s\\%s"), directory, checkfile);
|
|
if (GetFileAttributes(work) == 0xFFFFFFFF)
|
|
continue;
|
|
|
|
//MessageBox(NULL, TEXT("Match file !"), TEXT("..."), MB_OK);
|
|
gamesFound[i] = 1;
|
|
gamesInstalled[installedGamesNumber].reference = i;
|
|
wcscpy(gamesInstalled[installedGamesNumber].directory, directory);
|
|
installedGamesNumber++;
|
|
|
|
}
|
|
}
|
|
|
|
// Recurse
|
|
|
|
wsprintf(fileName, TEXT("%s\\*"), directory);
|
|
|
|
x = FindFirstFile(fileName, &desc);
|
|
if (x == INVALID_HANDLE_VALUE)
|
|
return;
|
|
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
|
|
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
|
|
findGame(newDirectory);
|
|
}
|
|
while (FindNextFile(x, &desc))
|
|
if (desc.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) {
|
|
wsprintf(newDirectory, TEXT("%s\\%s"), directory, desc.cFileName);
|
|
findGame(newDirectory);
|
|
}
|
|
FindClose(x);
|
|
}
|
|
|
|
#endif |