scummvm/sword2/driver
2003-12-24 00:25:18 +00:00
..
_mouse.cpp Implemented scroll wheel handling for save/load dialogs. (This turned up a 2003-12-19 16:50:03 +00:00
.cvsignore bs2 driver 2003-07-28 01:47:41 +00:00
d_draw.cpp turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
d_draw.h More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
d_sound.cpp turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
d_sound.h turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, mainly because people kept (accidentally and sometimes on purpose :-) misusing them 2003-12-24 00:25:18 +00:00
driver96.h Implemented scroll wheel handling for save/load dialogs. (This turned up a 2003-12-19 16:50:03 +00:00
keyboard.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
menu.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
menu.h Changed to use #include "bs2/..." and removed the inclusion of standard C 2003-10-04 08:07:03 +00:00
palette.cpp More cleanup. I've eliminated all the temporary global variables I've added 2003-11-16 14:18:29 +00:00
rdwin.cpp Implemented scroll wheel handling for save/load dialogs. (This turned up a 2003-12-19 16:50:03 +00:00
render.cpp Shut up Valgrind warnings. 2003-12-08 07:30:22 +00:00
render.h bs2 -> sword2 2003-10-28 19:51:30 +00:00
sprite.cpp Sprite surfaces (as opposed to standard sprites) are always display 2003-12-10 08:01:58 +00:00