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https://github.com/libretro/scummvm.git
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d62bb15d71
This lets engine mute warnings about name clashes when there are useless for its case. This will be used by Versailles as the tree has directories with the same name at various places. Files are duplicated too in different directories but are identical.
290 lines
7.9 KiB
C++
290 lines
7.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/archive.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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namespace Common {
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GenericArchiveMember::GenericArchiveMember(const String &name, const Archive *parent)
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: _parent(parent), _name(name) {
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}
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String GenericArchiveMember::getName() const {
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return _name;
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}
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SeekableReadStream *GenericArchiveMember::createReadStream() const {
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return _parent->createReadStreamForMember(_name);
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}
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int Archive::listMatchingMembers(ArchiveMemberList &list, const String &pattern) const {
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// Get all "names" (TODO: "files" ?)
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ArchiveMemberList allNames;
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listMembers(allNames);
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int matches = 0;
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ArchiveMemberList::const_iterator it = allNames.begin();
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for (; it != allNames.end(); ++it) {
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// TODO: We match case-insenstivie for now, our API does not define whether that's ok or not though...
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// For our use case case-insensitive is probably what we want to have though.
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if ((*it)->getName().matchString(pattern, true, true)) {
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list.push_back(*it);
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matches++;
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}
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}
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return matches;
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}
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SearchSet::ArchiveNodeList::iterator SearchSet::find(const String &name) {
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ArchiveNodeList::iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_name == name)
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break;
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}
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return it;
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}
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SearchSet::ArchiveNodeList::const_iterator SearchSet::find(const String &name) const {
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_name == name)
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break;
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}
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return it;
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}
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/*
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Keep the nodes sorted according to descending priorities.
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In case two or node nodes have the same priority, insertion
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order prevails.
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*/
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void SearchSet::insert(const Node &node) {
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ArchiveNodeList::iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_priority < node._priority)
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break;
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}
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_list.insert(it, node);
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}
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void SearchSet::add(const String &name, Archive *archive, int priority, bool autoFree) {
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if (find(name) == _list.end()) {
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Node node(priority, name, archive, autoFree);
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insert(node);
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} else {
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if (autoFree)
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delete archive;
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warning("SearchSet::add: archive '%s' already present", name.c_str());
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}
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}
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void SearchSet::addDirectory(const String &name, const String &directory, int priority, int depth, bool flat) {
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FSNode dir(directory);
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addDirectory(name, dir, priority, depth, flat);
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}
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void SearchSet::addDirectory(const String &name, const FSNode &dir, int priority, int depth, bool flat) {
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if (!dir.exists() || !dir.isDirectory())
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return;
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add(name, new FSDirectory(dir, depth, flat, _ignoreClashes), priority);
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}
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void SearchSet::addSubDirectoriesMatching(const FSNode &directory, String origPattern, bool ignoreCase, int priority, int depth, bool flat) {
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FSList subDirs;
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if (!directory.getChildren(subDirs))
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return;
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String nextPattern, pattern;
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String::const_iterator sep = Common::find(origPattern.begin(), origPattern.end(), '/');
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if (sep != origPattern.end()) {
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pattern = String(origPattern.begin(), sep);
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++sep;
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if (sep != origPattern.end())
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nextPattern = String(sep, origPattern.end());
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} else {
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pattern = origPattern;
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}
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// TODO: The code we have for displaying all matches, which vary only in case, might
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// be a bit overhead, but as long as we want to display all useful information to the
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// user we will need to keep track of all directory names added so far. We might
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// want to reconsider this though.
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typedef HashMap<String, bool, IgnoreCase_Hash, IgnoreCase_EqualTo> MatchList;
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MatchList multipleMatches;
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MatchList::iterator matchIter;
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for (FSList::const_iterator i = subDirs.begin(); i != subDirs.end(); ++i) {
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String name = i->getName();
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if (matchString(name.c_str(), pattern.c_str(), ignoreCase)) {
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matchIter = multipleMatches.find(name);
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if (matchIter == multipleMatches.end()) {
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multipleMatches[name] = true;
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} else {
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if (matchIter->_value) {
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warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), matchIter->_key.c_str());
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matchIter->_value = false;
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}
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warning("Clash in case for match of pattern \"%s\" found in directory \"%s\": \"%s\"", pattern.c_str(), directory.getPath().c_str(), name.c_str());
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}
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if (nextPattern.empty())
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addDirectory(name, *i, priority, depth, flat);
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else
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addSubDirectoriesMatching(*i, nextPattern, ignoreCase, priority, depth, flat);
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}
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}
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}
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void SearchSet::remove(const String &name) {
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ArchiveNodeList::iterator it = find(name);
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if (it != _list.end()) {
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if (it->_autoFree)
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delete it->_arc;
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_list.erase(it);
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}
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}
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bool SearchSet::hasArchive(const String &name) const {
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return (find(name) != _list.end());
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}
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void SearchSet::clear() {
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for (ArchiveNodeList::iterator i = _list.begin(); i != _list.end(); ++i) {
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if (i->_autoFree)
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delete i->_arc;
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}
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_list.clear();
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}
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void SearchSet::setPriority(const String &name, int priority) {
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ArchiveNodeList::iterator it = find(name);
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if (it == _list.end()) {
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warning("SearchSet::setPriority: archive '%s' is not present", name.c_str());
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return;
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}
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if (priority == it->_priority)
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return;
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Node node(*it);
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_list.erase(it);
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node._priority = priority;
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insert(node);
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}
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bool SearchSet::hasFile(const String &name) const {
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if (name.empty())
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return false;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_arc->hasFile(name))
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return true;
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}
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return false;
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}
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int SearchSet::listMatchingMembers(ArchiveMemberList &list, const String &pattern) const {
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int matches = 0;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it)
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matches += it->_arc->listMatchingMembers(list, pattern);
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return matches;
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}
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int SearchSet::listMembers(ArchiveMemberList &list) const {
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int matches = 0;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it)
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matches += it->_arc->listMembers(list);
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return matches;
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}
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const ArchiveMemberPtr SearchSet::getMember(const String &name) const {
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if (name.empty())
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return ArchiveMemberPtr();
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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if (it->_arc->hasFile(name))
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return it->_arc->getMember(name);
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}
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return ArchiveMemberPtr();
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}
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SeekableReadStream *SearchSet::createReadStreamForMember(const String &name) const {
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if (name.empty())
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return nullptr;
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ArchiveNodeList::const_iterator it = _list.begin();
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for (; it != _list.end(); ++it) {
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SeekableReadStream *stream = it->_arc->createReadStreamForMember(name);
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if (stream)
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return stream;
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}
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return nullptr;
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}
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SearchManager::SearchManager() {
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clear(); // Force a reset
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}
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void SearchManager::clear() {
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SearchSet::clear();
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// Always keep system specific archives in the SearchManager.
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// But we give them a lower priority than the default priority (which is 0),
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// so that archives added by client code are searched first.
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if (g_system)
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g_system->addSysArchivesToSearchSet(*this, -1);
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// Add the current dir as a very last resort.
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// See also bug #2137680.
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addDirectory(".", ".", -2);
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}
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DECLARE_SINGLETON(SearchManager);
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} // namespace Common
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