mirror of
https://github.com/libretro/scummvm.git
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d0fe9fdd79
svn-id: r20764
136 lines
4.6 KiB
C++
136 lines
4.6 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef __lure_res_h__
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#define __lure_res_h__
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#include "lure/luredefs.h"
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#include "lure/memory.h"
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#include "common/list.h"
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#include "lure/res_struct.h"
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#include "lure/hotspots.h"
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#include "lure/palette.h"
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namespace Lure {
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enum TalkState {TALK_NONE, TALK_SELECT, TALK_RESPOND, TALK_RESPONSE_WAIT,
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TALK_RESPOND_2};
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#define MAX_TALK_SELECTIONS 4
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typedef TalkEntryData *TalkSelections[MAX_TALK_SELECTIONS];
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class Resources {
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private:
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Common::RandomSource _rnd;
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Palette *_paletteSubset;
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MemoryBlock *_cursors;
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RoomDataList _roomData;
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HotspotDataList _hotspotData;
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HotspotOverrideList _hotspotOverrides;
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HotspotAnimList _animData;
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MemoryBlock *_scriptData;
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MemoryBlock *_script2Data;
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MemoryBlock *_messagesData;
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uint16 *_hotspotScriptData;
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RoomExitJoinList _exitJoins;
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HotspotList _activeHotspots;
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ValueTableData _fieldList;
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HotspotActionSet _actionsList;
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TalkHeaderList _talkHeaders;
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TalkDataList _talkData;
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SequenceDelayList _delayList;
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Action _currentAction;
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MemoryBlock *_talkDialogData;
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TalkData *_activeTalkData;
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TalkState _talkState;
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TalkSelections _talkSelections;
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int _talkSelection;
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int _talkStartEntry;
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uint16 _talkingCharacter;
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void freeData();
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public:
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Resources();
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~Resources();
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static Resources &getReference();
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void reloadData();
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byte *getResource(uint16 resId);
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RoomDataList &roomData() { return _roomData; }
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RoomData *getRoom(uint16 roomNumber);
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bool checkHotspotExtent(HotspotData *hotspot);
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void insertPaletteSubset(Palette &p);
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byte *getCursor(uint8 cursorNum) {
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return _cursors->data() + (cursorNum * CURSOR_SIZE);
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}
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HotspotDataList &hotspotData() { return _hotspotData; }
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HotspotOverrideList &hotspotOverrides() { return _hotspotOverrides; }
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HotspotAnimList &animRecords() { return _animData; }
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MemoryBlock *scriptData() { return _scriptData; }
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MemoryBlock *hotspotScriptData() { return _script2Data; }
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MemoryBlock *messagesData() { return _messagesData; }
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uint16 getHotspotScript(uint16 index);
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HotspotList &activeHotspots() { return _activeHotspots; }
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uint16 random() { return _rnd.getRandomNumber(65536) & 0xffff; }
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HotspotData *getHotspot(uint16 hotspotId);
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Hotspot *getActiveHotspot(uint16 hotspotId);
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HotspotOverrideData *getHotspotOverride(uint16 hotspotId);
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HotspotAnimData *getAnimation(uint16 animRecordId);
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RoomExitJoinList &exitJoins() { return _exitJoins; }
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RoomExitJoinData *getExitJoin(uint16 hotspotId);
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uint16 getHotspotAction(uint16 actionsOffset, Action action);
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HotspotActionList *getHotspotActions(uint16 actionsOffset);
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TalkHeaderData *getTalkHeader(uint16 hotspotId);
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ValueTableData &fieldList() { return _fieldList; }
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SequenceDelayList &delayList() { return _delayList; }
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MemoryBlock &getTalkDialogData() { return *_talkDialogData; }
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void copyCursorTo(Surface *s, uint8 cursorNum, int16 x, int16 y);
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uint16 numInventoryItems();
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void setTalkData(uint16 offset);
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TalkData *getTalkData() { return _activeTalkData; }
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void setTalkState(TalkState state) { _talkState = state; }
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TalkState getTalkState() { return _talkState; }
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TalkSelections &getTalkSelections() { return _talkSelections; }
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void setTalkSelection(int index) { _talkSelection = index; }
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int getTalkSelection() { return _talkSelection; }
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void setTalkStartEntry(int index) { _talkStartEntry = index; }
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int getTalkStartEntry() { return _talkStartEntry; }
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uint16 getTalkingCharacter() { return _talkingCharacter; }
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void setTalkingCharacter(uint16 id);
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void setCurrentAction(Action action) { _currentAction = action; }
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Action getCurrentAction() { return _currentAction; }
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const char *getCurrentActionStr() { return actionList[_currentAction]; }
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void activateHotspot(uint16 hotspotId);
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Hotspot *addHotspot(uint16 hotspotId);
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void addHotspot(Hotspot *hotspot);
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void deactivateHotspot(uint16 hotspotId, bool isDestId = false);
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};
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} // End of namespace Lure
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#endif
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