scummvm/engines/parallaction/graphics.h
Nicola Mettifogo e98bc7e402 Removed some unused code.
svn-id: r35357
2008-12-14 10:08:31 +00:00

641 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef PARALLACTION_GRAPHICS_H
#define PARALLACTION_GRAPHICS_H
#include "common/list.h"
#include "common/rect.h"
#include "common/hash-str.h"
#include "common/stream.h"
#include "graphics/surface.h"
namespace Parallaction {
#include "common/pack-start.h" // START STRUCT PACKING
struct PaletteFxRange {
uint16 _timer;
uint16 _step;
uint16 _flags;
byte _first;
byte _last;
} PACKED_STRUCT;
#include "common/pack-end.h" // END STRUCT PACKING
class Font {
protected:
byte _color;
public:
Font() {}
virtual ~Font() {}
virtual void setColor(byte color) {
_color = color;
}
virtual uint32 getStringWidth(const char *s) = 0;
virtual uint16 height() = 0;
virtual void drawString(byte* buffer, uint32 pitch, const char *s) = 0;
};
struct Frames {
virtual uint16 getNum() = 0;
virtual byte* getData(uint16 index) = 0;
virtual void getRect(uint16 index, Common::Rect &r) = 0;
virtual uint getRawSize(uint16 index) = 0;
virtual uint getSize(uint16 index) = 0;
virtual ~Frames() { }
};
struct SurfaceToFrames : public Frames {
Graphics::Surface *_surf;
public:
SurfaceToFrames(Graphics::Surface *surf) : _surf(surf) {
}
~SurfaceToFrames() {
_surf->free();
delete _surf;
}
uint16 getNum() {
return 1;
}
byte* getData(uint16 index) {
assert(index == 0);
return (byte*)_surf->getBasePtr(0,0);
}
void getRect(uint16 index, Common::Rect &r) {
assert(index == 0);
r.left = 0;
r.top = 0;
r.setWidth(_surf->w);
r.setHeight(_surf->h);
}
uint getRawSize(uint16 index) {
assert(index == 0);
return getSize(index);
}
uint getSize(uint16 index) {
assert(index == 0);
return _surf->w * _surf->h;
}
};
struct MaskBuffer {
// handles a 2-bit depth buffer used for z-buffering
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
bool bigEndian;
public:
MaskBuffer() : w(0), internalWidth(0), h(0), size(0), data(0), bigEndian(true) {
}
void create(uint16 width, uint16 height) {
free();
w = width;
internalWidth = w >> 2;
h = height;
size = (internalWidth * h);
data = (byte*)calloc(size, 1);
}
void free() {
::free(data);
data = 0;
w = 0;
h = 0;
internalWidth = 0;
size = 0;
}
inline byte getValue(uint16 x, uint16 y) {
byte m = data[(x >> 2) + y * internalWidth];
uint n;
if (bigEndian) {
n = (x & 3) << 1;
} else {
n = (3 - (x & 3)) << 1;
}
return (m >> n) & 3;
}
inline byte* getPtr(uint16 x, uint16 y) const {
return data + (x >> 2) + y * internalWidth;
}
void bltOr(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
byte *s = src.getPtr(sx, sy);
byte *d = getPtr(dx, dy);
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
uint16 linewidth = width >> 2;
for (uint16 i = 0; i < height; i++) {
for (uint16 j = 0; j < linewidth; j++) {
*d++ |= *s++;
}
d += internalWidth - linewidth;
s += src.internalWidth - linewidth;
}
}
void bltCopy(uint16 dx, uint16 dy, const MaskBuffer &src, uint16 sx, uint16 sy, uint width, uint height) {
assert((width <= w) && (width <= src.w) && (height <= h) && (height <= src.h));
byte *s = src.getPtr(sx, sy);
byte *d = getPtr(dx, dy);
// this code assumes buffers are aligned on 4-pixels boundaries, as the original does
for (uint16 i = 0; i < height; i++) {
memcpy(d, s, (width >> 2));
d += internalWidth;
s += src.internalWidth;
}
}
};
struct PathBuffer {
// handles a 1-bit depth buffer used for masking non-walkable areas
uint16 w;
uint16 internalWidth;
uint16 h;
uint size;
byte *data;
public:
PathBuffer() : w(0), internalWidth(0), h(0), size(0), data(0) {
}
void create(uint16 width, uint16 height) {
free();
w = width;
internalWidth = w >> 3;
h = height;
size = (internalWidth * h);
data = (byte*)calloc(size, 1);
}
void free() {
::free(data);
data = 0;
w = 0;
h = 0;
internalWidth = 0;
size = 0;
}
inline byte getValue(uint16 x, uint16 y);
};
class Palette {
byte _data[768];
uint _colors;
uint _size;
bool _hb;
public:
Palette();
Palette(const Palette &pal);
void clone(const Palette &pal);
void makeBlack();
void setEntries(byte* data, uint first, uint num);
void getEntry(uint index, int &red, int &green, int &blue);
void setEntry(uint index, int red, int green, int blue);
void makeGrayscale();
void fadeTo(const Palette& target, uint step);
uint fillRGBA(byte *rgba);
void rotate(uint first, uint last, bool forward);
};
struct Cnv : public Frames {
uint16 _count; // # of frames
uint16 _width; //
uint16 _height; //
byte** field_8; // unused
byte* _data;
bool _freeData;
public:
Cnv() {
_width = _height = _count = 0;
_data = NULL;
}
Cnv(uint16 numFrames, uint16 width, uint16 height, byte* data, bool freeData = false)
: _count(numFrames), _width(width), _height(height), _data(data), _freeData(freeData) {
}
~Cnv() {
if (_freeData)
delete []_data;
}
byte* getFramePtr(uint16 index) {
if (index >= _count)
return NULL;
return &_data[index * _width * _height];
}
uint16 getNum() {
return _count;
}
byte *getData(uint16 index) {
return getFramePtr(index);
}
void getRect(uint16 index, Common::Rect &r) {
r.left = 0;
r.top = 0;
r.setWidth(_width);
r.setHeight(_height);
}
uint getRawSize(uint16 index) {
assert(index < _count);
return getSize(index);
}
uint getSize(uint16 index) {
assert(index < _count);
return _width * _height;
}
};
#define CENTER_LABEL_HORIZONTAL -1
#define CENTER_LABEL_VERTICAL -1
#define MAX_BALLOON_WIDTH 130
class Parallaction;
struct DoorData;
struct GetData;
struct Label;
class Disk;
enum {
kGfxObjVisible = 1,
kGfxObjNormal = 2,
kGfxObjCharacter = 4,
kGfxObjTypeDoor = 0,
kGfxObjTypeGet = 1,
kGfxObjTypeAnim = 2,
kGfxObjTypeLabel = 3,
kGfxObjTypeBalloon = 4,
kGfxObjTypeCharacter = 8
};
enum {
kGfxObjDoorZ = -200,
kGfxObjGetZ = -100
};
class GfxObj {
char *_name;
Frames *_frames;
bool _keep;
public:
int16 x, y;
int32 z;
uint32 _flags;
uint type;
uint frame;
uint layer;
uint transparentKey;
uint scale;
GfxObj(uint type, Frames *frames, const char *name = NULL);
virtual ~GfxObj();
const char *getName() const;
uint getNum();
void getRect(uint frame, Common::Rect &r);
byte *getData(uint frame);
uint getRawSize(uint frame);
uint getSize(uint frame);
void setFlags(uint32 flags);
void clearFlags(uint32 flags);
bool isVisible() {
return (_flags & kGfxObjVisible) == kGfxObjVisible;
}
void release();
};
#define LAYER_FOREGROUND 3
/*
BackgroundInfo keeps information about the background bitmap that can be seen in the game.
These bitmaps can be of any size, smaller or larger than the visible screen, the latter
being the most common options.
*/
struct BackgroundInfo {
int x, y; // used to display bitmaps smaller than the screen
int width;
int height;
Graphics::Surface bg;
MaskBuffer mask;
PathBuffer path;
Palette palette;
int layers[4];
PaletteFxRange ranges[6];
bool hasMask;
BackgroundInfo() : x(0), y(0), width(0), height(0), hasMask(false) {
layers[0] = layers[1] = layers[2] = layers[3] = 0;
memset(ranges, 0, sizeof(ranges));
}
void setPaletteRange(int index, const PaletteFxRange& range) {
assert(index < 6);
memcpy(&ranges[index], &range, sizeof(PaletteFxRange));
}
uint16 getLayer(uint16 z) {
for (uint16 i = 0; i < 3; i++) {
if (layers[i+1] > z) return i;
}
return LAYER_FOREGROUND;
}
~BackgroundInfo() {
bg.free();
mask.free();
path.free();
x = 0;
y = 0;
width = 0;
height = 0;
}
};
enum {
kBackgroundLocation = 1,
kBackgroundSlide = 2
};
class BalloonManager {
public:
enum TextColor {
kSelectedColor = 0,
kUnselectedColor = 1,
kNormalColor = 2
};
virtual ~BalloonManager() { }
virtual void freeBalloons() = 0;
virtual int setLocationBalloon(const char *text, bool endGame) = 0;
virtual int setDialogueBalloon(const char *text, uint16 winding, TextColor textColor) = 0;
virtual int setSingleBalloon(const char *text, uint16 x, uint16 y, uint16 winding, TextColor textColor) = 0;
virtual void setBalloonText(uint id, const char *text, TextColor textColor) = 0;
virtual int hitTestDialogueBalloon(int x, int y) = 0;
};
typedef Common::HashMap<Common::String, int32, Common::IgnoreCase_Hash, Common::IgnoreCase_EqualTo> VarMap;
typedef Common::Array<GfxObj*> GfxObjArray;
class Gfx {
protected:
Parallaction* _vm;
public:
Disk *_disk;
VarMap _vars;
GfxObjArray _sceneObjects;
GfxObj* loadAnim(const char *name);
GfxObj* loadGet(const char *name);
GfxObj* loadDoor(const char *name);
void showGfxObj(GfxObj* obj, bool visible);
void clearGfxObjects(uint filter);
void sortScene();
// labels
void showFloatingLabel(uint label);
void hideFloatingLabel();
uint renderFloatingLabel(Font *font, char *text);
uint createLabel(Font *font, const char *text, byte color);
void showLabel(uint id, int16 x, int16 y);
void hideLabel(uint id);
void freeLabels();
// dialogue balloons
GfxObj* registerBalloon(Frames *frames, const char *text);
void destroyBalloons();
// other items
int setItem(GfxObj* obj, uint16 x, uint16 y, byte transparentColor = 0);
void setItemFrame(uint item, uint16 f);
void freeItems();
// background surface
BackgroundInfo *_backgroundInfo;
void setBackground(uint type, BackgroundInfo *info);
void patchBackground(Graphics::Surface &surf, int16 x, int16 y, bool mask = false);
void grabBackground(const Common::Rect& r, Graphics::Surface &dst);
void fillBackground(const Common::Rect& r, byte color);
void invertBackground(const Common::Rect& r);
// palette
void setPalette(Palette palette);
void setBlackPalette();
void animatePalette();
// amiga specific
void applyHalfbriteEffect_NS(Graphics::Surface &surf);
void setHalfbriteMode(bool enable);
void setProjectorPos(int x, int y);
void setProjectorProgram(int16 *data);
int16 *_nextProjectorPos;
// init
Gfx(Parallaction* vm);
virtual ~Gfx();
void beginFrame();
void registerVar(const Common::String &name, int32 initialValue);
void setVar(const Common::String &name, int32 value);
int32 getVar(const Common::String &name);
void clearScreen();
void updateScreen();
public:
Palette _palette;
byte *_unpackedBitmap;
protected:
bool _halfbrite;
bool _skipBackground;
Common::Point _hbCirclePos;
int _hbCircleRadius;
// BRA specific
Palette _backupPal;
// frame data stored in programmable variables
int32 _varBackgroundMode; // 1 = normal, 2 = only mask
int32 _varRenderMode;
int32 _varDrawPathZones; // 0 = don't draw, 1 = draw
Graphics::Surface _bitmapMask;
int32 getRenderMode(const char *type);
Graphics::Surface *lockScreen();
void unlockScreen();
void updateScreenIntern();
bool _doubleBuffering;
int _gameType;
Graphics::Surface _backBuffer;
void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h);
int _scrollPos;
int _minScroll, _maxScroll;
// overlay mode enables drawing of graphics with automatic screen-to-game coordinate translation
bool _overlayMode;
void drawOverlay(Graphics::Surface &surf);
public:
#define MAX_NUM_LABELS 20
#define NO_FLOATING_LABEL 1000
GfxObjArray _labels;
GfxObjArray _balloons;
GfxObjArray _items;
uint _floatingLabel;
void drawInventory();
void updateFloatingLabel();
void drawList(Graphics::Surface &surface, GfxObjArray &list);
void copyRect(const Common::Rect &r, Graphics::Surface &src, Graphics::Surface &dst);
int getScrollPos();
void setScrollPos(int scrollX);
// low level text and patches
void drawText(Font *font, Graphics::Surface* surf, uint16 x, uint16 y, const char *text, byte color);
void drawGfxObject(GfxObj *obj, Graphics::Surface &surf);
void blt(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void unpackBlt(const Common::Rect& r, byte *data, uint size, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void bltMaskScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, uint scale, byte transparentColor);
void bltMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, uint16 z, byte transparentColor);
void bltNoMaskNoScale(const Common::Rect& r, byte *data, Graphics::Surface *surf, byte transparentColor);
};
} // Parallaction
#endif