scummvm/engines/illusions/causethread_duckman.h
johndoe123 2e149cf651 ILLUSIONS: More work on Duckman
- Implement Duckman cursor and interaction handling
- Add more script opcodes
- Add TextDrawer and ScreenText (needs minor refactoring for BBDOU)
2018-07-20 06:43:33 +00:00

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1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_CAUSETHREAD_DUCKMAN_H
#define ILLUSIONS_CAUSETHREAD_DUCKMAN_H
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine_Duckman;
class CauseThread_Duckman : public Thread {
public:
CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
uint32 triggerThreadId);
virtual int onUpdate();
public:
IllusionsEngine_Duckman *_vm;
bool _flag;
uint32 _triggerThreadId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_CAUSETHREAD_DUCKMAN_H