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https://github.com/libretro/scummvm.git
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2e149cf651
- Implement Duckman cursor and interaction handling - Add more script opcodes - Add TextDrawer and ScreenText (needs minor refactoring for BBDOU)
46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ILLUSIONS_CAUSETHREAD_DUCKMAN_H
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#define ILLUSIONS_CAUSETHREAD_DUCKMAN_H
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#include "illusions/thread.h"
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namespace Illusions {
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class IllusionsEngine_Duckman;
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class CauseThread_Duckman : public Thread {
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public:
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CauseThread_Duckman(IllusionsEngine_Duckman *vm, uint32 threadId, uint32 callingThreadId, uint notifyFlags,
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uint32 triggerThreadId);
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virtual int onUpdate();
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public:
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IllusionsEngine_Duckman *_vm;
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bool _flag;
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uint32 _triggerThreadId;
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};
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} // End of namespace Illusions
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#endif // ILLUSIONS_CAUSETHREAD_DUCKMAN_H
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