scummvm/engines/illusions/scriptresource.h
johndoe123 998744608f ILLUSIONS: More work on Duckman
- Implement dialogs
- Change Camera class for Duckman
2018-07-20 06:43:33 +00:00

140 lines
3.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SCRIPTRESOURCE_H
#define ILLUSIONS_SCRIPTRESOURCE_H
#include "illusions/resourcesystem.h"
namespace Illusions {
class IllusionsEngine;
class ScriptResourceLoader : public BaseResourceLoader {
public:
ScriptResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
virtual ~ScriptResourceLoader() {}
virtual void load(Resource *resource);
virtual void unload(Resource *resource);
virtual void buildFilename(Resource *resource);
virtual bool isFlag(int flag);
protected:
IllusionsEngine *_vm;
};
class Properties {
public:
Properties();
void init(uint count, byte *properties);
void clear();
bool get(uint32 propertyId);
void set(uint32 propertyId, bool value);
public:
uint _count;
byte *_properties;
void getProperyPos(uint32 propertyId, uint &index, byte &mask);
};
class BlockCounters {
public:
BlockCounters();
void init(uint count, byte *blockCounters);
void clear();
byte get(uint index);
void set(uint index, byte value);
byte getC0(uint index);
void setC0(uint index, byte value);
public:
uint _count;
byte *_blockCounters;
};
struct TriggerCause {
uint32 _verbId;
uint32 _objectId2;
uint32 _codeOffs;
void load(Common::SeekableReadStream &stream);
};
class TriggerObject {
public:
TriggerObject();
~TriggerObject();
void load(byte *dataStart, Common::SeekableReadStream &stream);
bool findTriggerCause(uint32 verbId, uint32 objectId2, uint32 &codeOffs);
void fixupProgInfosDuckman();
public:
uint32 _objectId;
uint _causesCount;
TriggerCause *_causes;
};
class ProgInfo {
public:
ProgInfo();
~ProgInfo();
void load(byte *dataStart, Common::SeekableReadStream &stream);
bool findTriggerCause(uint32 verbId, uint32 objectId2, uint32 objectId, uint32 &codeOffs);
void getResources(uint &resourcesCount, uint32 *&resources);
void fixupProgInfosDuckman();
protected:
uint16 _id;
uint16 _unk;
byte *_name;
uint _triggerObjectsCount;
TriggerObject *_triggerObjects;
uint _resourcesCount;
uint32 *_resources;
TriggerObject *findTriggerObject(uint32 objectId);
};
class ScriptResource {
public:
ScriptResource();
~ScriptResource();
void load(Resource *resource);
byte *getThreadCode(uint32 threadId);
byte *getCode(uint32 codeOffs);
ProgInfo *getProgInfo(uint32 index);
uint32 getObjectActorTypeId(uint32 objectId);
uint32 getMainActorObjectId() const { return _mainActorObjectId; }
public:
byte *_data;
uint32 _dataSize;
Properties _properties;
BlockCounters _blockCounters;
uint _codeCount;
uint32 *_codeOffsets;
uint _progInfosCount;
ProgInfo *_progInfos;
// Duckman specific
uint32 _soundIds[27];
uint _objectMapCount;
uint32 *_objectMap;
uint32 _mainActorObjectId;
void fixupProgInfosDuckman();
};
} // End of namespace Illusions
#endif // ILLUSIONS_ACTORRESOURCE_H