scummvm/engines/agos/rooms.cpp

469 lines
9.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/file.h"
#include "common/textconsole.h"
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
uint16 AGOSEngine::getBackExit(int n) {
switch (n) {
case 0:
return 2;
case 1:
return 3;
case 2:
return 0;
case 3:
return 1;
case 4:
return 5;
case 5:
return 4;
}
return 0;
}
uint16 AGOSEngine::getDoorState(Item *item, uint16 d) {
uint16 mask = 3;
uint16 n;
SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
if (subRoom == NULL)
return 0;
d <<= 1;
mask <<= d;
n = subRoom->roomExitStates & mask;
n >>= d;
return n;
}
uint16 AGOSEngine::getExitOf(Item *item, uint16 d) {
SubRoom *subRoom;
uint16 x;
uint16 y = 0;
subRoom = (SubRoom *)findChildOfType(item, kRoomType);
if (subRoom == NULL)
return 0;
x = d;
while (x > y) {
if (getDoorState(item, y) == 0)
d--;
y++;
}
return subRoom->roomExit[d];
}
void AGOSEngine::changeDoorState(SubRoom *r, uint16 d, uint16 n) {
uint16 mask=3;
d <<= 1;
mask <<= d;
n <<= d;
r->roomExitStates &= ~mask;
r->roomExitStates |= n;
}
void AGOSEngine::setDoorState(Item *i, uint16 d, uint16 n) {
Item *j;
SubRoom *r, *r1;
uint16 d1;
uint16 y = 0;
r = (SubRoom *)findChildOfType(i, kRoomType);
if (r == NULL)
return;
d1 = d;
while (d > y) {
if (getDoorState(i, y) == 0)
d1--;
y++;
}
changeDoorState(r, d, n);
j = derefItem(r->roomExit[d1]);
if (j == NULL)
return;
r1 = (SubRoom *)findChildOfType(j, kRoomType);
if (r1 == NULL)
return;
d = getBackExit(d);
d1 = d;
y = 0;
while (d > y) {
if (getDoorState(j, y) == 0)
d1--;
y++;
}
/* Check are a complete exit pair */
if (derefItem(r1->roomExit[d1]) != i)
return;
/* Change state of exit coming back */
changeDoorState(r1, d, n);
}
// Elvira 1 specific
Item *AGOSEngine::getDoorOf(Item *i, uint16 d) {
SubGenExit *g;
Item *x;
g = (SubGenExit *)findChildOfType(i, kGenExitType);
if (g == NULL)
return 0;
x = derefItem(g->dest[d]);
if (x == NULL)
return 0;
if (isRoom(x))
return 0;
return x;
}
Item *AGOSEngine::getExitOf_e1(Item *item, uint16 d) {
SubGenExit *g;
Item *x;
g = (SubGenExit *)findChildOfType(item, kGenExitType);
if (g == NULL)
return 0;
x = derefItem(g->dest[d]);
if (x == NULL)
return 0;
if (isRoom(x))
return x;
if (x->state != 0)
return 0;
return derefItem(x->parent);
}
void AGOSEngine_Waxworks::moveDirn(Item *i, uint x) {
Item *d;
uint16 n;
if (i->parent == 0)
return;
n = getExitOf(derefItem(i->parent), x);
if (derefItem(n) == NULL) {
loadRoomItems(n);
n = getExitOf(derefItem(i->parent), x);
}
d = derefItem(n);
if (d) {
n = getDoorState(derefItem(i->parent), x);
if (n == 1) {
if (!canPlace(i, d))
setItemParent(i, d);
}
}
}
void AGOSEngine_Elvira2::moveDirn(Item *i, uint x) {
SubSuperRoom *sr;
Item *d, *p;
uint16 a, n;
if (i->parent == 0)
return;
p = derefItem(i->parent);
if (findChildOfType(p, kSuperRoomType)) {
n = getExitState(p, _superRoomNumber,x);
if (n == 1) {
sr = (SubSuperRoom *)findChildOfType(p, kSuperRoomType);
switch (x) {
case 0: a = -(sr->roomX); break;
case 1: a = 1; break;
case 2: a = sr->roomX; break;
case 3: a = 0xFFFF; break;
case 4: a = -(sr->roomX * sr->roomY); break;
case 5: a = (sr->roomX * sr->roomY); break;
default: return;
}
_superRoomNumber += a;
}
return;
}
n = getExitOf(derefItem(i->parent), x);
d = derefItem(n);
if (d) {
n = getDoorState(derefItem(i->parent), x);
if (n == 1) {
if (!canPlace(i, d))
setItemParent(i, d);
}
}
}
void AGOSEngine::moveDirn(Item *i, uint x) {
Item *d, *p;
p = derefItem(i->parent);
if (p == 0)
return;
d = getExitOf_e1(p, x);
if (d) {
if (canPlace(i, d))
return;
setItemParent(i, d);
return;
}
d = getDoorOf(p, x);
if (d) {
const byte *name = getStringPtrByID(d->itemName, true);
if (d->state == 1)
showMessageFormat("%s is closed.\n", name);
else
showMessageFormat("%s is locked.\n", name);
return;
}
showMessageFormat("You can't go that way.\n");
}
// Elvira 2 specific
int AGOSEngine_Elvira2::changeExitStates(SubSuperRoom *sr, int n, int d, uint16 s) {
int b, bd;
uint16 mask;
switch (d) {
case 0:
b = -(sr->roomX);
bd = 2;
if (((n % (sr->roomX * sr->roomY)) / sr->roomX) == 0)
return 0;
else
break;
case 1:
b = 1;
bd = 3;
if (((n % (sr->roomX * sr->roomY)) % sr->roomX) == 0)
return 0;
else
break;
case 2:
b = sr->roomX;
bd = 0;
if (((n % (sr->roomX * sr->roomY)) / sr->roomX) == (sr->roomY - 1))
return 0;
else
break;
case 3:
b = -1;
bd = 1;
if (((n % (sr->roomX * sr->roomY)) % sr->roomX) == 1)
return 0;
else
break;
case 4:
b = -(sr->roomX * sr->roomY);
bd = 5;
if (n < (sr->roomX * sr->roomY))
return 0;
else
break;
case 5:
b = sr->roomX * sr->roomY;
bd = 4;
if (n > (sr->roomX * sr->roomY * (sr->roomZ - 1)))
return 0;
else
break;
default:
return 0;
}
n--;
d <<= 1;
mask = (3 << d);
sr->roomExitStates[n] &= ~mask;
sr->roomExitStates[n] |= (s << d);
bd <<= 1;
mask = (3 << bd);
sr->roomExitStates[n + b] &= ~mask;
sr->roomExitStates[n + b] |= (s << bd);
return 1;
}
uint16 AGOSEngine_Elvira2::getExitState(Item *i, uint16 x, uint16 d) {
SubSuperRoom *sr;
uint16 mask = 3;
uint16 n;
sr = (SubSuperRoom *)findChildOfType(i, kSuperRoomType);
if (sr == NULL)
return 0;
d <<= 1;
mask <<= d;
n = sr->roomExitStates[x - 1] & mask;
n >>= d;
return n;
}
void AGOSEngine_Elvira2::setExitState(Item *i, uint16 n, uint16 d, uint16 s) {
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(i, kSuperRoomType);
if (sr)
changeExitStates(sr, n, d, s);
}
void AGOSEngine_Elvira2::setSRExit(Item *i, int n, int d, uint16 s) {
uint16 mask = 3;
SubSuperRoom *sr = (SubSuperRoom *)findChildOfType(i, kSuperRoomType);
if (sr) {
n--;
d <<= 1;
mask <<= d;
s <<= d;
sr->roomExitStates[n] &= ~mask;
sr->roomExitStates[n] |= s;
}
}
// Waxworks specific
bool AGOSEngine::loadRoomItems(uint16 room) {
byte *p;
uint i, minNum, maxNum;
char filename[30];
Common::File in;
Item *item, *itemTmp;
if (_roomsList == NULL)
return 0;
_currentRoom = room;
room -= 2;
if (_roomsListPtr) {
p = _roomsListPtr;
for (;;) {
minNum = READ_BE_UINT16(p); p += 2;
if (minNum == 0)
break;
maxNum = READ_BE_UINT16(p); p += 2;
for (uint16 z = minNum; z <= maxNum; z++) {
uint16 itemNum = z + 2;
item = derefItem(itemNum);
item->parent = 0;
uint16 num = (itemNum - _itemArrayInited);
_roomStates[num].state = item->state;
_roomStates[num].classFlags = item->classFlags;
SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
_roomStates[num].roomExitStates = subRoom->roomExitStates;
}
}
}
p = _roomsList;
while (*p) {
for (i = 0; *p; p++, i++)
filename[i] = *p;
filename[i] = 0;
p++;
_roomsListPtr = p;
for (;;) {
minNum = READ_BE_UINT16(p); p += 2;
if (minNum == 0)
break;
maxNum = READ_BE_UINT16(p); p += 2;
if (room >= minNum && room <= maxNum) {
in.open(filename);
if (in.isOpen() == false) {
error("loadRoomItems: Can't load rooms file '%s'", filename);
}
while ((i = in.readUint16BE()) != 0) {
uint16 itemNum = i + 2;
_itemArrayPtr[itemNum] = (Item *)allocateItem(sizeof(Item));
readItemFromGamePc(&in, _itemArrayPtr[itemNum]);
item = derefItem(itemNum);
item->parent = 0;
item->child = 0;
for (uint16 z = _itemArrayInited; z; z--) {
itemTmp = derefItem(z);
if (!itemTmp)
continue;
if (itemTmp->parent != itemNum)
continue;
if (item->child == 0) {
item->child = z;
continue;
}
uint16 child = item->child;
while (itemTmp->next != 0) {
if (itemTmp->next == child) {
item->child = z;
break;
}
itemTmp = derefItem(itemTmp->next);
}
}
uint16 num = (itemNum - _itemArrayInited);
item->state = _roomStates[num].state;
item->classFlags = _roomStates[num].classFlags;
SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
subRoom->roomExitStates = _roomStates[num].roomExitStates;
}
in.close();
return 1;
}
}
}
debug(1,"loadRoomItems: didn't find %d", room);
return 0;
}
} // End of namespace AGOS