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https://github.com/libretro/scummvm.git
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70 lines
1.6 KiB
C++
70 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef PEGASUS_SOUND_H
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#define PEGASUS_SOUND_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "audio/audiostream.h"
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#include "audio/mixer.h"
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#include "pegasus/pegasus.h"
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namespace Pegasus {
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#define SOUND_HANDLES 10
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enum sndHandleType {
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kFreeHandle,
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kUsedHandle
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};
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struct SndHandle {
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Audio::SoundHandle handle;
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sndHandleType type;
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};
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class PegasusEngine;
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class SoundManager {
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public:
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SoundManager(PegasusEngine *vm);
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void playSound(Common::String filename, bool loop = false);
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void stopSound();
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void pauseSound();
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void resumeSound();
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bool isPlaying();
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private:
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PegasusEngine *_vm;
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SndHandle _handles[SOUND_HANDLES];
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SndHandle *getHandle();
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};
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} // End of namespace Pegasus
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#endif
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