scummvm/engines/pegasus/sound.h

70 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef PEGASUS_SOUND_H
#define PEGASUS_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "pegasus/pegasus.h"
namespace Pegasus {
#define SOUND_HANDLES 10
enum sndHandleType {
kFreeHandle,
kUsedHandle
};
struct SndHandle {
Audio::SoundHandle handle;
sndHandleType type;
};
class PegasusEngine;
class SoundManager {
public:
SoundManager(PegasusEngine *vm);
void playSound(Common::String filename, bool loop = false);
void stopSound();
void pauseSound();
void resumeSound();
bool isPlaying();
private:
PegasusEngine *_vm;
SndHandle _handles[SOUND_HANDLES];
SndHandle *getHandle();
};
} // End of namespace Pegasus
#endif