scummvm/saga/saga.cpp
Andrew Kurushin ea3b0d1100 - rewritten actors speech engine :
1) there are three types of speech: one acor, multiple actor, non actor
  2) slow speech implemented
  3) uses native engine flags (async,noanimate...) instead of semaphores
- proper timings implemented

svn-id: r16237
2004-12-21 06:49:07 +00:00

285 lines
6.7 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
#include "stdafx.h"
#include "base/gameDetector.h"
#include "base/plugins.h"
#include "backends/fs/fs.h"
#include "sound/mixer.h"
#include "common/file.h"
#include "common/config-manager.h"
#include "saga/saga.h"
#include "saga/gfx.h"
#include "saga/rscfile_mod.h"
#include "saga/render.h"
#include "saga/actor.h"
#include "saga/animation.h"
#include "saga/console.h"
#include "saga/events.h"
#include "saga/font.h"
#include "saga/game_mod.h"
#include "saga/game.h"
#include "saga/interface.h"
#include "saga/isomap.h"
#include "saga/script.h"
#include "saga/scene.h"
#include "saga/sdata.h"
#include "saga/sndres.h"
#include "saga/sprite.h"
#include "saga/sound.h"
#include "saga/music.h"
#include "saga/game_mod.h"
#include "saga/palanim.h"
static const GameSettings saga_games[] = {
{"ite", "Inherit the Earth", 0},
{"ite-demo", "Inherit the Earth (Demo)", 0},
{"ihnm", "I Have No Mouth and I Must Scream", GF_DEFAULT_TO_1X_SCALER },
{"ihnm-demo", "I Have No Mouth and I Must Scream (Demo)", GF_DEFAULT_TO_1X_SCALER },
{0, 0, 0}
};
GameList Engine_SAGA_gameList() {
GameList games;
const GameSettings *g = saga_games;
while (g->name) {
games.push_back(*g);
g++;
}
return games;
}
DetectedGameList Engine_SAGA_detectGames(const FSList &fslist) {
return Saga::GAME_ProbeGame(fslist);
}
Engine *Engine_SAGA_create(GameDetector *detector, OSystem *syst) {
return new Saga::SagaEngine(detector, syst);
}
REGISTER_PLUGIN("SAGA Engine", Engine_SAGA_gameList, Engine_SAGA_create, Engine_SAGA_detectGames)
namespace Saga {
#define MAX_TIME_DELTA 100
SagaEngine *_vm = NULL;
SagaEngine::SagaEngine(GameDetector *detector, OSystem *syst)
: Engine(syst) {
_console = NULL;
// The Linux version of Inherit the Earth puts all data files in an
// 'itedata' sub-directory, except for voices.rsc
File::addDefaultDirectory(_gameDataPath + "itedata/");
// The Windows version of Inherit the Earth puts various data files in
// other subdirectories.
File::addDefaultDirectory(_gameDataPath + "graphics/");
File::addDefaultDirectory(_gameDataPath + "music/");
File::addDefaultDirectory(_gameDataPath + "sound/");
// Setup mixer
if (!_mixer->isReady()) {
warning("Sound initialization failed.");
}
_mixer->setVolume(ConfMan.getInt("sfx_volume"));
_mixer->setMusicVolume(ConfMan.getInt("music_volume"));
_vm = this;
}
SagaEngine::~SagaEngine() {
}
void SagaEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
}
int SagaEngine::init(GameDetector &detector) {
_soundEnabled = 1;
_musicEnabled = 1;
// Add some default directories
// Win32 demo & full game
File::addDefaultDirectory("graphics");
File::addDefaultDirectory("music");
File::addDefaultDirectory("sound");
// Linux demo
File::addDefaultDirectory("itedata");
// Mac demos & full game
File::addDefaultDirectory("patch");
// Process command line
// Detect game and open resource files
if (GAME_Init() != SUCCESS) {
return -1;
}
// Initialize engine modules
_sndRes = new SndRes(this);
_events = new Events(this);
_font = new Font(this);
_sprite = new Sprite(this);
_anim = new Anim(this);
_script = new Script();
_sdata = new SData();
_interface = new Interface(this); // requires script module
_actor = new Actor(this);
_palanim = new PalAnim(this);
_scene = new Scene(this);
if (!_scene->initialized()) {
warning("Couldn't initialize scene module");
// TODO/FIXME: We are leaking here
return -1;
}
// System initialization
_previousTicks = _system->getMillis();
// Initialize graphics
GAME_DISPLAYINFO disp_info;
GAME_GetDisplayInfo(&disp_info);
_gfx = new Gfx(_system, disp_info.logical_w, disp_info.logical_h, detector);
// Graphics driver should be initialized before console
_console = new Console(this);
// Graphics should be initialized before music
int midiDriver = MidiDriver::detectMusicDriver(MDT_NATIVE | MDT_ADLIB | MDT_PREFER_NATIVE);
bool native_mt32 = (ConfMan.getBool("native_mt32") || (midiDriver == MD_MT32));
bool adlib = false;
MidiDriver *driver = MidiDriver::createMidi(midiDriver);
if (!driver) {
driver = MidiDriver_ADLIB_create(_mixer);
adlib = true;
} else if (native_mt32)
driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
_music = new Music(_mixer, driver, _musicEnabled);
_music->setNativeMT32(native_mt32);
_music->setAdlib(adlib);
if (!_musicEnabled) {
debug(0, "Music disabled.");
}
_isoMap = new IsoMap(_gfx);
_render = new Render(this, _system);
if (!_render->initialized()) {
// TODO/FIXME: We are leaking here
return -1;
}
// Initialize system specific sound
_sound = new Sound(this, _mixer, _soundEnabled);
if (!_soundEnabled) {
debug(0, "Sound disabled.");
}
return 0;
}
int SagaEngine::go() {
int msec = 0;
_previousTicks = _system->getMillis();
_sprite->loadList(ITE_MAIN_SPRITES, &_mainSprites);
// Begin Main Engine Loop
_scene->startScene();
uint32 currentTicks;
for (;;) {
if (_console->isAttached())
_console->onFrame();
if (_render->getFlags() & RF_RENDERPAUSE) {
// Freeze time while paused
_previousTicks = _system->getMillis();
} else {
currentTicks = _system->getMillis();
// Timer has rolled over after 49 days
if (currentTicks < _previousTicks)
msec = 0;
else {
msec = currentTicks - _previousTicks;
_previousTicks = currentTicks;
}
if (msec > MAX_TIME_DELTA) {
msec = MAX_TIME_DELTA;
}
_actor->direct(msec);
_events->handleEvents(msec);
_script->executeThreads(msec);
}
// Per frame processing
_render->drawScene();
_system->delayMillis(10);
}
return 0;
}
void SagaEngine::shutdown() {
delete _scene;
delete _actor;
delete _script;
delete _sprite;
delete _font;
delete _console;
delete _events;
delete _palanim;
delete _interface;
delete _render;
delete _isoMap;
delete _sndRes;
delete _sdata;
// Shutdown system modules */
delete _music;
delete _sound;
delete _anim;
_system->quit();
}
} // End of namespace Saga