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3a770fa0d8
applyRemap() is still not finished, so nothing is actually visible yet
821 lines
24 KiB
C++
821 lines
24 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/file.h"
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#include "common/system.h"
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#include "graphics/palette.h"
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#include "sci/sci.h"
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#include "sci/event.h"
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#include "sci/resource.h"
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#include "sci/graphics/palette32.h"
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#include "sci/graphics/remap.h"
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#include "sci/graphics/screen.h"
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namespace Sci {
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GfxPalette32::GfxPalette32(ResourceManager *resMan, GfxScreen *screen)
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: GfxPalette(resMan, screen),
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// Palette versioning
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_version(1),
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_versionUpdated(false),
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_sourcePalette(_sysPalette),
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_nextPalette(_sysPalette),
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// Clut
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_clutTable(nullptr),
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// Palette varying
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_varyStartPalette(nullptr),
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_varyTargetPalette(nullptr),
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_varyFromColor(0),
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_varyToColor(255),
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_varyLastTick(0),
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_varyTime(0),
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_varyDirection(0),
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_varyTargetPercent(0),
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_varyNumTimesPaused(0),
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// Palette cycling
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_cyclers(),
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_cycleMap() {
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_varyPercent = _varyTargetPercent;
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for (int i = 0, len = ARRAYSIZE(_fadeTable); i < len; ++i) {
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_fadeTable[i] = 100;
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}
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// NOTE: In SCI engine, the palette manager constructor loads
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// the default palette, but in ScummVM this initialisation
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// is performed by SciEngine::run; see r49523 for details
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}
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GfxPalette32::~GfxPalette32() {
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unloadClut();
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varyOff();
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cycleAllOff();
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}
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inline void mergePaletteInternal(Palette *const to, const Palette *const from) {
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for (int i = 0, len = ARRAYSIZE(to->colors); i < len; ++i) {
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if (from->colors[i].used) {
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to->colors[i] = from->colors[i];
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}
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}
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}
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const Palette *GfxPalette32::getNextPalette() const {
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return &_nextPalette;
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}
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void GfxPalette32::submit(Palette &palette) {
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// TODO: The resource manager in SCI32 retains raw data of palettes from
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// the ResourceManager (ResourceMgr) through SegManager (MemoryMgr), and
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// the version number for submitted palettes is set in the raw palette
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// data in memory as an int at an offset
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// `rawData + *rawData[0x0a] * 2 + 31`. However, ScummVM does not retain
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// resource data like this, so this versioning code, while accurate to
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// the original engine, does not do much.
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// (Hopefully this was an optimisation mechanism in SCI engine and not a
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// clever thing to keep the same palette submitted many times from
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// overwriting other palette entries.)
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if (palette.timestamp == _version) {
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return;
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}
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Palette oldSourcePalette(_sourcePalette);
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mergePaletteInternal(&_sourcePalette, &palette);
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if (!_versionUpdated && _sourcePalette != oldSourcePalette) {
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++_version;
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_versionUpdated = true;
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}
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// Technically this information is supposed to be persisted through a
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// HunkPalette object; right now it would just be lost once the temporary
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// palette was destroyed.
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palette.timestamp = _version;
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}
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bool GfxPalette32::kernelSetFromResource(GuiResourceId resourceId, bool force) {
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// TODO: In SCI32, palettes that come from resources come in as
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// HunkPalette objects, not SOLPalette objects. The HunkPalettes
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// have some extra persistence stuff associated with them, such that
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// when they are passed to GfxPalette32::submit, they would get the
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// version number of GfxPalette32 assigned to them.
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Palette palette;
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if (createPaletteFromResourceInternal(resourceId, &palette)) {
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submit(palette);
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return true;
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}
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return false;
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}
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// In SCI32 engine this method is SOLPalette::Match(Rgb24 *)
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// and is called as PaletteMgr.Current().Match(color)
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int16 GfxPalette32::kernelFindColor(uint16 r, uint16 g, uint16 b) {
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// SQ6 SCI32 engine takes the 16-bit r, g, b arguments from the
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// VM and puts them into al, ah, dl. For compatibility, make sure
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// to discard any high bits here too
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r = r & 0xFF;
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g = g & 0xFF;
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b = b & 0xFF;
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int16 bestIndex = 0;
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int bestDifference = 0xFFFFF;
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int difference;
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// SQ6 DOS really does check only the first 236 entries
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for (int i = 0, channelDifference; i < 236; ++i) {
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difference = _sysPalette.colors[i].r - r;
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difference *= difference;
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if (bestDifference <= difference) {
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continue;
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}
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channelDifference = _sysPalette.colors[i].g - g;
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difference += channelDifference * channelDifference;
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if (bestDifference <= difference) {
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continue;
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}
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channelDifference = _sysPalette.colors[i].b - b;
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difference += channelDifference * channelDifference;
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if (bestDifference <= difference) {
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continue;
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}
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bestDifference = difference;
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bestIndex = i;
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}
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return bestIndex;
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}
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// TODO: set is overridden for the time being to send palettes coming from
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// various draw methods like GfxPicture::drawSci32Vga and GfxView::draw to
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// _nextPalette instead of _sysPalette. In the SCI32 engine, CelObj palettes
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// (which are stored as Hunk palettes) are submitted by GraphicsMgr::FrameOut
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// to PaletteMgr::Submit by way of calls to CelObj::SubmitPalette.
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// GfxPalette::set is very similar to GfxPalette32::submit, except that SCI32
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// does not do any fancy best-fit merging and so does not accept arguments
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// like `force` and `forceRealMerge`.
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void GfxPalette32::set(Palette *newPalette, bool force, bool forceRealMerge) {
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submit(*newPalette);
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}
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// In SCI32 engine this method is SOLPalette::Match(Rgb24 *, int, int *, int *)
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// and is used by Remap
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// TODO: Anything that calls GfxPalette::matchColor(int, int, int) is going to
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// match using an algorithm from SCI16 engine right now. This needs to be
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// corrected in the future so either nothing calls
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// GfxPalette::matchColor(int, int, int), or it is fixed to match the other
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// SCI32 algorithms.
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int16 GfxPalette32::matchColor(const byte r, const byte g, const byte b, const int defaultDifference, int &lastCalculatedDifference, const bool *const matchTable) {
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int16 bestIndex = -1;
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int bestDifference = 0xFFFFF;
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int difference = defaultDifference;
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// SQ6 DOS really does check only the first 236 entries
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for (int i = 0, channelDifference; i < 236; ++i) {
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if (matchTable[i] == 0) {
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continue;
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}
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difference = _sysPalette.colors[i].r - r;
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difference *= difference;
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if (bestDifference <= difference) {
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continue;
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}
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channelDifference = _sysPalette.colors[i].g - g;
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difference += channelDifference * channelDifference;
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if (bestDifference <= difference) {
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continue;
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}
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channelDifference = _sysPalette.colors[i].b - b;
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difference += channelDifference * channelDifference;
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if (bestDifference <= difference) {
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continue;
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}
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bestDifference = difference;
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bestIndex = i;
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}
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// NOTE: This value is only valid if the last index to
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// perform a difference calculation was the best index
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lastCalculatedDifference = difference;
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return bestIndex;
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}
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bool GfxPalette32::updateForFrame() {
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applyAll();
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_versionUpdated = false;
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return g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette);
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}
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void GfxPalette32::updateFFrame() {
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for (int i = 0; i < ARRAYSIZE(_nextPalette.colors); ++i) {
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_nextPalette.colors[i] = _sourcePalette.colors[i];
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}
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_versionUpdated = false;
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g_sci->_gfxRemap32->remapAllTables(_nextPalette != _sysPalette);
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}
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void GfxPalette32::updateHardware() {
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if (_sysPalette == _nextPalette) {
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return;
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}
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byte bpal[3 * 256];
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for (int i = 0; i < ARRAYSIZE(_sysPalette.colors); ++i) {
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_sysPalette.colors[i] = _nextPalette.colors[i];
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// NOTE: If the brightness option in the user configuration file is set,
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// SCI engine adjusts palette brightnesses here by mapping RGB values to values
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// in some hard-coded brightness tables. There is no reason on modern hardware
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// to implement this, unless it is discovered that some game uses a non-standard
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// brightness setting by default
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if (_sysPalette.colors[i].used) {
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bpal[i * 3 ] = _sysPalette.colors[i].r;
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bpal[i * 3 + 1] = _sysPalette.colors[i].g;
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bpal[i * 3 + 2] = _sysPalette.colors[i].b;
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}
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}
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g_system->getPaletteManager()->setPalette(bpal, 0, 256);
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g_sci->getEventManager()->updateScreen();
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}
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void GfxPalette32::applyAll() {
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applyVary();
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applyCycles();
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applyFade();
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}
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#pragma mark -
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#pragma mark Colour look-up
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bool GfxPalette32::loadClut(uint16 clutId) {
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// loadClut() will load a color lookup table from a clu file and set
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// the palette found in the file. This is to be used with Phantasmagoria 2.
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unloadClut();
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Common::String filename = Common::String::format("%d.clu", clutId);
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Common::File clut;
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if (!clut.open(filename) || clut.size() != 0x10000 + 236 * 3)
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return false;
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// Read in the lookup table
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// It maps each RGB565 color to a palette index
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_clutTable = new byte[0x10000];
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clut.read(_clutTable, 0x10000);
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Palette pal;
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memset(&pal, 0, sizeof(Palette));
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// Setup 1:1 mapping
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for (int i = 0; i < 256; i++) {
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pal.mapping[i] = i;
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}
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// Now load in the palette
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for (int i = 1; i <= 236; i++) {
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pal.colors[i].used = 1;
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pal.colors[i].r = clut.readByte();
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pal.colors[i].g = clut.readByte();
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pal.colors[i].b = clut.readByte();
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}
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set(&pal, true);
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setOnScreen();
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return true;
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}
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byte GfxPalette32::matchClutColor(uint16 color) {
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// Match a color in RGB565 format to a palette index based on the loaded CLUT
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assert(_clutTable);
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return _clutTable[color];
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}
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void GfxPalette32::unloadClut() {
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// This will only unload the actual table, but not reset any palette
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delete[] _clutTable;
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_clutTable = nullptr;
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}
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#pragma mark -
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#pragma mark Varying
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inline bool GfxPalette32::createPaletteFromResourceInternal(const GuiResourceId paletteId, Palette *const out) const {
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Resource *palResource = _resMan->findResource(ResourceId(kResourceTypePalette, paletteId), false);
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if (!palResource) {
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return false;
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}
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createFromData(palResource->data, palResource->size, out);
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return true;
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}
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inline Palette GfxPalette32::getPaletteFromResourceInternal(const GuiResourceId paletteId) const {
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Palette palette;
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if (!createPaletteFromResourceInternal(paletteId, &palette)) {
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error("Could not load vary target %d", paletteId);
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}
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return palette;
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}
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inline void GfxPalette32::setVaryTimeInternal(const int16 percent, const int time) {
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_varyLastTick = g_sci->getTickCount();
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if (!time || _varyPercent == percent) {
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_varyDirection = 0;
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_varyTargetPercent = _varyPercent = percent;
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} else {
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_varyTime = time / (percent - _varyPercent);
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_varyTargetPercent = percent;
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if (_varyTime > 0) {
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_varyDirection = 1;
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} else if (_varyTime < 0) {
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_varyDirection = -1;
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_varyTime = -_varyTime;
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} else {
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_varyDirection = 0;
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_varyTargetPercent = _varyPercent = percent;
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}
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}
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}
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// TODO: This gets called *a lot* in at least the first scene
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// of SQ6. Optimisation would not be the worst idea in the world.
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void GfxPalette32::kernelPalVarySet(const GuiResourceId paletteId, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
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Palette palette = getPaletteFromResourceInternal(paletteId);
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setVary(&palette, percent, time, fromColor, toColor);
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}
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void GfxPalette32::kernelPalVaryMergeTarget(GuiResourceId paletteId) {
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Palette palette = getPaletteFromResourceInternal(paletteId);
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mergeTarget(&palette);
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}
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void GfxPalette32::kernelPalVarySetTarget(GuiResourceId paletteId) {
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Palette palette = getPaletteFromResourceInternal(paletteId);
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setTarget(&palette);
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}
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void GfxPalette32::kernelPalVarySetStart(GuiResourceId paletteId) {
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Palette palette = getPaletteFromResourceInternal(paletteId);
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setStart(&palette);
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}
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void GfxPalette32::kernelPalVaryMergeStart(GuiResourceId paletteId) {
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Palette palette = getPaletteFromResourceInternal(paletteId);
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mergeStart(&palette);
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}
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void GfxPalette32::kernelPalVaryPause(bool pause) {
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if (pause) {
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varyPause();
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} else {
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varyOn();
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}
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}
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void GfxPalette32::setVary(const Palette *const target, const int16 percent, const int time, const int16 fromColor, const int16 toColor) {
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setTarget(target);
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setVaryTimeInternal(percent, time);
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if (fromColor > -1) {
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_varyFromColor = fromColor;
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}
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if (toColor > -1) {
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assert(toColor < 256);
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_varyToColor = toColor;
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}
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}
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void GfxPalette32::setVaryPercent(const int16 percent, const int time, const int16 fromColor, const int16 fromColorAlternate) {
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if (_varyTargetPalette != nullptr) {
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setVaryTimeInternal(percent, time);
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}
|
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|
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// This looks like a mistake in the actual SCI engine (both SQ6 and Lighthouse);
|
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// the values are always hardcoded to -1 in kPalVary, so this code can never
|
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// actually be executed
|
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if (fromColor > -1) {
|
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_varyFromColor = fromColor;
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}
|
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if (fromColorAlternate > -1) {
|
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_varyFromColor = fromColorAlternate;
|
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}
|
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}
|
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|
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int16 GfxPalette32::getVaryPercent() const {
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return ABS(_varyPercent);
|
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}
|
||
|
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void GfxPalette32::varyOff() {
|
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_varyNumTimesPaused = 0;
|
||
_varyPercent = _varyTargetPercent = 0;
|
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_varyFromColor = 0;
|
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_varyToColor = 255;
|
||
_varyDirection = 0;
|
||
|
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if (_varyTargetPalette != nullptr) {
|
||
delete _varyTargetPalette;
|
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_varyTargetPalette = nullptr;
|
||
}
|
||
|
||
if (_varyStartPalette != nullptr) {
|
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delete _varyStartPalette;
|
||
_varyStartPalette = nullptr;
|
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}
|
||
}
|
||
|
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void GfxPalette32::mergeTarget(const Palette *const palette) {
|
||
if (_varyTargetPalette != nullptr) {
|
||
mergePaletteInternal(_varyTargetPalette, palette);
|
||
} else {
|
||
_varyTargetPalette = new Palette(*palette);
|
||
}
|
||
}
|
||
|
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void GfxPalette32::varyPause() {
|
||
_varyDirection = 0;
|
||
++_varyNumTimesPaused;
|
||
}
|
||
|
||
void GfxPalette32::varyOn() {
|
||
if (_varyNumTimesPaused > 0) {
|
||
--_varyNumTimesPaused;
|
||
}
|
||
|
||
if (_varyTargetPalette != nullptr && _varyNumTimesPaused == 0 && _varyPercent != _varyTargetPercent) {
|
||
if (_varyTime == 0) {
|
||
_varyPercent = _varyTargetPercent;
|
||
} else if (_varyTargetPercent < _varyPercent) {
|
||
_varyDirection = -1;
|
||
} else {
|
||
_varyDirection = 1;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::setVaryTime(const int time) {
|
||
if (_varyTargetPalette == nullptr) {
|
||
return;
|
||
}
|
||
|
||
setVaryTimeInternal(_varyTargetPercent, time);
|
||
}
|
||
|
||
void GfxPalette32::setTarget(const Palette *const palette) {
|
||
if (_varyTargetPalette != nullptr) {
|
||
delete _varyTargetPalette;
|
||
}
|
||
|
||
_varyTargetPalette = new Palette(*palette);
|
||
}
|
||
|
||
void GfxPalette32::setStart(const Palette *const palette) {
|
||
if (_varyStartPalette != nullptr) {
|
||
delete _varyStartPalette;
|
||
}
|
||
|
||
_varyStartPalette = new Palette(*palette);
|
||
}
|
||
|
||
void GfxPalette32::mergeStart(const Palette *const palette) {
|
||
if (_varyStartPalette != nullptr) {
|
||
mergePaletteInternal(_varyStartPalette, palette);
|
||
} else {
|
||
_varyStartPalette = new Palette(*palette);
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::applyVary() {
|
||
while (g_sci->getTickCount() - _varyLastTick > (uint32)_varyTime && _varyDirection != 0) {
|
||
_varyLastTick += _varyTime;
|
||
|
||
if (_varyPercent == _varyTargetPercent) {
|
||
_varyDirection = 0;
|
||
}
|
||
|
||
_varyPercent += _varyDirection;
|
||
}
|
||
|
||
if (_varyPercent == 0 || _varyTargetPalette == nullptr) {
|
||
for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
|
||
if (_varyStartPalette != nullptr && i >= _varyFromColor && i <= _varyToColor) {
|
||
_nextPalette.colors[i] = _varyStartPalette->colors[i];
|
||
} else {
|
||
_nextPalette.colors[i] = _sourcePalette.colors[i];
|
||
}
|
||
}
|
||
} else {
|
||
for (int i = 0, len = ARRAYSIZE(_nextPalette.colors); i < len; ++i) {
|
||
if (i >= _varyFromColor && i <= _varyToColor) {
|
||
Color targetColor = _varyTargetPalette->colors[i];
|
||
Color sourceColor;
|
||
|
||
if (_varyStartPalette != nullptr) {
|
||
sourceColor = _varyStartPalette->colors[i];
|
||
} else {
|
||
sourceColor = _sourcePalette.colors[i];
|
||
}
|
||
|
||
Color computedColor;
|
||
|
||
int color;
|
||
color = targetColor.r - sourceColor.r;
|
||
computedColor.r = ((color * _varyPercent) / 100) + sourceColor.r;
|
||
color = targetColor.g - sourceColor.g;
|
||
computedColor.g = ((color * _varyPercent) / 100) + sourceColor.g;
|
||
color = targetColor.b - sourceColor.b;
|
||
computedColor.b = ((color * _varyPercent) / 100) + sourceColor.b;
|
||
computedColor.used = sourceColor.used;
|
||
|
||
_nextPalette.colors[i] = computedColor;
|
||
}
|
||
else {
|
||
_nextPalette.colors[i] = _sourcePalette.colors[i];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
#pragma mark -
|
||
#pragma mark Cycling
|
||
|
||
inline void GfxPalette32::clearCycleMap(const uint16 fromColor, const uint16 numColorsToClear) {
|
||
bool *mapEntry = _cycleMap + fromColor;
|
||
const bool *lastEntry = _cycleMap + numColorsToClear;
|
||
while (mapEntry < lastEntry) {
|
||
*mapEntry++ = false;
|
||
}
|
||
}
|
||
|
||
inline void GfxPalette32::setCycleMap(const uint16 fromColor, const uint16 numColorsToSet) {
|
||
bool *mapEntry = _cycleMap + fromColor;
|
||
const bool *lastEntry = _cycleMap + numColorsToSet;
|
||
while (mapEntry < lastEntry) {
|
||
if (*mapEntry != false) {
|
||
error("Cycles intersect");
|
||
}
|
||
*mapEntry++ = true;
|
||
}
|
||
}
|
||
|
||
inline PalCycler *GfxPalette32::getCycler(const uint16 fromColor) {
|
||
const int numCyclers = ARRAYSIZE(_cyclers);
|
||
|
||
for (int cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
|
||
PalCycler *cycler = _cyclers[cyclerIndex];
|
||
if (cycler != nullptr && cycler->fromColor == fromColor) {
|
||
return cycler;
|
||
}
|
||
}
|
||
|
||
return nullptr;
|
||
}
|
||
|
||
inline void doCycleInternal(PalCycler *cycler, const int16 speed) {
|
||
int16 currentCycle = cycler->currentCycle;
|
||
const uint16 numColorsToCycle = cycler->numColorsToCycle;
|
||
|
||
if (cycler->direction == 0) {
|
||
currentCycle = (currentCycle - (speed % numColorsToCycle)) + numColorsToCycle;
|
||
} else {
|
||
currentCycle = currentCycle + speed;
|
||
}
|
||
|
||
cycler->currentCycle = (uint8) (currentCycle % numColorsToCycle);
|
||
}
|
||
|
||
void GfxPalette32::setCycle(const uint8 fromColor, const uint8 toColor, const int16 direction, const int16 delay) {
|
||
assert(fromColor < toColor);
|
||
|
||
int cyclerIndex;
|
||
const int numCyclers = ARRAYSIZE(_cyclers);
|
||
|
||
PalCycler *cycler = getCycler(fromColor);
|
||
|
||
if (cycler != nullptr) {
|
||
clearCycleMap(fromColor, cycler->numColorsToCycle);
|
||
} else {
|
||
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
|
||
if (_cyclers[cyclerIndex] == nullptr) {
|
||
cycler = new PalCycler;
|
||
_cyclers[cyclerIndex] = cycler;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
// SCI engine overrides the first oldest cycler that it finds where
|
||
// “oldest” is determined by the difference between the tick and now
|
||
if (cycler == nullptr) {
|
||
int maxUpdateDelta = -1;
|
||
// Optimization: Unlike actual SCI (SQ6) engine, we call
|
||
// getTickCount only once and store it, instead of calling it
|
||
// twice on each iteration through the loop
|
||
const uint32 now = g_sci->getTickCount();
|
||
|
||
for (cyclerIndex = 0; cyclerIndex < numCyclers; ++cyclerIndex) {
|
||
PalCycler *candidate = _cyclers[cyclerIndex];
|
||
|
||
const int32 updateDelta = now - candidate->lastUpdateTick;
|
||
if (updateDelta >= maxUpdateDelta) {
|
||
maxUpdateDelta = updateDelta;
|
||
cycler = candidate;
|
||
}
|
||
}
|
||
|
||
clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
|
||
}
|
||
|
||
const uint16 numColorsToCycle = 1 + ((uint8) toColor) - fromColor;
|
||
cycler->fromColor = (uint8) fromColor;
|
||
cycler->numColorsToCycle = (uint8) numColorsToCycle;
|
||
cycler->currentCycle = (uint8) fromColor;
|
||
cycler->direction = direction < 0 ? PalCycleBackward : PalCycleForward;
|
||
cycler->delay = delay;
|
||
cycler->lastUpdateTick = g_sci->getTickCount();
|
||
cycler->numTimesPaused = 0;
|
||
|
||
setCycleMap(fromColor, numColorsToCycle);
|
||
}
|
||
|
||
void GfxPalette32::doCycle(const uint8 fromColor, const int16 speed) {
|
||
PalCycler *cycler = getCycler(fromColor);
|
||
if (cycler != nullptr) {
|
||
cycler->lastUpdateTick = g_sci->getTickCount();
|
||
doCycleInternal(cycler, speed);
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cycleOn(const uint8 fromColor) {
|
||
PalCycler *cycler = getCycler(fromColor);
|
||
if (cycler != nullptr && cycler->numTimesPaused > 0) {
|
||
--cycler->numTimesPaused;
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cyclePause(const uint8 fromColor) {
|
||
PalCycler *cycler = getCycler(fromColor);
|
||
if (cycler != nullptr) {
|
||
++cycler->numTimesPaused;
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cycleAllOn() {
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler != nullptr && cycler->numTimesPaused > 0) {
|
||
--cycler->numTimesPaused;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cycleAllPause() {
|
||
// NOTE: The original engine did not check for null pointers in the
|
||
// palette cyclers pointer array.
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler != nullptr) {
|
||
// This seems odd, because currentCycle is 0..numColorsPerCycle,
|
||
// but fromColor is 0..255. When applyAllCycles runs, the values
|
||
// end up back in range
|
||
cycler->currentCycle = cycler->fromColor;
|
||
}
|
||
}
|
||
|
||
applyAllCycles();
|
||
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler != nullptr) {
|
||
++cycler->numTimesPaused;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cycleOff(const uint8 fromColor) {
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler != nullptr && cycler->fromColor == fromColor) {
|
||
clearCycleMap(fromColor, cycler->numColorsToCycle);
|
||
delete cycler;
|
||
_cyclers[i] = nullptr;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::cycleAllOff() {
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler != nullptr) {
|
||
clearCycleMap(cycler->fromColor, cycler->numColorsToCycle);
|
||
delete cycler;
|
||
_cyclers[i] = nullptr;
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::applyAllCycles() {
|
||
Color paletteCopy[256];
|
||
memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
|
||
|
||
for (int cyclerIndex = 0, numCyclers = ARRAYSIZE(_cyclers); cyclerIndex < numCyclers; ++cyclerIndex) {
|
||
PalCycler *cycler = _cyclers[cyclerIndex];
|
||
if (cycler != nullptr) {
|
||
cycler->currentCycle = (uint8) ((((int) cycler->currentCycle) + 1) % cycler->numColorsToCycle);
|
||
// Disassembly was not fully evaluated to verify this is exactly the same
|
||
// as the code from applyCycles, but it appeared to be at a glance
|
||
for (int j = 0; j < cycler->numColorsToCycle; j++) {
|
||
_nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
void GfxPalette32::applyCycles() {
|
||
Color paletteCopy[256];
|
||
memcpy(paletteCopy, _nextPalette.colors, sizeof(Color) * 256);
|
||
|
||
for (int i = 0, len = ARRAYSIZE(_cyclers); i < len; ++i) {
|
||
PalCycler *cycler = _cyclers[i];
|
||
if (cycler == nullptr) {
|
||
continue;
|
||
}
|
||
|
||
if (cycler->delay != 0 && cycler->numTimesPaused == 0) {
|
||
while ((cycler->delay + cycler->lastUpdateTick) < g_sci->getTickCount()) {
|
||
doCycleInternal(cycler, 1);
|
||
cycler->lastUpdateTick += cycler->delay;
|
||
}
|
||
}
|
||
|
||
for (int j = 0; j < cycler->numColorsToCycle; j++) {
|
||
_nextPalette.colors[cycler->fromColor + j] = paletteCopy[cycler->fromColor + (cycler->currentCycle + j) % cycler->numColorsToCycle];
|
||
}
|
||
}
|
||
}
|
||
|
||
#pragma mark -
|
||
#pragma mark Fading
|
||
|
||
// NOTE: There are some game scripts (like SQ6 Sierra logo and main menu) that call
|
||
// setFade with numColorsToFade set to 256, but other parts of the engine like
|
||
// processShowStyleNone use 255 instead of 256. It is not clear if this is because
|
||
// the last palette entry is intentionally left unmodified, or if this is a bug
|
||
// in the engine. It certainly seems confused because all other places that accept
|
||
// color ranges typically receive values in the range of 0–255.
|
||
void GfxPalette32::setFade(uint16 percent, uint8 fromColor, uint16 numColorsToFade) {
|
||
if (fromColor > numColorsToFade) {
|
||
return;
|
||
}
|
||
|
||
assert(numColorsToFade <= ARRAYSIZE(_fadeTable));
|
||
|
||
for (int i = fromColor; i < numColorsToFade; i++)
|
||
_fadeTable[i] = percent;
|
||
}
|
||
|
||
void GfxPalette32::fadeOff() {
|
||
setFade(100, 0, 256);
|
||
}
|
||
|
||
void GfxPalette32::applyFade() {
|
||
for (int i = 0; i < ARRAYSIZE(_fadeTable); ++i) {
|
||
if (_fadeTable[i] == 100)
|
||
continue;
|
||
|
||
Color &color = _nextPalette.colors[i];
|
||
|
||
color.r = MIN(255, (uint16)color.r * _fadeTable[i] / 100);
|
||
color.g = MIN(255, (uint16)color.g * _fadeTable[i] / 100);
|
||
color.b = MIN(255, (uint16)color.b * _fadeTable[i] / 100);
|
||
}
|
||
}
|
||
|
||
} // End of namespace Sci
|