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Ad
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFontStorage
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2012-07-06 19:19:26 +02:00 |
Base
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WINTERMUTE: Clean out the FreeType-initialization-code from BFontStorage.
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2012-07-06 19:21:46 +02:00 |
graphics
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFont and BFontBitmap. Also adjust a few "byte *" to "byte *"
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2012-07-06 19:14:17 +02:00 |
math
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WINTERMUTE: Rename FuncName->funcName in Math-classes
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2012-07-03 06:34:48 +02:00 |
Sys
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
tinyxml
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WINTERMUTE: Add subfolders for math, UI, tinyxml and Sys
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2012-06-02 13:09:34 +02:00 |
UI
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WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BFontStorage
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2012-07-06 19:19:26 +02:00 |
utils
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
video
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
coll_templ.h
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WINTERMUTE: Rename Persist->persist
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2012-06-22 20:06:12 +02:00 |
dcgf.h
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WINTERMUTE: Fix a savegame-regression
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2012-06-27 15:15:46 +02:00 |
dcpackage.h
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WINTERMUTE: Get rid of all system-headers BUT limits.h
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2012-06-15 19:49:13 +02:00 |
dcscript.h
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WINTERMUTE: Clean out some un-needed headers, and some FORBIDDEN_SYMBOL_EXCEPTIONs
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2012-06-15 01:29:20 +02:00 |
dctypes.h
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WINTERMUTE: Clean up the formatting in dctypes a bit
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2012-06-15 00:57:58 +02:00 |
detection.cpp
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WINTERMUTE: Add a first attempt at load-from-launcher support
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2012-06-19 02:02:20 +02:00 |
module.mk
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WINTERMUTE: Remove BEvent.
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2012-06-22 18:59:19 +02:00 |
persistent.cpp
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WINTERMUTE: Rename FuncName->funcName in the Sys-classes.
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2012-06-26 14:28:53 +02:00 |
persistent.h
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WINTERMUTE: Rename FuncName->funcName in the Sys-classes.
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2012-06-26 14:28:53 +02:00 |
PlatformSDL.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
PlatformSDL.h
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WINTERMUTE: Move some of the initialization code over from PlatformSDL
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2012-06-15 18:45:28 +02:00 |
wintermute.cpp
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WINTERMUTE: Rename FuncName->funcName and VarName->varName mainly in AdGame. (But also all const char* Filename->filename)
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2012-07-04 13:15:47 +02:00 |
wintermute.h
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WINTERMUTE: Move the engine-log over to a debug-channel.
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2012-06-25 15:26:33 +02:00 |
wintypes.h
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WINTERMUTE: Silence a warning in wintypes.h
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2012-06-25 17:09:58 +02:00 |
wme_debugger.h
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WINTERMUTE: Rename FuncName->funcName in BDebugger
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2012-07-06 18:19:09 +02:00 |