scummvm/engines
2007-11-18 05:11:38 +00:00
..
agi Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
agos Update comment for workaround for bug #1745996. 2007-11-18 04:42:40 +00:00
cine One more fix from Patch #1773489 2007-11-07 22:29:20 +00:00
cruise Silencing some warnings 2007-11-11 20:17:13 +00:00
drascula Improved the game desc naming in the drascula detection code 2007-11-14 19:27:08 +00:00
gob Patch #1825276: "DETECTION: advanced detector engine simplification" 2007-11-03 21:06:58 +00:00
igor added saveload code, fixed calls to debugC 2007-11-04 03:07:03 +00:00
kyra - implemented opcodes: 2007-11-13 15:49:21 +00:00
lure Added sounds to endgame animation sequence 2007-11-18 05:11:38 +00:00
parallaction Refactored main input code. 2007-11-17 09:39:20 +00:00
queen added support for Adlib tracks 2007-11-15 20:21:33 +00:00
saga Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed 2007-11-16 10:05:18 +00:00
scumm Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed 2007-11-16 10:05:18 +00:00
sky This workaround is no longer needed 2007-09-20 08:47:13 +00:00
sword1 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
sword2 Revert patch #1709219 - DXA Player: double size scaling option. 2007-11-01 06:00:16 +00:00
touche simplification, increased game state filenames 2007-11-04 03:02:32 +00:00
engine.cpp
engine.h
engines.mk added 'igor' engine for the game 'Igor: Objective Uikokahonia' 2007-10-29 23:35:50 +00:00
module.mk