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agi
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
agos
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Update comment for workaround for bug #1745996.
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2007-11-18 04:42:40 +00:00 |
cine
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One more fix from Patch #1773489
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2007-11-07 22:29:20 +00:00 |
cruise
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Silencing some warnings
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2007-11-11 20:17:13 +00:00 |
drascula
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Improved the game desc naming in the drascula detection code
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2007-11-14 19:27:08 +00:00 |
gob
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Patch #1825276: "DETECTION: advanced detector engine simplification"
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2007-11-03 21:06:58 +00:00 |
igor
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added saveload code, fixed calls to debugC
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2007-11-04 03:07:03 +00:00 |
kyra
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- implemented opcodes:
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2007-11-13 15:49:21 +00:00 |
lure
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Added sounds to endgame animation sequence
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2007-11-18 05:11:38 +00:00 |
parallaction
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Refactored main input code.
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2007-11-17 09:39:20 +00:00 |
queen
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added support for Adlib tracks
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2007-11-15 20:21:33 +00:00 |
saga
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Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
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2007-11-16 10:05:18 +00:00 |
scumm
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Changed Audio::makeADPCMStream so that the stream passed to it can automatically be disposed
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2007-11-16 10:05:18 +00:00 |
sky
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This workaround is no longer needed
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2007-09-20 08:47:13 +00:00 |
sword1
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Revert patch #1709219 - DXA Player: double size scaling option.
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2007-11-01 06:00:16 +00:00 |
sword2
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Revert patch #1709219 - DXA Player: double size scaling option.
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2007-11-01 06:00:16 +00:00 |
touche
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simplification, increased game state filenames
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2007-11-04 03:02:32 +00:00 |
engine.cpp
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engine.h
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engines.mk
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added 'igor' engine for the game 'Igor: Objective Uikokahonia'
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2007-10-29 23:35:50 +00:00 |
module.mk
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