scummvm/engines/neverhood/diskplayerscene.h
johndoe123 97ee348c2a NEVERHOOD: Rename stuff in DiskplayerScene
- Add SmackerPlayer::isDone()
- Fix puzzle key variable handling
- Update globalvars.txt
2013-05-08 20:44:40 +02:00

113 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_DISKPLAYERSCENE_H
#define NEVERHOOD_DISKPLAYERSCENE_H
#include "neverhood/neverhood.h"
#include "neverhood/resourceman.h"
#include "neverhood/scene.h"
#include "neverhood/smackerplayer.h"
namespace Neverhood {
class DiskplayerScene;
class AsDiskplayerSceneKey : public AnimatedSprite {
public:
AsDiskplayerSceneKey(NeverhoodEngine *vm);
void stDropKey();
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stDropKeyDone();
};
class DiskplayerPlayButton : public StaticSprite {
public:
DiskplayerPlayButton(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene);
void press();
void release();
protected:
DiskplayerScene *_diskplayerScene;
bool _isPlaying;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class DiskplayerSlot : public Entity {
public:
DiskplayerSlot(NeverhoodEngine *vm, DiskplayerScene *diskplayerScene, int elementIndex, int value);
void activate();
void stop();
void appear();
void play();
void setLocked(bool isLocked) { _isLocked = isLocked; }
protected:
DiskplayerScene *_diskplayerScene;
Sprite *_inactiveSlot;
Sprite *_appearSlot;
Sprite *_activeSlot;
int _elementIndex;
int _initialCountdown;
int _countdown;
bool _isLocked;
int _value;
bool _isBlinking;
void update();
};
enum {
kUSStopped = 0,
kUSTuningIn = 1,
kUSPlaying = 2,
kUSPlayingFinal = 3
};
class DiskplayerScene : public Scene {
public:
DiskplayerScene(NeverhoodEngine *vm, Module *parentModule, int paletteIndex);
bool getDropKey() const { return _dropKey; }
protected:
SmackerPlayer *_diskSmackerPlayer;
DiskplayerPlayButton *_ssPlayButton;
AsDiskplayerSceneKey *_asKey;
DiskplayerSlot *_diskSlots[20];
DiskplayerSlot *_finalDiskSlot;
int _updateStatus;
byte _diskAvailable[20];
int _diskIndex;
int _appearCountdown;
int _tuneInCountdown;
bool _hasAllDisks;
bool _inputDisabled;
bool _dropKey;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void stop();
void tuneIn();
void playDisk();
void playStatic();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_DISKPLAYERSCENE_H */