scummvm/engines/neverhood/module2700.h

162 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULE2700_H
#define NEVERHOOD_MODULE2700_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
#include "neverhood/module1600.h"
namespace Neverhood {
// Module2700
class Module2700 : public Module {
public:
Module2700(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2700();
protected:
int _soundIndex;
bool _raidoMusicInitialized;
uint32 _scene2711StaticSprites[6];
uint32 _musicFileHash;
void createScene(int sceneNum, int which);
void updateScene();
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void createScene2703(int which, uint32 sceneInfoId, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
void createScene2704(int which, uint32 sceneInfoId, int16 value, const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
};
class SsCommonTrackShadowBackground : public StaticSprite {
public:
SsCommonTrackShadowBackground(NeverhoodEngine *vm, uint32 fileHash);
};
class AsCommonCarShadow : public AnimatedSprite {
public:
AsCommonCarShadow(NeverhoodEngine *vm, AnimatedSprite *asCar, BaseSurface *shadowSurface, uint index);
protected:
uint _index;
AnimatedSprite *_asCar;
uint32 _animFileHash;
void update();
void updateShadow();
};
class AsCommonCarConnectorShadow : public AnimatedSprite {
public:
AsCommonCarConnectorShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, uint index);
protected:
uint _index;
Sprite *_asCar;
void update();
};
class AsCommonCarTrackShadow : public AnimatedSprite {
public:
AsCommonCarTrackShadow(NeverhoodEngine *vm, Sprite *asCar, BaseSurface *shadowSurface, int16 frameIndex);
protected:
Sprite *_asCar;
void update();
};
class Scene2701 : public Scene {
public:
Scene2701(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
Sprite *_asCarConnector;
int _which1, _which2;
NPointArray *_trackPoints;
uint32 hmRidingCar(int messageNum, const MessageParam &param, Entity *sender);
uint32 hmCarAtHome(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2702 : public Scene {
public:
Scene2702(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int16 _newTrackDestX;
int _currTrackIndex, _newTrackIndex;
int _count;
bool _flag1;
SceneInfo2700 *_sceneInfos[2][3];
SceneInfo2700 **_currSceneInfos;
NPointArray *_trackPoints;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void findClosestTrack(NPoint pt);
void changeTrack();
};
class Scene2704 : public Scene {
public:
Scene2704(NeverhoodEngine *vm, Module *parentModule, int which, uint32 sceneInfoId, int16 value,
const uint32 *staticSprites = NULL, const NRect *clipRect = NULL);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int _which1, _which2;
NPointArray *_trackPoints;
NRectArray *_rectList;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2706 : public Scene {
public:
Scene2706(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
AsCommonCar *_asCar;
Sprite *_ssTrackShadowBackground;
Sprite *_asCarShadow;
Sprite *_asCarConnector;
Sprite *_asCarTrackShadow;
Sprite *_asCarConnectorShadow;
int16 _newTrackDestX;
int _currTrackIndex, _newTrackIndex;
NPointArray *_trackPoints;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void findClosestTrack(NPoint pt);
void changeTrack();
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULE2700_H */