mirror of
https://github.com/libretro/scummvm.git
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fa53c0cf83
- Remove unused stuff - Shuffle some stuff around
99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_RESOURCEMAN_H
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#define NEVERHOOD_RESOURCEMAN_H
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#include "common/array.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/blbarchive.h"
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namespace Neverhood {
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struct ResourceFileEntry {
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int resourceHandle;
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BlbArchive *archive;
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BlbArchiveEntry *archiveEntry;
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};
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struct Resource {
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ResourceFileEntry *entry;
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int useRefCount;
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};
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struct ResourceData {
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byte *data;
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int dataRefCount;
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ResourceData() : data(NULL), dataRefCount() {}
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};
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#if 0
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class ResourceMan;
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struct ResourceHandle {
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public:
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ResourceHandle();
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~ResourceHandle();
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const byte *data();
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uint32 size() const { return _archiveEntry ? _archiveEntry->size : 0 };
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protected:
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ResourceMan *_res;
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ResourceFileEntry *_resourceFileEntry;
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};
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#endif
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class ResourceMan {
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public:
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ResourceMan();
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~ResourceMan();
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void addArchive(const Common::String &filename);
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ResourceFileEntry *findEntrySimple(uint32 fileHash);
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ResourceFileEntry *findEntry(uint32 fileHash);
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int useResource(uint32 fileHash);
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void unuseResource(int resourceHandle);
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uint32 getResourceSize(int resourceHandle) const;
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byte getResourceType(int resourceHandle);
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byte getResourceTypeByHash(uint32 fileHash);
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byte *getResourceExtData(int resourceHandle);
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byte *getResourceExtDataByHash(uint32 fileHash);
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byte *loadResource(int resourceHandle, bool moveToFront = false);
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void unloadResource(int resourceHandle);
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Common::SeekableReadStream *createStream(uint32 fileHash);
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const ResourceFileEntry& getEntry(uint index) { return _entries[index]; }
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uint getEntryCount() { return _entries.size(); }
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#if 0
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ResourceHandle getResource(uint32 fileHash);
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#endif
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protected:
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typedef Common::HashMap<uint32, ResourceFileEntry> EntriesMap;
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Common::Array<BlbArchive*> _archives;
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EntriesMap _entries;
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Common::HashMap<uint32, ResourceData*> _data;
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Common::Array<Resource*> _resources;
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_RESOURCEMAN_H */
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