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https://github.com/libretro/scummvm.git
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70ef503434
Added support for layout spacings. Fixed bug in theme conversion python script. svn-id: r33630
652 lines
19 KiB
C++
652 lines
19 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef INTERFACE_MANAGER_H
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#define INTERFACE_MANAGER_H
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#include "common/scummsys.h"
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#include "graphics/surface.h"
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#include "common/system.h"
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#include "graphics/surface.h"
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#include "graphics/fontman.h"
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#include "gui/dialog.h"
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#include "gui/ThemeParser.h"
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#include "gui/ThemeEval.h"
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#include "graphics/VectorRenderer.h"
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namespace GUI {
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struct WidgetDrawData;
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struct DrawDataInfo;
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struct TextDrawData {
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const Graphics::Font *_fontPtr;
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struct {
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uint8 r, g, b;
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} _color;
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};
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struct WidgetDrawData {
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/** List of all the steps needed to draw this widget */
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Common::List<Graphics::DrawStep> _steps;
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int _textDataId;
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GUI::Theme::TextAlign _textAlignH;
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GUI::Theme::TextAlignVertical _textAlignV;
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/** Extra space that the widget occupies when it's drawn.
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E.g. when taking into account rounded corners, drop shadows, etc
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Used when restoring the widget background */
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uint16 _backgroundOffset;
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/** Sets whether the widget is cached beforehand. */
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bool _cached;
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bool _buffer;
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/** Texture where the cached widget is stored. */
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Graphics::Surface *_surfaceCache;
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~WidgetDrawData() {
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_steps.clear();
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if (_surfaceCache) {
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_surfaceCache->free();
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delete _surfaceCache;
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}
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}
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};
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class ThemeRenderer : public Theme {
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protected:
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typedef Common::String String;
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typedef GUI::Dialog Dialog;
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friend class GUI::Dialog;
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friend class GUI::GuiObject;
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/** Constant value to expand dirty rectangles, to make sure they are fully copied */
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static const int kDirtyRectangleThreshold = 2;
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/** Sets whether backcaching is enabled */
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static const bool kEnableBackCaching = true;
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/**
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* DrawData sets enumeration.
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* Each DD set corresponds to the actual looks
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* of a widget in a given state.
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*/
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enum DrawData {
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kDDMainDialogBackground,
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kDDSpecialColorBackground,
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kDDPlainColorBackground,
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kDDDefaultBackground,
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kDDTextSelectionBackground,
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kDDWidgetBackgroundDefault,
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kDDWidgetBackgroundSmall,
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kDDWidgetBackgroundEditText,
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kDDWidgetBackgroundSlider,
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kDDButtonIdle,
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kDDButtonHover,
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kDDButtonDisabled,
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kDDSliderFull,
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kDDSliderHover,
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kDDSliderDisabled,
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kDDCheckboxDefault,
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kDDCheckboxDisabled,
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kDDCheckboxSelected,
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kDDTabActive,
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kDDTabInactive,
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kDDTabBackground,
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kDDScrollbarBase,
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kDDScrollbarButtonIdle,
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kDDScrollbarButtonHover,
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kDDScrollbarHandleIdle,
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kDDScrollbarHandleHover,
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kDDPopUpIdle,
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kDDPopUpHover,
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kDDCaret,
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kDDSeparator,
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kDrawDataMAX,
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kDDNone = -1
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};
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/**
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* Default values for each DrawData item.
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* @see kDrawDataDefaults[] for implementation.
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*/
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static const struct DrawDataInfo {
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DrawData id; /** The actual ID of the DrawData item. */
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const char *name; /** The name of the DrawData item as it appears in the Theme Description files */
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bool buffer; /** Sets whether this item is buffered on the backbuffer or drawn directly to the screen. */
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DrawData parent; /** Parent DrawData item, for items that overlay. E.g. kButtonIdle -> kButtonHover */
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} kDrawDataDefaults[];
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/**
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* Queue Node for the drawing queue.
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* Specifies the exact drawing to be done when processing
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* the drawing queues.
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*/
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struct DrawQueue {
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DrawData type; /** DrawData item to draw. */
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Common::Rect area; /** Place on screen to draw it. */
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uint32 dynData; /** Dynamic data which modifies the DrawData item (optional)*/
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};
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enum TextData {
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kTextDataNone = -1,
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kTextDataDefault = 0,
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kTextDataHover,
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kTextDataDisabled,
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kTextDataInverted,
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kTextDataButton,
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kTextDataButtonHover,
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kTextDataMAX
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};
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static const struct TextDataInfo {
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TextData id;
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const char *name;
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} kTextDataDefaults[];
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struct DrawQueueText {
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TextData type;
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Common::Rect area;
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Common::String text;
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GUI::Theme::TextAlign alignH;
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GUI::Theme::TextAlignVertical alignV;
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bool elipsis;
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bool restoreBg;
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int deltax;
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};
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public:
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/** Graphics mode enumeration.
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* Each item represents a set of BPP and Renderer modes for a given
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* surface.
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*/
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enum GraphicsMode {
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kGfxDisabled = 0, /** No GFX */
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kGfxStandard16bit, /** 2BPP with the standard (aliased) renderer. */
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kGfxAntialias16bit /** 2BPP with the optimized AA renderer. */
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};
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/** Default constructor */
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ThemeRenderer(Common::String themeName, GraphicsMode mode);
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/** Default destructor */
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~ThemeRenderer() {
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freeRenderer();
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freeScreen();
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unloadTheme();
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delete _parser;
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}
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GUI::ThemeEval *themeEval() { return _themeEval; }
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/**
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* VIRTUAL METHODS
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* This is the implementation of the GUI::Theme API to allow
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* the ThemeRenderer class to be plugged in as any other GUI
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* theme. In fact, the renderer works like any other GUI theme,
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* but supports extensive customization of the drawn widgets.
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*/
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bool init();
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void deinit();
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void clearAll();
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void refresh() {}
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void enable();
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void disable();
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/**
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* Implementation of the GUI::Theme API. Called when a
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* new dialog is opened. Note that the boolean parameter
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* meaning has been changed.
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*
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* @param enableBuffering If set to true, buffering is enabled for
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* drawing this dialog, and will continue enabled
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* until disabled.
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*/
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void openDialog(bool enableBuffering, ShadingStyle shading = kShadingNone);
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/**
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* The updateScreen() method is called every frame.
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* It processes all the drawing queues and then copies dirty rects
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* in the current Screen surface to the overlay.
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*/
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void updateScreen();
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/** Since the rendering pipeline changes, closing all dialogs causes no effect
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TODO: remove this from the original GUI::Theme API */
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void closeAllDialogs() {}
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/** Drawing area has been removed: it was too hackish. A workaround is on the works.
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TODO: finish the workaround for the credits dialog
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TODO: remove this from the original GUI::Theme API */
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void resetDrawArea() {}
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/**
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* FONT MANAGEMENT METHODS
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*/
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const Graphics::Font *getFont(FontStyle font) const { return _font; }
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int getFontHeight(FontStyle font = kFontStyleBold) const { if (_initOk) return _font->getFontHeight(); return 0; }
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int getStringWidth(const Common::String &str, FontStyle font) const { if (_initOk) return _font->getStringWidth(str); return 0; }
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int getCharWidth(byte c, FontStyle font) const { if (_initOk) return _font->getCharWidth(c); return 0; }
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/**
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* WIDGET DRAWING METHODS
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*/
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void drawWidgetBackground(const Common::Rect &r, uint16 hints,
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WidgetBackground background = kWidgetBackgroundPlain, WidgetStateInfo state = kStateEnabled);
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void drawButton(const Common::Rect &r, const Common::String &str,
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WidgetStateInfo state = kStateEnabled, uint16 hints = 0);
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void drawSurface(const Common::Rect &r, const Graphics::Surface &surface,
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WidgetStateInfo state = kStateEnabled, int alpha = 256, bool themeTrans = false);
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void drawSlider(const Common::Rect &r, int width,
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WidgetStateInfo state = kStateEnabled);
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void drawCheckbox(const Common::Rect &r, const Common::String &str,
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bool checked, WidgetStateInfo state = kStateEnabled);
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void drawTab(const Common::Rect &r, int tabHeight, int tabWidth,
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const Common::Array<Common::String> &tabs, int active, uint16 hints,
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int titleVPad, WidgetStateInfo state = kStateEnabled);
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void drawScrollbar(const Common::Rect &r, int sliderY, int sliderHeight,
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ScrollbarState, WidgetStateInfo state = kStateEnabled);
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void drawPopUpWidget(const Common::Rect &r, const Common::String &sel,
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int deltax, WidgetStateInfo state = kStateEnabled, TextAlign align = kTextAlignLeft);
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void drawCaret(const Common::Rect &r, bool erase,
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WidgetStateInfo state = kStateEnabled);
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void drawLineSeparator(const Common::Rect &r, WidgetStateInfo state = kStateEnabled);
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void drawDialogBackground(const Common::Rect &r, uint16 hints, WidgetStateInfo state);
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void drawText(const Common::Rect &r, const Common::String &str,
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WidgetStateInfo state, TextAlign align, bool inverted, int deltax, bool useEllipsis, FontStyle font);
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void drawChar(const Common::Rect &r, byte ch,
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const Graphics::Font *font, WidgetStateInfo state) {}
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/**
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* Actual implementation of a Dirty Rect drawing routine.
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* Dirty rectangles are queued on a list and are later merged/calculated
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* before the actual drawing.
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*
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* @param r Area of the dirty rect.
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* @param backup Deprecated.
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* @param special Deprecated.
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*/
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bool addDirtyRect(Common::Rect r, bool backup = false, bool special = false) {
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_dirtyScreen.push_back(r);
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return true;
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}
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/**
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* Returns the DrawData enumeration value that represents the given string
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* in the DrawDataDefaults enumeration.
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* It's slow, but called sparsely.
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*
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* @returns The drawdata enum value, or -1 if not found.
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* @param name The representing name, as found on Theme Description XML files.
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* @see kDrawDataDefaults[]
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*/
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DrawData getDrawDataId(const Common::String &name) {
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for (int i = 0; i < kDrawDataMAX; ++i)
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if (name.compareToIgnoreCase(kDrawDataDefaults[i].name) == 0)
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return kDrawDataDefaults[i].id;
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return kDDNone;
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}
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TextData getTextDataId(const Common::String &name) {
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for (int i = 0; i < kTextDataMAX; ++i)
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if (name.compareToIgnoreCase(kTextDataDefaults[i].name) == 0)
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return kTextDataDefaults[i].id;
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return kTextDataNone;
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}
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/**
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* Interface for ThemeParser class: Parsed DrawSteps are added via this function.
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* There is no return type because DrawSteps can always be added, unless something
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* goes horribly wrong.
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* The specified step will be added to the Steps list of the given DrawData id.
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*
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* @param drawDataId The representing DrawData name, as found on Theme Description XML files.
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* @param step The actual DrawStep struct to be added.
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*/
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void addDrawStep(const Common::String &drawDataId, Graphics::DrawStep step);
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/**
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* Interfacefor the ThemeParser class: Parsed DrawData sets are added via this function.
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* The goal of the function is to initialize each DrawData set before their DrawSteps can
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* be added, hence this must be called for each DD set before addDrawStep() can be called
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* for that given set.
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*
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* @param data The representing DrawData name, as found on Theme Description XML files.
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* @param cached Whether this DD set will be cached beforehand.
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*/
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bool addDrawData(const Common::String &data, bool cached);
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bool addFont(const Common::String &fontName, int r, int g, int b);
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/**
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* Adds a new TextStep from the ThemeParser. This will be deprecated/removed once the
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* new Font API is in place.
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*/
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bool addTextData(const Common::String &drawDataId, const Common::String &textDataId, TextAlign alignH, TextAlignVertical alignV);
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/** Interface to the new Theme XML parser */
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ThemeParser *parser() {
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return _parser;
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}
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/**
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* Returns if the Theme is ready to draw stuff on screen.
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* Must be called instead of just checking _initOk, because
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* this checks if the renderer is initialized AND if the theme
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* is loaded.
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*/
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bool ready() {
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return _initOk && _themeOk;
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}
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/** Custom implementation of the GUI::Theme API, changed to use the XML parser. */
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bool loadTheme(Common::String themeName);
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/**
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* Changes the active graphics mode of the GUI; may be used to either
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* initialize the GUI or to change the mode while the GUI is already running.
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*/
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void setGraphicsMode(GraphicsMode mode);
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/**
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* Finishes buffering: widgets from there one will be drawn straight on the screen
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* without drawing queues.
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*/
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void finishBuffering() {
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_buffering = false;
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}
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void *evaluator() { return _themeEval; }
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protected:
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/**
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* Initializes the drawing screen surfaces, _screen and _backBuffer.
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* If the surfaces already exist, they are cleared and re-initialized.
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*
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* @param backBuffer Sets whether the _backBuffer surface should be initialized.
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* @template PixelType C type which specifies the size of each pixel.
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* Defaults to uint16 (2 BPP for the surfaces)
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*/
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template<typename PixelType> void screenInit(bool backBuffer = true);
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/**
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* Loads the given theme into the ThemeRenderer.
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* Note that ThemeName is an identifier, not a filename.
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*
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* @param ThemeName Theme identifier.
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* @returns True if the theme was succesfully loaded.
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*/
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bool loadThemeXML(Common::String themeName);
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/**
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* Loads the default theme file (the embeded XML file found
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* in ThemeDefaultXML.cpp).
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* Called only when no other themes are available.
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*/
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bool loadDefaultXML();
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/**
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* Unloads the currently loaded theme so another one can
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* be loaded.
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*/
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void unloadTheme() {
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if (!_themeOk)
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return;
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for (int i = 0; i < kDrawDataMAX; ++i) {
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delete _widgets[i];
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_widgets[i] = 0;
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}
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for (int i = 0; i < kTextDataMAX; ++i) {
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delete _texts[i];
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_texts[i] = 0;
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}
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_themeOk = false;
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}
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/**
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* Not implemented yet.
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* TODO: reload themes, reload the renderer, recheck everything
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*/
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void screenChange() {}
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/**
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* Actual Dirty Screen handling function.
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* Handles all the dirty squares in the list, merges and optimizes
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* them when possible and draws them to the screen.
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* Called from updateScreen()
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*/
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void renderDirtyScreen();
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/**
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* Frees the vector renderer.
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*/
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void freeRenderer() {
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delete _vectorRenderer;
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_vectorRenderer = 0;
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}
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/**
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* Frees the Back buffer surface, only if it's available.
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*/
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void freeBackbuffer() {
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if (_backBuffer != 0) {
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_backBuffer->free();
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delete _backBuffer;
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_backBuffer = 0;
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}
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}
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/**
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* Frees the main screen drawing surface, only if it's available.
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*/
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void freeScreen() {
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if (_screen != 0) {
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_screen->free();
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delete _screen;
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_screen = 0;
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}
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}
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TextData getTextData(DrawData ddId) {
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return _widgets[ddId] ? (TextData)_widgets[ddId]->_textDataId : kTextDataNone;
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}
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/**
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* Checks if a given DrawData set for a widget has been cached beforehand
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* and is ready to be blit into the screen.
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*
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* @param type DrawData type of the widget.
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* @param r Size of the widget which is expected to be cached.
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*/
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bool isWidgetCached(DrawData type, const Common::Rect &r);
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/**
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* Draws a cached widget directly on the screen. Currently deprecated.
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*
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* @param type DrawData type of the widget.
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* @param r Position on screen to draw the widget.
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*/
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void drawCached(DrawData type, const Common::Rect &r);
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/**
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* Calculates the background threshold offset of a given DrawData item.
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* After fully loading all DrawSteps of a DrawData item, this function must be
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* called in order to calculate if such draw steps would be drawn outside of
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* the actual widget drawing zone (e.g. shadows). If this is the case, a constant
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* value will be added when restoring the background of the widget.
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*
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* @param type DrawData type of the widget.
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*/
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void calcBackgroundOffset(DrawData type);
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/**
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* Draws a DrawQueue item (which contains DrawData information and a screen
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* position) into the screen.
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*
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* This is the only way the Theme has to drawn on the screen.
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*
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* @param draw Sets if the DrawData info will be actually drawn.
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* @param restore Sets if the background behind the widget will be restored before drawing.
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*/
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inline void drawDD(const DrawQueue &q, bool draw = true, bool restore = false);
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inline void drawDDText(const DrawQueueText &q);
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/**
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* Generates a DrawQueue item and enqueues it so it's drawn to the screen
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* when the drawing queue is processed.
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*
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* If Buffering is enabled, the DrawQueue item will be automatically placed
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* on its corresponding queue.
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* If Buffering is disabled, the DrawQueue item will be processed immediately
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* and drawn to the screen.
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*
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* This function is called from all the Widget Drawing methods.
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*/
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inline void queueDD(DrawData type, const Common::Rect &r, uint32 dynamic = 0);
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inline void queueDDText(TextData type, const Common::Rect &r, const Common::String &text, bool restoreBg,
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bool elipsis, TextAlign alignH = kTextAlignLeft, TextAlignVertical alignV = kTextAlignVTop, int deltax = 0);
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/**
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* DEBUG: Draws a white square around the given position and writes the given next to it.
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*/
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inline void debugWidgetPosition(const char *name, const Common::Rect &r);
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/**
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* Wrapper for restoring data from the Back Buffer to the screen.
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* The actual processing is done in the VectorRenderer.
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*
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* @param r Area to restore.
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* @param special Deprecated.
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*/
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void restoreBackground(Common::Rect r, bool special = false);
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/**
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* Default values from GUI::Theme
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*/
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int getTabSpacing() const { return 0; }
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int getTabPadding() const { return 3; }
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OSystem *_system; /** Global system object. */
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/** Vector Renderer object, does the actual drawing on screen */
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Graphics::VectorRenderer *_vectorRenderer;
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/** XML Parser, does the Theme parsing instead of the default parser */
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GUI::ThemeParser *_parser;
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/** Theme evaluator (changed from GUI::Eval to add functionality) */
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GUI::ThemeEval *_themeEval;
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/** Main screen surface. This is blitted straight into the overlay. */
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Graphics::Surface *_screen;
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/** Backbuffer surface. Stores previous states of the screen to blit back */
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Graphics::Surface *_backBuffer;
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/** Sets whether the current drawing is being buffered (stored for later
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processing) or drawn directly to the screen. */
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bool _buffering;
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/** Bytes per pixel of the Active Drawing Surface (i.e. the screen) */
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int _bytesPerPixel;
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/** Current graphics mode */
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GraphicsMode _graphicsMode;
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/** Font info. */
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Common::String _fontName;
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const Graphics::Font *_font;
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/** Array of all the DrawData elements than can be drawn to the screen.
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Must be full so the renderer can work. */
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WidgetDrawData *_widgets[kDrawDataMAX];
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/** Array of all the text fonts that can be drawn. */
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TextDrawData *_texts[kTextDataMAX];
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/** List of all the dirty screens that must be blitted to the overlay. */
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Common::List<Common::Rect> _dirtyScreen;
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/** Queue with all the drawing that must be done to the Back Buffer */
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Common::List<DrawQueue> _bufferQueue;
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/** Queue with all the drawing that must be done to the screen */
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Common::List<DrawQueue> _screenQueue;
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/** Queue with all the text drawing that must be done to the screen */
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Common::List<DrawQueueText> _textQueue;
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bool _initOk; /** Class and renderer properly initialized */
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bool _themeOk; /** Theme data successfully loaded. */
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bool _enabled; /** Whether the Theme is currently shown on the overlay */
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Common::String _themeName; /** Name of the currently loaded theme */
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};
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} // end of namespace GUI.
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#endif
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