mirror of
https://github.com/libretro/scummvm.git
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376 lines
9.2 KiB
C++
376 lines
9.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef XEEN_FILES_H
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#define XEEN_FILES_H
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#include "common/scummsys.h"
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#include "common/array.h"
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#include "common/file.h"
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#include "common/memstream.h"
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#include "common/savefile.h"
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#include "common/serializer.h"
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#include "common/str-array.h"
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#include "graphics/surface.h"
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namespace Xeen {
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class XeenEngine;
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class CCArchive;
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class BaseCCArchive;
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class File;
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class SaveArchive;
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class Party;
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class OutFile;
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class SavesManager;
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#define SYNC_AS(SUFFIX,STREAM,TYPE,SIZE) \
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template<typename T> \
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void syncAs ## SUFFIX(T &val, Version minVersion = 0, Version maxVersion = kLastVersion) { \
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if (_version < minVersion || _version > maxVersion) \
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return; \
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if (_loadStream) \
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val = static_cast<TYPE>(_loadStream->read ## STREAM()); \
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else { \
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TYPE tmp = (TYPE)val; \
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_saveStream->write ## STREAM(tmp); \
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} \
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_bytesSynced += SIZE; \
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}
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/**
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* Details of a single entry in a CC file index
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*/
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struct CCEntry {
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uint16 _id;
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int _offset;
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uint16 _size;
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int _writeOffset;
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CCEntry() : _id(0), _offset(0), _size(0), _writeOffset(0) {}
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CCEntry(uint16 id, uint32 offset, uint32 size)
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: _id(id), _offset(offset), _size(size) {
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}
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};
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/*
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* Main resource manager
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*/
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class FileManager {
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public:
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bool _isDarkCc;
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public:
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/**
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* Constructor
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*/
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FileManager(XeenEngine *vm);
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/**
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* Destructor
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*/
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~FileManager();
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/**
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* Set which game side files to use
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* @param ccMode 0=Clouds, 1=Dark Side
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*/
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void setGameCc(int ccMode);
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/**
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* Loads a save archive from a stream
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*/
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void load(Common::SeekableReadStream &stream);
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/**
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* Saves a save archive to a savegame
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*/
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void save(Common::WriteStream &s);
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};
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/**
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* Derived file class
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*/
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class File : public Common::File {
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friend class FileManager;
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friend class OutFile;
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friend class SavesManager;
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private:
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static CCArchive *_xeenCc, *_darkCc;
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static SaveArchive *_xeenSave, *_darkSave;
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static BaseCCArchive *_currentArchive;
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static SaveArchive *_currentSave;
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public:
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/**
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* Sets which archive is used by default
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*/
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static void setCurrentArchive(int ccMode);
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/**
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* Synchronizes a boolean array as a bitfield set
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*/
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static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
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public:
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File() : Common::File() {}
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File(const Common::String &filename);
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File(const Common::String &filename, int ccMode);
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File(const Common::String &filename, Common::Archive &archive);
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virtual ~File() {}
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/**
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* Opens the given file, throwing an error if it can't be opened
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*/
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virtual bool open(const Common::String &filename);
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/**
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* Opens the given file, throwing an error if it can't be opened
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*/
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virtual bool open(const Common::String &filename, Common::Archive &archive);
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/**
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* Opens the given file, throwing an error if it can't be opened
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*/
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virtual bool open(const Common::String &filename, int ccMode);
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/**
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* Opens the given file
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*/
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virtual bool open(const Common::FSNode &node) {
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return Common::File::open(node);
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}
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/**
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* Opens the given file
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*/
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virtual bool open(SeekableReadStream *stream, const Common::String &name) {
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return Common::File::open(stream, name);
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}
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/**
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* Reads in a null terminated string
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*/
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Common::String readString();
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/**
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* Checks if a given file exists
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*
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* @param filename the file to check for
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* @return true if the file exists, false otherwise
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*/
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static bool exists(const Common::String &filename);
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/**
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* Checks if a given file exists
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*
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* @param filename the file to check for
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* @return true if the file exists, false otherwise
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*/
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static bool exists(const Common::String &filename, int ccMode);
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};
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/**
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* SubWriteStream provides a way of compartmentalizing writing to a subsection of
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* a file. This is primarily useful for the pos() function which can, for example,
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* be used in asserts to ensure writing is being done at the correct offset within
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* the bounds of the structure being written.
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*/
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class SubWriteStream : virtual public Common::WriteStream {
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protected:
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Common::WriteStream *_parentStream;
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uint32 _begin;
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DisposeAfterUse::Flag _disposeAfterUse;
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public:
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SubWriteStream(Common::WriteStream *parentStream) :
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_parentStream(parentStream), _begin(parentStream->pos()) {
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}
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virtual uint32 write(const void *dataPtr, uint32 dataSize) {
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return _parentStream->write(dataPtr, dataSize);
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}
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virtual bool flush() { return _parentStream->flush(); }
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virtual void finalize() {}
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virtual int32 pos() const { return _parentStream->pos() - _begin; }
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};
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class StringArray : public Common::StringArray {
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public:
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StringArray() {}
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StringArray(const Common::String &name) { load(name); }
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/**
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* Loads a string array from the specified file
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*/
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void load(const Common::String &name);
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/**
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* Loads a string array from the specified file
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*/
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void load(const Common::String &name, int ccMode);
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};
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class XeenSerializer : public Common::Serializer {
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private:
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Common::SeekableReadStream *_in;
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public:
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XeenSerializer(Common::SeekableReadStream *in, Common::WriteStream *out) :
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Common::Serializer(in, out), _in(in) {}
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SYNC_AS(Sint8, Byte, int8, 1)
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bool finished() const { return _in != nullptr && _in->pos() >= _in->size(); }
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};
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/**
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* Base Xeen CC file implementation
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*/
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class BaseCCArchive : public Common::Archive {
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protected:
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Common::Array<CCEntry> _index;
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/**
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* Load the index of a given CC file
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*/
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void loadIndex(Common::SeekableReadStream &stream);
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/**
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* Saves out the contents of the index. Used when creating savegames
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*/
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void saveIndex(Common::WriteStream &stream);
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/**
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* Given a resource name, returns whether an entry exists, and returns
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* the header index data for that entry
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*/
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virtual bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;
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/**
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* Given a resource Id, returns whether an entry exists, and returns
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* the header index data for that entry
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*/
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virtual bool getHeaderEntry(uint16 id, CCEntry &ccEntry) const;
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public:
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/**
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* Hash a given filename to produce the Id that represents it
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*/
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static uint16 convertNameToId(const Common::String &resourceName);
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public:
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BaseCCArchive() {}
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// Archive implementation
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virtual bool hasFile(const Common::String &name) const;
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virtual int listMembers(Common::ArchiveMemberList &list) const;
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virtual const Common::ArchiveMemberPtr getMember(const Common::String &name) const;
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};
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/**
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* Xeen CC file implementation
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*/
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class CCArchive : public BaseCCArchive {
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private:
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Common::String _filename;
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Common::String _prefix;
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bool _encoded;
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protected:
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virtual bool getHeaderEntry(const Common::String &resourceName, CCEntry &ccEntry) const;
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public:
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CCArchive(const Common::String &filename, bool encoded);
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CCArchive(const Common::String &filename, const Common::String &prefix, bool encoded);
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virtual ~CCArchive();
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// Archive implementation
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virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
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};
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class SaveArchive : public BaseCCArchive {
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friend class OutFile;
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private:
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Party *_party;
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byte *_data;
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uint32 _dataSize;
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Common::HashMap<uint16, Common::MemoryWriteStreamDynamic *> _newData;
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public:
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SaveArchive(Party *party);
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~SaveArchive();
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/**
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* Sets up the dynamic data for the game for a new game
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*/
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void reset(CCArchive *src);
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/**
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* Archive implementation
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*/
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virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
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/**
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* Archive implementation
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*/
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virtual Common::SeekableReadStream *createReadStreamForMember(uint16 id) const;
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/**
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* Loads a save archive from a stream
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*/
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void load(Common::SeekableReadStream &stream);
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/**
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* Saves a save archive to a savegame
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*/
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void save(Common::WriteStream &s);
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/**
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* Sets a new resource entry
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*/
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void replaceEntry(uint16 id, const byte *data, size_t size);
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};
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/**
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* Provides an interface to updating files within the in-memory save state
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*/
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class OutFile : public Common::WriteStream {
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private:
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SaveArchive *_archive;
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Common::String _filename;
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Common::MemoryWriteStreamDynamic _backingStream;
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public:
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OutFile(const Common::String &filename);
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OutFile(const Common::String &filename, SaveArchive *archive);
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OutFile(const Common::String &filename, int ccMode);
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/**
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* Finishes any pending writes, pushing out the written data
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*/
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void finalize();
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/**
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* Writes data
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*/
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uint32 write(const void *dataPtr, uint32 dataSize) override;
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/**
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* Returns the current position
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*/
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int32 pos() const override;
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};
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} // End of namespace Xeen
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#endif /* XEEN_FILES_H */
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