mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
2485 lines
62 KiB
C++
2485 lines
62 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/locations.h"
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#include "xeen/dialogs_input.h"
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#include "xeen/dialogs_items.h"
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#include "xeen/dialogs_party.h"
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#include "xeen/dialogs_query.h"
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#include "xeen/dialogs_spells.h"
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#include "xeen/resources.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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namespace Locations {
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BaseLocation::BaseLocation(LocationAction action) : ButtonContainer(g_vm),
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_LocationActionId(action), _isDarkCc(g_vm->_files->_isDarkCc),
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_vocName("hello1.voc"), _exitToUi(false) {
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_townMaxId = (action >= SPHINX) ? 0 : Res.TOWN_MAXES[_isDarkCc][action];
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if (action < NO_ACTION) {
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_songName = Res.TOWN_ACTION_MUSIC[_isDarkCc][action];
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_townSprites.resize(Res.TOWN_ACTION_FILES[_isDarkCc][action]);
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}
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_animFrame = 0;
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_drawFrameIndex = 0;
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_farewellTime = 0;
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_drawCtr1 = _drawCtr2 = 0;
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_townPos = Common::Point(8, 8);
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}
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BaseLocation::~BaseLocation() {
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Interface &intf = *g_vm->_interface;
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for (uint idx = 0; idx < _townSprites.size(); ++idx)
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_townSprites[idx].clear();
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intf.mainIconsPrint();
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}
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int BaseLocation::show() {
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Map &map = *g_vm->_map;
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Party &party = *g_vm->_party;
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Sound &sound = *g_vm->_sound;
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Windows &windows = *g_vm->_windows;
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// Play the appropriate music
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sound.stopSound();
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sound.playSong(_songName, 223);
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// Load the needed sprite sets for the location
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for (uint idx = 0; idx < _townSprites.size(); ++idx) {
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Common::String shapesName = Common::String::format("%s%d.twn",
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Res.TOWN_ACTION_SHAPES[_LocationActionId], idx + 1);
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_townSprites[idx].load(shapesName);
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}
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Character *charP = &party._activeParty[0];
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// Draw the background and the text window
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drawBackground();
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drawWindow();
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drawAnim(true);
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// Play the welcome speech
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sound.playSound(_vocName, 1);
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do {
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wait();
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charP = doOptions(charP);
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if (_vm->shouldQuit() || _exitToUi)
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return 0;
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Common::String msg = createLocationText(*charP);
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windows[10].writeString(msg);
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drawButtons(&windows[0]);
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} while (_buttonValue != Common::KEYCODE_ESCAPE);
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// Handle any farewell message
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farewell();
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int result;
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if (party._mazeId != 0) {
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map.load(party._mazeId);
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_farewellTime += 1440;
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party.addTime(_farewellTime);
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result = 0;
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} else {
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//_vm->_saves->saveChars();
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result = 2;
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}
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return result;
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}
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void BaseLocation::drawBackground() {
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Interface &intf = *g_vm->_interface;
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intf._face1UIFrame = intf._face2UIFrame = 0;
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intf._dangerSenseUIFrame = 0;
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intf._spotDoorsUIFrame = 0;
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intf._levitateUIFrame = 0;
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_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
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}
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void BaseLocation::drawWindow() {
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Interface &intf = *g_vm->_interface;
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Party &party = *g_vm->_party;
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Windows &windows = *g_vm->_windows;
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Character *charP = &party._activeParty[0];
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Common::String title = createLocationText(*charP);
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// Open up the window and write the string
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intf.assembleBorder();
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windows[10].open();
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windows[10].writeString(title);
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drawButtons(&windows[0]);
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windows[0].update();
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intf.highlightChar(0);
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}
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void BaseLocation::drawAnim(bool flag) {
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Interface &intf = *g_vm->_interface;
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Sound &sound = *g_vm->_sound;
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Windows &windows = *g_vm->_windows;
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// TODO: Figure out a clean way to split method into individual location classes
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if (_LocationActionId == BLACKSMITH) {
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if (sound.isPlaying()) {
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if (_isDarkCc) {
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_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
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_townSprites[2].draw(0, _vm->getRandomNumber(11) == 1 ? 9 : 10,
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Common::Point(34, 33));
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_townSprites[2].draw(0, _vm->getRandomNumber(5) + 3,
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Common::Point(34, 54));
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}
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} else {
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_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
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if (_isDarkCc) {
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_townSprites[2].draw(0, _vm->getRandomNumber(11) == 1 ? 9 : 10,
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Common::Point(34, 33));
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}
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}
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} else if (!_isDarkCc || _LocationActionId != TRAINING) {
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if (!_townSprites[_drawFrameIndex / 8].empty())
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_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
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}
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switch (_LocationActionId) {
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case BANK:
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if (sound.isPlaying() || (_isDarkCc && _animFrame)) {
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if (_isDarkCc) {
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if (sound.isPlaying() || _animFrame == 1) {
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_townSprites[4].draw(0, _vm->getRandomNumber(13, 18),
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Common::Point(8, 30));
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} else if (_animFrame > 1) {
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_townSprites[4].draw(0, 13 - _animFrame++,
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Common::Point(8, 30));
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if (_animFrame > 14)
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_animFrame = 0;
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}
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} else {
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_townSprites[2].draw(0, _vm->getRandomNumber(7, 11), Common::Point(8, 8));
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}
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}
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break;
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case GUILD:
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if (sound.isPlaying()) {
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if (_isDarkCc) {
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if (_animFrame) {
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_animFrame ^= 1;
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_townSprites[6].draw(0, _animFrame, Common::Point(8, 106));
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} else {
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_townSprites[6].draw(0, _vm->getRandomNumber(3), Common::Point(16, 48));
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}
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}
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}
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break;
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case TAVERN:
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if (sound.isPlaying() && _isDarkCc) {
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_townSprites[4].draw(0, _vm->getRandomNumber(7), Common::Point(153, 49));
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}
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break;
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case TEMPLE:
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if (sound.isPlaying()) {
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_townSprites[3].draw(0, _vm->getRandomNumber(2, 4), Common::Point(8, 8));
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}
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break;
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case TRAINING:
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if (sound.isPlaying()) {
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if (_isDarkCc) {
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_townSprites[_drawFrameIndex / 8].draw(0, _drawFrameIndex % 8, _townPos);
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}
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} else {
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if (_isDarkCc) {
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_townSprites[0].draw(0, ++_animFrame % 8, Common::Point(8, 8));
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_townSprites[5].draw(0, _vm->getRandomNumber(5), Common::Point(61, 74));
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} else {
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_townSprites[1].draw(0, _vm->getRandomNumber(8, 12), Common::Point(8, 8));
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}
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}
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break;
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default:
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break;
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}
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if (flag) {
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intf._face1UIFrame = 0;
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intf._face2UIFrame = 0;
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intf._dangerSenseUIFrame = 0;
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intf._spotDoorsUIFrame = 0;
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intf._levitateUIFrame = 0;
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intf.assembleBorder();
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}
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if (windows[11]._enabled) {
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_drawCtr1 = (_drawCtr1 + 1) % 2;
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if (!_drawCtr1 || !_drawCtr2) {
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_drawFrameIndex = 0;
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_drawCtr2 = 0;
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} else {
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_drawFrameIndex = _vm->getRandomNumber(3);
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}
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} else {
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_drawFrameIndex = (_drawFrameIndex + 1) % _townMaxId;
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}
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if (_isDarkCc) {
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if (_LocationActionId == BLACKSMITH && (_drawFrameIndex == 4 || _drawFrameIndex == 13))
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sound.playFX(45);
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if (_LocationActionId == TRAINING && _drawFrameIndex == 23) {
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sound.playSound("spit1.voc");
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}
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} else {
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if (_townMaxId == 32 && _drawFrameIndex == 0)
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_drawFrameIndex = 17;
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if (_townMaxId == 26 && _drawFrameIndex == 0)
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_drawFrameIndex = 20;
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if (_LocationActionId == BLACKSMITH && (_drawFrameIndex == 3 || _drawFrameIndex == 9))
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sound.playFX(45);
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}
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windows[3].update();
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if (_LocationActionId == BANK)
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_animFrame = 2;
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}
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int BaseLocation::wait() {
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EventsManager &events = *g_vm->_events;
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Windows &windows = *g_vm->_windows;
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_buttonValue = 0;
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while (!_vm->shouldQuit() && !_buttonValue) {
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events.updateGameCounter();
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while (!_vm->shouldQuit() && !_buttonValue && events.timeElapsed() < 3) {
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events.pollEventsAndWait();
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checkEvents(_vm);
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}
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if (!_buttonValue)
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drawAnim(!windows[11]._enabled);
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}
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return _buttonValue;
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}
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/*------------------------------------------------------------------------*/
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BankLocation::BankLocation() : BaseLocation(BANK) {
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_icons1.load("bank.icn");
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_icons2.load("bank2.icn");
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addButton(Common::Rect(234, 108, 259, 128), Common::KEYCODE_d, &_icons1);
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addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_w, &_icons1);
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addButton(Common::Rect(288, 108, 312, 128), Common::KEYCODE_ESCAPE, &_icons1);
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_animFrame = 1;
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_vocName = _isDarkCc ? "bank1.voc" : "banker.voc";
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}
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Common::String BankLocation::createLocationText(Character &ch) {
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Party &party = *g_vm->_party;
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return Common::String::format(Res.BANK_TEXT,
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XeenEngine::printMil(party._bankGold).c_str(),
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XeenEngine::printMil(party._bankGems).c_str(),
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XeenEngine::printMil(party._gold).c_str(),
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XeenEngine::printMil(party._gems).c_str());
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}
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void BankLocation::drawBackground() {
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if (_isDarkCc) {
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_townSprites[4].draw(0, _vm->getRandomNumber(13, 18),
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Common::Point(8, 30));
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}
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}
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Character *BankLocation::doOptions(Character *c) {
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if (_buttonValue == Common::KEYCODE_d)
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_buttonValue = (int)WHERE_PARTY;
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else if (_buttonValue == Common::KEYCODE_w)
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_buttonValue = (int)WHERE_BANK;
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else
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return c;
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depositWithdrawl((PartyBank)_buttonValue);
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return c;
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}
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void BankLocation::depositWithdrawl(PartyBank whereId) {
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Party &party = *g_vm->_party;
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Sound &sound = *g_vm->_sound;
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Windows &windows = *g_vm->_windows;
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int gold, gems;
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if (whereId == WHERE_BANK) {
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gold = party._bankGold;
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gems = party._bankGems;
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} else {
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gold = party._gold;
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gems = party._gems;
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}
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for (uint idx = 0; idx < _buttons.size(); ++idx)
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_buttons[idx]._sprites = &_icons2;
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_buttons[0]._value = Common::KEYCODE_o;
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_buttons[1]._value = Common::KEYCODE_e;
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_buttons[2]._value = Common::KEYCODE_ESCAPE;
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Common::String msg = Common::String::format(Res.GOLD_GEMS,
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Res.DEPOSIT_WITHDRAWL[whereId],
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XeenEngine::printMil(gold).c_str(),
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XeenEngine::printMil(gems).c_str());
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windows[35].open();
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windows[35].writeString(msg);
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drawButtons(&windows[35]);
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windows[35].update();
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sound.stopSound();
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File voc("coina.voc");
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ConsumableType consType = CONS_GOLD;
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do {
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switch (wait()) {
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case Common::KEYCODE_o:
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consType = CONS_GOLD;
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break;
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case Common::KEYCODE_e:
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consType = CONS_GEMS;
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break;
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case Common::KEYCODE_ESCAPE:
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break;
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default:
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continue;
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}
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if ((whereId == WHERE_BANK && !party._bankGems && consType == CONS_GEMS) ||
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(whereId == WHERE_BANK && !party._bankGold && consType == CONS_GOLD) ||
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(whereId == WHERE_PARTY && !party._gems && consType == CONS_GEMS) ||
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(whereId == WHERE_PARTY && !party._gold && consType == CONS_GOLD)) {
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party.notEnough(consType, whereId, WHERE_BANK, WT_LOC_WAIT);
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} else {
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windows[35].writeString(Res.AMOUNT);
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int amount = NumericInput::show(_vm, 35, 10, 77);
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if (amount) {
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if (consType == CONS_GEMS) {
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if (party.subtract(CONS_GEMS, amount, whereId, WT_LOC_WAIT)) {
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if (whereId == WHERE_BANK) {
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party._gems += amount;
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} else {
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party._bankGems += amount;
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}
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}
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} else {
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if (party.subtract(CONS_GOLD, amount, whereId, WT_LOC_WAIT)) {
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if (whereId == WHERE_BANK) {
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party._gold += amount;
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} else {
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party._bankGold += amount;
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}
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}
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}
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}
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if (whereId == WHERE_BANK) {
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gold = party._bankGold;
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gems = party._bankGems;
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} else {
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gold = party._gold;
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gems = party._gems;
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}
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sound.playSound(voc);
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msg = Common::String::format(Res.GOLD_GEMS_2, Res.DEPOSIT_WITHDRAWL[whereId],
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XeenEngine::printMil(gold).c_str(), XeenEngine::printMil(gems).c_str());
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windows[35].writeString(msg);
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windows[35].update();
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}
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} while (!g_vm->shouldQuit() && _buttonValue != Common::KEYCODE_ESCAPE);
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for (uint idx = 0; idx < _buttons.size(); ++idx)
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_buttons[idx]._sprites = &_icons1;
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_buttons[0]._value = Common::KEYCODE_d;
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_buttons[1]._value = Common::KEYCODE_w;
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_buttons[2]._value = Common::KEYCODE_ESCAPE;
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}
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/*------------------------------------------------------------------------*/
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BlacksmithLocation::BlacksmithLocation() : BaseLocation(BLACKSMITH) {
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_icons1.load("esc.icn");
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addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), 0);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
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addButton(Common::Rect(234, 74, 308, 82), 0);
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addButton(Common::Rect(234, 84, 308, 92), 0);
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_vocName = _isDarkCc ? "see2.voc" : "whaddayo.voc";
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}
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Common::String BlacksmithLocation::createLocationText(Character &ch) {
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Party &party = *g_vm->_party;
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return Common::String::format(Res.BLACKSMITH_TEXT,
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ch._name.c_str(), XeenEngine::printMil(party._gold).c_str());
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}
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Character *BlacksmithLocation::doOptions(Character *c) {
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Interface &intf = *g_vm->_interface;
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Party &party = *g_vm->_party;
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if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
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// Switch character
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_buttonValue -= Common::KEYCODE_F1;
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if (_buttonValue < (int)party._activeParty.size()) {
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c = &party._activeParty[_buttonValue];
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intf.highlightChar(_buttonValue);
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}
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} else if (_buttonValue == Common::KEYCODE_b) {
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c = ItemsDialog::show(_vm, c, ITEMMODE_BLACKSMITH);
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_buttonValue = 0;
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}
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return c;
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}
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void BlacksmithLocation::farewell() {
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Sound &sound = *g_vm->_sound;
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if (_isDarkCc) {
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sound.stopSound();
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sound.playSound("come1.voc", 1);
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}
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}
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/*------------------------------------------------------------------------*/
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GuildLocation::GuildLocation() : BaseLocation(GUILD) {
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loadStrings("spldesc.bin");
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_icons1.load("esc.icn");
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addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
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addButton(Common::Rect(234, 54, 308, 62), 0);
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addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
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addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s);
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addButton(Common::Rect(234, 84, 308, 92), 0);
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g_vm->_mode = MODE_17;
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_vocName = _isDarkCc ? "parrot1.voc" : "guild10.voc";
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}
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|
|
Common::String GuildLocation::createLocationText(Character &ch) {
|
|
return !ch.guildMember() ? Res.GUILD_NOT_MEMBER_TEXT :
|
|
Common::String::format(Res.GUILD_TEXT, ch._name.c_str());
|
|
}
|
|
|
|
Character *GuildLocation::doOptions(Character *c) {
|
|
Interface &intf = *g_vm->_interface;
|
|
Party &party = *g_vm->_party;
|
|
Sound &sound = *g_vm->_sound;
|
|
|
|
if (_buttonValue >= Common::KEYCODE_F1 && _buttonValue <= Common::KEYCODE_F6) {
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
|
|
if (!c->guildMember()) {
|
|
sound.stopSound();
|
|
_animFrame = 5;
|
|
sound.playSound(_isDarkCc ? "skull1.voc" : "guild11.voc", 1);
|
|
}
|
|
}
|
|
} else if (_buttonValue == Common::KEYCODE_s) {
|
|
if (c->guildMember())
|
|
c = SpellsDialog::show(_vm, nullptr, c, 0x80);
|
|
_buttonValue = 0;
|
|
} else if (_buttonValue == Common::KEYCODE_c) {
|
|
if (!c->noActions()) {
|
|
if (c->guildMember())
|
|
c = SpellsDialog::show(_vm, nullptr, c, 0);
|
|
_buttonValue = 0;
|
|
}
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
TavernLocation::TavernLocation() : BaseLocation(TAVERN) {
|
|
_v21 = 0;
|
|
_v22 = 0;
|
|
_v23 = 0;
|
|
_v24 = 0;
|
|
|
|
loadStrings("tavern.bin");
|
|
_icons1.load("tavern.icn");
|
|
addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
|
|
addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_s, &_icons1);
|
|
addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_d);
|
|
addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_f);
|
|
addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_t);
|
|
addButton(Common::Rect(234, 84, 308, 92), Common::KEYCODE_r);
|
|
g_vm->_mode = MODE_17;
|
|
|
|
_vocName = _isDarkCc ? "hello1.voc" : "hello.voc";
|
|
}
|
|
|
|
Common::String TavernLocation::createLocationText(Character &ch) {
|
|
Party &party = *g_vm->_party;
|
|
return Common::String::format(Res.TAVERN_TEXT, ch._name.c_str(),
|
|
Res.FOOD_AND_DRINK, XeenEngine::printMil(party._gold).c_str());
|
|
}
|
|
|
|
Character *TavernLocation::doOptions(Character *c) {
|
|
Interface &intf = *g_vm->_interface;
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
Sound &sound = *g_vm->_sound;
|
|
Windows &windows = *g_vm->_windows;
|
|
int idx = 0;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
_v21 = 0;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_d:
|
|
// Drink
|
|
if (!c->noActions()) {
|
|
if (party.subtract(CONS_GOLD, 1, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
sound.stopSound();
|
|
sound.playSound("gulp.voc");
|
|
_v21 = 1;
|
|
|
|
windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.GOOD_STUFF,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&windows[0]);
|
|
windows[10].update();
|
|
|
|
if (_vm->getRandomNumber(100) < 26) {
|
|
++c->_conditions[DRUNK];
|
|
intf.drawParty(true);
|
|
sound.playFX(28);
|
|
}
|
|
|
|
wait();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_f: {
|
|
// Food
|
|
if (party._mazeId == (_isDarkCc ? 29 : 28)) {
|
|
_v22 = party._activeParty.size() * 15;
|
|
_v23 = 10;
|
|
idx = 0;
|
|
} else if (_isDarkCc && party._mazeId == 31) {
|
|
_v22 = party._activeParty.size() * 60;
|
|
_v23 = 100;
|
|
idx = 1;
|
|
} else if (!_isDarkCc && party._mazeId == 30) {
|
|
_v22 = party._activeParty.size() * 50;
|
|
_v23 = 50;
|
|
idx = 1;
|
|
} else if (_isDarkCc) {
|
|
_v22 = party._activeParty.size() * 120;
|
|
_v23 = 250;
|
|
idx = 2;
|
|
} else if (party._mazeId == 49) {
|
|
_v22 = party._activeParty.size() * 120;
|
|
_v23 = 100;
|
|
idx = 2;
|
|
} else {
|
|
_v22 = party._activeParty.size() * 15;
|
|
_v23 = 10;
|
|
idx = 0;
|
|
}
|
|
|
|
Common::String msg = _textStrings[(_isDarkCc ? 60 : 75) + idx];
|
|
windows[10].close();
|
|
windows[12].open();
|
|
windows[12].writeString(msg);
|
|
windows[12].update();
|
|
|
|
if (YesNo::show(_vm, false, true)) {
|
|
if (party._food >= _v22) {
|
|
ErrorScroll::show(_vm, Res.FOOD_PACKS_FULL, WT_LOC_WAIT);
|
|
} else if (party.subtract(CONS_GOLD, _v23, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
party._food = _v22;
|
|
sound.stopSound();
|
|
sound.playSound(_isDarkCc ? "thanks2.voc" : "thankyou.voc", 1);
|
|
}
|
|
}
|
|
|
|
windows[12].close();
|
|
windows[10].open();
|
|
_buttonValue = 0;
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_r: {
|
|
// Rumors
|
|
if (party._mazeId == (_isDarkCc ? 29 : 28)) {
|
|
idx = 0;
|
|
} else if (party._mazeId == (_isDarkCc ? 31 : 30)) {
|
|
idx = 10;
|
|
} else if (_isDarkCc || party._mazeId == 49) {
|
|
idx = 20;
|
|
}
|
|
|
|
Common::String msg = Common::String::format("\x03""c\x0B""012%s",
|
|
_textStrings[(party._day % 10) + idx].c_str());
|
|
Window &w = windows[12];
|
|
w.open();
|
|
w.writeString(msg);
|
|
w.update();
|
|
|
|
wait();
|
|
w.close();
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_s: {
|
|
// Sign In
|
|
// Set location and position for afterwards
|
|
idx = _isDarkCc ? (party._mazeId - 29) >> 1 : party._mazeId - 28;
|
|
assert(idx >= 0);
|
|
party._mazePosition.x = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_LocationActionId][idx][0];
|
|
party._mazePosition.y = Res.TAVERN_EXIT_LIST[_isDarkCc ? 1 : 0][_LocationActionId][idx][1];
|
|
|
|
if (!_isDarkCc || party._mazeId == 29)
|
|
party._mazeDirection = DIR_WEST;
|
|
else if (party._mazeId == 31)
|
|
party._mazeDirection = DIR_EAST;
|
|
else
|
|
party._mazeDirection = DIR_SOUTH;
|
|
|
|
party._priorMazeId = party._mazeId;
|
|
for (idx = 0; idx < (int)party._activeParty.size(); ++idx) {
|
|
party._activeParty[idx]._savedMazeId = party._mazeId;
|
|
party._activeParty[idx]._xeenSide = map._loadDarkSide;
|
|
}
|
|
|
|
g_vm->_mode = MODE_17;
|
|
party.addTime(1440);
|
|
party._mazeId = 0;
|
|
|
|
// Show the party dialog
|
|
PartyDialog::show(g_vm);
|
|
|
|
if (party._mazeId != 0)
|
|
map.load(party._mazeId);
|
|
_exitToUi = true;
|
|
break;
|
|
}
|
|
|
|
case Common::KEYCODE_t:
|
|
if (!c->noActions()) {
|
|
if (!_v21) {
|
|
windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.HAVE_A_DRINK,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&windows[0]);
|
|
windows[10].update();
|
|
wait();
|
|
} else {
|
|
_v21 = 0;
|
|
if (c->_conditions[DRUNK]) {
|
|
windows[10].writeString(Common::String::format(Res.TAVERN_TEXT,
|
|
c->_name.c_str(), Res.YOURE_DRUNK,
|
|
XeenEngine::printMil(party._gold).c_str()));
|
|
drawButtons(&windows[0]);
|
|
windows[10].update();
|
|
wait();
|
|
} else if (party.subtract(CONS_GOLD, 1, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
sound.stopSound();
|
|
sound.playSound(_isDarkCc ? "thanks2.voc" : "thankyou.voc", 1);
|
|
|
|
if (party._mazeId == (_isDarkCc ? 29 : 28)) {
|
|
_v24 = 30;
|
|
} else if (_isDarkCc && party._mazeId == 31) {
|
|
_v24 = 40;
|
|
} else if (!_isDarkCc && party._mazeId == 45) {
|
|
_v24 = 45;
|
|
} else if (!_isDarkCc && party._mazeId == 49) {
|
|
_v24 = 60;
|
|
} else if (_isDarkCc) {
|
|
_v24 = 50;
|
|
}
|
|
|
|
Common::String msg = _textStrings[map.mazeData()._tavernTips + _v24];
|
|
map.mazeData()._tavernTips = (map.mazeData()._tavernTips + 1) /
|
|
(_isDarkCc ? 10 : 15);
|
|
|
|
Window &w = windows[12];
|
|
w.open();
|
|
w.writeString(Common::String::format("\x03""c\x0B""012%s", msg.c_str()));
|
|
w.update();
|
|
wait();
|
|
w.close();
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
void TavernLocation::farewell() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
Sound &sound = *g_vm->_sound;
|
|
|
|
sound.stopSound();
|
|
sound.playSound(_isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1);
|
|
|
|
map.mazeData()._mazeNumber = party._mazeId;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
TempleLocation::TempleLocation() : BaseLocation(TEMPLE) {
|
|
_currentCharLevel = 0;
|
|
_donation = 0;
|
|
_healCost = 0;
|
|
_uncurseCost = 0;
|
|
_dayOfWeek = 0;
|
|
_v10 = _v11 = 0;
|
|
_v12 = _v13 = 0;
|
|
_v14 = 0;
|
|
_flag1 = false;
|
|
_v5 = _v6 = 0;
|
|
|
|
_icons1.load("esc.icn");
|
|
addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
|
|
addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h);
|
|
addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d);
|
|
addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u);
|
|
addButton(Common::Rect(234, 84, 308, 92), 0);
|
|
|
|
_vocName = _isDarkCc ? "help2.voc" : "maywe2.voc";
|
|
}
|
|
|
|
Common::String TempleLocation::createLocationText(Character &ch) {
|
|
Party &party = *g_vm->_party;
|
|
|
|
if (party._mazeId == (_isDarkCc ? 29 : 28)) {
|
|
_v10 = _v11 = _v12 = _v13 = 0;
|
|
_v14 = 10;
|
|
} else if (party._mazeId == (_isDarkCc ? 31 : 30)) {
|
|
_v13 = 10;
|
|
_v12 = 50;
|
|
_v11 = 500;
|
|
_v10 = 100;
|
|
_v14 = 25;
|
|
} else if (party._mazeId == (_isDarkCc ? 37 : 73)) {
|
|
_v13 = 20;
|
|
_v12 = 100;
|
|
_v11 = 1000;
|
|
_v10 = 200;
|
|
_v14 = 50;
|
|
} else if (_isDarkCc || party._mazeId == 49) {
|
|
_v13 = 100;
|
|
_v12 = 500;
|
|
_v11 = 5000;
|
|
_v10 = 300;
|
|
_v14 = 100;
|
|
}
|
|
|
|
_currentCharLevel = ch.getCurrentLevel();
|
|
if (ch._currentHp < ch.getMaxHP()) {
|
|
_healCost = _currentCharLevel * 10 + _v13;
|
|
}
|
|
|
|
for (int attrib = HEART_BROKEN; attrib <= UNCONSCIOUS; ++attrib) {
|
|
if (ch._conditions[attrib])
|
|
_healCost += _currentCharLevel * 10;
|
|
}
|
|
|
|
_v6 = 0;
|
|
if (ch._conditions[DEAD]) {
|
|
_v6 += (_currentCharLevel * 100) + (ch._conditions[DEAD] * 50) + _v12;
|
|
}
|
|
if (ch._conditions[STONED]) {
|
|
_v6 += (_currentCharLevel * 100) + (ch._conditions[STONED] * 50) + _v12;
|
|
}
|
|
if (ch._conditions[ERADICATED]) {
|
|
_v5 = (_currentCharLevel * 1000) + (ch._conditions[ERADICATED] * 500) + _v11;
|
|
}
|
|
|
|
for (int idx = 0; idx < 9; ++idx) {
|
|
_uncurseCost |= ch._weapons[idx]._bonusFlags & 0x40;
|
|
_uncurseCost |= ch._armor[idx]._bonusFlags & 0x40;
|
|
_uncurseCost |= ch._accessories[idx]._bonusFlags & 0x40;
|
|
_uncurseCost |= ch._misc[idx]._bonusFlags & 0x40;
|
|
}
|
|
|
|
if (_uncurseCost || ch._conditions[CURSED])
|
|
_v5 = (_currentCharLevel * 20) + _v10;
|
|
|
|
_donation = _flag1 ? 0 : _v14;
|
|
_healCost += _v6 + _v5;
|
|
|
|
return Common::String::format(Res.TEMPLE_TEXT, ch._name.c_str(),
|
|
_healCost, _donation, XeenEngine::printK(_uncurseCost).c_str(),
|
|
XeenEngine::printMil(party._gold).c_str());
|
|
}
|
|
|
|
Character *TempleLocation::doOptions(Character *c) {
|
|
Interface &intf = *g_vm->_interface;
|
|
Party &party = *g_vm->_party;
|
|
Sound &sound = *g_vm->_sound;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
_dayOfWeek = 0;
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_d:
|
|
if (_donation && party.subtract(CONS_GOLD, _donation, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
sound.stopSound();
|
|
sound.playSound("coina.voc", 1);
|
|
_dayOfWeek = (_dayOfWeek + 1) / 10;
|
|
|
|
if (_dayOfWeek == (party._day / 10)) {
|
|
party._clairvoyanceActive = true;
|
|
party._lightCount = 1;
|
|
|
|
int amt = _dayOfWeek ? _dayOfWeek : 10;
|
|
party._heroism = amt;
|
|
party._holyBonus = amt;
|
|
party._powerShield = amt;
|
|
party._blessed = amt;
|
|
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc");
|
|
_flag1 = true;
|
|
_donation = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_h:
|
|
if (_healCost && party.subtract(CONS_GOLD, _healCost, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
c->_magicResistence._temporary = 0;
|
|
c->_energyResistence._temporary = 0;
|
|
c->_poisonResistence._temporary = 0;
|
|
c->_electricityResistence._temporary = 0;
|
|
c->_coldResistence._temporary = 0;
|
|
c->_fireResistence._temporary = 0;
|
|
c->_ACTemp = 0;
|
|
c->_level._temporary = 0;
|
|
c->_luck._temporary = 0;
|
|
c->_accuracy._temporary = 0;
|
|
c->_speed._temporary = 0;
|
|
c->_endurance._temporary = 0;
|
|
c->_personality._temporary = 0;
|
|
c->_intellect._temporary = 0;
|
|
c->_might._temporary = 0;
|
|
c->_currentHp = c->getMaxHP();
|
|
Common::fill(&c->_conditions[HEART_BROKEN], &c->_conditions[NO_CONDITION], 0);
|
|
|
|
_farewellTime = 1440;
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc", 1);
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_u:
|
|
if (_uncurseCost && party.subtract(CONS_GOLD, _uncurseCost, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
for (int idx = 0; idx < 9; ++idx) {
|
|
c->_weapons[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_armor[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_accessories[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
c->_misc[idx]._bonusFlags &= ~ITEMFLAG_CURSED;
|
|
}
|
|
|
|
_farewellTime = 1440;
|
|
intf.drawParty(true);
|
|
sound.stopSound();
|
|
sound.playSound("ahh.voc", 1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
TrainingLocation::TrainingLocation() : BaseLocation(TRAINING) {
|
|
Common::fill(&_charsTrained[0], &_charsTrained[6], 0);
|
|
_maxLevel = 0;
|
|
_experienceToNextLevel = 0;
|
|
_charIndex = 0;
|
|
|
|
_icons1.load("train.icn");
|
|
addButton(Common::Rect(281, 108, 305, 128), Common::KEYCODE_ESCAPE, &_icons1);
|
|
addButton(Common::Rect(242, 108, 266, 128), Common::KEYCODE_t, &_icons1);
|
|
|
|
_vocName = _isDarkCc ? "training.voc" : "youtrn1.voc";
|
|
}
|
|
|
|
Common::String TrainingLocation::createLocationText(Character &ch) {
|
|
Party &party = *g_vm->_party;
|
|
if (_isDarkCc) {
|
|
switch (party._mazeId) {
|
|
case 29:
|
|
// Castleview
|
|
_maxLevel = 30;
|
|
break;
|
|
case 31:
|
|
// Sandcaster
|
|
_maxLevel = 50;
|
|
break;
|
|
case 37:
|
|
// Olympus
|
|
_maxLevel = 200;
|
|
break;
|
|
default:
|
|
// Kalindra's Castle
|
|
_maxLevel = 100;
|
|
break;
|
|
}
|
|
} else {
|
|
switch (party._mazeId) {
|
|
case 28:
|
|
// Vertigo
|
|
_maxLevel = 10;
|
|
break;
|
|
case 30:
|
|
// Rivercity
|
|
_maxLevel = 15;
|
|
break;
|
|
default:
|
|
// Newcastle
|
|
_maxLevel = 20;
|
|
break;
|
|
}
|
|
}
|
|
|
|
_experienceToNextLevel = ch.experienceToNextLevel();
|
|
|
|
Common::String msg;
|
|
if (_experienceToNextLevel && ch._level._permanent < _maxLevel) {
|
|
// Need more experience
|
|
int nextLevel = ch._level._permanent + 1;
|
|
msg = Common::String::format(Res.EXPERIENCE_FOR_LEVEL,
|
|
ch._name.c_str(), _experienceToNextLevel, nextLevel);
|
|
} else if (ch._level._permanent >= _maxLevel) {
|
|
// At maximum level
|
|
_experienceToNextLevel = 1;
|
|
msg = Common::String::format(Res.LEARNED_ALL, ch._name.c_str());
|
|
} else {
|
|
// Eligble for level increase
|
|
msg = Common::String::format(Res.ELIGIBLE_FOR_LEVEL,
|
|
ch._name.c_str(), ch._level._permanent + 1);
|
|
}
|
|
|
|
return Common::String::format(Res.TRAINING_TEXT, msg.c_str(),
|
|
XeenEngine::printMil(party._gold).c_str());
|
|
}
|
|
|
|
Character *TrainingLocation::doOptions(Character *c) {
|
|
Interface &intf = *g_vm->_interface;
|
|
Party &party = *g_vm->_party;
|
|
Sound &sound = *g_vm->_sound;
|
|
|
|
switch (_buttonValue) {
|
|
case Common::KEYCODE_F1:
|
|
case Common::KEYCODE_F2:
|
|
case Common::KEYCODE_F3:
|
|
case Common::KEYCODE_F4:
|
|
case Common::KEYCODE_F5:
|
|
case Common::KEYCODE_F6:
|
|
// Switch character
|
|
_buttonValue -= Common::KEYCODE_F1;
|
|
if (_buttonValue < (int)party._activeParty.size()) {
|
|
_charIndex = _buttonValue;
|
|
c = &party._activeParty[_buttonValue];
|
|
intf.highlightChar(_buttonValue);
|
|
}
|
|
break;
|
|
|
|
case Common::KEYCODE_t:
|
|
if (_experienceToNextLevel) {
|
|
sound.stopSound();
|
|
_drawFrameIndex = 0;
|
|
|
|
Common::String name;
|
|
if (c->_level._permanent >= _maxLevel) {
|
|
name = _isDarkCc ? "gtlost.voc" : "trainin1.voc";
|
|
} else {
|
|
name = _isDarkCc ? "gtlost.voc" : "trainin0.voc";
|
|
}
|
|
|
|
sound.playSound(name);
|
|
|
|
} else if (!c->noActions()) {
|
|
if (party.subtract(CONS_GOLD, (c->_level._permanent * c->_level._permanent) * 10, WHERE_PARTY, WT_LOC_WAIT)) {
|
|
_drawFrameIndex = 0;
|
|
sound.stopSound();
|
|
sound.playSound(_isDarkCc ? "prtygd.voc" : "trainin2.voc", 1);
|
|
|
|
c->_experience -= c->nextExperienceLevel() -
|
|
(c->getCurrentExperience() - c->_experience);
|
|
c->_level._permanent++;
|
|
|
|
if (!_charsTrained[_charIndex]) {
|
|
party.addTime(1440);
|
|
_charsTrained[_charIndex] = true;
|
|
}
|
|
|
|
party.resetTemps();
|
|
c->_currentHp = c->getMaxHP();
|
|
c->_currentSp = c->getMaxSP();
|
|
intf.drawParty(true);
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return c;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
ArenaLocation::ArenaLocation() : BaseLocation(ARENA) {
|
|
}
|
|
|
|
int ArenaLocation::show() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
Windows &windows = *g_vm->_windows;
|
|
int level, howMany;
|
|
bool check;
|
|
const char *SUFFIXES[10] = { "th", "st", "nd", "rd", "th", "th", "th", "th", "th", "th" };
|
|
|
|
Common::Array<MazeMonster> &monsters = map._mobData._monsters;
|
|
|
|
if (monsters.size() > 0) {
|
|
for (uint idx = 0; idx < monsters.size(); ++idx) {
|
|
MazeMonster &monster = monsters[idx];
|
|
if (monster._position.x != 0x80 && monster._position.y != 0x80) {
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER,
|
|
map._events._text[4], 300);
|
|
goto exit;
|
|
}
|
|
}
|
|
|
|
// Give each character the award
|
|
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
|
|
party._activeParty[idx]._awards[WARZONE_AWARD]++;
|
|
}
|
|
|
|
Common::String format = map._events._text[3];
|
|
Common::String count = Common::String::format("%05u", party._activeParty[0]._awards[WARZONE_AWARD]);
|
|
int numIdx = count[3] == '1' ? 0 : count[4] - '0';
|
|
Common::String msg = Common::String::format(format.c_str(), count.c_str(), SUFFIXES[numIdx]);
|
|
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, msg, 1);
|
|
|
|
map.load(28);
|
|
goto exit;
|
|
}
|
|
|
|
for (uint idx = 0; idx < party._activeParty.size(); ++idx) {
|
|
if (party._activeParty[idx]._awards[WARZONE_AWARD] >= 99) {
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_MAXED, 1);
|
|
map.load(28);
|
|
goto exit;
|
|
}
|
|
}
|
|
|
|
check = LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER,
|
|
map._events._text[0].c_str(), 300);
|
|
if (!check) {
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER,
|
|
map._events._text[1].c_str(), 300);
|
|
windows.closeAll();
|
|
map.load(6);
|
|
party._mazePosition = Common::Point(12, 4);
|
|
party._mazeDirection = DIR_WEST;
|
|
return 0;
|
|
}
|
|
|
|
do {
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_LEVEL, 2);
|
|
level = NumericInput::show(g_vm, 11, 2, 200);
|
|
} while (!g_vm->shouldQuit() && level > 10);
|
|
if (level == 0)
|
|
goto exit;
|
|
|
|
do {
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, Res.WARZONE_HOW_MANY, 2);
|
|
howMany = NumericInput::show(g_vm, 11, 2, 200);
|
|
} while (!g_vm->shouldQuit() && howMany > 20);
|
|
if (howMany == 0)
|
|
goto exit;
|
|
|
|
LocationMessage::show(27, Res.WARZONE_BATTLE_MASTER, map._events._text[2], 300);
|
|
|
|
// Clear monsters array
|
|
party._mazeDirection = DIR_EAST;
|
|
map._mobData.clearMonsterSprites();
|
|
monsters.clear();
|
|
monsters.resize(howMany);
|
|
|
|
for (uint idx = 0; idx < monsters.size(); ++idx) {
|
|
MazeMonster &mon = monsters[idx];
|
|
mon._spriteId = g_vm->getRandomNumber(1, 7) + (level - 1) * 7;
|
|
if (mon._spriteId > 67)
|
|
mon._spriteId -= 3;
|
|
if (mon._spriteId == 59)
|
|
mon._spriteId = 60;
|
|
if (mon._spriteId == 28)
|
|
mon._spriteId = 29;
|
|
|
|
// Set up normal and attack sprites
|
|
map._mobData.addMonsterSprites(mon);
|
|
|
|
mon._position.x = g_vm->getRandomNumber(3, 11);
|
|
mon._position.y = g_vm->getRandomNumber(2, 10);
|
|
if ((mon._position.x == 5 || mon._position.x == 10) &&
|
|
(mon._position.y == 8 || mon._position.y == 4))
|
|
mon._position.y = 5;
|
|
|
|
mon._id = g_vm->getRandomNumber(4);
|
|
const MonsterStruct &data = map._monsterData[mon._spriteId];
|
|
mon._hp = data._hp;
|
|
mon._frame = g_vm->getRandomNumber(7);
|
|
mon._effect1 = mon._effect2 = data._animationEffect;
|
|
if (data._animationEffect)
|
|
mon._effect3 = g_vm->getRandomNumber(7);
|
|
mon._isAttacking = true;
|
|
}
|
|
exit:
|
|
party._mazeDirection = DIR_EAST;
|
|
party.moveToRunLocation();
|
|
windows.closeAll();
|
|
return 0;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
const char *const CUTSCENE_SUBTITLE = "\xC""35\x3""c\xB""190\t000%s";
|
|
|
|
CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action),
|
|
_subtitleCtr(0), _mazeFlag(false) {
|
|
EventsManager &events = *g_vm->_events;
|
|
Party &party = *g_vm->_party;
|
|
_mazeId = party._mazeId;
|
|
_mazePos = party._mazePosition;
|
|
_mazeDir = party._mazeDirection;
|
|
|
|
loadStrings("special.bin");
|
|
_boxSprites.load("box.vga");
|
|
events.timeMark3();
|
|
}
|
|
|
|
void CutsceneLocation::updateSubtitles() {
|
|
// TODO
|
|
}
|
|
|
|
void CutsceneLocation::setNewLocation() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
map.load(_mazeId);
|
|
party._mazePosition = _mazePos;
|
|
party._mazeDirection = _mazeDir;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
const int16 REAPER_X1[2][14] = {
|
|
{ 0, -10, -20, -30, -40, -49, -49, -49, -49, -49, -49, -49, -49, -49 },
|
|
{ 0, 2, 6, 8, 11, 14, 17, 21, 27, 35, 43, 51, 60, 67 }
|
|
};
|
|
const int16 REAPER_Y1[2][14] = {
|
|
{ 0, 12, 25, 37, 45, 50, 56, 61, 67, 72, 78, 83, 89, 94 },
|
|
{ 0, 6, 12, 17, 23, 29, 36, 42, 49, 54, 61, 68, 73, 77 }
|
|
};
|
|
const int16 REAPER_X2[14] = {
|
|
160, 152, 146, 138, 131, 124, 117, 111, 107, 105, 103, 101, 100, 97
|
|
};
|
|
const int16 REAPER_X3[14] = {
|
|
0, -3, -4, -7, -9, -11, -13, -14, -13, -10, -7, -4, 0, -1
|
|
};
|
|
|
|
ReaperCutscene::ReaperCutscene() : CutsceneLocation(REAPER) {
|
|
}
|
|
|
|
int ReaperCutscene::show() {
|
|
EventsManager &events = *g_vm->_events;
|
|
Interface &intf = *g_vm->_interface;
|
|
Party &party = *g_vm->_party;
|
|
Screen &screen = *g_vm->_screen;
|
|
Sound &sound = *g_vm->_sound;
|
|
Windows &windows = *g_vm->_windows;
|
|
|
|
SpriteResource sprites1(_isDarkCc ? "tower1.zom" : "tower.vga", _isDarkCc);
|
|
SpriteResource sprites2(_isDarkCc ? "tower2.zom" : "freap.vga", _isDarkCc);
|
|
|
|
Graphics::ManagedSurface savedBg;
|
|
savedBg.copyFrom(screen);
|
|
|
|
for (int idx = 13; idx >= 0; --idx) {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(REAPER_X1[_isDarkCc][idx], REAPER_Y1[_isDarkCc][idx]), 0, idx);
|
|
if (_isDarkCc) {
|
|
sprites1.draw(0, 1, Common::Point(REAPER_X2[idx], REAPER_Y1[1][idx]), 0, idx);
|
|
sprites1.draw(0, party._isNight ? 3 : 2, Common::Point(REAPER_X3[idx], REAPER_Y1[1][idx]), 0, idx);
|
|
}
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
if (_isDarkCc) {
|
|
for (int idx = -200; idx < 0; idx += 16) {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites1.draw(0, 2, Common::Point(0, 0));
|
|
sprites2.draw(0, 0, Common::Point(idx, 0), SPRFLAG_800);
|
|
sprites2.draw(0, 5, Common::Point(160 + idx, 0), SPRFLAG_800);
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
} else {
|
|
for (int idx = 200; idx >= 0; idx -= 16) {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites2.draw(0, 0, Common::Point(idx, 0), SPRFLAG_800);
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
}
|
|
|
|
sound.setMusicVolume(48);
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
if (_isDarkCc) {
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites1.draw(0, party._isNight ? 3 : 2);
|
|
}
|
|
|
|
sound.playSound(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
|
|
|
|
do {
|
|
events.updateGameCounter();
|
|
int frame = g_vm->getRandomNumber(4);
|
|
if (_isDarkCc) {
|
|
sprites2.draw(0, frame);
|
|
sprites2.draw(0, frame + 5, Common::Point(160, 0));
|
|
} else {
|
|
sprites2.draw(0, 0);
|
|
sprites2.draw(0, frame);
|
|
}
|
|
|
|
updateSubtitles();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
} while (sound.isPlaying() || _subtitleCtr);
|
|
|
|
sprites2.draw(0, 0, Common::Point(0, 0));
|
|
if (_isDarkCc)
|
|
sprites2.draw(0, 5, Common::Point(160, 0));
|
|
windows[0].update();
|
|
events.wait(7);
|
|
|
|
sound.playSound(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
|
|
if (_mazeFlag)
|
|
sound.playSound(_isDarkCc ? "goin1.voc" : "reaper13.voc");
|
|
else
|
|
sound.playSound(_isDarkCc ? "needkey1.voc" : "reaper15.voc");
|
|
|
|
do {
|
|
events.updateGameCounter();
|
|
int frame = g_vm->getRandomNumber(4);
|
|
if (_isDarkCc) {
|
|
sprites2.draw(0, frame, Common::Point(0, 0));
|
|
sprites2.draw(0, frame + 5, Common::Point(160, 0));
|
|
} else {
|
|
sprites2.draw(0, 0);
|
|
sprites2.draw(0, frame);
|
|
}
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
} while (!g_vm->shouldQuit() && sound.isPlaying());
|
|
|
|
sprites2.draw(0, 0, Common::Point(0, 0));
|
|
if (_isDarkCc)
|
|
sprites2.draw(0, 5, Common::Point(160, 0));
|
|
windows[0].update();
|
|
|
|
events.updateGameCounter();
|
|
events.wait(1);
|
|
|
|
if (_mazeFlag) {
|
|
for (int idx = 0; idx < 14; ++idx) {
|
|
events.updateGameCounter();
|
|
screen.blitFrom(savedBg);
|
|
sprites1.draw(0, 0, Common::Point(REAPER_X1[_isDarkCc][idx], REAPER_Y1[_isDarkCc][idx]), 0, idx);
|
|
|
|
if (_isDarkCc) {
|
|
sprites1.draw(0, 1, Common::Point(REAPER_X2[idx], REAPER_Y1[1][idx]), 0, idx);
|
|
sprites1.draw(0, party._isNight ? 3 : 2, Common::Point(REAPER_X3[idx], REAPER_Y1[1][idx]), 0, idx);
|
|
}
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
screen.blitFrom(savedBg);
|
|
windows[0].update();
|
|
}
|
|
exit:
|
|
screen.blitFrom(savedBg);
|
|
windows[0].update();
|
|
|
|
setNewLocation();
|
|
|
|
// Restore game screen
|
|
sound.stopSound();
|
|
sound.setMusicVolume(95);
|
|
|
|
screen.loadBackground("back.raw");
|
|
intf.drawParty(false);
|
|
intf.draw3d(false, false);
|
|
|
|
events.clearEvents();
|
|
return 0;
|
|
}
|
|
|
|
void ReaperCutscene::getNewLocation() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
|
|
if (_isDarkCc) {
|
|
switch (party._mazeId) {
|
|
case 3:
|
|
if (party._questItems[40]) {
|
|
_mazeId = 57;
|
|
_mazePos = Common::Point(11, 8);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
if (party._questItems[3]) {
|
|
_mazeId = 55;
|
|
_mazePos = Common::Point(3, 8);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (party._questItems[43]) {
|
|
_mazeId = 69;
|
|
_mazePos = Common::Point(7, 4);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 23:
|
|
if (party._questItems[42]) {
|
|
_mazeId = 65;
|
|
_mazePos = Common::Point(3, 8);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 29:
|
|
if (party._questItems[44]) {
|
|
_mazeId = 53;
|
|
_mazePos = Common::Point(11, 8);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
switch (party._mazeId) {
|
|
case 7:
|
|
if (party._questItems[30]) {
|
|
map._loadDarkSide = true;
|
|
_mazeId = 113;
|
|
_mazePos = Common::Point(7, 4);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
if (party._questItems[3]) {
|
|
_mazeId = 55;
|
|
_mazePos = Common::Point(3, 8);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 13:
|
|
if (party._questItems[29]) {
|
|
map._loadDarkSide = true;
|
|
_mazeId = 117;
|
|
_mazePos = Common::Point(7, 4);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 15:
|
|
if (party._questItems[2]) {
|
|
_mazeId = 59;
|
|
_mazePos = Common::Point(11, 8);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 24:
|
|
if (party._questItems[1]) {
|
|
_mazeId = 51;
|
|
_mazePos = Common::Point(7, 12);
|
|
_mazeDir = DIR_SOUTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
const int16 GOLEM_X1[2][12] = {
|
|
{ 0, -5, 0, 6, 10, 13, 17, 20, 23, 26, 29, 31 },
|
|
{ 0, 0, 1, 1, 1, 0, -9, -20, -21, 0, 0, 0 }
|
|
};
|
|
const int GOLEM_Y1[2][12] = {
|
|
{ 0, 0, 0, 0, 0, 5, 10, 15, 20, 25, 30, 35 },
|
|
{ 0, 6, 12, 18, 24, 30, 29, 23, 25, 0, 0, 0 }
|
|
};
|
|
const int GOLEM_X2[2][12] = {
|
|
{ 160, 145, 140, 136, 130, 123, 117, 110, 103, 96, 89, 81 },
|
|
{ 160, 150, 141, 131, 121, 110, 91, 70, 57, 0, 0, 0 }
|
|
};
|
|
|
|
GolemCutscene::GolemCutscene() : CutsceneLocation(GOLEM) {
|
|
}
|
|
|
|
int GolemCutscene::show() {
|
|
EventsManager &events = *g_vm->_events;
|
|
Interface &intf = *g_vm->_interface;
|
|
Screen &screen = *g_vm->_screen;
|
|
Sound &sound = *g_vm->_sound;
|
|
Windows &windows = *g_vm->_windows;
|
|
SpriteResource sprites1, sprites2[2];
|
|
sprites1.load(_isDarkCc ? "dung1.zom" : "golmback.vga");
|
|
sprites2[0].load(_isDarkCc ? "dung2.zom" : "golem.vga");
|
|
if (_isDarkCc)
|
|
sprites2[1].load("dung3.zom");
|
|
|
|
// Save the screen
|
|
Graphics::ManagedSurface savedBg;
|
|
savedBg.copyFrom(screen);
|
|
|
|
for (int idx = (_isDarkCc ? 8 : 11); idx >= 0; --idx) {
|
|
events.updateGameCounter();
|
|
screen.blitFrom(savedBg);
|
|
sprites1.draw(0, 0,
|
|
Common::Point(GOLEM_X1[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
|
|
sprites1.draw(0, 1,
|
|
Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
if (_isDarkCc)
|
|
sound.playSound("ogre.voc");
|
|
|
|
for (int idx = -200; idx < 0; idx += 16) {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 0, Common::Point(idx, 0), SPRFLAG_800);
|
|
sprites2[_isDarkCc].draw(0, 1, Common::Point(idx + 160, 0), SPRFLAG_800);
|
|
|
|
if (!_isDarkCc)
|
|
sprites2[0].draw(0, 2, Common::Point(idx + g_vm->getRandomNumber(9) - 5,
|
|
g_vm->getRandomNumber(9) - 5), SPRFLAG_800);
|
|
|
|
if (!_isDarkCc && !sound.isPlaying())
|
|
sound.playSound("ogre.voc");
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 0, Common::Point(0, 0));
|
|
sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0));
|
|
if (!_isDarkCc)
|
|
sprites2[0].draw(0, 2);
|
|
|
|
windows[0].update();
|
|
while (sound.isPlaying()) {
|
|
events.updateGameCounter();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
sound.setMusicVolume(48);
|
|
sound.playSound(_mazeFlag ? "golem15.voc" : "golem13.voc");
|
|
|
|
do {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
|
|
if (_isDarkCc) {
|
|
int frame = g_vm->getRandomNumber(6);
|
|
sprites2[0].draw(0, frame, Common::Point(0, 0));
|
|
sprites2[1].draw(1, frame, Common::Point(160, 0));
|
|
} else {
|
|
sprites2[0].draw(0, 0, Common::Point(0, 0));
|
|
sprites2[0].draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 2, Common::Point(g_vm->getRandomNumber(5) - 3,
|
|
g_vm->getRandomNumber(9) - 3));
|
|
}
|
|
|
|
updateSubtitles();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
} while (sound.isPlaying() || _subtitleCtr);
|
|
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 0, Common::Point(0, 0));
|
|
sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0));
|
|
if (!_isDarkCc)
|
|
sprites2[0].draw(0, 2);
|
|
|
|
windows[0].update();
|
|
events.updateGameCounter();
|
|
events.wait(_isDarkCc ? 10 : 1);
|
|
|
|
if (!_isDarkCc) {
|
|
sound.playSound("ogre.voc");
|
|
while (!g_vm->shouldQuit() && sound.isPlaying())
|
|
events.pollEventsAndWait();
|
|
|
|
sound.playSound(_mazeFlag ? "golem16.voc" : "golem14.voc");
|
|
} else {
|
|
sound.playSound(_mazeFlag ? "go2.voc" : "key2.voc");
|
|
}
|
|
|
|
do {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
|
|
if (_isDarkCc) {
|
|
int frame = g_vm->getRandomNumber(6);
|
|
sprites2[0].draw(0, frame, Common::Point(0, 0));
|
|
sprites2[1].draw(1, frame, Common::Point(160, 0));
|
|
} else {
|
|
sprites2[0].draw(0, 0, Common::Point(0, 0));
|
|
sprites2[0].draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 2, Common::Point(g_vm->getRandomNumber(5) - 3,
|
|
g_vm->getRandomNumber(9) - 3));
|
|
}
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
} while (!g_vm->shouldQuit() && sound.isPlaying());
|
|
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites2[0].draw(0, 0, Common::Point(0, 0));
|
|
sprites2[_isDarkCc].draw(0, _isDarkCc ? 0 : 1, Common::Point(160, 0));
|
|
if (!_isDarkCc)
|
|
sprites2[0].draw(0, 2);
|
|
|
|
windows[0].update();
|
|
while (!g_vm->shouldQuit() && sound.isPlaying()) {
|
|
events.updateGameCounter();
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
sound.setMusicVolume(95);
|
|
|
|
if (!_mazeFlag) {
|
|
for (int idx = 0; !g_vm->shouldQuit() && idx < (_isDarkCc ? 9 : 12); ++idx) {
|
|
events.updateGameCounter();
|
|
screen.blitFrom(savedBg);
|
|
sprites1.draw(0, 0,
|
|
Common::Point(GOLEM_X1[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
|
|
sprites1.draw(0, 1,
|
|
Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
}
|
|
|
|
exit:
|
|
screen.blitFrom(savedBg);
|
|
windows[0].update();
|
|
|
|
setNewLocation();
|
|
|
|
// Restore game screen
|
|
sound.setMusicVolume(95);
|
|
sound.stopSound();
|
|
|
|
screen.loadBackground("back.raw");
|
|
intf.drawParty(false);
|
|
intf.draw3d(false, false);
|
|
|
|
events.clearEvents();
|
|
return 0;
|
|
}
|
|
|
|
void GolemCutscene::getNewLocation() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
|
|
if (_isDarkCc) {
|
|
switch (party._mazeId) {
|
|
case 12:
|
|
if (party._questItems[47]) {
|
|
_mazeId = 73;
|
|
_mazePos = Common::Point(0, 7);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 14:
|
|
if (party._questItems[49]) {
|
|
_mazeId = 83;
|
|
_mazePos = Common::Point(11, 1);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
if (party._questItems[50]) {
|
|
_mazeId = 121;
|
|
_mazePos = Common::Point(18, 0);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
if (party._questItems[48]) {
|
|
_mazeId = 78;
|
|
_mazePos = Common::Point(8, 14);
|
|
_mazeDir = DIR_SOUTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
switch (party._mazeId) {
|
|
case 8:
|
|
if (party._questItems[6]) {
|
|
_mazeId = 81;
|
|
_mazePos = Common::Point(1, 17);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
if (party._questItems[5]) {
|
|
_mazeId = 80;
|
|
_mazePos = Common::Point(29, 16);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
if (party._questItems[50]) {
|
|
map._loadDarkSide = true;
|
|
_mazeId = 121;
|
|
_mazePos = Common::Point(18, 0);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 20:
|
|
if (party._questItems[7]) {
|
|
_mazeId = 79;
|
|
_mazePos = Common::Point(5, 16);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
const int16 DWARF_X0[2][13] = {
|
|
{ 0, -5, -7, -8, -11, -9, -3, 1, 6, 10, 15, 18, 23 },
|
|
{ 0, 4, 6, 8, 11, 12, 15, 17, 19, 22, 25, 0, 0 }
|
|
};
|
|
const int DWARF_X1[2][13] = {
|
|
{ 160, 145, 133, 122, 109, 101, 97, 91, 86, 80, 75, 68, 63 },
|
|
{ 160, 154, 146, 138, 131, 122, 115, 107, 99, 92, 85, 0, 0 }
|
|
};
|
|
const int DWARF_X2[13] = {
|
|
0, -1, -4, -7, -9, -13, -15, -18, -21, -23, -25, 0, 0
|
|
};
|
|
const int16 DWARF_Y[2][13] = {
|
|
{ 0, 0, 4, 9, 13, 15, 20, 24, 30, 37, 45, 51, 58 },
|
|
{ 0, 12, 25, 36, 38, 40, 41, 42, 44, 45, 50, 0, 0 }
|
|
};
|
|
const int16 DWARF2_X[2][16] = {
|
|
{ 0, -2, -4, -6, -8, -10, -12, -14, -16, -18, -20, -20, -20, -20, -20, -20 },
|
|
{ 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150 }
|
|
};
|
|
const int16 DWARF2_Y[2][16] = {
|
|
{ 0, 12, 25, 37, 50, 62, 75, 87, 100, 112, 125, 137, 150, 162, 175, 187 },
|
|
{ 0, 12, 25, 37, 50, 62, 75, 87, 100, 112, 125, 137, 150, 162, 175, 186 }
|
|
};
|
|
|
|
DwarfCutscene::DwarfCutscene() : CutsceneLocation(DWARF_MINE) {}
|
|
|
|
int DwarfCutscene::show() {
|
|
EventsManager &events = *g_vm->_events;
|
|
Interface &intf = *g_vm->_interface;
|
|
Screen &screen = *g_vm->_screen;
|
|
Sound &sound = *g_vm->_sound;
|
|
Windows &windows = *g_vm->_windows;
|
|
|
|
SpriteResource sprites1(_isDarkCc ? "town1.zom" : "dwarf1.vga");
|
|
SpriteResource sprites2(_isDarkCc ? "town2.zom" : "dwarf3.vga");
|
|
SpriteResource sprites3(_isDarkCc ? "town3.zom" : "dwarf2.vga");
|
|
getNewLocation();
|
|
|
|
// Save the screen contents
|
|
Graphics::ManagedSurface savedBg;
|
|
savedBg.copyFrom(screen);
|
|
|
|
// Zoom in on the mine entrance
|
|
for (int idx = (_isDarkCc ? 10 : 12); idx >= 0; --idx) {
|
|
events.updateGameCounter();
|
|
|
|
screen.blitFrom(savedBg);
|
|
sprites1.draw(0, 0,
|
|
Common::Point(DWARF_X0[_isDarkCc][idx], DWARF_Y[_isDarkCc][idx]), 0, idx);
|
|
sprites1.draw(0, 1,
|
|
Common::Point(DWARF_X1[_isDarkCc][idx], DWARF_Y[_isDarkCc][idx]), 0, idx);
|
|
if (_isDarkCc)
|
|
sprites1.draw(0, 2,
|
|
Common::Point(DWARF_X2[idx], DWARF_Y[_isDarkCc][idx]), 0, idx);
|
|
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
// Have character rise up from the bottom of the screen
|
|
savedBg.copyFrom(screen);
|
|
for (int idx = 15; idx >= 0; --idx) {
|
|
if (g_vm->shouldQuit())
|
|
return 0;
|
|
events.updateGameCounter();
|
|
|
|
screen.blitFrom(savedBg);
|
|
sprites2.draw(0, 0, Common::Point(DWARF2_X[_isDarkCc][idx], DWARF2_Y[_isDarkCc][idx]), 0, idx);
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
sound.setMusicVolume(48);
|
|
screen.blitFrom(savedBg);
|
|
sprites2.draw(0, 0);
|
|
windows[0].update();
|
|
|
|
for (int idx = 0; idx < (_isDarkCc ? 2 : 3); ++idx) {
|
|
switch (idx) {
|
|
case 0:
|
|
sound.playSound(_isDarkCc ? "pass2.voc" : "dwarf10.voc");
|
|
break;
|
|
|
|
case 1:
|
|
if (_isDarkCc) {
|
|
sprites2.draw(0, 0);
|
|
sprites3.draw(0, 0);
|
|
updateSubtitles();
|
|
|
|
events.timeMark5();
|
|
while (!g_vm->shouldQuit() && events.timeElapsed5() < 7)
|
|
events.pollEventsAndWait();
|
|
|
|
sound.playSound(_mazeFlag ? "ok2.voc" : "back2.voc");
|
|
} else {
|
|
sound.playSound("dwarf11.voc");
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
sound.playSound("dwarf12.voc");
|
|
break;
|
|
}
|
|
|
|
events.updateGameCounter();
|
|
do {
|
|
sprites2.draw(0, 0);
|
|
sprites3.draw(0, g_vm->getRandomNumber(_isDarkCc ? 8 : 9));
|
|
updateSubtitles();
|
|
|
|
events.timeMark5();
|
|
while (events.timeElapsed5() < 2) {
|
|
events.pollEventsAndWait();
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
} while (sound.isPlaying() || _subtitleCtr);
|
|
|
|
while (!g_vm->shouldQuit() && events.timeElapsed() < 3)
|
|
events.pollEventsAndWait();
|
|
}
|
|
|
|
exit:
|
|
sprites2.draw(0, 0);
|
|
if (!_isDarkCc)
|
|
sprites3.draw(0, 1);
|
|
windows[0].update();
|
|
|
|
setNewLocation();
|
|
|
|
// Restore game screen
|
|
sound.setMusicVolume(95);
|
|
sound.stopSound();
|
|
|
|
screen.loadBackground("back.raw");
|
|
intf.drawParty(false);
|
|
intf.draw3d(false, false);
|
|
|
|
events.clearEvents();
|
|
return 0;
|
|
}
|
|
|
|
void DwarfCutscene::getNewLocation() {
|
|
Party &party = *g_vm->_party;
|
|
|
|
if (_isDarkCc) {
|
|
switch (party._mazeId) {
|
|
case 4:
|
|
if (party._questItems[35]) {
|
|
_mazeId = 29;
|
|
_mazePos = Common::Point(15, 31);
|
|
_mazeDir = DIR_SOUTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
if (party._questItems[38]) {
|
|
_mazeId = 35;
|
|
_mazePos = Common::Point(15, 8);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 19:
|
|
if (party._questItems[36]) {
|
|
_mazeId = 31;
|
|
_mazePos = Common::Point(31, 16);
|
|
_mazeDir = DIR_WEST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 22:
|
|
if (party._questItems[37]) {
|
|
_mazeId = 33;
|
|
_mazePos = Common::Point(0, 3);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 98:
|
|
if (party._questItems[39]) {
|
|
_mazeId = 37;
|
|
_mazePos = Common::Point(7, 0);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
} else {
|
|
switch (party._mazeId) {
|
|
case 14:
|
|
_mazeId = 37;
|
|
_mazePos = Common::Point(1, 4);
|
|
_mazeDir = DIR_EAST;
|
|
_mazeFlag = true;
|
|
break;
|
|
|
|
case 18:
|
|
if (party._mazePosition.x == 9) {
|
|
_mazeId = 35;
|
|
_mazePos = Common::Point(1, 12);
|
|
_mazeDir = DIR_EAST;
|
|
} else {
|
|
_mazeId = 36;
|
|
_mazePos = Common::Point(7, 1);
|
|
_mazeDir = DIR_NORTH;
|
|
}
|
|
_mazeFlag = true;
|
|
break;
|
|
|
|
case 23:
|
|
if (party._mazePosition.x == 5) {
|
|
_mazeId = 33;
|
|
_mazePos = Common::Point(7, 1);
|
|
_mazeDir = DIR_NORTH;
|
|
} else {
|
|
_mazeId = 34;
|
|
_mazePos = Common::Point(7, 30);
|
|
_mazeDir = DIR_SOUTH;
|
|
}
|
|
_mazeFlag = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
static const int SPHINX_X1[9] = { 0, -5, -10, -15, -20, -17, -12, -7, 0 };
|
|
static const int SPHINX_Y1[9] = { 0, 0, 0, 6, 11, 16, 20, 23, 28 };
|
|
static const int SPHINX_X2[9] = { 160, 145, 130, 115, 100, 93, 88, 83, 80 };
|
|
|
|
SphinxCutscene::SphinxCutscene() : CutsceneLocation(SPHINX) {
|
|
}
|
|
|
|
int SphinxCutscene::show() {
|
|
EventsManager &events = *g_vm->_events;
|
|
Interface &intf = *g_vm->_interface;
|
|
Screen &screen = *g_vm->_screen;
|
|
Sound &sound = *g_vm->_sound;
|
|
Windows &windows = *g_vm->_windows;
|
|
SpriteResource sprites1("sphinx.vga");
|
|
|
|
getNewLocation();
|
|
|
|
// Save background
|
|
Graphics::ManagedSurface bgSurface;
|
|
bgSurface.copyFrom(screen);
|
|
|
|
for (int idx = 8; idx >= 0; --idx) {
|
|
events.updateGameCounter();
|
|
screen.blitFrom(bgSurface);
|
|
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
|
|
sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx]), 0, idx);
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
sound.setMusicVolume(48);
|
|
|
|
for (int idx = 0; idx < (_mazeFlag ? 3 : 2); ++idx) {
|
|
switch (idx) {
|
|
case 0:
|
|
sound.playSound(_mazeFlag ? "sphinx10.voc" : "sphinx13.voc");
|
|
break;
|
|
case 1:
|
|
sound.playSound(_mazeFlag ? "sphinx11.voc" : "sphinx14.voc");
|
|
break;
|
|
case 2:
|
|
sound.playSound("sphinx12.voc");
|
|
break;
|
|
}
|
|
|
|
do {
|
|
events.updateGameCounter();
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
sprites1.draw(0, g_vm->getRandomNumber(2, 10));
|
|
updateSubtitles();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
} while (sound.isPlaying() || _subtitleCtr);
|
|
|
|
sprites1.draw(0, 0, Common::Point(0, 0));
|
|
sprites1.draw(0, 1, Common::Point(160, 0));
|
|
}
|
|
|
|
sound.setMusicVolume(95);
|
|
|
|
if (!_mazeFlag) {
|
|
for (int idx = 0; idx < 8; ++idx) {
|
|
events.updateGameCounter();
|
|
screen.blitFrom(bgSurface);
|
|
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
|
|
sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx]), 0, idx);
|
|
windows[0].update();
|
|
|
|
events.wait(1);
|
|
checkEvents(g_vm);
|
|
if (g_vm->shouldQuit() || _buttonValue)
|
|
goto exit;
|
|
}
|
|
|
|
screen.blitFrom(bgSurface);
|
|
windows[0].update();
|
|
}
|
|
exit:
|
|
screen.blitFrom(bgSurface);
|
|
windows[0].update();
|
|
|
|
setNewLocation();
|
|
|
|
// Restore game screen
|
|
sound.setMusicVolume(95);
|
|
screen.loadBackground("back.raw");
|
|
intf.drawParty(false);
|
|
intf.draw3d(false, false);
|
|
|
|
events.clearEvents();
|
|
return 0;
|
|
}
|
|
|
|
void SphinxCutscene::getNewLocation() {
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
|
|
switch (party._mazeId) {
|
|
case 2:
|
|
if (party._questItems[51]) {
|
|
map._loadDarkSide = true;
|
|
_mazeId = 125;
|
|
_mazePos = Common::Point(7, 6);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
if (party._questItems[4]) {
|
|
_mazeId = 82;
|
|
_mazePos = Common::Point(7, 5);
|
|
_mazeDir = DIR_NORTH;
|
|
_mazeFlag = true;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
PyramidLocation::PyramidLocation() : BaseLocation(PYRAMID) {
|
|
}
|
|
|
|
int PyramidLocation::show() {
|
|
EventsManager &events = *g_vm->_events;
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
Windows &windows = *g_vm->_windows;
|
|
int mapId;
|
|
Direction dir = DIR_NORTH;
|
|
Common::Point pt;
|
|
|
|
if (g_vm->getGameID() == GType_WorldOfXeen) {
|
|
if (_isDarkCc) {
|
|
if (party._mazeId == 52) {
|
|
mapId = 49;
|
|
pt = Common::Point(7, 14);
|
|
dir = DIR_SOUTH;
|
|
} else {
|
|
mapId = 23;
|
|
pt = Common::Point(8, 10);
|
|
}
|
|
} else {
|
|
if (party._mazeId == 49) {
|
|
mapId = 52;
|
|
pt = Common::Point(2, 2);
|
|
} else {
|
|
mapId = 29;
|
|
pt = Common::Point(25, 21);
|
|
}
|
|
}
|
|
|
|
// Load the destination map and set position and direction
|
|
map._loadDarkSide = !_isDarkCc;
|
|
map.load(mapId);
|
|
party._mazePosition = pt;
|
|
party._mazeDirection = dir;
|
|
} else {
|
|
// Playing Clouds or Dark Side on it's own, so can't switch sides
|
|
Window &win = windows[12];
|
|
Common::String msg = Common::String::format(Res.MOONS_NOT_ALIGNED,
|
|
_isDarkCc ? "Clouds" : "Darkside");
|
|
win.open();
|
|
win.writeString(msg);
|
|
win.update();
|
|
|
|
events.waitForPressAnimated();
|
|
win.close();
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
} // End of namespace Locations
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
LocationManager::LocationManager() : _location(nullptr) {
|
|
}
|
|
|
|
int LocationManager::doAction(LocationAction actionId) {
|
|
// Create the desired location
|
|
switch (actionId) {
|
|
case BANK:
|
|
_location = new Locations::BankLocation();
|
|
break;
|
|
case BLACKSMITH:
|
|
_location = new Locations::BlacksmithLocation();
|
|
break;
|
|
case GUILD:
|
|
_location = new Locations::GuildLocation();
|
|
break;
|
|
case TAVERN:
|
|
_location = new Locations::TavernLocation();
|
|
break;
|
|
case TEMPLE:
|
|
_location = new Locations::TempleLocation();
|
|
break;
|
|
case TRAINING:
|
|
_location = new Locations::TrainingLocation();
|
|
break;
|
|
case ARENA:
|
|
_location = new Locations::ArenaLocation();
|
|
break;
|
|
case REAPER:
|
|
_location = new Locations::ReaperCutscene();
|
|
break;
|
|
case GOLEM:
|
|
_location = new Locations::GolemCutscene();
|
|
break;
|
|
case DWARF_MINE:
|
|
case DWARF_TOWN:
|
|
_location = new Locations::DwarfCutscene();
|
|
break;
|
|
case SPHINX:
|
|
_location = new Locations::SphinxCutscene();
|
|
break;
|
|
case PYRAMID:
|
|
_location = new Locations::PyramidLocation();
|
|
break;
|
|
default:
|
|
return 0;
|
|
}
|
|
|
|
// Show the location
|
|
int result = _location->show();
|
|
delete _location;
|
|
_location = nullptr;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool LocationManager::isActive() const {
|
|
return _location != nullptr;
|
|
}
|
|
|
|
void LocationManager::drawAnim(bool flag) {
|
|
if (_location)
|
|
_location->drawAnim(flag);
|
|
}
|
|
|
|
int LocationManager::wait() {
|
|
return _location ? _location->wait() : 0;
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
bool LocationMessage::show(int portrait, const Common::String &name,
|
|
const Common::String &text, int confirm) {
|
|
LocationMessage *dlg = new LocationMessage();
|
|
bool result = dlg->execute(portrait, name, text, confirm);
|
|
delete dlg;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool LocationMessage::execute(int portrait, const Common::String &name, const Common::String &text,
|
|
int confirm) {
|
|
EventsManager &events = *g_vm->_events;
|
|
Interface &intf = *g_vm->_interface;
|
|
Map &map = *g_vm->_map;
|
|
Party &party = *g_vm->_party;
|
|
Resources &res = *g_vm->_resources;
|
|
Windows &windows = *g_vm->_windows;
|
|
Window &w = windows[11];
|
|
|
|
_townMaxId = 4;
|
|
_drawFrameIndex = 0;
|
|
_townPos = Common::Point(23, 22);
|
|
|
|
if (!confirm)
|
|
loadButtons();
|
|
|
|
_townSprites.resize(2);
|
|
_townSprites[0].load(Common::String::format("face%02d.fac", portrait));
|
|
_townSprites[1].load("frame.fac");
|
|
|
|
if (!w._enabled)
|
|
w.open();
|
|
|
|
int result = -1;
|
|
Common::String msgText = text;
|
|
do {
|
|
Common::String msg = Common::String::format("\r\v014\x03""c\t125%s\t000\v054%s",
|
|
name.c_str(), msgText.c_str());
|
|
|
|
// Count the number of words
|
|
const char *msgEnd = w.writeString(msg);
|
|
int wordCount = 0;
|
|
|
|
for (const char *msgP = msg.c_str(); msgP != msgEnd && *msgP; ++msgP) {
|
|
if (*msgP == ' ')
|
|
++wordCount;
|
|
}
|
|
|
|
_drawCtr2 = wordCount * 2; // Set timeout
|
|
_townSprites[1].draw(0, 0, Common::Point(16, 16));
|
|
_townSprites[0].draw(0, _drawFrameIndex, Common::Point(23, 22));
|
|
w.update();
|
|
|
|
if (!msgEnd && !confirm) {
|
|
res._globalSprites.draw(0, 7, Common::Point(232, 74));
|
|
drawButtons(&windows[0]);
|
|
windows[34].update();
|
|
|
|
intf._face1State = map._headData[party._mazePosition.y][party._mazePosition.x]._left;
|
|
intf._face2State = map._headData[party._mazePosition.y][party._mazePosition.x]._right;
|
|
}
|
|
|
|
if (confirm == 2) {
|
|
intf._face1State = intf._face2State = 2;
|
|
return false;
|
|
}
|
|
|
|
do {
|
|
events.clearEvents();
|
|
events.updateGameCounter();
|
|
if (msgEnd)
|
|
clearButtons();
|
|
|
|
do {
|
|
events.pollEventsAndWait();
|
|
checkEvents(_vm);
|
|
|
|
if (_vm->shouldQuit())
|
|
return false;
|
|
|
|
while (events.timeElapsed() >= 3) {
|
|
drawAnim(false);
|
|
events.updateGameCounter();
|
|
}
|
|
} while (!_buttonValue);
|
|
|
|
if (msgEnd)
|
|
// Another screen of text remaining
|
|
break;
|
|
|
|
if (confirm || _buttonValue == Common::KEYCODE_ESCAPE ||
|
|
_buttonValue == Common::KEYCODE_n)
|
|
result = 0;
|
|
else if (_buttonValue == Common::KEYCODE_y)
|
|
result = 1;
|
|
} while (result == -1);
|
|
|
|
if (msgEnd) {
|
|
// Text remaining, so cut off already displayed page's
|
|
msgText = Common::String(msgEnd);
|
|
_drawCtr2 = wordCount;
|
|
continue;
|
|
}
|
|
} while (result == -1);
|
|
|
|
intf._face1State = intf._face2State = 2;
|
|
if (!confirm)
|
|
intf.mainIconsPrint();
|
|
|
|
_townSprites[0].clear();
|
|
_townSprites[1].clear();
|
|
events.clearEvents();
|
|
return result == 1;
|
|
}
|
|
|
|
void LocationMessage::loadButtons() {
|
|
_iconSprites.load("confirm.icn");
|
|
|
|
addButton(Common::Rect(235, 75, 259, 95), Common::KEYCODE_y, &_iconSprites);
|
|
addButton(Common::Rect(260, 75, 284, 95), Common::KEYCODE_n, &_iconSprites);
|
|
addButton(Common::Rect(), Common::KEYCODE_ESCAPE);
|
|
}
|
|
|
|
} // End of namespace Xeen
|