mirror of
https://github.com/libretro/scummvm.git
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269 lines
8.1 KiB
C++
269 lines
8.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/window.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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Windows::Windows() {
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// Load font data for the game
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File f("fnt");
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byte *data = new byte[f.size()];
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f.read(data, f.size());
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_fontData = data;
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Common::fill(&_textColors[0], &_textColors[4], 0);
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_bgColor = DEFAULT_BG_COLOR;
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_fontReduced = false;
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_fontJustify = JUSTIFY_NONE;
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Window windows[48] = {
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Window(Common::Rect(0, 0, 320, 200), 0, 0, 0, 0, 320, 200),
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Window(Common::Rect(237, 9, 317, 74), 0, 0, 237, 12, 307, 68),
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Window(Common::Rect(225, 1, 319, 73), 1, 8, 225, 1, 319, 73),
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Window(Common::Rect(0, 0, 230, 149), 0, 0, 9, 8, 216, 140),
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Window(Common::Rect(235, 148, 309, 189), 2, 8, 0, 0, 0, 0),
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Window(Common::Rect(70, 20, 250, 183), 3, 8, 80, 38, 240, 166),
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Window(Common::Rect(52, 149, 268, 197), 4, 8, 0, 0, 0, 0),
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Window(Common::Rect(108, 0, 200, 200), 5, 0, 0, 0, 0, 0),
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Window(Common::Rect(232, 9, 312, 74), 0, 0, 0, 0, 0, 0),
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Window(Common::Rect(103, 156, 217, 186), 6, 8, 0, 0, 0, 0),
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Window(Common::Rect(226, 0, 319, 146), 7, 8, 0, 0, 0, 0),
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Window(Common::Rect(8, 8, 224, 140), 8, 8, 8, 8, 224, 200),
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Window(Common::Rect(0, 143, 320, 199), 9, 8, 0, 0, 0, 0),
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Window(Common::Rect(50, 103, 266, 139), 10, 8, 0, 0, 0, 0),
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Window(Common::Rect(0, 7, 320, 138), 11, 8, 0, 0, 0, 0),
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Window(Common::Rect(50, 71, 182, 129), 12, 8, 0, 0, 0, 0),
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Window(Common::Rect(228, 106, 319, 146), 13, 8, 0, 0, 0, 0),
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Window(Common::Rect(20, 142, 290, 199), 14, 8, 0, 0, 0, 0),
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Window(Common::Rect(0, 20, 320, 180), 15, 8, 0, 0, 0, 0),
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Window(Common::Rect(231, 48, 317, 141), 16, 8, 0, 0, 0, 0),
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Window(Common::Rect(72, 37, 248, 163), 17, 8, 0, 0, 0, 0),
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Window(Common::Rect(99, 59, 237, 141), 18, 8, 99, 59, 237, 0),
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Window(Common::Rect(65, 23, 250, 163), 19, 8, 75, 36, 245, 141),
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Window(Common::Rect(80, 28, 256, 148), 20, 8, 80, 28, 256, 172),
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Window(Common::Rect(0, 0, 320, 146), 21, 8, 0, 0, 320, 148),
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Window(Common::Rect(27, 6, 207, 142), 22, 8, 0, 0, 0, 146),
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Window(Common::Rect(15, 15, 161, 91), 23, 8, 0, 0, 0, 0),
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Window(Common::Rect(90, 45, 220, 157), 24, 8, 0, 0, 0, 0),
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Window(Common::Rect(0, 0, 320, 200), 25, 8, 0, 0, 0, 0),
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Window(Common::Rect(0, 101, 320, 146), 26, 8, 0, 101, 320, 0),
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Window(Common::Rect(0, 0, 320, 108), 27, 8, 0, 0, 0, 45),
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Window(Common::Rect(50, 112, 266, 148), 28, 8, 0, 0, 0, 0),
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Window(Common::Rect(12, 11, 164, 94), 0, 0, 0, 0, 52, 0),
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Window(Common::Rect(8, 147, 224, 192), 0, 8, 0, 0, 0, 94),
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Window(Common::Rect(232, 74, 312, 138), 29, 8, 0, 0, 0, 0),
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Window(Common::Rect(226, 26, 319, 146), 30, 8, 0, 0, 0, 0),
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Window(Common::Rect(225, 74, 319, 154), 31, 8, 0, 0, 0, 0),
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Window(Common::Rect(27, 6, 195, 142), 0, 8, 0, 0, 0, 0),
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Window(Common::Rect(225, 140, 319, 199), 0, 8, 0, 0, 0, 0),
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Window(Common::Rect(12, 8, 162, 198), 0, 0, 128, 0, 119, 0),
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Window(Common::Rect(0, 0, 320, 200), 32, 8, 0, 0, 320, 190),
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Window(Common::Rect(0, 0, 320, 200), 33, 8, 0, 0, 320, 200)
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};
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_windows = Common::Array<Window>(windows, 42);
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}
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Windows::~Windows() {
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delete[] _fontData;
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}
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void Windows::closeAll() {
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for (int i = (int)_windowStack.size() - 1; i >= 0; --i)
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_windowStack[i]->close();
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assert(_windowStack.size() == 0);
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}
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void Windows::windowOpened(Window *win) {
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_windowStack.push_back(win);
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}
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void Windows::windowClosed(Window *win) {
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for (uint i = 0; i < _windowStack.size(); ++i) {
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if (_windowStack[i] == win) {
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_windowStack.remove_at(i);
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break;
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}
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}
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}
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/*------------------------------------------------------------------------*/
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Window::Window() : FontSurface(), _enabled(false),
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_a(0), _border(0), _xLo(0), _xHi(0), _ycL(0), _ycH(0) {
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}
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Window::Window(const Window &src) : FontSurface(), _enabled(src._enabled),
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_a(src._a), _border(src._border), _xLo(src._xLo), _ycL(src._ycL),
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_xHi(src._xHi), _ycH(src._ycH) {
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setBounds(src._bounds);
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create(*g_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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}
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Window::Window(const Common::Rect &bounds, int a, int border,
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int xLo, int ycL, int xHi, int ycH): FontSurface(),
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_enabled(false), _a(a), _border(border),
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_xLo(xLo), _ycL(ycL), _xHi(xHi), _ycH(ycH) {
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setBounds(bounds);
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create(*g_vm->_screen, Common::Rect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT));
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}
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void Window::setBounds(const Common::Rect &r) {
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_bounds = r;
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_innerBounds = r;
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_innerBounds.grow(-_border);
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}
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void Window::open() {
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Screen &screen = *g_vm->_screen;
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if (!_enabled && !isFullScreen()) {
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// Save a copy of the area under the window
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_savedArea.create(_bounds.width(), _bounds.height());
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_savedArea.copyRectToSurface(screen, 0, 0, _bounds);
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// Mark the area as dirty and fill it with a default background
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addDirtyRect(_bounds);
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frame();
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fill();
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_writePos.x = _bounds.right - 8;
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writeSymbol(19);
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_writePos.x = _innerBounds.left;
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_writePos.y = _innerBounds.top;
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_fontJustify = JUSTIFY_NONE;
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_fontReduced = false;
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_enabled = true;
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// Signal that the window has opened
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g_vm->_windows->windowOpened(this);
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}
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}
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void Window::close() {
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Screen &screen = *g_vm->_screen;
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if (_enabled && !isFullScreen()) {
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// Update the window
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update();
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// Restore the saved original content
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screen.copyRectToSurface(_savedArea, _bounds.left, _bounds.top,
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Common::Rect(0, 0, _bounds.width(), _bounds.height()));
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addDirtyRect(_bounds);
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// Signal that the window has closed
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g_vm->_windows->windowClosed(this);
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_enabled = false;
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}
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}
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void Window::frame() {
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int xCount = (_bounds.width() - 9) / FONT_WIDTH;
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int yCount = (_bounds.height() - 9) / FONT_HEIGHT;
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// Write the top line
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_writePos = Common::Point(_bounds.left, _bounds.top);
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writeSymbol(0);
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if (xCount > 0) {
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int symbolId = 1;
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for (int i = 0; i < xCount; ++i) {
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writeSymbol(symbolId);
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if (++symbolId == 5)
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symbolId = 1;
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}
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}
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_writePos.x = _bounds.right - FONT_WIDTH;
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writeSymbol(5);
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// Write the vertical edges
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if (yCount > 0) {
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int symbolId = 6;
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for (int i = 0; i < yCount; ++i) {
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_writePos.y += 8;
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_writePos.x = _bounds.left;
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writeSymbol(symbolId);
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_writePos.x = _bounds.right - FONT_WIDTH;
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writeSymbol(symbolId + 4);
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if (++symbolId == 10)
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symbolId = 6;
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}
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}
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// Write the bottom line
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_writePos = Common::Point(_bounds.left, _bounds.bottom - FONT_HEIGHT);
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writeSymbol(14);
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if (xCount > 0) {
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int symbolId = 15;
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for (int i = 0; i < xCount; ++i) {
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writeSymbol(symbolId);
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if (++symbolId == 19)
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symbolId = 15;
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}
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}
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_writePos.x = _bounds.right - FONT_WIDTH;
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writeSymbol(19);
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}
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void Window::update() {
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// Since all window drawing is done on the screen surface anyway,
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// there's nothing that needs to be updated here
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}
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void Window::addDirtyRect(const Common::Rect &r) {
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g_vm->_screen->addDirtyRect(r);
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}
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void Window::fill() {
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fillRect(_innerBounds, _bgColor);
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}
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void Window::drawList(DrawStruct *items, int count) {
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for (int i = 0; i < count; ++i, ++items) {
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if (items->_frame == -1 || items->_scale == -1 || items->_sprites == nullptr)
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continue;
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Common::Point pt(items->_x, items->_y);
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pt.x += _innerBounds.left;
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pt.y += _innerBounds.top;
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items->_sprites->draw(*this, items->_frame, pt, items->_flags, items->_scale);
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}
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}
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bool Window::isFullScreen() const {
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return _bounds.width() == SCREEN_WIDTH && _bounds.height() == SCREEN_HEIGHT;
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}
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} // End of namespace Xeen
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