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https://github.com/libretro/scummvm.git
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642 lines
18 KiB
C++
642 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "director/director.h"
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#include "director/movie.h"
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#include "director/score.h"
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#include "director/cursor.h"
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#include "director/cast.h"
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#include "director/channel.h"
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#include "director/sprite.h"
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#include "director/castmember.h"
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#include "graphics/macgui/mactext.h"
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#include "graphics/macgui/macbutton.h"
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namespace Director {
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Channel::Channel(Sprite *sp, int priority) {
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if (!sp)
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_sprite = nullptr;
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else
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_sprite = new Sprite(*sp);
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_widget = nullptr;
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_currentPoint = sp->_startPoint;
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_delta = Common::Point(0, 0);
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_constraint = 0;
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_mask = nullptr;
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_priority = priority;
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_width = _sprite->_width;
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_height = _sprite->_height;
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_movieRate = 0.0;
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_movieTime = 0;
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_startTime = 0;
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_stopTime = 0;
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_visible = true;
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_dirty = true;
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_sprite->updateCast();
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}
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Channel::~Channel() {
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delete _widget;
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delete _mask;
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delete _sprite;
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}
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DirectorPlotData Channel::getPlotData() {
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DirectorPlotData pd(g_director->_wm, _sprite->_spriteType, _sprite->_ink, _sprite->_blend, getBackColor(), getForeColor());
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pd.colorWhite = pd._wm->_colorWhite;
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pd.colorBlack = pd._wm->_colorBlack;
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pd.dst = nullptr;
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pd.srf = getSurface();
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if (!pd.srf && _sprite->_spriteType != kBitmapSprite) {
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// Shapes come colourized from macDrawPixel
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pd.ms = getShape();
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pd.applyColor = false;
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} else {
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pd.setApplyColor();
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}
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return pd;
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}
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Graphics::ManagedSurface *Channel::getSurface() {
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if (_widget) {
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return _widget->getSurface();
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} else {
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return nullptr;
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}
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}
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const Graphics::Surface *Channel::getMask(bool forceMatte) {
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if (!_sprite->_cast || _sprite->_spriteType == kTextSprite)
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return nullptr;
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bool needsMatte = _sprite->_ink == kInkTypeMatte ||
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_sprite->_ink == kInkTypeNotCopy ||
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_sprite->_ink == kInkTypeNotTrans ||
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_sprite->_ink == kInkTypeNotReverse ||
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_sprite->_ink == kInkTypeNotGhost ||
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_sprite->_blend > 0;
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if (needsMatte || forceMatte) {
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// Mattes are only supported in bitmaps for now. Shapes don't need mattes,
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// as they already have all non-enclosed white pixels transparent.
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// Matte on text has a trivial enough effect to not worry about implementing.
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if (_sprite->_cast->_type == kCastBitmap) {
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return ((BitmapCastMember *)_sprite->_cast)->getMatte();
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} else {
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return nullptr;
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}
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} else if (_sprite->_ink == kInkTypeMask) {
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CastMember *member = g_director->getCurrentMovie()->getCastMember(_sprite->_castId + 1);
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if (member && member->_initialRect == _sprite->_cast->_initialRect) {
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Common::Rect bbox(getBbox());
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Graphics::MacWidget *widget = member->createWidget(bbox, this);
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if (_mask)
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delete _mask;
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_mask = new Graphics::ManagedSurface();
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_mask->copyFrom(*widget->getSurface());
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delete widget;
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return &_mask->rawSurface();
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} else {
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warning("Channel::getMask(): Requested cast mask, but no matching mask was found");
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return nullptr;
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}
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}
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return nullptr;
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}
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// TODO: eliminate this function when we got the correct method to deal with sprite size
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// since we didn't handle sprites very well for text cast members. thus we don't replace our text castmembers when only size changes
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// for explicitly changing, we have isModified to check
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bool hasTextCastMember(Sprite *sprite) {
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if (sprite && sprite->_cast)
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return sprite->_cast->_type == kCastText || sprite->_cast->_type == kCastButton;
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return false;
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}
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bool Channel::isDirty(Sprite *nextSprite) {
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// When a sprite is puppeted setTheSprite ensures that the dirty flag here is
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// set. Otherwise, we need to rerender when the position, bounding box, or
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// cast of the sprite changes.
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if (!nextSprite)
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return false;
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bool isDirtyFlag = _dirty ||
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_delta != Common::Point(0, 0) ||
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(_sprite->_cast && _sprite->_cast->isModified());
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if (!_sprite->_puppet) {
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// When puppet is set, the overall dirty flag should be set when sprite is
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// modified.
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isDirtyFlag |= _sprite->_castId != nextSprite->_castId ||
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_sprite->_ink != nextSprite->_ink;
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if (!_sprite->_moveable)
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isDirtyFlag |= _currentPoint != nextSprite->_startPoint;
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if (!_sprite->_stretch && !hasTextCastMember(_sprite))
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isDirtyFlag |= _width != nextSprite->_width || _height != nextSprite->_height;
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}
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return isDirtyFlag;
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}
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bool Channel::isStretched() {
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return _sprite->_puppet && _sprite->_stretch &&
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(_sprite->_width != _width || _sprite->_height != _height);
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}
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bool Channel::isEmpty() {
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return (_sprite->_spriteType == kInactiveSprite);
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}
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bool Channel::isActiveText() {
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if (_sprite->_spriteType != kTextSprite)
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return false;
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if (_widget && _widget->hasAllFocus())
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return true;
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return false;
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}
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bool Channel::isMouseIn(const Common::Point &pos) {
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Common::Rect bbox = getBbox();
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if (!bbox.contains(pos))
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return false;
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if (_sprite->_ink == kInkTypeMatte) {
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if (_sprite->_cast && _sprite->_cast->_type == kCastBitmap) {
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Graphics::Surface *matte = ((BitmapCastMember *)_sprite->_cast)->getMatte();
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return matte ? !(*(byte *)(matte->getBasePtr(pos.x - bbox.left, pos.y - bbox.top))) : true;
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}
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}
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return true;
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}
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bool Channel::isMatteIntersect(Channel *channel) {
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Common::Rect myBbox = getBbox();
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Common::Rect yourBbox = channel->getBbox();
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Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
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if (intersectRect.isEmpty() || !_sprite->_cast || _sprite->_cast->_type != kCastBitmap ||
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!channel->_sprite->_cast || channel->_sprite->_cast->_type != kCastBitmap)
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return false;
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Graphics::Surface *myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte();
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Graphics::Surface *yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte();
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if (myMatte && yourMatte) {
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for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
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const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
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const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
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for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
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if (!*my && !*your)
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return true;
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}
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}
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return false;
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}
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bool Channel::isMatteWithin(Channel *channel) {
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Common::Rect myBbox = getBbox();
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Common::Rect yourBbox = channel->getBbox();
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Common::Rect intersectRect = myBbox.findIntersectingRect(yourBbox);
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if (!myBbox.contains(yourBbox) || !_sprite->_cast || _sprite->_cast->_type != kCastBitmap ||
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!channel->_sprite->_cast || channel->_sprite->_cast->_type != kCastBitmap)
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return false;
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Graphics::Surface *myMatte = ((BitmapCastMember *)_sprite->_cast)->getMatte();
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Graphics::Surface *yourMatte = ((BitmapCastMember *)channel->_sprite->_cast)->getMatte();
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if (myMatte && yourMatte) {
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for (int i = intersectRect.top; i < intersectRect.bottom; i++) {
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const byte *my = (const byte *)myMatte->getBasePtr(intersectRect.left - myBbox.left, i - myBbox.top);
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const byte *your = (const byte *)yourMatte->getBasePtr(intersectRect.left - yourBbox.left, i - yourBbox.top);
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for (int j = intersectRect.left; j < intersectRect.right; j++, my++, your++)
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if (*my && !*your)
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return false;
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}
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return true;
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}
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return false;
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}
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bool Channel::isActiveVideo() {
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if (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo)
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return false;
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return true;
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}
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bool Channel::isVideoDirectToStage() {
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if (!_sprite->_cast || _sprite->_cast->_type != kCastDigitalVideo)
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return false;
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return ((DigitalVideoCastMember *)_sprite->_cast)->_directToStage;
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}
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Common::Rect Channel::getBbox(bool unstretched) {
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Common::Rect result(unstretched ? _sprite->_width : _width,
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unstretched ? _sprite->_height : _height);
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result.moveTo(getPosition());
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return result;
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}
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void Channel::setCast(uint16 castId) {
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_sprite->setCast(castId);
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_width = _sprite->_width;
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_height = _sprite->_height;
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replaceWidget(0);
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}
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void Channel::setClean(Sprite *nextSprite, int spriteId, bool partial) {
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if (!nextSprite)
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return;
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uint16 previousCastId = 0;
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bool replace = isDirty(nextSprite);
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if (nextSprite) {
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if (nextSprite->_cast && (_dirty || _sprite->_castId != nextSprite->_castId)) {
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if (nextSprite->_cast->_type == kCastDigitalVideo) {
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Common::String path = nextSprite->_cast->getCast()->getVideoPath(nextSprite->_castId);
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if (!path.empty()) {
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((DigitalVideoCastMember *)nextSprite->_cast)->loadVideo(pathMakeRelative(path));
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((DigitalVideoCastMember *)nextSprite->_cast)->startVideo(this);
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}
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}
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}
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if (_sprite->_puppet || partial) {
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// Updating scripts, etc. does not require a full re-render
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_sprite->_scriptId = nextSprite->_scriptId;
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} else {
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previousCastId = _sprite->_castId;
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replaceSprite(nextSprite);
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}
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_currentPoint += _delta;
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_delta = Common::Point(0, 0);
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}
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if (replace) {
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_sprite->updateCast();
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replaceWidget(previousCastId);
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}
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setEditable(_sprite->_editable);
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updateGlobalAttr();
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_dirty = false;
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}
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void Channel::setEditable(bool editable) {
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if (_sprite->_cast && _sprite->_cast->_type == kCastText) {
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// if the sprite is editable, then we refresh the selEnd and setStart
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if (_sprite->_cast->isEditable() != editable)
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_sprite->_cast->setEditable(editable);
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if (_widget) {
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((Graphics::MacText *)_widget)->setEditable(editable);
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// we only set the first editable text member in score active
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if (editable) {
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Graphics::MacWidget *activewidget = g_director->_wm->getActiveWidget();
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if (activewidget == nullptr || !activewidget->isEditable())
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g_director->_wm->setActiveWidget(_widget);
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}
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}
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}
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}
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// we may optimize this by only update those attributes when we are changing them
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// but not to pass them to widgets everytime
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void Channel::updateGlobalAttr() {
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if (!_sprite->_cast)
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return;
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// update text info, including selEnd and selStart
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if (_sprite->_cast->_type == kCastText && _sprite->_editable && _widget)
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((Graphics::MacText *)_widget)->setSelRange(g_director->getCurrentMovie()->_selStart, g_director->getCurrentMovie()->_selEnd);
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// update button info, including checkBoxType
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if (_sprite->_cast->_type == kCastButton && _widget)
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((Graphics::MacButton *)_widget)->setCheckBoxType(g_director->getCurrentMovie()->_checkBoxType);
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}
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void Channel::replaceSprite(Sprite *nextSprite) {
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if (!nextSprite)
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return;
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bool newSprite = (_sprite->_spriteType == kInactiveSprite && nextSprite->_spriteType != kInactiveSprite);
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bool widgetKeeped = true;
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// update the _sprite we stored in channel, and point the originalSprite to the new one
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// release the widget, because we may having the new one
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if (_sprite->_cast && !canKeepWidget(_sprite, nextSprite)) {
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widgetKeeped = false;
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_sprite->_cast->releaseWidget();
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}
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int width = _width;
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int height = _height;
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*_sprite = *nextSprite;
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// since we are using initialRect for the text cast member now, then the sprite size is meaning less for us.
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// thus, we keep the _sprite size here
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if (hasTextCastMember(_sprite) && widgetKeeped) {
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_sprite->_width = width;
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_sprite->_height = height;
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}
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// Sprites marked moveable are constrained to the same bounding box until
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// the moveable is disabled
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if (!_sprite->_moveable || newSprite)
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_currentPoint = _sprite->_startPoint;
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if (!_sprite->_stretch) {
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_width = _sprite->_width;
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_height = _sprite->_height;
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}
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}
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void Channel::setWidth(int w) {
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if (_sprite->_puppet && _sprite->_stretch) {
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_width = w;
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}
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}
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void Channel::setHeight(int h) {
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if (_sprite->_puppet && _sprite->_stretch) {
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_height = h;
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}
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}
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void Channel::setBbox(int l, int t, int r, int b) {
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if (_sprite->_puppet && _sprite->_stretch) {
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_width = r - l;
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_height = b - t;
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_currentPoint.x = l;
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_currentPoint.y = t;
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addRegistrationOffset(_currentPoint, true);
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}
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}
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// here is the place for deciding whether the widget can be keep or not
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// here's the definition, we first need to have widgets to keep, and the cast is not modified(modified means we need to re-create the widget)
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// and the castId should be same while castId should not be zero
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bool Channel::canKeepWidget(uint16 castId) {
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if (_widget && _sprite && _sprite->_cast && !_sprite->_cast->_modified && castId && castId == _sprite->_castId) {
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return true;
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}
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return false;
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}
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bool Channel::canKeepWidget(Sprite *currentSprite, Sprite *nextSprite) {
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if (_widget && currentSprite && currentSprite->_cast && nextSprite && nextSprite->_cast && !currentSprite->_cast->_modified && currentSprite->_castId == nextSprite->_castId && currentSprite->_castId) {
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return true;
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}
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return false;
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}
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// currently, when we are setting hilite, we delete the widget and the re-create it
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// so we may optimize this if this operation takes much time
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void Channel::replaceWidget(uint16 previousCastId) {
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// if the castmember is the same, and we are not modifying anything which cannot be handle by channel. Then we don't replace the widget
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if (canKeepWidget(previousCastId)) {
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debug(5, "Channel::replaceWidget(): skip deleting %d %s", _sprite->_castId, numToCastNum(_sprite->_castId));
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return;
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}
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if (_widget) {
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delete _widget;
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_widget = nullptr;
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}
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if (_sprite && _sprite->_cast) {
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Common::Rect bbox(getBbox());
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_sprite->_cast->_modified = false;
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// if (_sprite->_cast->_type == kCastText)
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// debug("%s %d\n", ((TextCastMember *)_sprite->_cast)->_ftext.c_str(), ((TextCastMember *)_sprite->_cast)->_editable);
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_widget = _sprite->_cast->createWidget(bbox, this);
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if (_widget) {
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_widget->_priority = _priority;
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_widget->draw();
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if (_sprite->_cast->_type == kCastText || _sprite->_cast->_type == kCastButton) {
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_sprite->_width = _widget->_dims.width();
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_sprite->_height = _widget->_dims.height();
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_width = _sprite->_width;
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_height = _sprite->_height;
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}
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}
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}
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}
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bool Channel::updateWidget() {
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if (_widget && _widget->needsRedraw()) {
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if (_sprite->_cast) {
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_sprite->_cast->updateFromWidget(_widget);
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}
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_widget->draw();
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return true;
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}
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return false;
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}
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void Channel::addRegistrationOffset(Common::Point &pos, bool subtract) {
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if (!_sprite->_cast)
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return;
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switch (_sprite->_cast->_type) {
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case kCastBitmap:
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{
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BitmapCastMember *bc = (BitmapCastMember *)(_sprite->_cast);
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if (subtract)
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pos -= Common::Point(bc->_initialRect.left - bc->_regX,
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bc->_initialRect.top - bc->_regY);
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else
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pos += Common::Point(bc->_initialRect.left - bc->_regX,
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bc->_initialRect.top - bc->_regY);
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}
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break;
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case kCastDigitalVideo:
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pos -= Common::Point(_sprite->_cast->_initialRect.width() >> 1, _sprite->_cast->_initialRect.height() >> 1);
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break;
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default:
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break;
|
|
}
|
|
}
|
|
|
|
void Channel::addDelta(Common::Point pos) {
|
|
// TODO: Channel should have a pointer to its score
|
|
if (_sprite->_moveable &&
|
|
_constraint > 0 &&
|
|
_constraint < g_director->getCurrentMovie()->getScore()->_channels.size()) {
|
|
Common::Rect constraintBbox = g_director->getCurrentMovie()->getScore()->_channels[_constraint]->getBbox();
|
|
|
|
Common::Rect currentBbox = getBbox();
|
|
currentBbox.translate(_delta.x + pos.x, _delta.y + pos.y);
|
|
|
|
Common::Point regPoint;
|
|
addRegistrationOffset(regPoint);
|
|
|
|
constraintBbox.top += regPoint.y;
|
|
constraintBbox.bottom -= regPoint.y;
|
|
|
|
constraintBbox.left += regPoint.x;
|
|
constraintBbox.right -= regPoint.x;
|
|
|
|
if (!constraintBbox.contains(currentBbox)) {
|
|
if (currentBbox.top < constraintBbox.top) {
|
|
pos.y += constraintBbox.top - currentBbox.top;
|
|
} else if (currentBbox.bottom > constraintBbox.bottom) {
|
|
pos.y += constraintBbox.bottom - currentBbox.bottom;
|
|
}
|
|
|
|
if (currentBbox.left < constraintBbox.left) {
|
|
pos.x += constraintBbox.left - currentBbox.left;
|
|
} else if (currentBbox.right > constraintBbox.right) {
|
|
pos.x += constraintBbox.right - currentBbox.right;
|
|
}
|
|
}
|
|
}
|
|
|
|
_delta += pos;
|
|
}
|
|
|
|
Common::Point Channel::getPosition() {
|
|
Common::Point res = _currentPoint;
|
|
addRegistrationOffset(res);
|
|
|
|
res.x += (_sprite->_width - _width) / 2;
|
|
res.y += (_sprite->_height - _height) / 2;
|
|
|
|
return res;
|
|
}
|
|
|
|
MacShape *Channel::getShape() {
|
|
if (!_sprite->isQDShape() && (_sprite->_cast && _sprite->_cast->_type != kCastShape))
|
|
return nullptr;
|
|
|
|
MacShape *shape = new MacShape();
|
|
|
|
shape->ink = _sprite->_ink;
|
|
shape->spriteType = _sprite->_spriteType;
|
|
shape->foreColor = _sprite->_foreColor;
|
|
shape->backColor = _sprite->_backColor;
|
|
shape->lineSize = _sprite->_thickness & 0x3;
|
|
shape->pattern = _sprite->getPattern();
|
|
|
|
if (g_director->getVersion() >= 300 && shape->spriteType == kCastMemberSprite) {
|
|
if (!_sprite->_cast) {
|
|
warning("Channel::getShape(): kCastMemberSprite has no cast defined");
|
|
delete shape;
|
|
return nullptr;
|
|
}
|
|
|
|
ShapeCastMember *sc = (ShapeCastMember *)_sprite->_cast;
|
|
switch (sc->_shapeType) {
|
|
case kShapeRectangle:
|
|
shape->spriteType = sc->_fillType ? kRectangleSprite : kOutlinedRectangleSprite;
|
|
break;
|
|
case kShapeRoundRect:
|
|
shape->spriteType = sc->_fillType ? kRoundedRectangleSprite : kOutlinedRoundedRectangleSprite;
|
|
break;
|
|
case kShapeOval:
|
|
shape->spriteType = sc->_fillType ? kOvalSprite : kOutlinedOvalSprite;
|
|
break;
|
|
case kShapeLine:
|
|
shape->spriteType = sc->_lineDirection == 6 ? kLineBottomTopSprite : kLineTopBottomSprite;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (g_director->getVersion() >= 400) {
|
|
shape->foreColor = sc->getForeColor();
|
|
shape->backColor = sc->getBackColor();
|
|
shape->lineSize = sc->_lineThickness;
|
|
shape->ink = sc->_ink;
|
|
}
|
|
}
|
|
|
|
// for outlined shapes, line thickness of 1 means invisible.
|
|
shape->lineSize -= 1;
|
|
|
|
return shape;
|
|
}
|
|
|
|
uint32 Channel::getBackColor() {
|
|
if (!_sprite->_cast)
|
|
return _sprite->_backColor;
|
|
|
|
switch (_sprite->_cast->_type) {
|
|
case kCastText:
|
|
case kCastButton:
|
|
case kCastShape: {
|
|
return _sprite->_cast->getBackColor();
|
|
}
|
|
default:
|
|
return _sprite->_backColor;
|
|
}
|
|
}
|
|
|
|
uint32 Channel::getForeColor() {
|
|
if (!_sprite->_cast)
|
|
return _sprite->_foreColor;
|
|
|
|
switch (_sprite->_cast->_type) {
|
|
case kCastText:
|
|
case kCastButton:
|
|
case kCastShape: {
|
|
return _sprite->_cast->getForeColor();
|
|
}
|
|
default:
|
|
return _sprite->_foreColor;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Director
|