scummvm/engines/buried/agent_evaluation.h
Filippos Karapetis b52f486232 BURIED: Move agent evaluation (score) logic into a separate file
This is used by the death screens, the completion screen, and our
in-game score screen, so move the duplicate code into a new file
2022-01-02 16:52:20 +02:00

51 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_AGENT_EVALUATION_H
#define BURIED_AGENT_EVALUATION_H
#include "buried/global_flags.h"
#include "common/str.h"
namespace Buried {
class BuriedEngine;
class AgentEvaluation {
public:
AgentEvaluation(BuriedEngine *vm, GlobalFlags &globalFlags, int deathSceneIndex);
Common::String _scoringTextDescriptions;
Common::String _scoringTextScores;
Common::String _scoringTextFinalScore;
Common::String _scoringTextDescriptionsWithScores;
private:
GlobalFlags _globalFlags;
};
} // End of namespace Buried
#endif