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
This is used by the death screens, the completion screen, and our in-game score screen, so move the duplicate code into a new file
51 lines
1.5 KiB
C++
51 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_AGENT_EVALUATION_H
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#define BURIED_AGENT_EVALUATION_H
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#include "buried/global_flags.h"
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#include "common/str.h"
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namespace Buried {
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class BuriedEngine;
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class AgentEvaluation {
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public:
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AgentEvaluation(BuriedEngine *vm, GlobalFlags &globalFlags, int deathSceneIndex);
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Common::String _scoringTextDescriptions;
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Common::String _scoringTextScores;
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Common::String _scoringTextFinalScore;
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Common::String _scoringTextDescriptionsWithScores;
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private:
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GlobalFlags _globalFlags;
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};
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} // End of namespace Buried
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#endif
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