scummvm/engines/buried/gameui.h
2021-12-26 18:48:43 +01:00

75 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_GAMEUI_H
#define BURIED_GAMEUI_H
#include "buried/navdata.h"
#include "buried/window.h"
namespace Graphics {
struct Surface;
}
namespace Buried {
class BioChipRightWindow;
class InventoryWindow;
class LiveTextWindow;
class NavArrowWindow;
class SceneViewWindow;
class GameUIWindow : public Window {
public:
GameUIWindow(BuriedEngine *vm, Window *parent);
~GameUIWindow();
bool startNewGame(bool walkthrough = false);
bool startNewGameIntro(bool walkthrough = false);
bool startNewGame(const Location &startingLocation);
// startNewGame(continue data, location struct);
bool changeCurrentDate(int timeZoneID);
bool flashWarningLight();
bool setWarningState(bool newState);
void onPaint();
void onEnable(bool enable);
void onKeyUp(const Common::KeyState &key, uint flags);
NavArrowWindow *_navArrowWindow;
LiveTextWindow *_liveTextWindow;
SceneViewWindow *_sceneViewWindow;
InventoryWindow *_inventoryWindow;
BioChipRightWindow *_bioChipRightWindow;
private:
int _currentDateDisplay;
bool _warningLightDisplayed;
bool _doNotDraw;
};
} // End of namespace Buried
#endif