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75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_GAMEUI_H
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#define BURIED_GAMEUI_H
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#include "buried/navdata.h"
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#include "buried/window.h"
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namespace Graphics {
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struct Surface;
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}
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namespace Buried {
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class BioChipRightWindow;
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class InventoryWindow;
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class LiveTextWindow;
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class NavArrowWindow;
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class SceneViewWindow;
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class GameUIWindow : public Window {
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public:
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GameUIWindow(BuriedEngine *vm, Window *parent);
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~GameUIWindow();
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bool startNewGame(bool walkthrough = false);
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bool startNewGameIntro(bool walkthrough = false);
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bool startNewGame(const Location &startingLocation);
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// startNewGame(continue data, location struct);
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bool changeCurrentDate(int timeZoneID);
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bool flashWarningLight();
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bool setWarningState(bool newState);
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void onPaint();
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void onEnable(bool enable);
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void onKeyUp(const Common::KeyState &key, uint flags);
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NavArrowWindow *_navArrowWindow;
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LiveTextWindow *_liveTextWindow;
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SceneViewWindow *_sceneViewWindow;
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InventoryWindow *_inventoryWindow;
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BioChipRightWindow *_bioChipRightWindow;
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private:
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int _currentDateDisplay;
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bool _warningLightDisplayed;
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bool _doNotDraw;
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};
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} // End of namespace Buried
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#endif
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