mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-11 19:54:03 +00:00
45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "common/fs.h"
|
|
#include "common/config-manager.h"
|
|
|
|
#include "gob/init.h"
|
|
|
|
namespace Gob {
|
|
|
|
Init_v7::Init_v7(GobEngine *vm) : Init_v2(vm) {
|
|
}
|
|
|
|
Init_v7::~Init_v7() {
|
|
}
|
|
|
|
void Init_v7::initGame() {
|
|
const Common::FSNode gameDataDir(ConfMan.get("path"));
|
|
|
|
// Add the environment directory
|
|
SearchMan.addSubDirectoryMatching(gameDataDir, "envir");
|
|
|
|
Init::initGame();
|
|
}
|
|
|
|
} // End of namespace Gob
|