scummvm/engines/gob/rxyfile.h
2021-12-26 18:48:43 +01:00

81 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GOB_RXYFILE_H
#define GOB_RXYFILE_H
#include "common/system.h"
#include "common/array.h"
namespace Common {
class SeekableReadStream;
class SeekableSubReadStreamEndian;
}
namespace Gob {
/** A RXY file, containing relative sprite coordinates.
*
* Used in hardcoded "actiony" parts of gob games.
*/
class RXYFile {
public:
struct Coordinates {
uint16 left;
uint16 top;
uint16 right;
uint16 bottom;
};
RXYFile(Common::SeekableReadStream &rxy);
RXYFile(Common::SeekableSubReadStreamEndian &rxy);
RXYFile(uint16 width, uint16 height);
~RXYFile();
uint size() const;
uint16 getWidth () const;
uint16 getHeight() const;
uint16 getRealCount() const;
const Coordinates &operator[](uint i) const;
uint16 add(uint16 left, uint16 top, uint16 right, uint16 bottom);
private:
typedef Common::Array<Coordinates> CoordArray;
CoordArray _coords;
uint16 _realCount;
uint16 _width;
uint16 _height;
void load(Common::SeekableSubReadStreamEndian &rxy);
};
} // End of namespace Gob
#endif // GOB_RXYFILE_H