mirror of
https://github.com/libretro/scummvm.git
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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "ngi/console.h"
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#include "ngi/constants.h"
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#include "ngi/ngi.h"
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#include "ngi/gameloader.h"
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#include "ngi/scene.h"
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namespace NGI {
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Console::Console(NGIEngine *vm) : GUI::Debugger(), _vm(vm) {
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registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
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}
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bool Console::Cmd_Scene(int argc, const char **argv) {
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if (argc != 2) {
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int sceneTag = _vm->_currentScene->_sceneId;
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debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag);
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debugPrintf("Use %s <scene> to change the current scene\n", argv[0]);
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return true;
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} else {
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int scene = _vm->convertScene(atoi(argv[1]));
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_vm->_gameLoader->loadScene(726);
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_vm->_gameLoader->gotoScene(726, TrubaLeft);
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if (scene != 726)
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_vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene));
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return false;
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}
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}
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} // End of namespace NGI
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