scummvm/engines/ngi/console.cpp
2021-12-26 18:48:43 +01:00

53 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ngi/console.h"
#include "ngi/constants.h"
#include "ngi/ngi.h"
#include "ngi/gameloader.h"
#include "ngi/scene.h"
namespace NGI {
Console::Console(NGIEngine *vm) : GUI::Debugger(), _vm(vm) {
registerCmd("scene", WRAP_METHOD(Console, Cmd_Scene));
}
bool Console::Cmd_Scene(int argc, const char **argv) {
if (argc != 2) {
int sceneTag = _vm->_currentScene->_sceneId;
debugPrintf("Current scene: %d (scene tag: %d)\n", _vm->getSceneFromTag(sceneTag), sceneTag);
debugPrintf("Use %s <scene> to change the current scene\n", argv[0]);
return true;
} else {
int scene = _vm->convertScene(atoi(argv[1]));
_vm->_gameLoader->loadScene(726);
_vm->_gameLoader->gotoScene(726, TrubaLeft);
if (scene != 726)
_vm->_gameLoader->preloadScene(726, _vm->getSceneEntrance(scene));
return false;
}
}
} // End of namespace NGI