scummvm/engines/crab/ui/MapData.h
2023-12-24 13:19:25 +01:00

76 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_MAPDATA_H
#define CRAB_MAPDATA_H
#include "crab/Rectangle.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
struct MapData {
// The paths of set of map images - background and the fully revealed map overlay
Common::Path _pathBg, _pathOverlay;
// The places the player has revealed in this world map
Common::Array<Rect> _reveal;
struct MarkerData {
// The name of the marker, same name as the quest
Common::String _name;
// Position of the marker
Vector2i _pos;
};
// The set of destinations currently active
Common::Array<MarkerData> _dest;
MapData() {}
MapData(rapidxml::xml_node<char> *node) {
load(node);
}
~MapData() {}
void load(rapidxml::xml_node<char> *node);
void destAdd(const Common::String &name, const int &x, const int &y);
void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
void loadState(rapidxml::xml_node<char> *node);
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_MAPDATA_H