mirror of
https://github.com/libretro/scummvm.git
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175 lines
4.8 KiB
C++
175 lines
4.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#include "crab/animation/sprite.h"
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#include "crab/ui/PersonHandler.h"
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namespace Crab {
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using namespace pyrodactyl::ui;
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using namespace pyrodactyl::text;
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using namespace pyrodactyl::image;
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using namespace pyrodactyl::people;
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void PersonHandler::load(rapidxml::xml_node<char> *node) {
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if (nodeValid("dialog", node))
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_dlbox.load(node->first_node("dialog"));
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if (nodeValid("opinion", node)) {
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rapidxml::xml_node<char> *opnode = node->first_node("opinion");
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if (nodeValid("friendship", opnode))
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_opinion[OPI_LIKE].load(opnode->first_node("friendship"));
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if (nodeValid("respect", opnode))
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_opinion[OPI_RESPECT].load(opnode->first_node("respect"));
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if (nodeValid("fear", opnode))
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_opinion[OPI_FEAR].load(opnode->first_node("fear"));
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}
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if (nodeValid("image", node)) {
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rapidxml::xml_node<char> *imgnode = node->first_node("image");
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_img.load(imgnode);
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if (nodeValid("sprite_align", imgnode))
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_spriteAlign.load(imgnode->first_node("sprite_align"));
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}
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if (nodeValid("name", node))
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_name.load(node->first_node("name"));
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if (nodeValid("journal", node))
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_jb.load(node->first_node("journal"));
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}
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void PersonHandler::draw(pyrodactyl::event::Info &info, pyrodactyl::event::GameEvent *event, const Common::String &personId,
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const bool &player, pyrodactyl::anim::Sprite *s) {
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// Draw the dialog box background
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_dlbox.draw(player);
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if (s != nullptr) {
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Rect r = s->dialogClip(event->_state);
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int x = _img.x, y = _img.y;
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if (_spriteAlign._x == ALIGN_CENTER)
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x -= r.w / 2;
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else if (_spriteAlign._x == ALIGN_RIGHT)
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x -= r.w;
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if (_spriteAlign._y == ALIGN_CENTER)
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y -= r.h / 2;
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else if (_spriteAlign._y == ALIGN_RIGHT)
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y -= r.h;
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g_engine->_imageManager->draw(x, y, s->img(), &r);
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}
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if (info.personValid(personId)) {
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_name.draw(info.personGet(personId)._name);
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if (!player) {
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_opinion[OPI_LIKE].draw(info.personGet(personId)._opinion._val[OPI_LIKE], OPINION_MAX);
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_opinion[OPI_RESPECT].draw(info.personGet(personId)._opinion._val[OPI_RESPECT], OPINION_MAX);
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_opinion[OPI_FEAR].draw(info.personGet(personId)._opinion._val[OPI_FEAR], OPINION_MAX);
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}
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}
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// Draw the journal button
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_jb.draw();
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// Draw the dialog box text
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_dlbox.draw(info, event->_dialog);
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}
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bool PersonHandler::handleCommonEvents(const Common::Event &event) {
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(void)_opinion[OPI_LIKE].handleEvents(event);
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(void)_opinion[OPI_RESPECT].handleEvents(event);
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(void)_opinion[OPI_FEAR].handleEvents(event);
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if (_jb.handleEvents(event) == BUAC_LCLICK) {
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// User wants to open their journal
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_showJournal = true;
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return true;
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}
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return false;
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}
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bool PersonHandler::handleDlboxEvents(const Common::Event &event) {
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return _dlbox.handleEvents(event);
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}
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void PersonHandler::internalEvents(const pyrodactyl::people::PersonState &state, pyrodactyl::anim::Sprite *s) {
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if (s != nullptr)
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s->dialogUpdateClip(state);
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}
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void PersonHandler::opinionChange(pyrodactyl::event::Info &info, const Common::String &id, const pyrodactyl::people::OpinionType &type, const int &val) {
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if (info.personValid(id)) {
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// First, get the value of the object's opinion
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int old = 0;
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info.opinionGet(id, type, old);
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// Update the opinion value to the new one
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info.opinionChange(id, type, val);
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// Then get the current value of the object's opinion
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int value = 0;
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info.opinionGet(id, type, value);
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// Now, send the new and old value of the object's opinion for drawing the change effect
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_opinion[type].effect(value, old);
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_prev = id;
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}
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}
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void PersonHandler::reset(const Common::String &id) {
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if (_prev != id) {
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using namespace pyrodactyl::people;
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_opinion[OPI_LIKE].reset();
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_opinion[OPI_RESPECT].reset();
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_opinion[OPI_FEAR].reset();
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}
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}
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void PersonHandler::setUI() {
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_img.setUI();
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_name.setUI();
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_dlbox.setUI();
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_jb.setUI();
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for (auto i = 0; i < pyrodactyl::people::OPI_TOTAL; ++i)
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_opinion[i].setUI();
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}
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} // End of namespace Crab
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