scummvm/engines/crab/ui/PersonHandler.cpp

175 lines
4.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#include "crab/animation/sprite.h"
#include "crab/ui/PersonHandler.h"
namespace Crab {
using namespace pyrodactyl::ui;
using namespace pyrodactyl::text;
using namespace pyrodactyl::image;
using namespace pyrodactyl::people;
void PersonHandler::load(rapidxml::xml_node<char> *node) {
if (nodeValid("dialog", node))
_dlbox.load(node->first_node("dialog"));
if (nodeValid("opinion", node)) {
rapidxml::xml_node<char> *opnode = node->first_node("opinion");
if (nodeValid("friendship", opnode))
_opinion[OPI_LIKE].load(opnode->first_node("friendship"));
if (nodeValid("respect", opnode))
_opinion[OPI_RESPECT].load(opnode->first_node("respect"));
if (nodeValid("fear", opnode))
_opinion[OPI_FEAR].load(opnode->first_node("fear"));
}
if (nodeValid("image", node)) {
rapidxml::xml_node<char> *imgnode = node->first_node("image");
_img.load(imgnode);
if (nodeValid("sprite_align", imgnode))
_spriteAlign.load(imgnode->first_node("sprite_align"));
}
if (nodeValid("name", node))
_name.load(node->first_node("name"));
if (nodeValid("journal", node))
_jb.load(node->first_node("journal"));
}
void PersonHandler::draw(pyrodactyl::event::Info &info, pyrodactyl::event::GameEvent *event, const Common::String &personId,
const bool &player, pyrodactyl::anim::Sprite *s) {
// Draw the dialog box background
_dlbox.draw(player);
if (s != nullptr) {
Rect r = s->dialogClip(event->_state);
int x = _img.x, y = _img.y;
if (_spriteAlign._x == ALIGN_CENTER)
x -= r.w / 2;
else if (_spriteAlign._x == ALIGN_RIGHT)
x -= r.w;
if (_spriteAlign._y == ALIGN_CENTER)
y -= r.h / 2;
else if (_spriteAlign._y == ALIGN_RIGHT)
y -= r.h;
g_engine->_imageManager->draw(x, y, s->img(), &r);
}
if (info.personValid(personId)) {
_name.draw(info.personGet(personId)._name);
if (!player) {
_opinion[OPI_LIKE].draw(info.personGet(personId)._opinion._val[OPI_LIKE], OPINION_MAX);
_opinion[OPI_RESPECT].draw(info.personGet(personId)._opinion._val[OPI_RESPECT], OPINION_MAX);
_opinion[OPI_FEAR].draw(info.personGet(personId)._opinion._val[OPI_FEAR], OPINION_MAX);
}
}
// Draw the journal button
_jb.draw();
// Draw the dialog box text
_dlbox.draw(info, event->_dialog);
}
bool PersonHandler::handleCommonEvents(const Common::Event &event) {
(void)_opinion[OPI_LIKE].handleEvents(event);
(void)_opinion[OPI_RESPECT].handleEvents(event);
(void)_opinion[OPI_FEAR].handleEvents(event);
if (_jb.handleEvents(event) == BUAC_LCLICK) {
// User wants to open their journal
_showJournal = true;
return true;
}
return false;
}
bool PersonHandler::handleDlboxEvents(const Common::Event &event) {
return _dlbox.handleEvents(event);
}
void PersonHandler::internalEvents(const pyrodactyl::people::PersonState &state, pyrodactyl::anim::Sprite *s) {
if (s != nullptr)
s->dialogUpdateClip(state);
}
void PersonHandler::opinionChange(pyrodactyl::event::Info &info, const Common::String &id, const pyrodactyl::people::OpinionType &type, const int &val) {
if (info.personValid(id)) {
// First, get the value of the object's opinion
int old = 0;
info.opinionGet(id, type, old);
// Update the opinion value to the new one
info.opinionChange(id, type, val);
// Then get the current value of the object's opinion
int value = 0;
info.opinionGet(id, type, value);
// Now, send the new and old value of the object's opinion for drawing the change effect
_opinion[type].effect(value, old);
_prev = id;
}
}
void PersonHandler::reset(const Common::String &id) {
if (_prev != id) {
using namespace pyrodactyl::people;
_opinion[OPI_LIKE].reset();
_opinion[OPI_RESPECT].reset();
_opinion[OPI_FEAR].reset();
}
}
void PersonHandler::setUI() {
_img.setUI();
_name.setUI();
_dlbox.setUI();
_jb.setUI();
for (auto i = 0; i < pyrodactyl::people::OPI_TOTAL; ++i)
_opinion[i].setUI();
}
} // End of namespace Crab