scummvm/engines/crab/ui/SaveGameMenu.h
2023-08-10 17:06:59 +02:00

82 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_SAVEGAMEMENU_H
#define CRAB_SAVEGAMEMENU_H
#include "crab/ui/FileMenu.h"
#include "crab/ui/textarea.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class GameSaveMenu : public FileMenu<SaveFileData> {
enum State {
STATE_NORMAL,
STATE_NAME
} _state;
// This stores the name of the save slot
TextArea _taName;
// The index of the selected button
int _index;
void addButton(const Common::String &p, uint &slotIndex, uint &menuIndex);
public:
GameSaveMenu() {
_state = STATE_NORMAL;
_index = 0;
}
~GameSaveMenu() {}
void scanDir();
bool disableHotkeys() {
return _state == STATE_NAME;
}
void load(rapidxml::xml_node<char> *node);
bool handleEvents(const Common::Event &event);
void draw();
void setUI();
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_SAVEGAMEMENU_H