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https://github.com/libretro/scummvm.git
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85 lines
2.4 KiB
C++
85 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ELEMENT_H
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#define CRAB_ELEMENT_H
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#include "crab/image/ImageManager.h"
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#include "crab/Rectangle.h"
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#include "crab/vectors.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace ui {
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class Element : public Rect {
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// The position loaded directly from xml
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Vector2i _raw;
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// Which side of the screen is this object aligned to?
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struct {
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Align x, y;
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} _align;
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void basicload(rapidxml::xml_node<char> *node, const bool &echo = true);
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public:
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Element() {
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_align.x = ALIGN_LEFT;
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_align.y = ALIGN_LEFT;
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}
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~Element() {}
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// Initialize an element without loading it from file
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void init(const int &x, const int &y, const Align &alignX, const Align &alignY,
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const ImageKey image = 0, const int &w = 0, const int &h = 0);
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// Initialize an element from another
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void init(const Element &e, ImageKey img = 0, const int &xOffset = 0, const int &yOffset = 0) {
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_raw.x = e._raw.x + xOffset;
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_raw.y = e._raw.y + yOffset;
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init(e.x + xOffset, e.y + yOffset, e._align.x, e._align.y, img, e.w, e.h);
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}
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// The parent is the object inside which the element exists
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void load(rapidxml::xml_node<char> *node, ImageKey img, const bool &echo = true);
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// The parent is the object inside which the element exists
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void load(rapidxml::xml_node<char> *node, Rect *parent = nullptr, const bool &echo = true);
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void setUI(Rect *parent = nullptr);
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};
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} // End of namespace ui
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ELEMENT_H
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