scummvm/engines/crab/ui/element.h
2023-08-10 17:06:59 +02:00

85 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This code is based on the CRAB engine
*
* Copyright (c) Arvind Raja Yadav
*
* Licensed under MIT
*
*/
#ifndef CRAB_ELEMENT_H
#define CRAB_ELEMENT_H
#include "crab/image/ImageManager.h"
#include "crab/Rectangle.h"
#include "crab/vectors.h"
namespace Crab {
namespace pyrodactyl {
namespace ui {
class Element : public Rect {
// The position loaded directly from xml
Vector2i _raw;
// Which side of the screen is this object aligned to?
struct {
Align x, y;
} _align;
void basicload(rapidxml::xml_node<char> *node, const bool &echo = true);
public:
Element() {
_align.x = ALIGN_LEFT;
_align.y = ALIGN_LEFT;
}
~Element() {}
// Initialize an element without loading it from file
void init(const int &x, const int &y, const Align &alignX, const Align &alignY,
const ImageKey image = 0, const int &w = 0, const int &h = 0);
// Initialize an element from another
void init(const Element &e, ImageKey img = 0, const int &xOffset = 0, const int &yOffset = 0) {
_raw.x = e._raw.x + xOffset;
_raw.y = e._raw.y + yOffset;
init(e.x + xOffset, e.y + yOffset, e._align.x, e._align.y, img, e.w, e.h);
}
// The parent is the object inside which the element exists
void load(rapidxml::xml_node<char> *node, ImageKey img, const bool &echo = true);
// The parent is the object inside which the element exists
void load(rapidxml::xml_node<char> *node, Rect *parent = nullptr, const bool &echo = true);
void setUI(Rect *parent = nullptr);
};
} // End of namespace ui
} // End of namespace pyrodactyl
} // End of namespace Crab
#endif // CRAB_ELEMENT_H